Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/09/25 in Posts

  1. Hi dear fellows, Take command of the legendary Mi-24P Hind in DCS World and relive the opening strikes of the Soviet-Afghan War in this 12-mission campaign. Built exclusively for the Mi-24P. NO you cannot set another chopper! Afghanistan Map. Missions are drawn from real December 1979 operations, delivering authentic Soviet assault tactics and ruthless resistance. Your AI wingman follows orders (mostly), but survival depends on your skill Russian Voices, English Subtitles Full documentation on kneeboard + pdf The invasion begins. Will you dominate the skies—or become another casualty of the mountains? Download here : https://www.digitalcombatsimulator.com/en/files/3345622/ Cheers! DGGOOFY
    8 points
  2. I unpacked and connected the Super last night. It took a while to get it working with DCS (I forgot to disable Openxr Toolkit). First impressions are very good, the FOV is significantly larger than on the G2, I don't really need the necksafer software anymore to look behind me. The resolution is brutally good, both in air combat but especially when detecting ground targets, it's worlds apart from the G2. When I fly over a city, I can see every vehicle and person without having to search for long. I couldn't detect any effects such as mura or other problems at all. Performance is surprisingly good. With ‘only’ a 4090, I was worried that I would reach the limits here. Currently running at 72 FPS, which is mostly maintained, only dropping when starting a mission with many aircraft. But I haven't adjusted or optimised anything yet, I'll do that in the next few days (also with the goal of reaching 90 FPS). Anyone who, like me, was very concerned about what to expect and, especially as a new Pimax customer, might be disappointed, I can reassure you that the Super works flawlessly and offers really high quality right out of the box, which can certainly be further improved with settings. The only thing I'm struggling with is room tracking, but that's because of my Simpit with a large cockpit on a motion platform, which the Super has to ignore and orient itself exclusively to the room, as the cockpit is moving. This is a special configuration that probably doesn't apply to 99.9% of users. I'm trying to solve this with better room lighting...
    5 points
  3. Something´s jammed in there Bob...
    5 points
  4. What? You made this up and I am suppose to prove you wrong? Are you serious? LMAO Doesn't work that way, you made the accusations, the burden of proof falls on you.
    4 points
  5. he abandoned all his projects in MS FSX and P3D, left his customers hanging. He blamed microsoft for his products failings, so the fact that he's doing this again doesnt really...tell YOU anything? say whatever you want, but its not like those of us who've been around havent been paying attention to who's who in this business and can attest to this simple fact for you. theres a difference between being optimistic and being realistic, and realistically Zambrano ditched another group...and for what? dont let the simple thought of Razbam making a comeback to finish the job stop you from thinking he wont do this again.
    4 points
  6. I've hidden a message, but this is just a reminder not to call anyone names or be rude, including people from our team or RAZBAM. Thanks
    4 points
  7. Hey ED, why is X / Y / Z not working / buggy / not implemented / etc.... LOL, I get your excitement, I've been waiting years since "Simon spilled the beans" and need to wait a bit more.
    4 points
  8. I like how much quicker the QAG loads now. It's not perfect, but its better. One of the things I'd like to see changed is how missions end. Please let us end it ourselves instead of 3 seconds after the last target dies. I sometimes want to fly home and land. Please make that an option. Thanks.
    4 points
  9. Thanks for pointing to that Video. Yep, I see 1/1 as well and it looks a bit stupid...but if it is 1/1... I guess it is 1/1. Spool-times feel quick, but the throttle hand is a bit behind the Pilot. But you are right, even if there is some spooling-lag it is less then we have now. Both things will be corrected in the next Version
    4 points
  10. This, among other things, is why I don't use the QAG. I like to complete my mission on the ground, not on a timer.
    4 points
  11. I think it should be quite possible to calculate RCS dynamically on configuration change. Algorithms are out there, and they don't have to be real time, nobody cares if the RCS updates a few miliseconds after the plane drops its payload.
