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Everything posted by Dingo_Bob
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Severe stuttering
Dingo_Bob replied to Pokredde (POK)'s topic in Release Version Bugs and Problems (Read only)
you could also make sure you have a system managed page file set on your SSD, turn it off on the HDD I find DCS stutters more if set to run on my HDD's Also try setting CPU affinity to 2x cores only using an autoexec.cfg instructions in this thread - https://forums.eagle.ru/showthread.php?t=118535&highlight=cpu+affinity (some say it's placebo, some find it makes a difference, guess it may depend on the individual system) -
Can you exit the cockpit without bailing out?
Dingo_Bob replied to SnakeBT6's topic in DCS Core Wish List
It's a long time since that worked, think it went after v1.2 IIRC the command harks back to Lock On & maybe early v1.0 builds where you could Jump in / Jump Out and walk around and up to any other player flyable aircraft on the ground and hop in and take control again, that or it was all a dream or another sim :D ) -
really nice Gos and rest of the team, can't wait much longer, think I'll crack :D note to self, invest in saliva proofing for keyboard, looking more amazing each month.
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Here's mine
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PFM Su-33 Problems retracting refueling probe
Dingo_Bob replied to harm_'s topic in Su-33 for DCS World
probably to ensure no fuel flows back into under the pit / nose section, also to ensure no fumes vent into the pit rendering the pilot unconscious -
from what i can make out (but this maybe old legacy parts of the build that are no longer used so try at your own risk) the tracks are somewhat controlled by the ModelTimer.lua located here -- c:\DCS World\Config\ModelTimer\ModelTimer.lua you can fiddle around with the ture, flase and other values you can possibly disable what gets recorded by the tracks and in c:\DCS World\MissionEditor\MissionEditor.lua you could comment out (add -- in front of each line) or remove the lines that refer to or tell DCS to create a track history temp file and final track file (Lines 82 & 83 and 791 to 822) Make backups before changing anything though and repair is your friend for any unwanted issues :D
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Surley it's a flock of unladen Swallows, African or European , I don't nooooooooooo..................
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for the time being just make a shortcut to the dcs.exe, right click on the shortcut icon and add --old-login at the end of the targetline example: "E:\DCS World 2 OpenAlpha\bin\DCS.exe" --old-login (including the "")
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ISVA F/A-18 mod problem with the cockpit.
Dingo_Bob replied to 8ELT_GRZESIEK's topic in Utility/Program Mods for DCS World
don't think that's been updated in a while so the model might be out of date and not compatible with latest DCS builds. try the F-18 in VF-113 Stingers mod pack if you're looking for a hornet, it's a much more complete mod with a carrier mod included and is kept more up to date https://forums.eagle.ru/showpost.php?p=3112105&postcount=30 -
How to get modded plane to do ATA refueling...
Dingo_Bob replied to uscstaylor's topic in DCS Modding
glad I could help :D -
How to get modded plane to do ATA refueling...
