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Everything posted by Tholozor
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reported CPG AI constantly pressing SLAVE on RHG on shutdown
Tholozor posted a topic in Bugs and Problems
If the TADS status is SLAVED on the Helper menu, the front-seat AI will continuously press SLAVE on the right handgrip when the aircraft is shut down. CPG_SLAVE_shutdown.trk -
@JZF That video is 4 years old, a lot has changed since then.
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You don't need to hold the TDC down when moving the cursor to select a grid square. Just put the cursor over the grid square and depress the TDC once (just make sure the cursor doesn't move afterwards, or it'll remove the selection).
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fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
Tholozor replied to SOAR's topic in Game Crash
6650 XT user here, the 'Show Models' trick partially worked for me on 23.2.2 on W10. Depending on the complexity of the scenario, it'll either be fine or crash immediately, but it doesn't feel as 'guaranteed' to happen. -
That's how it's supposed to work with TrackIR; it doesn't work like you're describing in a multi-monitor setup. The HMD is always locked to the center of your entire FOV. The scenario you're describing would be the equivalent of the HMD following your virtual eyes looking to the right while the head stays center. Moving your head to the right should be moving your entire viewpoint with the HMD at the center. If you have your TIR set to 1:1 head movement, you may want to consider adjusting your TIR curves so that less head movement translates to greater virtual movement.
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Standard procedure is to start the right engine first in order to provide accumulator pressure for the brakes and APU. The ailerons are each powered by one hydraulic circuit, with a switching valve if that circuit fails to a backup circuit. The left aileron is ran primarily on circuit 2B, and backed up by 1B. Right aileron runs primarily on 1A and backed up by 2A. Circuit 1 is ran off the left AMAD, circuit 2 off the right AMAD.
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Not really any difference between A-A and MSL OVRD. They're both considered separate master modes, so you could have the MFDs configured differently for each.
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It's not a fix, it's a new feature.
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How to see locked targets on the helmet mounted sight?
Tholozor replied to Galwran's topic in DCS: AH-64D
Set your ACQ source to TADS. -
correct as is Tail rotor head not blurred
Tholozor replied to Magic Zach's topic in Bugs and Problems
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If the AG radar picture is in FRZ mode, the image will hold, but the ownship icon will progress to give the pilot a reference as to where the aircraft is in relation to the frozen image.
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Interesting; with flaps AUTO does it set target G?
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Nose up/down trim is non-functional behaves differently during normal flight (FCS seeks to maintain 1.0G, based on commanded target G), and becomes operational behaves in a target-AoA mode in landing configuration (gear down, flaps either HALF or FULL) to set the desired AoA.
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fixed wrong launcher rails for Aim-9s and Aim-120's
Tholozor replied to berk.kp's topic in Bugs and Problems
AFAIK putting an AIM-9 and AIM-120 on the same dual-rack mount isn't possible. -
reported Attack format TDC slew rate way too slow
Tholozor replied to Hulkbust44's topic in Bugs and Problems
Already reported: -
Not implemented currently. Only way for now is to group the aircraft together in the editor.
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I think part of the "problem" is that George doesn't use any stabilizing tools for the TADS yet (LMC/IAT), and is always adjusting manually with the thumbstick. This makes it difficult for him to adjust during maneuvers unless it requires a constant motion, which he seems fairly adept at compensating for. Small/rapid oscillations seem to be where he has the most trouble.
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Correct, usually you'd want to use it to increase range while at low altitudes.
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That's the loft cue that tells you when to execute a pull-up to the specified REL ANG (release angle). The circle will appear right before the cue reaches the FPM, and will flash to indicate the pull-up. Regular release cues will be present after the loft cues are gone. IIRC, if REL ANG is set to 0, loft cues are disabled.
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Yea, seeing that too, but I think the label should be something else since Desired Heading is already listed, even though the numerical value and symbol are symbiotic. Maybe something like 'Command Heading Bug?'
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In RWS, you can bug up to 2 in Dual Target Track (DTT). In TWS, you can have more potential tracks.
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FIX can also be used on the ground. You can create a waypoint on your actual position and update via overfly. Refueling/rearming shouldn't require you to realign your INS.
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Blame it all on 'it was in the early years of computers'?
Tholozor replied to CBStu's topic in DCS: F/A-18C
Also, another point to consider is that MSI processing stops in A/G mode, and you might want the radar available for AGR.