    4 points
  12. There is a VSD (Vertical Situation Display) page in the F-35 which will actually show your ownship RCS in real time in relation to threats, as knowing your ownship RCS characteristics is pretty pretty important for stealth based tactics and remaining undetected. With the current RCS implementation in DCS where it's basically just a flat value, the F-35 in particular will either be given a very low RCS value and be undetectable at a lot of distances and aspects where it shouldn't be, or it'll be given a higher RCS value and be detectable at distances and aspects it shouldn't be. This is why DCS needs a polar RCS model, where aircraft will actually have different RCS depending on aspect, both for stealth and non-stealth aircraft, and you can find tonnes of studies online on RCS and aspect, with both experimental and simulated tests on many different airframes, which can be used as a starting point. For example, in a combat scenario where the enemy has multiple aircraft coming at an F-35 from many different directions, where they might have multiple ground based air search radars in different locations, especially when information is shared between these assets via datalink, it might actually make it quite difficult or even impossible for an F-35 to operate undetected and greatly decrease its advantage against inferior aircraft, leveling the playing field. A DCS F-35 pilot would actually have to use planning, tactics and pick his battles in order to retain all the advantages that stealth provides. Without proper RCS modelling in DCS, the F-35 will probably just steamroll everything in every single scenario regardless of the skill and tactics of its pilot. You can see the VSD in action in Military History Visualized's video where he flies an F-35 simulator at some airshow: https://www.youtube.com/watch?v=88vCjQ8fCb0 Normal configuration: During missile launch with weapon bay doors open:
    4 points
  13. I'm calling you out, you are making this up.
    3 points
  14. I hope we can share a more definite date with you all soon, and then we will try our best to get it on steam store also. thank you
    3 points
  15. If i said this is my favourite DCS project ever i would not lie....
    3 points
  16. Thanks to everybody... I'm back at it.. yea i first thought it was a storage shelter but figured it was/is an QRA Shelter... @Manschy Started working on this area.. guess its a repair workhshop or some.. i don't know.. other important building which is of course not modeled....
    3 points
  17. Still just bla bla... This thread (and all its predecessor threads) simply has no useful info for anyone. It only serves to throw some speculative theories into the room and throw accusations at each other. There are no hard facts, but people are still happily claiming this or that (he's to blame! No, he's to blame!...) instead of just waiting and seeing...
    3 points
  18. 3 points
  19. I have tested the "CD Rel" force trim and it works great, I want to thank all members who helped me in this thread! Cheers and a huge tumbs up!
    3 points
  20. The museum I linked in my OP was very nice. Definitely worth visiting if you're in the neighborhood. Many different Mirage versions (even a Mirage IV), Jaguars, MiG-21 and 23, A-4, and lots more. The even have an airworthy Bronco! (which they were so kind to let me sit in). A full fidelity versiob of this thing would be awesome for DCS (I know about the unofficial mod). (Boys with toys )
    3 points
  21. just gotta say, as most do i guess, just jumped in on a runway start, didnt need instruction, its so easy to take off and land, apart from the sort of constant trim needed, bombing, hit stuff, mavericks which are usually a pain for me, 4 out of 6, really nice module, very pleased with purchase :). only thing i will ask but early stage yet, is i never see my radar with much clutter, ground etc, seems to stay pretty clear. thanks heatblur sorry did just look as i done this on my phone, thread was meant for the phantom
    3 points
  22. Works just fine in Brave browser - ignore the colours: I have my monitor in HDR mode and the windows screenshots tool doesn't support HDR. Also, this should have been posted here instead: https://forum.dcs.world/forum/61-forum-and-site-issues/
    3 points
  23. Not only infinite looping They fly at 360 knots with dead engines
    3 points
  24. Oh no, we seem to have started down the game / simulation rabbit hole. DCS is a simulation game, a sandbox, for entertainment purposes.
    3 points
  25. @currenthill:to tell you the truth ,after you return to creat these assets ,I am alive again .
