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Everything posted by Mars Exulte
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Eugel, the people who make these kinds of polls are rarely capable of grasping that sort of nuance, thus the poorly worded selections. They want people to agree with their ideas, typically weight the selections to their ''favor'', ignore the results if they're unfavorable, and decry people who either disagree with or point out flaws in their reasoning/selections. It's like Reddit karma farming, without the karma (thank god, I used to get PMs ''like for like?'' all the time).
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I like the F-5 is a fun plane to fly, handles well, with relatively simple easy to learn systems. Of course, that last also limits your options later, too, as it has similar A2A capability as the Su-25 (less in some ways). It's a stepping stone aircraft, but as others mentioned unless you have a particular affinity to it, you can learn all the same stuff with a more capable aircraft. I also say the bugs are exaggerated by rivet counters (as they usually are). Ultimately, every purchasing decision comes to the same thing here considering the time investment required : does it appeal to you? Are you interested enough to spend the time necessary to learn it? If the answer to both is yes, then the aircraft is probably worth it.
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Don't worry about the specific names, that part doesn't matter. Nobody cares if it's a T-55 or a T-90. They care it's a tank, a truck, AAA, etc. When communicating with friendlies, describing targets, stick to general categories. You only need to be familiar enough with them yourself to be able to tell friendlies from enemies. More readily recognising specific models will come naturally from exposure, but it rarely matters from a tactical perspective.
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Power off won't have anything to do with your password. If the game isn't connecting to the server, it will kick back when trying to login. But you're here, so presumably you have internet. If a failed login/disconnect for some reason reset your saved login credentials, it may require you to re-enter them manually, in which case you're probably entering the wrong password. This is the most likely issue.
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I know. Nothing. You said That sounds pretty specifically about the mod. I was pointing out that adding another plane will have exactly zero influence on whether somebody will still have to download a completely separate entity. It takes about 10-30 seconds to Google the download link, depending on internet speed a few minutes to an hour to download it, and 10-30 seconds to move it to the appropriate directory. That's not exactly an insurmountable barrier to entry.
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Terrible unbalance affecting Redforce doctrine.
Mars Exulte replied to pepin1234's topic in DCS: Flaming Cliffs
ECM is a half baked on/off modifier. None of them are properly simulated. They all do, don't they? They did not start modeling these systems 20 years ago just to spoil your Russian fantasies. It's ALWAYS been this way. That's because air defenses are not simulated at all. They're ground targets that shoot back. The end. Probably not. The AI is all knowing and all seeing in most games, so that's pretty much GCI. In this case, there pretty much is barely AI on the local level and none on a higher level. That's not a conspiracy. It's a shortcoming of the game that affects everything. I was going to write more, but you've a longterm reputation for writing ''anti Russian conpiracy'' fanfic, so I'll leave you to it. With the majority of modules being NATO oriented, it's fairly logical the side humans are playing on gets the lionshare of the attention. That's how most videogames work. -
That's probably the defining criteria right there. MiG-29s are all over the world, including in multiple NATO countries. Longterm, Ukraine turning westward may eventually result in increased access to stuff like MiG-29s, Su-27s, Su-24s, Su-25s... albeit probably not in a timely fashion, and it doesn't exactly prevent other government involvement in the process. As long as ED operates primarily in Russia, that's always going to be a thorn in their side.
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It takes like 15 minutes to download and install it into the proper directory. It's pretty much the expected norm in every game on the face of the Earth: if playing on a modded server/mission everybody needs the same mods. See Arma, Homeworld, Il2, or literally ANY game. The importance of everyone having the same fileset is universal across all softwaredom. Otherwise... don't play on modded servers. An AI model of a similar aircraft is still not the A-4 mod. It changes literally nothing. It's not the same files, not the same database entry, nothing. All files must match between all clients if those files add or subtract data (ie anything beside texture and sound mods).
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Yeah, there's no need to bother with this overpriced ''professional'' crap. Do you know what the main difference between something that's ''certified professional FAA blah blah'' and ''ganer grade'' stuff? The sticker. And no, I'm not being facetious. That stuff costs thousands because it's proprietary, certified, and comes with lifetime technical support for commercial and military consumers. It is NOT ''better'' than a good gaming HOTAS. People who buy that stuff, in those rare instances it's even possible to do so, are literally pissing away money. My first forays into private flight very quickly taught me the (lack of) significance of something being ''professionally/FAA certified''. Example, the glider we use for training has ducktape over the (broken) little plastic sliding air vent window on the canopy, because they can't legally replace it with just ANY 3x4 inch piece of plastic, it has to be a 3x4 inch FAA CERTIFIED piece of plastic... which costs over $200. -edit, actually I think it's more like 2x3 now that I think about it.
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The issue with all this back and forth. The Il-2 tank/gunner example doesn't work here. Your random buddies can't jump into the backseat without multiple hours of reading and/or training and/or a more experienced player's handholding. The same entry barriers that niche DCS in the first place are allll still present even for backseating, with the added ''less glamorous'' nature of the roles, lack of useful AI suitable for backseating, etc. This is not some magic untapped reservoir of people or funds that will flood DCS. If you don't believe me, just buy the respective module and give it your ''previously non-DCS interested friend'' and see how many of them bother learning ANYTHING, much less the backseat. Based on my REPEATED ATTEMPTS (I have spent several hundred dollars on probably a dozen people with ZERO longterm interest) to do exactly that, and the overwhelmingly negative results, I am pretty damn confident saying very few people are that interested in DCS' complexity and it doesn't matter AT ALL how it's priced, packaged, presented, optimised, marketed etc. This just isn't a thing that's going to substantially change anything, and in the current ecosystem of the game it's damn close to unusuable in any practical sense anyway.
