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DrBackJack

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Everything posted by DrBackJack

  1. Thanks for repeating what I said
  2. Then why did you ask this in the supercarrier forum? Expect to get carrier related answers here. And here's turn indicator in the 14.
  3. Yes, It's a pretty old system called the Digital Terrain system. It has these features. terrain referenced navigation (TRN) predictive ground collision avoidance system (PGCAS) database terrain cueing (DBTC) obstacle warning and cueing (OWE) passive ranging (PR)
  4. Did a little testing and that weapon weight is because of the pylons but the interesting thing is in the f/a-18 the pylons do not weigh anything, at least on the arming page.
  5. Have you tried posting this in the bugs section of the forums?
  6. Best to not try to S-J in mrm or dogfight override modes.
  7. I'd suggest putting this in the bug section.
  8. If you're talking about the buggy SPI then it is reported.
  9. I've heard complaints that looking at the bottom of the seat causes a lot of lag but I have not noticed any.
  10. https://www.defenseindustrydaily.com/the-wonders-of-link-16-for-less-midslvts-updated-02471/ I'm not seeing very many orders for LVT 6 besides Turkey.
  11. Easy way to tell between jhmcs and scorpion is the sensor location for scorpion is at the top of the canopy like on this blk 30.
  12. The person you're replying to is talking about DCS and the current state of the 18 and 16's EA jhmcs and why the A-10 II got some love before the teens. And Scorpion is used by some older US F-16s.
  13. Auto gain right now seems like it doesn't exist. It's more like a preset gain level atm. However when manually adjusting the gain I can get a pretty decent picture, comparable to the a10.
  14. What I'm getting from the couple threads on this is that while they may or may not be currently wired to support HARM/Mav on 4/6, it is technically possible for those stations to be wired for HARM/Mav. Therefore I think that ED should allow the use of HARM/Mav for the people that want to on stations 4/6. We need to remember that, while a very realistically modeled simulator, DCS is still a game. The people that want to fly a more modern COIN loadout where loiter time is useful can choose to put fuel tanks on 4/6. The people that want to sling HARM/Mav on 4/6 can choose to, with the added bonus of getting to manage your fuel. My rambling: The more hardcore simmers can complain about the people not using fuel tanks on 4/6 but remember that those people are the ones that help grow DCS and eventually some move on to the more hardcore squadrons. Believe me, I poke fun at Hornets with 8x JSOW's too. And a lot of those new players will eventually join the more hardcore squadrons that fly with more restricted loadouts, thus growing the hardcore side as well. I used to be one of them. I'm now the type of person that enjoys a 20 minute Case III pattern and getting that commit time down to within 10 seconds. Now I am in a squadron that flies missions bi-weekly with a game master and restricted loadouts. This works because you're flying as a organized squadron with a set objective. However, by far the most of my game time is flying quick sorties on "casual" servers when I have some free time during the day. I bet most DCS multiplayer players are the same. I say this because of my experience on a popular DCS server. The server used to be one of the more popular DCS servers. They recently implemented loadout restrictions and the server population has plummeted. As I'm typing this the server only has 9 people in it, on a US Friday evening. It would almost always be full at this time on a US Friday evening before the loadout restrictions. Finally, I have some pictures for people that think anything but fuel tanks on 4/6 are unrealistic, even during a shooting war. https://imgur.com/a/IRs277c
  15. I would rather have JHMCS II :) But I think it came a few years after the currently modeled 18.
  16. You likely had HUD soi and were slewing the SPI from the HUD.
  17. I first noticed this bug on 2.5.6.54046 Open Beta. I am using the controls "DOGFIGHT/Missile Override Switch - DOGFIGHT/CENTER" and "DOGFIGHT/Missile Override Switch - MISSILE OVERRIDE/CENTER" to command and cancel Missile override and Dogfight override. For this example a F16 with 2x GBU12 on station 3/7 and 1x GBU10 on station 4/6 with a tgp loaded as well. AIM120c on 1/9/8 and AIM9x on 2. Scenario 1: Select A-G mode on the ICP. SMS page on right MFD select CCRP. GBU12 will be selected by default. Bring up your TGP on an unused page on the left MFD. DMS aft until your TGP is SOI. TMS right to command a area track or TMS forward to command a point track. Slew the TGP off of where it was, creating a SPI offset from your initial steerpoint. SMS page on right MFD press OSB 6 to cycle bomb types to GBU10. The TGP/SPI will reset to pointing back at the steerpoint as if cursor zero was commanded. Scenario 2: Select A-G mode on the ICP. SMS page on right MFD select CCRP. GBU12 will be selected by default. Bring up your TGP on an unused page on the left MFD. DMS aft until your TGP is SOI. TMS right to command a area track or TMS forward to command a point track. Slew the TGP off of where it was, creating a SPI offset from your initial steerpoint. Command Missile override or Dogfight override. Cancel Missile override or Dogfight override. The TGP/SPI will reset to pointing back at the steerpoint as if cursor zero was commanded. f16_tgp_spi_scenario1.trk f16_tgp_spi_scenario2.trk
  18. I wonder how different it is from the 16 since the 18 doesn't have DTS but I believe in the 16 the priority goes TGP laser ranging > AGR > DTS passive ranging > RALT > steerpoint elevation/bara altitude difference.
  19. You will be able to target more radars by editing the ALIC tables on the DED.
  20. ED could implement a symbology scale option for the MFD's.
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