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chromium

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Everything posted by chromium

  1. Se cerchi in internet scopri che lui sta cercando di aggiornare XBOX-live e si incazza se, ad esempio, non hai la data e l'ora di windows impostate automaticamente. Purtroppo non so darti molto una mano, manco ce l'ho quel sim, ma ne sentivo parlare amici a riguardo. PS: dall'oggetto del tuo post non si capisce una mazza del contenuto del thread.
  2. Update on stable version for DCS 2.7.6: no compatibility issues, but mostly to add Mosquito and S-200 SAM system. This update also include all the previous openbeta addition. - for modern scenarios, Rapier, NASAMS, S-200 and other modern SAM system are being added as SAM templates. What will be available depends on what DCS will employ at the date of 1.2.2 release. - Ready WWII features of CTLD, with proper soldiers, crates and FOB layout when the mission starts before 1960 - now mission list on server might be compatible with a mix of DSMC & non-DSMC mission. For sure, added some check to prevent crashes when a DSMC mission is loaded before a non-DSMC mission without restarting the server. - added Mosquito as client airplane for slots & other features - new auto-restart code thanks to @AlpineBlueStudios in beta testing - weather data set for Marianas map has been added - added F10 option to manually ask a CSAR call (will work only before Eject or critically damaged aircraft) Manuals has been updated, please check it. Important note: to allow mission list update for 24/7 is mandatory that the mission list is made by only one mission. When using DSMC in server mode, it will automatically delete all other missions in the list to place only the DSMC saved miz in the list. Remember: openbeta version, available on githHub is updated without notice here and it's necessary to log in the discord server to have news about it. Openbeta updates are way more frequent and, when necessary, aligned with DCS releases.
  3. Nel loro discord, dove semplicemente dicono che sarà rilasciato quando pronto.
  4. If you're the one who is setting up the scenario, you really want to check the mission designer manual to get the most out of DSMC, at least those chapters that are related on what you want to track from a mission to another (DSMC let you decice a lot about this). The most difficult thing using DSMC is not really about DSMC... (it's almost plug & play): it's about the fact that since DCS never took into account the "save", mission designers are not used to evaluate the fact that anything happens is going to be tracked unless you tell the mod to do different. In particoular, I suggest you to read mission design guidelines and check anything about spawning and, if you're interested in resource tracking, the warehouse management chapter. A good designed scenario could live on its own for many mission without mission designer actions with full persitence. If you have direct questions, I suggest to join the DSMC discord (there are almost 200 users there).
  5. Figo, ma 3.200 € solo quello. Speriamo tra qualche anno diventino gestibili
  6. In realtà no, vuole solo dire maggiori pareri su cui impostare il lavoro e ragionevolmente feedback più rapidi.
  7. That is not suitable for my design, that is about full persistence. AFAIK, that is the way DDCS does (or it's similar), but if there's no know solution, I'll found a different way or I'll accept the limitation
  8. Hello, the virtual wing where I'm flying, AMVI, asked me if there was a chance to protect the access of game master slots and to prevent clients in the "blue" side to log to the "red" side during force-on-force operations. So I tried to write down a "client management script" that do only this work: allow or block access to slots based on coalition & game master identification. I thought that it might interest someone else, so, here it is. It's absolutely not perfect and could be done way better than this, but It's ok to my needs and therefore I'm not going to work that much on that more... as long as it's bug free. So, if you want to try and see if there are bugs, let me know. INSTALL: Put it in your server \Saved Games\DCS.(version)\Scripts\Hooks folder. Done. SET PASSWORD: open it with notepad++ or code editing software and change the keyword in the first lines. Here you will also find a couple of options that can be checked, like locking only the game master slots (clients can move from blue to red, even TC slots, but not in GM), or locking persitence (if a client set itself into blue side, he will be there forever till server admin changes it), or pre-assigned slots (server admin can force specific players to one side before they access the server). USE FOR CLIENTS: just check the chat once logged in the server: as soon as you try to access somewhere, if you can't, the chat will prompt you a message to insert a password for access. PS: Chat messages with password is supposed to be hidden... so that people could not read them and you could keep passwors secrects. But there's a current DCS bug that prevents the chat filter, so everyone can always see the password when a client write it in chat. ClMnSc_hook_rev00.lua
  9. It seems also that onPlayerTrySendChat, even if returned false or "" as per API description, will deny the chat to appear serverside... but clients still can see everything. Check here also:
  10. Hi, I'm aiming to have a reliable setup for a force-on-force campaign where clients should not be able to check the mission file by renaming the automatically available track once the mission end (the campaign do not use randomization: the scenery is constantly updated every mission). I already created a password system to prevent clients logging in the wrong coalition, having something that is similar to what Buddyspike employ (I'm going to share it as soon as it's tested and rock-solid reliable). But I would like to know if there are solution that could prevent bad clients to check the miz-by-track file and therefore know many info about enemy positions. I could move every single group during the mission and therefore outdate every "downloaded" info once the mission is saved, but still it not a very good solution. Is there any other solutions? Thanks.
  11. Tried here and I can confirm also. Did you found a solution for this issue? I would like to prevent the chat message being wrote into the chat if a defined code is identified.
  12. acknowledge, I'll check twice next time I pair the keyboard!
  13. chromium