    3 points
  26. Destroying bridges does not stop vehicles. Trains sail across and vehicles climb down the embankment and run across the water. Pretty sure no trains are ever effected. Some vehicles "might" get stopped...however in temp7 I manually drove the vehicle and it got stuck half way and died..but the AI managed ok. temp6.trk temp7.trk
    3 points
  27. Hi there. Great that you like it :-) Regarding the small engine-gauge I have tried to look it up in the manual, but did not find anything whether it shows 1/10 or 1/1 %. Just looking at the moving speed of it and comparing it e.g. to the Mirage F-1 I would rather think 0.1 is right so 1/10 to 10/10 of 1% (one complete 360° turn meaning 1%), but I can't say it has to ber one or the other. Regarding spool-speeds: We have been conducting spol tests with a wider audiance, one of them being a former CF-104 Pilot. The Spool-Speeds that were final were the ones the majority said to represent an early J79 engine best. I will, however, ping our CF-104 Pilot again to recheck it and if I "detuned" it further by accident or wrong info will get it to more consistent spool-times for the next update. Yep, you are right. It should achieve 720°/s but should be limited in that speed to two full roles due to inertial-coupling. The other F-104 Pilot I pinged said, that the "out of plane" rolling was not pleasent in the second roll and got a lot worse if you tried a third. Of course, roll-rate worsened by the nose going "out of plane". I found that the manual said to keep it to one full quick aileron roll, pause, and do it again to prevent the nose going out of the plane. I will test and get it to that rolling-speeds and will check the "special roll ability" as well for the next update. A shaker sound is alread implemented, but will set in earlier in the next version. Stick-Kicker is not really doable. Of course I could make the plane give a big "nose-down-punch" when getting to close to the AoA-Limit, but that will feel quite weird, since the stick will be held back, while the plane pitches forward. Sadly I have no better idea to implement it a.t.m....may be I will have an idea and can make it "feel" right...but I think that would need force-feedback-sticks, which are not that common nowadays. Ah, and I forgot: Yes, lift is to high and drag is to low right now. Have been tweaking and tuning it a lot lately and getting better results. Everything in the next Version ;-) Yep. It had a lot too much lift in the slow-speed-regime. Will be corrected in the next version. That will lead to a more natural AoA on approach...it will be a bit more challenging to fly a good overhead-break as well, though ;-) Ah, and you'll need to use "PTT Radio 1" to talk to anything in the air ;-)
    3 points
  28. My cousin's neighbour's uncle's wife's college roommate's brother says that this entire drama is just a marketing ploy to build hype for Razbam and ED building a full fidelity Avro Vulcan based on 607 and slated for full release in Q2 2026.
    3 points
  29. Hello, I finally finished the ACM. I used TS90MD servos to avoid screens as much as possible. ACM.mp4
    3 points
  30. When I bought it, I was already expecting this delay. It's no wonder I was betting on July for the launch. I'd rather it take longer than come out like the F-16.
    2 points
  31. It runs just fine on my end with great visuals and frames. I'd consider playing with your visual settings in game or at the launch menu.
    2 points
  32. Any news about an A-8 version with Increased Emergency Power?
    2 points
  33. Another video maybe of interest. No audio, but some interesting footage for those interested in Corsair carrier operations. I hope one day we also get a deck crew and evermore so pitching deck simulation.
