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Everything posted by Czar
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I did purchase the A-10C in early access and have Nevada that came for free with it. I don't have this campaign either. ¯\_(ツ)_/¯
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Black Shark 3 is almost just as recent as the Apache and the devs should of had updated the logic on par with other modules. I get the point of the original module age, but I don't think it is a valid argument as they released paid upgrades and the Shkval is a major core component.
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Saw these at the "In Developement" section in the DCS website. https://www.digitalcombatsimulator.com/en/downloads/screenshots/572/ So I'll post here in order to not get lost in that list as that portion of the website is poorly maintained. Sinai section still have outdated screenshots at Downloads/Screenshots from the website. Of course, these are not user made and are cherry picked by the devs/marketing team. Missed 1 or 2 because they were not that interesting, but it is on the link above.
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I want to create a Campaign, which idea sounds more interesting?
Czar replied to Diablo 1-1's topic in DCS 2.9
Well...you put F-4E on the list you get me weak. No way I'm voting for anything else. (unless if it were some CAS stuff with the A-10C or Apache, maybe.) -
I didn't meant to be mean if it is about my post, bub. I was stating a discrepancy with my own experience in another sim and in DCS itself. I'm glad we have you here on the forums. Fair skies!
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So, devs should only make modules that can do well in PvP on paper? whaaat??!! Please bring Zeros! Yes! I flew them more than Hellcats in that good ole WWII flight sim from the 2000s. Mitsubishi's Zeros and Nakajima's Kis overall on that sim.
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fixed High mouse polling rate impacting framerate
Czar replied to Smashy's topic in Game Performance Bugs
The software only writes in the mouse memory the new parameters. It can be closed and never accessed again as well as unistalled. Welp, found similar results. So nothing can be done, I guess. Just save the info about the Logitech software if you ever need it. No background processes needed. -
fixed High mouse polling rate impacting framerate
Czar replied to Smashy's topic in Game Performance Bugs
See the old Logitech Gaming Software if it works. I use it for my G600 because I dislike a lot the new G-Hub. https://support.logi.com/hc/en-gb/articles/360025298053-Logitech-Gaming-Software -
I agree with this too. A checkbox to 'tie' the sea state to the wind exactly as we have it now in the sim. With the box not checked, the mission creator would be able to adjust sea state values and direction as someone posted a mockup here in the thread. I'd just add the checkbox and with it being defaulted to ON/Checked to not break any mission or campaign somewhere. (if that's how it works, I have no idea) The weather system in DCS is not realistic at the current moment, so it wouldn't hurt to implement these if it is simple enough to add flavor and most importantly to avoid glassy sea on low wind speeds on servers if the server intent were to avoid high wind but still have something for pilots to see the water surface.
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The missions sudden ends in the air?! This seems a huge no go... The player should have the controls on that aspect, not enforced...
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I just found that disabling "Shader Cache Size" on nVidia control panel (maybe there is something similar on AMD cards too) triples or even quadruples loading times in DCS. Consider enabling that function if your disabled it or keep at 'driver default'. I did disabled it for testing purposes and found out long loading times in DCS. Enabling at 5gb made DCS go from 3 minutes 50 seconds + at loading a mission to only 50 seconds. Probably same applies to leaving at 'Driver Default'.
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Any chance of more people sharing screenshots of this map after the latest update? I think it is a big deal because of the new normal maps, other improvements and it would help this product grow in support as it has changed since the initial impressions.
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Use the sharpness slider to have a better image quality. Everyone experiences this. Who has a nVidia card has at least the advantage of using DLAA in DCS, me included. It looks great with decent performance and decent ghosting even at 40fps locked (personal preference). DLAA: ED should introduce FSRAA which is the DLAA alternative for AMD cards, if I got that right...
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You can't prevent it. It is how they work. They take the previous frame(s) to help build up the next frames hence the performance gain and "trails" with using them. They also helps with aliased edges, hence their anti aliasing properties. With better algorithms in the future, these methods can be improved with less ghosting (trails). FSR is currently developed by AMD and for each subsequent release you can expect visual quality gains. TAA is the same. I don't know if it is developed and by who. There are .dll replacement for DLSS for newer version in forums. I don't know for FSR. Don't expect ghosting (trails) to disappear completely anytime soon as they are a by product of these methods. MSAA is ancient and uses algorithms specialized on contrast between pixels to reduce aliasing. It is a completely different tech made much earlier than temporal solutions made into commercial video games. MSAA also has an inherent incompatibility with PBR solutions, which are included in DCS. Worked great thousands of years ago. Today its use has been degraded every software that relies on PBR, IIRC.
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mods conflict Severe System Freezing During DCS Loading/Unloading
Czar replied to Wawar's topic in Game Crash
Nice. Yes I use Notepad++ for ages now, no worries Export.lua under "...Saved Games/DCS/Scripts". Correct? Two dashes in front of Tacview related items inside that file. Thanks, Max! -
mods conflict Severe System Freezing During DCS Loading/Unloading
Czar replied to Wawar's topic in Game Crash
Any tip how to do that, Max? Thanks! -
ED needs to review all these cursor speeds and player accessibility on their modules. Make a menu to adjust these cursor speeds based on player preference and setups. I have a dedicated analog stick for these and still these cursors catch me off guard by different speeds on modules and in the modules systems themselves. The Viper FCR and HAD page cursor speed differences are also one of the biggest offenders. That HAD page cursor speed is nuts while the FCR is slow.
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Great if there is a way to make dust fully volumetric as current clouds instead of being composed by many 2d textures. Any improvement to the current particles effects I like! (kind of needed too)
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I have no crashes. Performance is the same.
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There are often fixes in nVidia drivers that benefits all GPUs. Example being "Monster Hunter World" textures glitching and artifacts fixed on a driver earlier this year. If you only play DCS, sure, use 'that' stable driver you know it is going to work. I had no issues updating to the latest drivers always since DCS W debut and I usually run a budget but decent setups since, not latest and greatest. Here's an example of global fixes on the latest nVidia driver that affects all GPUs under support: I haven't updated it because I won't need it, or use those things, but I don't have a clue if the other person does. Performance wise it all lands on margin of error. I have an RTX 30 series and I won't keep using old driver just because. I'm usually helping people here with stability and not the other way around. Recent drivers had also meaningful fixes on productivity software. There are public extensive lists of fixes easily readable that you'll be missing.
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ahh, I probably missed the news. Great if so, even greater to see it on their other modules. Thanks for the info!
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This feature should be present on all modules that features Helmet + Visor use in real life. It is evolving to be a big oversight. The adequate filter to do that has been introduced by Razbam (not a simple brightness filter).
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