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What do you think you are, if not a gamer? Or are you super 1337 retired special forces trying to relive your glory days from the comfort of your living room, shaking your fist at the screen while muttering about what it was ''really'' like? Lol From the context of involvement here, even Mover, GB, the SMEs involved in this, are all gamers playing a video game. I'm all for realism, too, but it's still funny seeing how upset y'all are getting over a green filter overlaying your view. There's always going to be areas of improvisation, now, before, and thirty years from now. It's not real life, and no matter how many upgrades they do it's only going to ''resemble'' real life.
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Cause 99.9% of them don't have clicky pits and this issue doesn't exist
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It's like some people, in this very thread, just discovered this is a very advanced video game or something.
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Short version, the USAF has converted the Colorado campus over to VR gaming pcs. So, yes, simulators are increasingly being used to supplement the real thing, and many of these simulators are directly ir indirectly based off DCS. The Russian air force recently showed off a simulator that was VERY obviously using the DCS Caucasus assets.
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Weapon systems: Operationally used VS Plattform capable?
Mars Exulte replied to FalcoGer's topic in Sim Research
It's that time again folks! In this corner, we have the purists, those rough and tumble, hardcore rivet counters! And in this corner, the casuals, they have no regard for realism and never RTFM! Who will win? Who comes out on top? Who even cares? I'll see myself out. -
Locks your view to a designated target more or less in the fashion you're describing. It's been a staple of combat flight sims since 3d cockpits became a thing, so roughly 20-25 years. They usually cut off if the target is too far away or remains out of sight long enough.
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It's not ''the community's'' place to try to dictate how and why ED operate @@ Do you know what's worse than cobbling together a working DM out of the old, stable code? Trying to chase a moving goalpost that is not yet finalised and which may result in you REPEATEDLY doing and redoing the same task.
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A community run poll is patently irrelevant anyway. We're not setting policy, and ED already made it clear in the 900 threads vefore yours suggesting the same thing that they don't want to use a subscription model. So, there's no incentive (or point) for anybody to clearly articulate their myriad thoughts, viewpoints, and suggestions. Especially since they would likely already have done so in one of those 900 threads before yours. I said ''search'' facetiously, but seriously, use search. You can read the previous conversations until your eyes bleed. Nothing significant has changed in the last 6-10 days since it was last discussed.
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General impressions after nearly two years away
Mars Exulte replied to Mars Exulte's topic in Chit-Chat
AI isn't game breaking, but it's damn sure mission breaking. Easily the game's weakest point. -
Due to complicated real life drama, my stuff has been in storage for the better part of two years. Last week, I was able to get moved into stable livin' again and get my cockpit arranged. The following is my experience, to whomever may be interested (presumably nobody, but I'm bored so screw it) TLDR version : Across the board visual, UI, and gameplay improvements with actually a mild increase in FPS stability. Specs : I7 6700k @ 4.6 w/ water cooling Aorus 1080ti w/ water cooling 32gb 3600mhz DDR4 NVMe dedicated to DCS Oculus Rift S Settings mostly high to ultra across the board, 2x MSAA, high clouds, high view range, etc. Shadows on low, terrain shadows on flat. Most other stuff high to max, as mentioned. I have disabled wake turbulence, as it seems to add relatively little (usually) but hits performance pretty hard when numerous aircraft are present. Avg FPS on test flights is a stable 40, dropping into the 30s around dense cities at low altitude. The new prop effects have completely eliminated the stuttering and distortion when flying prop planes and generally fps is higher and more stable in them. I haven't messed with other helos much yet, but I did fly the Hind for a bit and really, really appreciate the absence of flickering cockpit shadows and the more stable looking rotor disc, again, eliminates most the erratic fps and distortion I used to experience. The new clouds, weather, and lighting look fantastic and give me the same feeling when going up in a real plane! I noted numerous UI changes in the controls configuration screens that were long overdue, such as being able to easily clear commands from selected aircraft and categories. Shout out to VKB customer service. Key point : I did not have to contact them in any way, because they provided plenty of spare parts and when I discovered one of my springs broke while the stick sat in storage I merely installed a new one. Final note, unless I think of something else, regarding the Hind again. Oi. What a bastard. I died repeatedly attempting to fly it like a helicopter, before realising you're not really supposed to do that.
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DCS World 2.5.x Caucasus Terrain Textures
Mars Exulte replied to Mustang's topic in Texture/Map Mods for DCS World
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....no. It's not nonsense. A basic consumer grade TV (which is what 60hz is by definition) will not have nearly as good an overall image quality as a gaming monitor or higher end TV. In particular TVs almost always have much higher response times, which increases ghosting, and the lower refresh rate results in an image that's not even remotely as smooth as 100hz+ That's not ''opinion'' it's observable fact.