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AeriaGloria

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Everything posted by AeriaGloria

  1. It’s service curling is higher, at 18,000m
  2. Exactly one function! The exact same way it skews rounds of cannon, it can also display the bar of the radar search of pattern. This way you r be able to tell if a target is being detected at the top, middle, or bottom of the search pattern. However you k ow the whole right border of the HUD? With the carat that shows radar elevation and compares it with pitch so you can see if radar is looking straight ahead or below/above the HUD? Well…… it will only be shown on HDD. No right border or radar/HUD elevation carats on HUD.
  3. I agree, unfortunately documents are often most difficult with MiG-27 or Su-24. It would need to be a team that has access to documents of an operating country, documented at never made it online. Su-24 is literally the only Soviet attacker with ground mapping radar and terrain following! It is the only way to get a full equivalent to the “AJS-37 Viggen” experience!
  4. I think iron hand made a typo. 5650 kmh is more like just above Mach 5. If you can’t launch beyond 70 km, what’s alt and speed of target? If you’re at Mach 1.4 and 12+ km alt, with same speed and alt target head on I would expect more like 90 km range. ER speed from fast launch
  5. The encyclopedia has no bearing on the performance in game. They just posted a medium altitude top speed. It easily can do Mach 4 or more in game. The R-27ER could hit 130 km shots in game except there’s nothing fast enough with big enough RCS for it. Idk maybe if I try against Tu-160. You are basically limited by the lock range of the Su-27 radar, which is 25% less then the detection distance. I’ve hit shots over 120 km with it, which was the furthest I could get a lock on a MiG-31. The TOF was a few seconds less then 60, which proved it could go further and most likely make 130 km. It’s performance will slightly improve with the FF MiG-29 as the current API can’t calculate motor plume drag reduction, and the new API it will be moved to for FF 29 release can do that. But I’ve been told this will mostly help it in rear aspect shots. The encyclopedia has no bearing on what’s in game, it often has incorrect weight and other things. Try the R-27R in game and you will find it hits its charts pretty damn well. With the same set up I used for my 120+ km R-27ER shots. I got 90 km from R-27R. Which is exactly what the MiG-29 manual says is the absolute maximum Theoretical range. You could change encyclopedia to Mach 1 and it would make no difference in game. Also here is a chart of launches at ground level and 10 km alt at Mach 1. Notice it doesn’t reach Mach 3 in either case. That’s why you want to launch closer to Mach 2. Considering charts are for subsonic launch I would say that Mach 3 is a damn reasonable top speed to put in the encyclopedia.
  6. Where does that happen? If I launch at 15 km are going nearly Mach 2, ER goes over Mach 6!
  7. I have read it plenty. What are you trying to say?
  8. Only MiG-29. It’s a datalink, instructions shown in the HUD and you need to dial the right station with a panel
  9. It might just be four. Later models could carry multiple ejection racks allowing them to carry 4x FAB-100 on the most inboard pylons, but jury is out if we get this “software” update or not.
  10. I think there are more reasons we don’t see un modified 9.12 carrying ER then “it’s radar couldn’t handle it.” Such as many of those operating countries not buying ER, or saving it for there Sukhoi’s. Correlation does not equal causation. There is a MiG-29 manual for 9.12/9.13 that says with the same software update that introduces KMOD, R-27ER integration is added, BZPP-4. Our version has KMOD, the Bosnian units in 1991 had KMOD. Many old manuals talk about it. Not to to mention the tracking specifics of the radar allow us to also say if a certain manual is for this software or not. I won’t post it but to quote it “FEATURES OF USING SUV WITH BZPP-4 AND BZPP-4A BLOCKS Or BZPP-4D 1. The MIG-29 aircraft, which has a control system with the BZPP-4 permanent memory storage units in the RLPK and BZPP-4A in the OEPRNK, has the following main differences from the MIG-29 aircraft, which has a control system with the BZPP-ZD units in the V RLPK and BZPP-4 in the OEPRNK: a) BY RLPK: - ensures the operation of the radar under conditions of exposure to the following types of active interference: - noise, when using coordinate support for range and speed from the control unit and when guiding by voice: - response active interference (speed-distorting, Doppler noise and false Doppler frequencies): - the kinematic method of determining the range (KMOD) mode to the noise jamming target has been introduced: - the lower limit of the speeds of low-speed targets such as a helicopter, at which the radar-control system ensures their stable detection and capture in the PPS from ranges of less than 23 ZPS from ranges of less than 17, has been reduced from 210 to 180 km/h tracking of the target is ensured when passing 4/4 angles in mode D at the start of the target maneuver at a range of less than 15 km. In mode B, tracking of the target is ensured through 4/4 angles against the background of free space, and against the background of the earth when the interceptor is flying at altitudes of more than 2.5 km at ranges of less than 10 km; - the minimum range of detection and target acquisition when the radar is operating in mode B in the PPS has been reduced from 10 to 5 km. - the minimum approach speed for target detection and acquisition in D mode at ranges less than 15 km and in BL.BOY mode at ranges less than 10 km has been reduced from 150 to 50 km/h, and target tracking in D mode is also ensured at speeds close to those equalized when the interceptor is lowered to carry targets, ranges: in TP (STROBE) mode with the interaction enabled, radar range measurement, the D" maxt" mark and the D" min. min mark equal to zero are displayed. When the laser range appears, the