    DSMC

    Aggiornamento! uscito in public la 1.2.2 con manuali completamente riscritti e una serie di piccole feature nuove
  14. Hello everyone! just to let you know that DSMC 1.2.2 is now live and available for download. This new version comes with some feature updates and a completely rewritten manuals to better understand the mod content and features. Some of the new features are: – entirely re-written manuals; – now with mission that starts with date before 1960 deliverable crates will be aligned for that date regarding what can be built and what not; – completely revised sam category. Now you can build whathever available in the countries present in the coalition with timeframe limitation (i.e. if Ukraine is blue, you will also have BUK. If you have only US, you wont have Hawk cause it’s out since 1994, but if you have Germany… you will have Hawk also. What is available in a certain timeframe is defined using the same DCS database); – reworked CTLD menù to make possibile having a lot more options about what can be build with crates; – spawned soldiers model now will be aligned with the country and the timeframe. For scenery before 1960, wwii soldiers will be used. Mi-24P should be available for CSAR. If not, please let me know.
  15. Are you testing 1.2.2 by github? cause 1.2.1 is not compatible (I'm doing my best to get out of "openbeta" the 1.2.2 but I have to finish the manuals update) DSMC should does nothing regarding file size.
  16. Problem: when entering in first person view in the new truck, I find myself blind behind a black curtain. Everything ok in external view. Probably only a camera position issue. Track & log attached. dcs.log M939_Test.trk
  17. Da me c'è. Ma occhio all'elenco intero delle icone disponibili.
  18. Small update: while there's a working 1.2.2 version on gitHub and available for everyone (check sign), I'm not releasing it yet as "public stable" cause I'm doing a mission designer manual update to better describe each options and its limitation. This is going to take time, but it will be a valuable add-on. In the meantime, some code-tuning to better fit the mod behaviour with WWII is being added.
  19. I don't know. I can only say that now, after the clean install of both & wipeout of the original SO drive & change of the DCS drive, it's correct: 410 italian, 411 japanese. Currently I don't have a clue about what caused the issue, and besides of the fact that it was altering only DCS, it seems a windows thing.
  20. this one Computer\HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\Keyboard Layouts\00000410 was identified as japanese instead of italian (japanese is 411). But, still, it shouldn't be that.
  21. I did that, but all was working as expected but DCS. Currently I'm testing a "solved" state, that required me to reinstall both win & DCS, together, and setting the system main language as english. Now seems fixed, but i'm still testing. Still no clue about what was the issue, but I found a strange registry keys value in languages reported as IT with japanese hexadecimal value.
  22. Yes, but the issue appears also using the onscreen keyboard, logitech one diconnected. Now I'm digging into register keys to check some parameters in windows...
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