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kontiuka

ED Translators
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Everything posted by kontiuka

  1. There's another bug with decimal point frequencies so that's probably the issue you're having.
  2. You're probably misinterpreting what Flappie wrote. I had the same problem. Here's what he said written a different way ... - Dial in preset "6" in the cockpit to get preset "1" in the mission editor - Dial in preset "7" in the cockpit to get preset "2" in the mission editor . . . - Dial in preset "20" in the cockpit to get preset "15" in the mission editor - Dial in preset "1" in the cockpit to get preset "16" in the mission editor - Dial in preset "2" in the cockpit to get preset "17" in the mission editor - Dial in preset "3" in the cockpit to get preset "18" in the mission editor - Dial in preset "4" in the cockpit to get preset "19" in the mission editor - Dial in preset "5" in the cockpit to get preset "20" in the mission editor So, whatever you have dialed in is actually referring to 15 presets up.
  3. I'm trying it in flight. 136 and 137B channel 1 set to Kutaisi (263 MHz). Both radios on. Trap 136 turned to preset. No response when I select green or red radio. Only when I manually enter the frequency. Am I missing something?
  4. Speaking of which, are people able to communicate over either 136 or 137B using the presets? I haven't had any success. Only when I manually tune 136 do I get a response.
  5. There are 7. - Cold and dark start - Taxi / Take off - Landing - Parking / Shut down - Navigation - Ground attack with guns / rockets - Ground attack with bombs I'm sure more will be coming. What I'd also like to see eventually is voice overs (preferably not robo voices) like in the C-101. The C-101 training missions, IMO, are very well done so I'd like to see the Mirage ones done to that level.
  6. I think one of the downsides of leaving them on is that they slow your acceleration when they're down. So, best to disengage them if you don't feel you need them in the moment.
  7. Will the Marianas WWII map be payware?
  8. If you choose the Draken livery under the U.S. and look at the cockpit from the external view, it is of the F1M. Just thought that was kinda neat.
  9. +1 Although certainly low on the priority list right now. I do appreciate the tilting mirrors nonetheless even if they could tilt more. Some modules don't do that and it looks like crap when mirrors are turned off.
  10. Ya, but kinda makes sense. Someone who hasn't really been following the module might try it in its really early state and get permanently turned off thinking that that is the final product. At least after a few months, a lot of the big bugs have been squashed.
  11. Here is a discussion about it ... My understanding ... The Combat Flaps BUTTON is what arms the combat flaps and allows them to auto-deploy within the speed restrictions. The amber light will also go solid. Beyond the speed restrictions, the combat flaps auto-retract and the amber light flashes. The Combat Flaps LEVER simply disarms the combat flaps, preventing them from auto-deploying at all.
  12. I played with this for 15 minutes and the operation is pretty straightforward. The Combat Flaps BUTTON is what arms the combat flaps and allows them to auto-deploy within the speed restrictions. The amber light will also go solid. Beyond the speed restrictions, the combat flaps auto-retract and the amber light flashes. The Combat Flaps LEVER simply disarms the combat flaps, preventing them from auto-deploying at all.
  13. Yes, I'm seeing this too. I have no mods installed and I randomly get missing wing textures.
  14. Electrical bus bug? Hi. I wanted to test the essential bus logic so I disconnected the bus tie and turned off the batteries to see if items on the essential bus such as the VHF radio would turn off but they remained powered. My understanding is that the essential bus is normally connected to the primary bus (batteries) so I would expect essential bus items to turn off. Is this a bug or am I misunderstanding? See track. Thanks. C-101 bus tie test.trk
  15. Kemap for raise seat actually lowers seat and vise versa.
  16. 4 versions, 1 of them being multicrew and another being a modernized version. Ya, this will be on the stovetop for a while.
  17. I imagine it will become part of the 2 week trial program like every other module.
  18. Well, I could be wrong.
  19. Not sure the timing of it all but best to just wait for the patch to go green.
  20. good to know
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