Dingo_Bob replied to uscstaylor's topic in DCS Modding
In the mod .lua file eg. F-14.lua make sure there's "Refuelable" in the attribute line (approx line 30 to 60) similar to this: attribute = {wsType_Air, wsType_Airplane, wsType_Fighter, WSTYPE_PLACEHOLDER, "Fighters", "Refuelable",}, and in the comm.lua the local parameters line looks like this, local parameters = {fighter = true, radar = true, ECM = true, refueling = true,} return utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/LockOnAirplane.lua', getfenv()))(parameters) and that should do the trick -
hmmm!! interesting, Wonder if both Standalone & Steam now get updates and early access modules at the same time now? if so that might be the winning factor to jump back to steam and get rid of starforce and the limited activation keys, once and for all :D, wouldn't mind having to re-purchase some of the modules again either,
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** UPDATE: F-14 Flight Model - Episode I - "The Basics" **
Dingo_Bob replied to Cobra847's topic in DCS: F-14A & B
every kid that grew up in the 80's as a flight fan wet dream in a 3.39 minute video you guys are doing an amazing job can't wait for this, feel like jumping into fleet defender to get some practice :D -
and before this experiment the deck hands were sent out at dawn with the blow torches to prep the flat top and get it as tacky as possible :D
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editable in the mainpanel_init.lua here: Mods\aircraft\M-2000C\Cockpit last section is for the mirrors, (i haven't been able to make the whole mirror a blur, only been messing about for 30 minutes it's in there somewhere though) however if you change far_clip =60000; to something like 11 that example only 11 meteres behind the mirror will render (that's about 1 meter off the rear of tail / wingtips) the rest of the scenery is blurred / un-rendered another example near_clip=0.1 mid_clip=0.2 far_clip=0.3 only the top of the helmet is animated in the mirror but the horizon stays horizontal and blurred or try near_clip=10.02 mid_clip=10.021 far_clip=10.022 thats about as skybox as possible without anything being rendered (slight wingtip vortex sometimes)
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Have had this happen if i minimize the window, use windows key and arrows to snap it to a quadrant of the screen then drag and maximize it / resize it back to normal
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Where do I look to change the refueling location in aircraft
Dingo_Bob replied to uscstaylor's topic in DCS Modding
it would be in the F-16.lua something like air_refuel_receptacle_pos = {8.319,0.803,1.148}, (Thats the F-14 position) - (can't remember which of the digits is X, Y, or Z as to axis's though I think fist digits are X left right, Second is Y up and Down, third is Z back forward along centre line but something tells me Z is the middle so x,z,y but again can't remember so long since I edited any mods :( ) also make sure there's a line tanker_type =1, -- F14=2/S33=4/M29=0/S27=0/F15=1/F16=1/To=0/F18=2/A10A=1/M29K=4/M2000=2/F4=0/F5=0/ -
excellent
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just pulled the trigger on the Rift sale, now the impatient wait for arrival day :D Anyone here from Ireland order one on sale recently? I'm trying to get a ball park figure for the final amount including shipping and taxes, they don't supply that in the order confirmation mail, says they add it all to charges at time of shipping
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DCS telling me I need mods after update
Dingo_Bob replied to Ghostrider142's topic in Utility/Program Mods for DCS World
Ok, I see in some of your recent post that you're in 1.5 so modding may still work as he old way, I would have thought that both 1.5 & 2.1 are on the same page with the IC stuff but maybe not. (haven't got 1.5 installed to check). in 2.1 the saved games route is required for any mod that uses an entry.lua, .dll, Skins or script.lua database edits (example using the F-15.dll in a mod bin folder to make a mod aircraft have that pit and flyable) -
DCS telling me I need mods after update
Dingo_Bob replied to Ghostrider142's topic in Utility/Program Mods for DCS World
@Magic Zach that no longer works, you need to put mods in the saved games folder, you can point OvGME to the saved games folder not sure if JsGME can do this haven't used it in a long time. @Ghostrider142 I think you'll need to edit the mission and replace the BUSH with a new BUSH so it picks up the new mod location, make sure the mod is placed in (drive):/user/(username)/saved games/dcs(alphabetawhatever)/mods/tech folder -
some mods work others don't especially skins
Dingo_Bob replied to Captain Gordon's topic in DCS Modding
_MODS mainly used by JsGME, OvGME doesn't need it but you can still use it if you have mods saved there already and don't want to change the storage location so in OvGME, run the program, create a new mod folder in the program, it'll require you to point it to your Game (any game) Install directory and then point to you mod Directory (_MODS) in your case but you can use any folder or drive you want if you are short space on the drive where DCS & _MODS are located to add mods in OvGME just need a folder name then the files placed in the correct folder structure for them to work example the F-14 mod you would save it in your _MODS folder as F-14/mods/aircraft/F-14/(all other mod files & folders) I'll add a screen or two showing layout when I get back to the PC