

Gryzor
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Everything posted by Gryzor
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I think next patch with bring it ON along new sea shadows seen in the latest videos
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bump please fix the ones that left. Currently, I noticed bullet tracers not rendering at some distances, and carrier trip wires (when they are extent just after AC trapping cable occours)
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How can I disable it without turning off MSAA?
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Any fix just to remove the white-blue pciture (square) outside the mask?
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My review on Vive pro2 (vs. Valve Index / HP reverb G2)
Gryzor replied to lqqfrank's topic in Virtual Reality
Motion Smoothing, whick is essential in DCS with VR, is completely awful in VP2. In fact, I returned VP due this. -
VR Shaders mod for better VR experience
Gryzor replied to Kegetys's topic in Utility/Program Mods for DCS World
I would like to have the option to have cast shadowing on the glass cockpit surface. If not, the sun onto glass surface make washed pictures. Now with simplified cockpit transparency is disabled. Any file or option just to add those shadows please? any masters of shader editing could update this? thanks -
I would said its partially fixed in latest 2.7.5 open beta (about 95%... so quite GOOD in the latest patch). Nearly all objects now renders correctly (specially carrier guys, contrails, clouds, and many other objects like planes, helos, tanks, etc... are perfect rendered now), However: there is two things pending from my observation: the glowing bullet tracers continue renders different between L and R eyes - at some distances, not close -, and some explossion / fire effects, especially those related with plane down, also doesn´t render the same image between 2 eyes. However, its quite curious that the explossion and fire effects effects in WWII planes are rendered perfectly between L and R. Please fix the least thing to have 100% fixed. Thanks. KR
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I noticed lower FPS performance in the latest beta in comparison with the previous one (not so much, in VR between 0.5 and 1 ms more than before). I don´t know why if no graphic improvements are made. Please optimice the fps performance.
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Just report this BUG is partially fixed in latest 2.7.5 open beta. Nearly all objects now renders correctly (specially carrier guys, contrails, clouds, and many other objects like planes, helos, tanks, etc...), However: there is two things pending: glowing bullet tracers continue renders different between L and R eyes - at some distances -, and some explossion / fire effects, especially those related with plane down, also doesn´t render the same image between 2 eyes. Please fix the least thing to have 100% fixed. Thanks. KR
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No. It´s not the autoself shadowing. It´s more related with shadow projection (for example, the shadow that a mountaing generates in surface, PROJECTED. It´s easily nocided BUT only in sunsets or dawns (larger shadows, not only selfshadowing). Look with more detail and you will notice it the difference between having ground "flat" options, or none. I will put a comparison screenshot when I have more time. EDIT: Look the 2 pictures. In the upper one one, mountainc cast shadow (large shadow). In the lower one, no shadow projected. That is the difference from selecting FLAT or NOTE, regarding terrain cast shadowing.
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Mismatched display between L and R eyes (tracers, grass)
Gryzor replied to Istari6's topic in Virtual Reality
Please fix it. In the last openbeta objects with different LOD between L and R were fixed, BUT not tracers. -
Yes, ... But NOT the projected mountain shadows, compare with and without in sunset time, you will see the difference.
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It´s not the same. You loss mountaing shadowing and cloud shadowing in the ground. With flatshadowing removal mod, you maintain those effects with less fps penalty in comparison with CPU hungry flat shadowing. @Gunslinger22: I attach a copy with the file. Put in into DCS\bazar\shaders\metashaders\inc. Thanks. flatshadow.hlsl
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3090 Consistent frame/ gpu usage drops
Gryzor replied to Aurora juutilainen's topic in Game Performance Bugs
Limit max fps from nividia control pannel to 120 or 90 fps MAX... I have the same problem. Limiting FPS resolved completely. -
Regarding this FIX: VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed. Finally! Congratulations (1,5 year since 2.5 with this bug). I´m glad to see that was finally fixed. However glowing bullet tracers continue renders different between L and R eyes, and some explossion / fire effects. KR
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Any hope for patch this week? I want test new haze and sea shadows!!! plz ED confirm us many thanks
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Me too. Water effects with new haze.
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We Want To Hear Your Ideas For A New Map In DCS!
Gryzor replied to danielzambaux's topic in DLC Map Wish List
Spain please! -
Cockpit reflection fix for Su-25(A) and Su-25T
Gryzor replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
Please could you give us some fixes to other AC like F-16 or F-18? thanks -
VR Shaders mod for better VR experience
Gryzor replied to Kegetys's topic in Utility/Program Mods for DCS World
@KegetysIt seems that in latest OB patch, the kneeboard numbers disappears (only happens with this mod enabled). I think its the fille "ils151.hlsl" -
Kneeboard map view doesn´t show WP numbers with latest open beta
Gryzor replied to Gryzor's topic in General Bugs
I found its related with this mod: when enabled, numbers disappears from kneeboard. Thanks.