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Everything posted by baltic_dragon
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Are you flying it in A-10CII or old A-10C? The campaign got an overhaul for the new A-10 and in my tests all worked fine (after some bug fixes). Unfortunately it won't be possible anymore to keep it up-to-date for the old A-10 because there are too many discrepancies, I'll ask ED to remove it from the store for the old Warthog.
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@Emuyen it was like this and worked fine, but then ED changed something and FM radio will mess up the AI comms with Tower and AWACS. Since I don't have custom ATC in this campaign, I had to redo all the radio logic for the whole thing unfortunately. I have a few notes / things to fix so I'll have them ready for the next DCS update.
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Unplayable because of Wingman
baltic_dragon replied to DaWu's topic in A-10C Iron Flag Part I Campaign
@cheefbird thank you for this report. I will add a note to the briefing to make sure players do the same, this is a very useful piece of advice - appreciate it! @Reflected very well said, LOL! -
ARC210 - Any Issues?
baltic_dragon replied to TripleTapper's topic in A-10C Iron Flag Part I Campaign
@SpartanZero1 are you sure you don't have it switched to FM freq? That is a very common user error. Please check the attached pic. -
cannot reproduce M14 - Olive not Engaging
baltic_dragon replied to phtate0830's topic in Bugs & Problems
@AngelAtTheTomb I can't reproduce this on my end - it was suggested above that running a repair fixed the issue. Also, I can't stress enough how important it is to play DLC campaigns with clean DCS, without any unofficial 3rd party mods - as it has been proven that they can somehow break the AI logic and campaign triggers. Something completely out of our hands as mission makers... -
check pinned post Mission 6 startup problem
baltic_dragon replied to 84-Simba's topic in F/A-18C Raven One: Dominant Fury campaign
Still the case, a year or so after reporting it... -
Thanks, reported and I am trying to find a solution.. something changed in DCS super carrier logic and of course I cannot recreate it in the vanilla mission to be able to report it. Will keep you posted.
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OK, I'll check it and have it fixed for the next patch. I don't understand why the AI starts doing this randomly in various missions... but hope to find a fix. I hear you. I wish I had some control over this (when I submit campaigns to ED they are 100% checked and work as they should), but each update brings some new bugs and I don't think that will ever change. For all my future campaigns the lesson learned is to keep the same level of fidelity while having smaller strikes and less AI flights to depend on plus give them simpler tasks to make the campaigns more bug-resistant, but this will always be part of the experience unfortunately I'm afraid...
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@zaphatit should have worked normally provided you stayed on Overlord freq (which is on AM radio, so if you were still on Guard you couldn't have heard it). But I've added a note to switch back to OL and also one missing line for Pontiac I didn't include, so there is big added value in this report. Thanks!
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It is but currently on hold due to crazy workload I have. But I'll get back to it, promise.
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fixed Mission 3 hangs at show of force
baltic_dragon replied to dporter22's topic in F/A-18C Raven One Campaign
All the missions are built in exactly the same way @Turboboy997. I know M3 has some issues (I should have them figured out for the next patch), but can you tell me what is the problem with M4-6? -
M1: Saint does not turn in to engage
baltic_dragon replied to fizzy's topic in F/A-18C Raven One Campaign
That's super interesting... I'll make sure to include it in some notes. @fizzymany thanks for the info! -
Unplayable because of Wingman
baltic_dragon replied to DaWu's topic in A-10C Iron Flag Part I Campaign
I don't think it happens in all the missions, I'll see if I can reproduce and fix somehow. Will get back to you. @cheefbirdcan you specify in which mission / missions it happens? -
not a bug Mission 5 Issues
baltic_dragon replied to acamp04's topic in F/A-18C Raven One: Dominant Fury campaign
Hey! To get the full experience out of this campaign it requires you to be able to achieve goals in certain order, in this mission - to correctly run the intercept on the first bogey before moving to the marauder. I could probably try to work out some kind of fail-safe thing, but that would require delving deep into the mission, altering triggers, checking if all other triggers work and test it a few times to be on a safe side, and I am currently stretched so thin on different projects I just can't commit to such changes. But when I do an overhaul of the campaign at some point like I did for The Enemy Within, I'll have a look at it! -
fixed Mission 3 hangs at show of force
baltic_dragon replied to dporter22's topic in F/A-18C Raven One Campaign
For any of my campaigns you need to disable easy communications, otherwise you might get a lot of bugs. -
fixed Mission 9: Texaco goes on strike
baltic_dragon replied to escaner's topic in Bugs and Problems
I wish there was an option like this for AI, this would help A LOT with development. We've asked ED for that many times, but never got a positive reply. -
Had to script it with two APP channels so that flights don't step on each other when player is not exact with the timing. Unfortunately there are limits to what can be done with the ME and I always have to account for user error...
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feedback Raven One Campaign Review / Feedback
baltic_dragon replied to jmarso's topic in F/A-18C Raven One Campaign
@This thank you so much for your feedback. You hit the nail on the head there, especially with the bug - update - new bug vicious circle which does take a lot of my time. Thanks to great community I recently started a closed group of people who are trying to test the reported bugs and suggest fixes, which should buy me a lot of time I would otherwise have to spend re-flying everything, but still constant new problems with AI are generating quite some trouble. On the other hand - DCS is a very complex beast with code that dates back to Lock On days at some places and this has to be almost impossible to keep bug free. Guess we all have to live with it - and also focus on less complex missions, which I intend to do in the future (don't get me wrong - it does not mean less realistic, just less reliant on AI and probably a tad shorter). Once again, appreciate your feedback a lot! -
fixed Mission 9: Texaco goes on strike
baltic_dragon replied to escaner's topic in Bugs and Problems
Yeah, need to find a way to disable AAR for the Mirages. In the worst case I can just de-spawn them. -
reported M14 Anvil launches an hour late
baltic_dragon replied to Pyrocumulous's topic in Bugs and Problems
OK, I'll need to have a proper look at the whole mission, there seem to be several things wrong with it now. -
fixed M1 - Saint doesn`t climb after waypoint 1
baltic_dragon replied to MrRoper's topic in Bugs and Problems
Thanks, I'll check this. -
fixed Mission 14: Keep getting thunderstorm
baltic_dragon replied to MeneMene's topic in Bugs and Problems
Knob should be on OFF I think the way the mission is build. I'll update it because too many people are experiencing the issue there.