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hannibal

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Everything posted by hannibal

  1. this is why i never got into making full realized cockpits. anyways, i guess we found out the hard way why sophtiscated DCS end up useless in popular DCS multiplayer servers... please ED, if possible.. allow multimonitor exports to pass IC
  2. with a M.2 drive, i have lowered my preload radius to 25000 which is close to 0.. no where near max also set NVIDA CP low latency mode to Ultra.. also DCS executable properties, i set disable full screen optimizations.
  3. ok, i just tried a multiplayer server that does not require IC (integrity check)... and i experience NO crash with the multimonitor setup... so basically with the multimonitor setup joining a multiplayer server with IC causes DCS to crash to desktop (CTD)... where as it is OK with a non-IC server... @Swift. what normally happens with IC fail will kick the player with message pure clients only.. but instead, i get crash to desktop
  4. i did a complete wipe of DCS and reinstalled DCS from scratch. also had to re-edit my multimonitor lua file.. didnt realize there was some syntax changes. but still i am crashing when joining a multiplayer server with multimonitor exports enabled (no crashing on single player, and no crashing in multiplayer with single monitor setup) included my track, dcs log, and my multimonitor config file dcs.log TNN_release-2.0.61-20221222-192223.trk Camera+TEDAC+LMFCD.lua
  5. auto hover is a known bug, @BIGNEWY is aware.. i hope. i am also experience this today as well.. basically when Altitude hold is engaged, it stays ON as long as you dont go +/- 2 ticks of the vertical velocity indicator... before it used to be +/- 10 ticks..
  6. im going to try to do things 1) try a non-integrity check server 2) a complete delete of my dcs, and reinstall if you have any other suggestions, please share
  7. so, this time around, i removed my 2nd and 3rd monitors (NO MULTIMONITOR) and i go into the server with no problems... CONCLUSION... something worng with Multimonitor and Display Exports.. including the log for when i join server with no problems.. dcs.log
  8. happened again TNN_release-2.0.61-20221221-212552.trk dcs.log
  9. i removed the mods. i removed the motion simulator interface utilities (flypt move & simtools) scripts. i did a DCS cleanup and repair. i am still crashing... when u have a moment @Swift. appreciate you helping troubleshooting. for the most part i am ok in singleplayer.. this is happening with multiplayer dcs.log TNN_release-2.0.61-20221221-211837.trk
  10. sorry for long post.. i had simshaker crash at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- SimShaker for Aviators Beta Assembly Version: 2.5.7.0 Win32 Version: 2.5.7.0 CodeBase: file:///C:/Program%20Files%20(x86)/SimShaker/SimShaker%20for%20Aviators%20Beta/SimShaker%20for%20Aviators%20Beta.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- NLog Assembly Version: 5.0.0.0 Win32 Version: 5.1.0.1480 CodeBase: file:///C:/Program%20Files%20(x86)/SimShaker/SimShaker%20for%20Aviators%20Beta/NLog.DLL ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- NLog.Windows.Forms Assembly Version: 5.0.0.0 Win32 Version: 5.0.0.510 CodeBase: file:///C:/Program%20Files%20(x86)/SimShaker/SimShaker%20for%20Aviators%20Beta/NLog.Windows.Forms.DLL ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 13.0.2.27524 CodeBase: file:///C:/Program%20Files%20(x86)/SimShaker/SimShaker%20for%20Aviators%20Beta/Newtonsoft.Json.DLL ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Net.Http Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4584.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.8.4590.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  11. ok no problem i have hercules and A4, but they are disabled. i will remove them...and try again. also i will perform a repair
  12. ok @Swift. ive uploaded log file after occurence of crash dcs.log
  13. hey @Flappie i did a test of the doorgunner function in VR. so basically i can control the Kord machine gun in VR with ONLY the mouse after pressing the command LAlt-T As mentioned before, I am UNABLE to assign the "gun left/right" and "gun up/down" to joystick, it is greyed out and unavailable in control options.
  14. The mapping is there, but it is inaccessible for joysticks and it is greyed, only the mouse is assignable.. If the dev's can open up the action to allow joystick to be assigned, that is what is needed
  15. another crash Persian Gulf At War 1.0.0_morning-20221216-225502.trk
  16. i have a multimonitor setup for some reason, i keep crashing in multiplayer joining as a CPG (after the pilot started up) it has happened multiple times in multiple servers TNN_release-2.0.60-20221216-224342.trk MarinaraTrainingMapv0.2-20221216-220411.trk
  17. Still NOT functional in DCS 2.8.1.34437 Open Beta Still hoping for joystick controlled doorguns in Virtual Reality, Not TrackIR please ED, in the future.. very soon!
  18. lol. only 6000$ @USA_Recon i just did a belt tensioner mod for my motion platform. rtx4090, new build with 5800x3d.. varjo and aero.. built 2 sets of tedac grips, the mdf panel along with it, also the ah64 collective.. not to mention two sets of joysticks resembling a minigun. I think updates to the core engine is the best thing to improve. dcs is the only application that allows me to do the sim flight that i want to do. thank you ED multi thread processing much much much welcomed
  19. im hoping to design a lightweight doorgun controller design, AND SHARE to everyone, but im waiting for the functionality to be there for the hind mi24 before i start creating. my build works perfect ONLY for the hueY UH1H i also have buttons for camera fwd, back, up down, to orient the player view in VR..
  20. hope by that time, apache will be much improved! see u in skies soon
  21. we were talking about allowing DCS allowing video stream to indicate which eye, so that fovated rendering can happen for VR users
  22. just sharing..
  23. BASS SHAKER AND andre's SIMSHAKER APP ARE MUST HAVE..
  24. we appreciate that the team is aware, im sure this multimonitor users are niche, and the team has more important things on their table.. thanks for hearing us out! @BIGNEWY i fly mainly in VR.. but im sure those guys that made specialized setups or multimonitor owners will like to know they are not forgotten!
  25. also.. if it helps the team.. i want to mention that i dont think that the problem lies in the export, but the in game TEDAC. when i set the MFD to VID -> CPG SIGHT with a brightness of 50%, it seems image almost resembles image quality of the display export.. how ever the TEDAC stays extremely bright / washed out..
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