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Everything posted by draconus
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Full walkaround is like 1-5 mins. That's searching for basic visual damage. Any holes practically need maintenance check, which means no flying today, otherwise it's very risky to startup again. My vote for walkaround feature first, which we do ourselves, then maybe ground crew report available after 1-5mins wait time (this is some average time, might need more) depending on aircraft. Another vote for a wingman task - visual check during a flight.
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How silent is this when they report the work every year for you? Wags answered about Vulkan like 5 days ago: No, it couldn't. The roadmap is probably just around the corner.
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Why not make a hard limiter for the forward movement?
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You can go to your attachments list and delete the old ones.
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Ju-87, Il-2 - Europe WW2 F6F, F4U, SBD, A6M, B5N - PTO WW2 A-7, A-6/EA-6B/KA-6 - USN CW MiG-29K, Su-35S, Su-57, B737, C150 - modern
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I don't agree. In your situation - going head on - time from 30-35nm to 25-30nm is just a few seconds. RIO also needs a few seconds to push the IFF button, designate the target and mark it as hostile.
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More nuanced RCS simulation, especially now when the F-35 is coming.
draconus replied to bies's topic in DCS Core Wish List
From F-35 FAQ: -
Increase the draw distance of grass / clutter
draconus replied to Xhonas's topic in DCS Core Wish List
Thing is the grass/clutter slider is not even applied to the rocks and bushes. So, yeah, the wish is legit to make it work. Requested many times for years. -
You use the key/button you've bound to "comms menu select item" in UI layer. I use "trim right" for that.
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You didn't, you just made it sound like some arcade scanner when it's pretty fine simulation for a simplified avionics.
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cannot reproduce floating bars and wands in hands of the crew
draconus replied to draconus's topic in Bugs and Problems
Looks like it's DLAA doing it in VR. No such effect with MSAA. I don't know if devs can do anything about it. -
Good for FM familiarization and combat BFM/ACM drill. For the systems better train with 15E.
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Please don't spread misinformation. Current FC F-15C radar take into consideration: mode, gimbal limits, antenna momentary direction, range, target RCS, radar PRF, target aspect (relative speed, doppler gate), looking up/down differentiation, ground clutter (notching)... but it lacks some modes (ex. supersearch), fake targets, etc.
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DLC paid campaigns are encrypted. You can edit them and fly the single modified mission but you won't save the file in ME.
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Will we see the Polish Air Force liveries for the F-35A "Husarz"?
draconus replied to LimePartician's topic in Wish List
For sure. We're going to get 32 of them and the 1st one is already flying in the US https://spidersweb.pl/2024/12/pierwszy-lot-pierwszego-polskiego-f-35.html -
Check F-117 - RCS 0.01m2 other examples: B-52H - 100m2 MQ-9 - 0.5m2
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F-14B(?) Upgrade as featured in DCS 2025 video
draconus replied to VR Flight Guy in PJ Pants's topic in DCS: F-14A & B
Works fine here so a bit more detailed report is needed. -
Update the DLSS preset used by DCS to remove ghosting
draconus replied to sleighzy's topic in General Bugs
This is totally MR/ASW effect - artefacts. The ghosting effect we talk about here from DLSS/DLAA is mostly visible on MFDs as a smeared movement slightly disconnected from the MFD frame. -
TWS is not for target detection. If you play as a lone wolf (which requires constant radar work) and get jumped on at 30nm you probably already lost the battle. Of course the AMRAAM will get you faster. I hope you don't you don't fly straight head on in the process. Btw, where are the patch notes, again?
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They're not pushed around. They just take them into consideration. It's a big part of the market they don't want to have locked off from sales.
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It's a good map because of the mulitude of missions and it performs well. If you make it fresh and incompatible you lose the benefits. Better make a new different map instead. Imho best to refresh it with new textures, objects and better mountains mesh, optimizing it in the process.