Jump to content

baltic_dragon

DLC Campaign Creators
  • Posts

    7106
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by baltic_dragon

  1. Don't think you can play any of my campaigns without managing the wingman, though in most it is pretty streamlined with the use of F-10 radio menu in some of the missions, so it is hardly a micro-managing. In Raven One and Raven One: Dominant Fury you are very often a wingman yourself and it is you who is being managed (ie. given orders), not the other way around - though of course not in all of them...
  2. Hey! Yep! It will need the major overhaul, but that is the plan! And since full fidelity is a completely different module, it would have to be paid, don't think there would be a way to transfer the campaign from FC3 anyway..
  3. @Jakes @GumidekCZ guys, looks like we need to have a look at this one again...
  4. Hey! Unfortunately, with the vast differences between A-10C and A-10C II I had to cancel updating the campaign for the older model, it was simply not feasible when looking at time spent vs number of people still using the old Hog.. apologies it should work fine for the newer plane...
  5. Thanks! But unfortunately we're still pretty far away from announcing something concrete, sorry!
  6. The AAR is a curse of this game. I am trying to remove the Olive refueling completely from this one, but now she refuses to follow player afterwards, which is another new bug introduced recently...
  7. I can confirm this is internally fixed and will be out in the next update.
  8. @Blackhawk163 Really? Wow... that is next level of FUBAR then.. though there should be a safeguard that makes the Tornado explode anyway just to avoid such issues. I will double-check what is happening there.
  9. I'll need to re-visit it then.. it heavily relies on AI doing a number of things right... so it may be flawed because of that.
  10. LOL good find. I'll check it. And thanks for the email with proof of purchase! Pozdrawiam!
  11. Got to love DCS updates that break missions...
  12. I am currently trying to fix this - was able to reproduce, probably something that got bugged with one of the recent patches. Will let you know as soon as I manage to fix this!
  13. Thanks @point3 - I have seen these kinds of things so many times before I cannot count. I will have a look, but also please let me know if you have any unofficial 3rd party mods installed (aircraft, VIACOM, Voice Attack etc)? These tend to very often cause issues like this.
  14. If you liked the campaign, please feel free to post a short review (actually: if you didn't, please do so as well, I'll learn what to change / improve for the future)
  15. That is why I included the immortality option.. the only other one I have is to force it and pretend it was a "close call", but I don't really like to do this. As always in such cases, we see how great it would be to have a working save game system - and the first iteration recently implemented sadly does not work with the campaigns..
  16. @Dovivan in that case I'll have to check the scoring, you may be on to something
  17. Thanks @Agim for your feedback. I hear you, but the whole radio system (Easy Comms not being supported, the need to be on correct frequencies etc) is a deliberate choice I made for the sake of realism and I don't think I will step back on these. You always have channels and frequencies listed on the kneeboard and you have pop-ups on the screens telling you which radio to switch to - and usually mission waits with progressing until you do that. So I understand your frustration, but this radio system is something that many players appreciate a lot in my campaigns as opposed to many others, where frequencies don't really matter as all the voiceovers are played as "sound to player". Having said that, you should get the hang of it in the course of few missions and you will start to appreciate it. Take your time to read the briefing, review the kneeboards and frequencies. Radio procedures are always briefed before the flight (check in, then ATIS, tower, etc...).
  18. Thank you Dave!!!
  19. AFAIK it unfortunately doesn't work with the campaigns yet - and honestly I am not sure if it ever will
  20. Ooops.. that is not intended then for sure. We'll check, but this kind of behavior is very often caused by unofficial 3rd party mods installed on user's machine - can you confirm for me that you don't have any of those installed and enabled (aircraft, voice attack, VAICOM etc)?
  21. What do you mean by "mission doesn't end"? We've spent a lot of time making sure all works well, and AFAIK it should be working correctly now. I need more details though from you @MichTerran to be able to assist you - let me know please what exactly happens!
  22. I spent a few hours trying to fix it and so far no luck... the helicopter AI is horrible. Will continue to work on it.
  23. Yes, I am working on them gradually - a few more to go for updates to bring all of them in line! Will check the script issue.
  24. I had this report on Discord, will investigate. Thanks!
  25. Did you follow the steps above? Unfortunately I don't have too much control over the taxi directors and for others this seems to be fixed. If it persists, can you check if you don't have any unofficial 3rd party mods installed?
×
×
  • Create New...