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CarbonFox

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Everything posted by CarbonFox

  1. Been getting my share of crashes. Seems to happen when I switch from on aircraft to another in single player and has happened multiple times when playing in an online server.
  2. Would second the idea of seeing a C-130H-3 or the MC-130H.
  3. Crashed twice in online servers.
  4. As I understand, the F-4 that's in the pipeline is a post-Vietnam era F-4E which had some additional capabilities and improvements over the F-4B, C and D variants that would have faced off against the 17.
  5. There was a switch the RIO could flip that would enable the TF30s to produce greater thrust at high altitudes correct?
  6. I've thoroughly enjoyed the module. I will add that I still hope ED will also one day be able to build a module for the F/A-18E or F Super Hornet.
  7. I'm assuming the ATFLIR pod also offers a smaller weight penalty compared to the Litening pod.
  8. Having a repeated problem in the start-up sequence. It refuses to disconnect the electric power when I make the request. The engine is spooled up and everything but it just won't follow the command afterwards. The nosewheel steering switch is also not working.
  9. 100% agree here. Having the 4-bladed prop E-2C as an option would fit in better with the timeline of the F-14.
  10. Can't see even an FC3-level Su-35S coming into DCS. The Su-30M (not SM) or even the Su-34 would be more realistic if ED decided to add a few modern airframes to FC3/future MAC.
  11. Maybe I'm spoiled from Heatblur but two versions would be great. You can have the MiG-17F Fresco-C if you want a pure dogfighter and either the PF Fresco-D or PM for more interception-style missions.
  12. It would be cool to see the Carl Vincent (CVN-70) and Dwight Eisenhower (CVN-69) make it into the Supercarrier module down the road.
  13. Is there a way to edit the internal fuel capacity? The F-22 carries about 18,000lb of fuel while I noticed this is carrying just over 13,000.
  14. I'd just like to see improvements to the trap animation where the goes from catching the cable to being halting the aircraft in one single frame. It also seems like the aircraft come to halt after trapping alittle to short of where they appear to in real life footage.
  15. Great work on this mod. Just curious though if the road map ahead includes an attempt to make it a standalone mod like the A-4 so it doesn't require the F-15C.
  16. While the front aspect engine noise seems good. From the rear view of both the A and B, the engine noise level seems way too subdued when your at idle or taxiing. Not sure if this currently noted and may be tweaked in the future.
  17. I'll get right to writing my congressman. More seriously, what was the difference between the Sparrowhawk and the D model HUD if anyone is able to answer?
  18. I've found with Jester it's incredibly difficult to hold a TWS track even when keeping the target in the most optimal position for my radar. More strange is the missile never seems to go active. As soon as the lock is broken the missile just goes stupid even within 6nm of the target. Been having far more luck with the AIM-7.
  19. First, I'd just like to see all of the AI models get a nice refresh so they aren't stuck in 2003. I think the EA-6B Prowler is sorely needed for the SC. I'd also add the F-111F and AC-130 units.
  20. There is a patch coming today?
  21. Admittedly, my reason for wanting Crimea and Ukraine included is to recreate the mission campaign from Jane's USNF.
  22. I would welcome an expansion of the map if it included Rostov, Crimea and Southern Ukraine.
  23. Is there any difference in the tracking behavior between the AIM-54C and the A variant?
  24. I realize there are alot of factors that play into ship damage but when an AGM-65 inflict more damage to a ship than the Harpoon, I think something needs to be adjusted in-game.
  25. Given the size of the AIM-120, especially the fin clipped AIM-120C, it would have been interesting to see how many AMRAAMs the F-14 could potentially have carried.
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