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RED

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Everything posted by RED

  1. Manual p.61
  2. @BuzyBee Hey there, any news on synchronized video and audio playback? https://forums.eagle.ru/showpost.php?p=2878596&postcount=267
  3. Diesen Sound der Nozzles macht Block 50 mit GE Triebwerk meinem Kenntnisstand nach nicht.
  4. Looking forward to it!
  5. If there are slots for the TF-51 in a mission, it will be a required mod.
  6. Sad, but thanks for trying. I hope it is not set in stone.
  7. Sorry, but that does not make much sense in my opinion. This campaign is a perfect example. Better would be if GPS system availability is defined by country the unit is from or by an option in the ME.
  8. I don't think ED will introduce another variant of the F-5. Even "just" new avionics is probably far beyond what we can expect although i agree having that MFD and additional radio would be nice in the aggressor role. I wanted to make a thread where you can point out from the customer side what the F-5 needs right now and not another wish list thread about F-5 variants.
  9. Wags says he likes to see the F-5 updated during this AMA: https://www.mudspike.com/mudspike-ama-with-eagle-dynamics-senior-producer-matt-wagner/ Personally I completely agree with that. As an aggressor it is "the" aircraft for the NTTR after the A10C. It is a lot of fun to fly in "Cold War" scenarios against the MiG-21 as DCS is not sophisticated enough to enforce a VID requirement in "modern" scenarios. You will always find yourself turning and burning. And it is also "beginner friendly" for people new to the Sim with easy to use systems and procedures. What i like to see updated is the including feedback from the plane to the pilot (I think it is the opposite of the F-14 in this regard). It is rather difficult to "feel" buffering or AOA changes in general. The radar is simulated rather simple. I like how Heatblur developed the Pulse Modes for the AN/AWG-9. With the F-4 on the horizon I hope ED updates their pulse radar simulation. The RWR logic and the gun dispersion was not touched yet by ED. Some cockpit textures need an update. All these things would bring the F-5 back in line with the latest modules. Still, in its current state it is one of the well made modules for DCS.
  10. More options for moving zones. Coalition/Group in moving zone.
  11. 16 WPS http://photorecon.net/fighter-weapons-school-nellis-afb-fwc/ 16 WPS out of Nellis The FIGHTER WEAPONS SCHOOL of the USAF (FWC) is located at the Nellis AFB in Nevada and belongs to the 57th Wing (57th WG). Nowadays, the school teaches with nearly every type of aircraft in the inventory of the USAF, on nearly every aspect of air warfare. Every six months, the school graduates approximately 100 Weapons Officers and enlisted specialists who are tactical system experts, weapons instructors and leaders of Airmen. Members of the Weapons School cadre have served as advisors to the other U.S. and allied military services around the world. The school also authors the Weapons Review, the Air Force’s premier professional tactics publication. The USAF Weapons School teaches graduate-level instructor courses that provide the world’s most advanced training in weapons and tactics employment. During the course, students receive an average of 400 hours of graduate-level academics and participate in demanding combat training missions. The goal of the course is to train students to be tactical experts in their combat specialty while also learning the art of battle-space dominance. This ability creates such a complete overmatch in combat power in any domain of conflict that adversaries have no choice but to submit or capitulate. Using an integrated approach means that Weapons School graduates are extensively familiar not only with the weapons platform or system they have been trained in through their career path, but also in how all USAF and DOD assets can be employed in concert to achieve synergistic effects. The culmination of the course is the Advanced Integration phase in which all assets combine in challenging scenarios simulating current and future threat arenas. Students demonstrate their ability to lead and instruct while effectively integrating multiple weapons systems across the land, air, space and cyber domains. Upon graduation, the new weapons officers return to the field to serve as unit weapons and tactics officers, leading combat missions and providing our Service’s senior leaders and decision makers tactical, operational and strategic impact support. The Weapons School traces its roots to the Aircraft Gunnery School established in 1949 at Las Vegas Air Force Base, which later became Nellis AFB in 1950. This organization brought together a cadre of World War II combat veterans dedicated to teaching the next generation of pilots. The Gunnery School converted to combat crew training to meet the needs of the Korean War. In January 1954, the school assumed the mission of training fighter instructors and took on the title, “USAF Fighter Weapons School.” Students at Nellis trained in F-51, F-80, F-84 and all versions of the F-100 aircraft during this era. By 1960, the F-100 and the F-105 remained as the two primary aircraft flown at the School. In 1965, the Fighter Weapons School added the F-4 to its stable of thoroughbreds. As the roles of fighter aircraft expanded during the Vietnam War, the vision and mission of Fighter Weapons School was essential to the application of airpower. Many of the air-to-ground and air-to-air innovations of this time can be attributed to the curriculum at Weapons School. One of the lessons of the Vietnam War was that it was difficult for a combat pilot to survive his first ten missions. This led to the implementation of the nowadays famous Red Flag exercises. Assigned aircraft continued to change in concert with Air Force inventories and technological advancements. The Weapons School deactivated the F-100 and F-105 courses and added the F-111 and A-7D. The Aggressors, flying the T-38 and F-5, were established as part of the School in the early 1970s to improve air-to-air skills by providing accurate threat replication for dissimilar air combat training. The A-7D tenure in the school was a brief three years, as the squadron transitioned from A-7s to F-5 Aggressors in 1975.
