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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Are you flying it in A-10CII or old A-10C? The campaign got an overhaul for the new A-10 and in my tests all worked fine (after some bug fixes). Unfortunately it won't be possible anymore to keep it up-to-date for the old A-10 because there are too many discrepancies, I'll ask ED to remove it from the store for the old Warthog.
  2. @Emuyen it was like this and worked fine, but then ED changed something and FM radio will mess up the AI comms with Tower and AWACS. Since I don't have custom ATC in this campaign, I had to redo all the radio logic for the whole thing unfortunately. I have a few notes / things to fix so I'll have them ready for the next DCS update.
  3. @cheefbird thank you for this report. I will add a note to the briefing to make sure players do the same, this is a very useful piece of advice - appreciate it! @Reflected very well said, LOL!
  4. No, this is just an DCS AI bug in Nellis, been there from the day the campaign was released (didn't happen before, so I assume that patch introducing the campaign also contained this bug). Nothing to do about it but move on, it doesn't happen in any other mission oddly enough.
  5. Well, Biff is only human and even he forgets to include some stuff in his training
  6. @SpartanZero1 are you sure you don't have it switched to FM freq? That is a very common user error. Please check the attached pic.
  7. @AngelAtTheTomb I can't reproduce this on my end - it was suggested above that running a repair fixed the issue. Also, I can't stress enough how important it is to play DLC campaigns with clean DCS, without any unofficial 3rd party mods - as it has been proven that they can somehow break the AI logic and campaign triggers. Something completely out of our hands as mission makers...
  8. Still the case, a year or so after reporting it...
  9. Thanks, reported and I am trying to find a solution.. something changed in DCS super carrier logic and of course I cannot recreate it in the vanilla mission to be able to report it. Will keep you posted.
  10. OK, I'll check it and have it fixed for the next patch. I don't understand why the AI starts doing this randomly in various missions... but hope to find a fix. I hear you. I wish I had some control over this (when I submit campaigns to ED they are 100% checked and work as they should), but each update brings some new bugs and I don't think that will ever change. For all my future campaigns the lesson learned is to keep the same level of fidelity while having smaller strikes and less AI flights to depend on plus give them simpler tasks to make the campaigns more bug-resistant, but this will always be part of the experience unfortunately I'm afraid...
  11. @zaphatit should have worked normally provided you stayed on Overlord freq (which is on AM radio, so if you were still on Guard you couldn't have heard it). But I've added a note to switch back to OL and also one missing line for Pontiac I didn't include, so there is big added value in this report. Thanks!
  12. It is but currently on hold due to crazy workload I have. But I'll get back to it, promise.
  13. All the missions are built in exactly the same way @Turboboy997. I know M3 has some issues (I should have them figured out for the next patch), but can you tell me what is the problem with M4-6?
  14. That's super interesting... I'll make sure to include it in some notes. @fizzymany thanks for the info!
  15. I don't think it happens in all the missions, I'll see if I can reproduce and fix somehow. Will get back to you. @cheefbirdcan you specify in which mission / missions it happens?
  16. Hey! To get the full experience out of this campaign it requires you to be able to achieve goals in certain order, in this mission - to correctly run the intercept on the first bogey before moving to the marauder. I could probably try to work out some kind of fail-safe thing, but that would require delving deep into the mission, altering triggers, checking if all other triggers work and test it a few times to be on a safe side, and I am currently stretched so thin on different projects I just can't commit to such changes. But when I do an overhaul of the campaign at some point like I did for The Enemy Within, I'll have a look at it!
  17. For any of my campaigns you need to disable easy communications, otherwise you might get a lot of bugs.
  18. I wish there was an option like this for AI, this would help A LOT with development. We've asked ED for that many times, but never got a positive reply.
  19. Had to script it with two APP channels so that flights don't step on each other when player is not exact with the timing. Unfortunately there are limits to what can be done with the ME and I always have to account for user error...
  20. @This thank you so much for your feedback. You hit the nail on the head there, especially with the bug - update - new bug vicious circle which does take a lot of my time. Thanks to great community I recently started a closed group of people who are trying to test the reported bugs and suggest fixes, which should buy me a lot of time I would otherwise have to spend re-flying everything, but still constant new problems with AI are generating quite some trouble. On the other hand - DCS is a very complex beast with code that dates back to Lock On days at some places and this has to be almost impossible to keep bug free. Guess we all have to live with it - and also focus on less complex missions, which I intend to do in the future (don't get me wrong - it does not mean less realistic, just less reliant on AI and probably a tad shorter). Once again, appreciate your feedback a lot!
  21. Yeah, need to find a way to disable AAR for the Mirages. In the worst case I can just de-spawn them.
  22. OK, I'll need to have a proper look at the whole mission, there seem to be several things wrong with it now.
  23. Knob should be on OFF I think the way the mission is build. I'll update it because too many people are experiencing the issue there.
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