Dimakst, Dimaks and Dimin marks are displayed. The MIG-29 aircraft, which has a SUV with a BZPP-4D block in the radar, has the following differences from the MIG-29 aircraft, having a control system with a BZPP-4 block in the RLPK: - when the AP-OTKL switch of the APK is set to the OFF position, the interference protection circuit is not disabled. When exposed to interference, its SEI indication is absent, only the AP index is displayed, which is necessary for the AP-OFF-APK switch to be a signal for detecting the jammer. To perform set to AP or APK position - additionally provides generation of target designation parameters and one-time commands for R-27ER missiles (ET, EP) - accelerated adjustment of R-27R (ER) missiles to the radar illumination letter by the pilot on the ground in the air is possible in a time of no more than 70 s B ensures that the automatic tracking mode is maintained during manual switching of the radar control system modes from B to Di from D - the zones of permitted launches for R-27R missiles have been clarified. - when automatically tracking a target in the PPS in the B mode, the target maneuvers when approaching the 4/4 angle of the radar automatically switches to D mode. The transition from D mode to B mode does not occur during the target maneuver - the 4/4 angle is passed at distances of less than 10-20 km (depending on the radar operating mode: B, D or AVT.) when working over a steppe surface. When working over a surface such as a mountain, river floodplain, large above a surface such as a mountain, a river floodplain, an industrial city (district), target tracking drops are possible when passing a 4/4 angle at these ranges: when the COMP switch is turned on, or when the AP-OFF switch is set to the APK ON position the AP index lights up, signaling the inclusion of these modes: - when using interaction in the BB, SHLEM or OPT modes. support for the RLPK is provided in mode 6) According to OEPONK: BB Boy (instead of D mode) …….. symbols 27ER and 73U were introduced (the presence of R-27ER missiles and R-73U training missiles);“
  11. Is there a source for any of this? R-27ER uses the exact same seeker as R-27R
  12. If downgraded, it is downgraded in some way that has 0 effect on performance, as their manuals and even for “9.12B” version give identical ranges, lock times, etc.
  13. It is unknown if ED will give it S-5, but it won’t have S-13 or S-25. It will have all S-8 variants and S-24B for sure. Bombs and KMGU also. The CCIP/CCRP doesn’t correct for wind unless you pre designate the target and wait 2-8 seconds before firing, but you can also correct for target movement using this method. Unlike FC3, its AG mode will likely be limited to 5 km but it depends how ED models it.
  14. Just so you know this is image of IRST interference. Not radar.
  15. Exactly. Target aspect with radar, not with IRST even after ranging.
  16. You can’t make the GCI datalink work for any other full fidelity module, it requires a specific cockpit panel to set the codes. Once you turn it on and have a connection you have a circle that guides you to intercept trajectory with the enemy and gives you their speed, alt, and hemisphere on the HUD. Su-27 has the same system and 2-3 other datalinks it can use. It would be possible to make a MiG-21 that used the system, but our module in DCS has the autopilot replacing the Lazur GCI datalink.
  17. B/designate is realistic to the real jet
  18. Well, Chinese other then the German radio, British ejection seat, French oxygen bottles, and Spanish RWR
  19. Not to mention you can’t even see target speed and altitude without datalink!
  20. I think HUD is unfinished in less order video, doesn’t show PP when IRST gain is messed with and Tate circle, diamond, and waypoint distance are missing Yes, the diamond does not show target position, as in it fires not cover the target like in FC3. “It points to the target” only as in it’s a gimbal limit indicator, so if target is 20 degrees up and 30 degrees left, the forming is halfway up/left on the HUD. So that if you pull towards the symbol, you will eventually be pointed right at the target when the Diamond is in the center of the HUD. No symbol covers the target IRL. All up to pilot to get visual based on the gimbal indicator and the missile launch zone once they have radar lock, and gimbal indicator only with IRST lock. Gimbal limit indicator also only properly works when upright and level. For example let’s say I lock someone in front and turn right. You won’t see gimbal limit indicator drift down the HUD pointing towards the target, it will drift left. So you will need to be level for the gimbal limit indicator to properly point towards the target
  21. That’s basically what I mean. IRST can do 60 degrees azimuth/elevation in FC3. IRL, it is limited to 30 degrees and only flanker gets full 60 degrees IRST
  22. Or being able to see target speed and altitude Or having the locked target have a symbol on them so you can see where they are Or being able to change radar scale as you wish Or having the whole right side of the HUD, which is only on the HDD in the real one and FF It may be difficult to switch sensors as easily, and you only have one sensor pick up the lost lock of another if radar is locked to MPRF Not to mention the IRST has 2x the FOV it will have in the FF Ir the fact that we will need to wait 4 seconds to fire radar missiles if we lock inside missile range
  23. In case you wanted to know everything and all the stats about the Soviet rockets we have and which ones are best for what
  24. FC3 does this wrong. IRL and likely in FF your radar gimbal will be represented by the diamond, left side of HUD 70 degrees left and right side is 70 degrees right. so when it reaches the side then you know you’re at cranking limit, only problem is that unlike FC3 there won’t be a right border to the HUD only on HDD. So you can either look at HDD for left crank or estimate the right HUD border by when the diamond is at the numbers of the artificial horizon
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