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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. We spent probably few dozens of hours fixing this guy's behavior.. but sometimes issues like this are caused by things on player's end, especially unofficial 3rd party mods or software like Voice Attack. Do you have any of those or are you running a clean install?
  2. In the next patch all outstanding issues with the campaign should be resolved, running mission after mission and updating them...
  3. I don't know that app and I am not sure why it wouldn't work - didn't do anything different than in all other campaigns. Maybe it is a map thing? Have you tried on vanilla mission in Kola?
  4. Glad to hear it was sorted!
  5. I'll double check the shape of the zone... I think I didn't use round to avoid mission progressing when you were behind or in front of the bandit.
  6. Below you will find fixes to the campaign for subsequent patches. DCS 2.9.12.5336 (20.01.2025) Horizontal: added document with scoring to campaign docs M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase; M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission)
  7. Below you will find fixes to the campaign for subsequent patches. DCS 2.9.11.4686 (24.12.2024) All missions: Added new DATALINK capabilities (there are some small issues in some missions that will be polished). Improved quality of communications on FM radio. M01: Updated subtitles for Nellis Departure. Added invulnerability for player and IP during takeoff in case the latter decides to ram into player while holding short of the active. Fixed missing comms with taxi instructions after landing. M02: Updated document with frequencies. Fixed issue with missing approach comms. M03: Fixed missing check-in on mission start. Updated kneeboard with correct frequencies. M04: Fixed missing radio check on mission start. M06: Fixed problems with contacting tanker during AAR part. Updated short versions of the mission. M07: Added TGP for player's flight. Swapped Buzzard flight with newer model of F-16s. Removed stock AI comms blocking VOs M09: Fixed wrong radio presets. Fixed comms with VANDAL flight. M10: Fixed wrong frequency for Darkstar.
  8. DCS 2.9.11.4686 (24.12.2024) Mission 10: Fixed problems with Tomcats blocking the launch
  9. DCS 2.9.11.4686 (24.12.2024) M03: updated dust / visibility settings; fixed overlapping comms during the attack; player is now invulnerable during IGLA attack.
  10. We still have some work to do on this one, thanks for all the feedback!
  11. Looks like latest update broke Taxi Directors behavior for my campaigns.. we will check.
  12. Hey! Can you be more specific in what is happening?
  13. Yes, a stupid error on my part. That is internally fixed, but will have to wait for next (not the imminent) patch for the release.
  14. @WurzelGummage thanks. We'll check, but in the meantime can you verify that you don't have any 3rd party unofficial mods (especially aircraft) installed? They tend to somehow bug the AI behavior. Also apps like Voice Attack and Viacom tend to do the same thing...
  15. Yep, there AI landing gets borked quite often. Busy fixing new bugs introduced with latest updates to my newer campaigns, but will get back to that one as well and repair it. Thanks for the report.
  16. I might have some good news in a near future, for the moment this is all I can say
  17. Thanks for reporting. I am running whole campaign and updating it mission by mission to remove the SPACE BAR presses (and use the I/R system instead), updating datalink and taxi directors. I'll fix this as well for the next (not the imminent) patch.
  18. I'll have a look. Running the whole campaign again and updating all the missions to remove SPACE BAR presses etc. so it should be ready and working well for the next (not the imminent) patch. It also looks that something changed with the taxi directors which will require some additional work... so bear with me please. Sorry for trouble.
  19. Hey, I am updating this mission and there seem to be a lot of issues with the taxi directors now. I'll have a look. Running the whole campaign again and updating all the missions to remove SPACE BAR presses etc. so it should be ready and working well for the next (not the imminent) patch. It also looks that something changed with the taxi directors which will require some additional work.
  20. I'll have a look. Running the whole campaign again and updating all the missions to remove SPACE BAR presses etc. so it should be ready and working well for the next (not the imminent) patch. It also looks that something changed with the taxi directors which will require some additional work.
  21. Yep! They almost exclusively used MGRS during their time in Syria, especially that with three different types of LAT/LONG input it created a lot of trouble.
  22. Not really, as some people still play around with things even after reporting they are ready and then wingman can takeoff before. To be sure I need to know that player starts moving. Just don't taxi too fast (hey, it is icy and cold anyway). One of DCS limitations unfortunately, if I had an option to keep a ready AI jet on the tarmac for as long as I like it would've been great.
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