  12. Is there a bug connected to wind? Op, did you try to trim? Still could be a problem with your hardware.
  13. Go with the No Tracer option if you want to be authentic.
  14. Antwort von Nick Grey auf die Diskussion um EA:
  15. This not the only thread: https://forums.eagle.ru/showthread.php?t=230773 I wonder what percentage of the users know this and have adjusted their axis if required.
  16. Turn the knob on the radar altimeter to select a height lower than what you want to fly at.
  17. Ich hoffe, sie müssen eine richtige Lösung für die Lasercodes finden und basteln nicht irgendein "feature" rein wie bei der Hornet.
  18. Have fun! You can be proud if it looks like this (although ED needs to re-brief the tanker crew and AI wingman for the "details"):
  19. Merkwürdig ist schon, dass angedeutet wird, dass das Produkt noch nicht erhältlich ist, aber eine mögliche EA Phase vor Fertigstellung des Produkts nicht erwähnt wird. Wird wahrscheinlich in Verbindung zu einem fehlendem Erscheinungsdatum stehen. Somit ist nicht geklärt, ob sich der "Vorverkauf" auf das nicht fertige oder das fertige Produkt bezieht und die EA Phase bei Bezug auf das fertige Produkt nicht erwähnt wird, da man ja einverstanden war auf das Produkt unbestimmt lang zu warten. Allerdings wird die "Pre-Purchase" Phase (Preissenkung) zum EA Release enden. Auf jeden Fall ist dies eine unelegante Lösung seitens der ED AG. Um Verwirrung und Enttäuschung beim Kunden zu vermeiden, erwähnt man entweder im Shop die EA Phase und deren Einschränkungen oder erhöht den Preis erst, wenn das fertige Produkt zur Verfügung steht. Auf Erfahrungswerte bei erstmaligen Kunden sollte man nicht setzen und Vorverkauf bedeutet auch nicht, dass ein Produkt schon frühzeitig halb erhältlich sein wird, sondern dass man es vor Erhalt kaufen kann.
  20. Lasercodes could become part of the weapon programming through the mission card. I hope the mission card and a mission planner including improved weapon selection will be available after loading a mission in SP or selecting a slot in MP before entering the cockpit and the settings can be saved.
  21. One of the things that DCS would benefit greatly when implemented. +1
  22. If you step without organising a lead/wing, a mission objective for the flight and a even minimal gameplan to achieve it, you are missing the basic steps for "realism". It is not easy to work as a team and therefore it is not the standard on public servers. At the same time working as a team can and is very often highly rewarding. Building a team of lead/wing is the problem. Squadrons are doing a good job and there are things like r/wingman finder. Multiplayer servers on their own can not really do something about it and the tools ED gives the community are limited. Like Eddie wrote, it comes down to how people approach their hobby. Are they in the mindset of a person that enjoys a beer in front of TV or are they the person that plays football every Friday at a scheduled event with other players.
  23. I wouldn't say that ED's implementation is ahead. Interesting that there is a difference at all. Everything happened at below 13,000 feet. The missiles were all in a look down scenario. Missiles fired by the F-14 seem to loose the target at around -5° in pitch. They also reacquire the target sometimes. This might be a missing feature/bug on the F-15 not the F-14.
  24. TTI counts down from 99 with GBU-16 at any altitude GBU-16 AUTO QTY 2 MULT 1 INT 1000 Bug_GBU-16.trk
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