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Everything posted by unknown
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Check your AoA next time you try it, if your AoA is 10(or was it 9?) you will hear a beeping, same at landing. Pic again from Chucks guide.
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FP-A = FlightPlan A The 00 in your screenshot is your selected Waypoint (00=own position, 01=first waypoint...) As long as we wait for the official manual from Deka i can only highly recommend Chucks JF-17 guide, if you don't already have it. The attached screenshot is from page 229
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I don't get that point, there are many different hights of trees. Fly a helicopter more often ;) :thumbup:
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You don't have to call inbound, they are always on. For example Batumi, i didn't call inbound but PAPI's are on.(see pic) Not all Airfields have PAPI's.
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What makes you think that? 1=least priority 10=most priority
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If there are 80k copys of the Hornet sold alone then it's more like that the absolute majority of DCS users don't bother to visit the forums. 80000 Hornet copys versus "Most users ever online was 11,669, 11-04-2019 at 11:44 AM." This puts all the "most user demand/want...." people into a whole new perspective.... :music_whistling:
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Tried it, if the radar is in STDBY and SIL the TDC doesn't move(like in your first track). The TDC only moves for me if the Radar is active, i never tried it with the Radar in STDBY tbh or using the keyboard. I don't know if this is WIP a bug or working like intended. It would be nice if Deka could comment on that: - TDC can't be moved in STDBY/SIL only in active
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Is this in SP or MP? Works fine for me in SP, i seldom use MP. If you have that problem in SP, could you upload a short track please? But if i remember correctly, there was another thread with an X56 owner who had problems using the axis to slew the TGP in MP, maybe related.
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@ wake turbulence I did a quick and dirty test in the ME. 60-70 FA-18 Hornets in close formation and 2 hight level to each other: - only AI lowest drop 31 fps - 1 FA-18 set as client -> player control wake turbulence off -> flying behind the other 18's fps drops to low 30s - 1 FA-18 set as client -> player control wake turbulence on -> flying behind the other 18's fps drops to 9-12 fps Settings in Sig, latest OB and driver installed. Edit: 2D not VR
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Yeah, the only "bummer". FPS is worse compared to other modules, not that much of a problem in 2D for me but in VR noticeable. Could you two post your PC specs and DCS settings? I can use the AG radar without any significant fps loss. I can see a big fps loss if i do the light test, from the 80s to the 40s in 2D, didn't tried it in VR yet.
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+1 This is an abolutely awesome module, fun to fly and fight in it :thumbup: First i was undecided about the JF-17 but i'm so glad i bought it! And an incredible dedicated dev team :beer:
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Bump The UI slider works like a charm now, thank you for the quick fix! :thumbup: The little problem with only one song still persists: - 1 .ogg sound file - 1 .sdef file - special options, slider set to 1 -> The DPlayer playes that 1 song and then stops(regardless mode C or X) if i put 2 or more .ogg + .sdef files in their corresponding folders and set the special options #slider to the correct number -> DPlayer loops the playback (for example track 1of3, 2of3, 3of3, 1of3....
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Vulkan support should be a top priority now.
unknown replied to grammaton_feather's topic in Chit-Chat
We have a Vulkan API thread in the Chit-Chat section of the forum. Here 2 quotes from my experience with Vulkan and the other Sim. I know, its comparing apples and oranges because of the change from OpenGL to Vulkan and not DirectX11 but for me: There is always hope that DCS will profit from the change to Vulkan but in the end all we can do is sit and wait and see for ourselfs when it arrives. -
That is the next thing shaHeen-1 will be asking for R73/Aim-9x like SRM for the JF-17.... Oh and while we're at it, why not strap a second engine to the airplane? I mean other airplanes also have two engines! I can't use the full potential of jeff if i have only one engine, it would have so much more thrust! And a second pair of wings, imagine all the new weapon stations, wow i could really kick some asses with that! And the Death Star laser beam and a "i win button"..... it could be enabled/disabled in the ME for the people who don't like it. :doh::doh::music_whistling: Sorry for that sarcasm post but i really hope Deka is not ruining this great module by implementing fictional stuff. If the RL JF-17 is getting a HMD with Block x and Deka decides to upgrade our Jeff to that Block it would be fine but just implementing it because someone wants it to win in DCS airquake battles? No, please.
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You're sure about that? Maybe they edited it but for me it reads: "From April 19th to May 18th"
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If you start cold and dark you have to connect your Oxygen tube with the connector in the cockpit and also open the valve. There is a oxygen pressure gauge too. Attached pic is taken from Chucks IF-17 guide. I don't know/didn't try how it's implemented by deka but i guess it's the default ED implementation and that does not simulate sitting in the cockpit without your oxygen mask, so even in the F-18 cockpit open you will wear your mask and suffer from Hypoxia without your Oxygen supply enabled, thats how they implemented it. https://forums.eagle.ru/showthread.php?t=252871&highlight=hypoxia You can see your oxygen decreasing on the pressure gauge over your flight time, but i never was long enough into the air to run out of it(low yes but not out).
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I'm using the same(? version 3) throttle, the F-18 also uses the radar elevation axis for TGP zoom.
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The Radar elevation Axis is used for zoom(or FOV like L0op8ack said above) by default. As soon as you have assigned it for the elevation axis it is also used to zoom the TGP. I think your axis(physical on the HOTAS) does produce some false signals(jitter) and that triggers the constant re-focosing for you.
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SP for me, it's very rare i'm on MP
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Do you have the Radar elevation mapped to an axis? I do have it mapped and use it to zoom the TGP( additinally to near/wide) as long as i move that axis i get a re-focus but as soon as i stop moving that sxis(zoom level i want) it stops re-focusing and i have a clear picture, tested right now in latest OB.
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Did you forget to set the fuze by any chance? I forget this sometimes and am wondering why i missed my target. I tried them right now and had no problems hitting my targets, deadly as always i would say.
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FPS in single digits after today's update
unknown replied to FoxTrotAlpha691's topic in Bugs and Problems
C:\Users\YOUR_USERNAME_HERE\Saved Games\DCS.openbeta folder "fxo" and "metashaders2" Performance is OK(2D) on my side, will test in VR today. -
Multicrew confirmed https://forums.eagle.ru/showpost.php?p=4290155&postcount=493
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But isn't anybody going to comment last Wags' mini-update?
unknown replied to amalahama's topic in DCS: F/A-18C
But it's "only" the Real Beam Ground Map Mode, not all the AG modes. And the JF-17 is using the ED Radar API for quite a while now(MAP/GMT/SEA...). So why not? -
Modules announced for EA but not yet released into EA are offered with a pre-purchase discount. Thats why many buy EA modules, they don't pay 80$ but 65 or so. If you own the F-18 you get also an extra discount ontop of the pre-purchase discount for the supercarrier and you can even spend ED miles on it. So pre-purchase+Hornet-discount(=50% off)+ED miles = very cheap module