    2 points
  34. You don't need anywhere near that to get spray off the crests, and that alone would turn that mirrored surface in DCS into something you can gauge altitude off. I'm not even going to get into the abject embarrasment that is wakes, or the fact the carrier wake is a copy of the same two screw boat wake used everywhere else in game. There really is a point of diminishing returns between effort and realism. More reference photos. Glassy days, because that does happen (and the Tarawa, since we have that): Turning and burning; 30ish knot wake from a two screw boat. This was also a calm day, but note the spray off the crests. Doesn't take much wind. <OT=TRUE> We did a high-speed run overnight to pick a couple people off a tender crossing to Japan and turned 30(+) knots for (edit) four or five days to get them in helo range...ok, helo range with a C-130 providing navigation and refueling service, of Pearl Harbor. Helo landed and picked up the patients, C-130 orbited overhead. Then we went back to our regularly scheduled exercises, a little bit late. For the record, a boat that runs on marine gas turbines burns about 24% of their gas every day at this kind of speed. Power is a cube function of velocity. One guy got hurt (and a second patient came along just because) and the Navy stopped the world to get them to medical care. The Captain called down and asked nicely for liberty turns, which we gave him because (a) our CO at the time was awesome and (b) if that was us we'd want a few extra turns. A handful of turns doesn't make a lot of difference, but over the course of seven days we were hours early. That was a fun time...one of only three multi-day high speed runs. Fifteen knots is boring. Five is worse. <OT = FALSE>
    2 points
  35. Some great images there chap! Love some of these stumbled upon museums - can hold some real diamonds! Hope you and the family enjoy the rest of your vacation.
    2 points
  36. The missions sudden ends in the air?! This seems a huge no go... The player should have the controls on that aspect, not enforced...
    2 points
  37. Harrier is unique , we really need to start encouraging Heatblur to build us a replacement for when the Razbam module becomes un usable , preferably a Gr3/Frs1 vairiant..
    2 points
  38. FWIW a game has rules, boundaries and fairness. Chess is a game, Backgammon is a game, Tetris is a game. DCS is more like a toy, there are no inherent rules on what you can or can't do beyond the limitations of the modules and physics engine, there is no in-built fairness, and if a server has a blue bias, then that is down to the individual creator. Some people try to use it like a game (PVP A2A tournaments for instance), some use it as a toy (Grim Reaper's YT channel a prime example, or flying a Viper from an Essex-class carrier). There are loads of servers out there and I'm sure you can find one which caters to your needs, and if not, start your own. There is no right or wrong however, and ED is under no obligation to match red vs blue capabilities (and has repeatedly stated that it is not possible to do so anyway). Always worth remembering - militaries are not built on 'fairness'. If you find yourself in a fair fight, someone screwed up in planning.
    2 points
  39. Hi, as mentioned above we have confirmed the sound is not valid for our aircraft, confirmed by real AH-64 pilots. thank you
    2 points
  40. Not my experience. I always fly with random failures set to on and failures are very rare.
    2 points
  41. I didn’t take any shots, but I noticed an improvement on how it looks.
    2 points
  42. Currently, the Corsair's guns can be set to harmonize in a range between 300 - 500 meters. The US wouldn't have used meters for measuring range when boresighting, and these ranges also don't fall under what the ranges used by the Americans, being much longer. The US typically used convergence ranges between 500ft and 1000ft (Wikipedia cites works by Colgan, Bergerud, and Nijboer giving ranges of 500ft, 750ft, 900ft, and 1000ft, though I don't have the referenced books to confirm the data). According to Hammell (also cited in Wiki. I have that book, Aces Against Japan, but I don't know where my copy is off-hand) at least one Marine squadron centered the guns of their Corsairs as short as 300ft. I've seen charts for the P-47 with ranges as far as 1200ft. Well short of 500m. I have found one harmonization chart specifically for the F4U, though I can't read any of the ranges given: Regardless, the ranging ought to be given in yards or feet, and the range of convergence points for each gun should be brought in much closer.
    2 points
  43. Nope, this is the former QRA area where always 2 ready-to-fly Lightnings were waiting armed for some enemy visit in the 60s... Already been built from Ghostrida... So "storage shelter" is also not quite correct ..... Not until the Harriers arrived in 1977, this building was used indeed as a kind of maintenance and support building from the mid 80s on. Made this also for P3D in the 80s era...Just as a detail how it did look those days...
    2 points
  44. I guess it would be a fine addition, might even go well in the Afghanistan map
    2 points
  45. I was commenting on the types of buildings. And, Here are a couple of Comparisons I made in Qala I Naw.
    2 points
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...