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StevanJ

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Everything posted by StevanJ

  1. We dont really have a map for the 262.. My guess- itll be something that will marry into the Marianas.. Obviously more towards a zero and Wildcat.
  2. Hey- Do you want to post the mission for a full break down of where it isnt working? Some people on here would rather throw you a bucket of petrol to put a fire out, than just send a link to help..
  3. You need to put this in the wishlist.. Id love the ability to manage traffic.
  4. Really? Wow, Is it that bad?
  5. Noticed. Its annoying thats for sure.
  6. Its still here as of 2.7
  7. Its no trouble, I never saw that one, so thanks..
  8. Its ok. Set Flag Random Value>Flag 1>value 1-5 If Value 1>Activate group 1 (1 plane) If Value 2>Activate group 2 (2 planes) And so on..
  9. Hi, Im reporting the mirrors (dont think its been mentioned yet), and only mentioning the floor- as, in the thread about the floor here- no one has bothered to put a picture up, so i thought it was worth putting the effort into the bug report? Do you think i shouldnt have mentioned it? Should i have not bothered?
  10. It doesnt matter if its foggy, cloudy, or thundering rain- In the mirrors its always sunny. Contrast never changes in the mirrors.. Also, look at the reflections in the floor (i know its been mentioned).
  11. Yes, with the lengths that Ugra have gone to with regards Syria, and its expansion, I feel this map is seriously underwhelming. In a 190d it doesnt take long to fly from one end to the other. So perhaps its time we looked towards an expansion/upgrade; The French side of the map is sparse, perhaps we could look at a few more airfields? Saint-Inglevert Airfield home of the Jagdgeschwader 51. Audembert Airbase (A big one) home of the Jagdgeschwader 26 'Schlageter', this was the unit of Adolf Gallant, a German fighter ace, who later that year was promoted to command the entire Jagdgeschwader. Rely Airfield this airfield would play a major role in the Battle of Britain because of its proximity to England. Amiens – Glisy Aerodrome Wikipedia says later, it was liberated by the British Second Army in August 1944. RAF and RNZAF de Havilland Mosquito operated from this field from August to November 1944 as the allied armies pushed west. Saint- Valery - Vittefleur (another big one), After the Battle of France, the Germans began to rebuild and expand the airfield. Besides building hardened taxi tracks and dispersal areas, they also began construction of a single concrete runway. For the foundation they used rubble from the town of St. Valery-en-Caux. They also installed electrical lightning for night flying. Cramont Airfield with a V-1 site built only 3 kilometers to the northwest (the runway still might be there today from pictures). St.Pol-Bryas Airfield home of JG2. Its very important we add german airfields too. So that if the day comes we get more german bombers, they have a home too. Are we really only going to have just Merville and abbevile for German bombers.
  12. Set Random Flag value does this.. You just have to set a max number
  13. Id also like to see the C130 available to park from every runway it can take off from 3000ft/914m. But yes- KC135 should be able to take off from Ramat David.
  14. Tune your radio in to the tankers frequency. Make sure it has radio enabled.
  15. Really? Can you tell the AI to wait/takeoff from cat 1?
  16. And a third wish.. Takeoff from certain Cat..?
  17. Yeah, its as i said. Unless you do as the manual says, youll keep on having issues. Heres a thread about it. Hope you manage to get your mission working.
  18. Yeah, I hear you. Its REALLY silly, because if you move your triggered actions to waypoint 3, they drive through waypoint 1 perfectly and hold short of the next waypoint if at speed. Unless you follow the manual to the mark, the AI wont do what you want them to im afraid.
  19. Im its number one fan, and also its number one critique. Its still missing 'soul'.. Its FAR better than Normandy. So new players should definitely buy it over that one, but people like myself who feel like standards should be improving (as proven by Ugra and Syria right now) cant help but feel like its still missing ALOT. Posts like this are still coming up. We shouldnt have any issues like that in a map developed by ED. Its their game! With Ugra developing Syria to the standards that theyve set. I cant help but feel like the principals that own this game should be 'showing them how to do it', but we're now approaching a standard, where the 3rd parties are waiting for ED to catch up, and with standards that have been set so high by Ugra I cant help but feel that ED now have their work cut out.. ED still have the bar with regards to modules (especially the FA18 and hopefully the F16). But i feel with the extra work thats gone into Syria, the Channel would have seen an extension too. And yet we're still waiting. The first thing you do is fly over London.. and see there isnt much to look at there. Then you fly over France, and its the same thing there. So you make a few missions, have a little fun.. And thats it.. Nothing else. But im crossing my fingers that one day there will be. And im hoping that with a few new assets and modern buildings being updated in the core, ill be able to build a campaign around the Harrier too. But only the DCS fairy can grant me a wish like that. There is no player base for it online. And as everyone still keeps buying Normandy- Im worried, itll be 'the forgotten map' because were due the marianas any month now. I hope im wrong, for my own sake, and id hope that a few changes are made to a number of things, to help warbirds corner a part of the market it so deserves, but im not going to hold my breath. If people ask me 'should they buy it?' the answer is arguable right now. Maybe see where ED go with it.
  20. https://www.digitalcombatsimulator.com/en/files/3316173/ Made it.. You fancy Hosting?
  21. Just push my arm to the side i want to turn into. Warbird FA18 Huey F16 in the Dark..
  22. I understand, There is a 'Priority System' for tasks. Their instructions by your orders: 1 Hold until trigger 1 (time more than 10) then move to waypoint 1. 2 Hold until trigger 2 (time more than 150) then move to waypoint 2. They do this- The minute you give the AI 'triggered Actions' Thats you saying to them- Do this and await my list of triggers.. They will do the minimum, to achieve the tasks you want them to do. Youve told them to 'Move on trigger', they move each time triggered, and only stop when they feel like they have met the parameters of the waypoint. Im guessing that they believe they have reached the Waypoint (despite them falling short), This can be verified by a 'switch waypoint task' on the waypoint. The 'speed lag' is a by-product of the waypoint system. If youd given the same order to a Ship, it would probably stop in the same spot, the only difference is the bradley has a better braking system. Its travelling faster, Therefore it feels it needs a bigger breaking distance. Silly i know, but more likely. The AI havent been programmed to not be erratic.. SEE HERE Its the same with the warbirds when moving from waypoint to waypoint, you ask them to turn left gently, and they aggressively pull 9'gs.
  23. Press the tank button at the bottom.
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