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Everything posted by RustBelt
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Yea a Number Pad override would be nice.
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For VR guys, an easy work around is to whip up a simple Arduino ProMicro button box with some un clickable features set to the buttons. Doesn’t waste HOTAS space. And muscle memory will make it easy to reach for even under vr.
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PSA: F-14 Performance/FM Development Status + Guided Discussion
RustBelt replied to IronMike's topic in DCS: F-14A & B
Clearly we have fun with our toys in different ways. The whole DCS Simulacra is the toy. I just read the NAVAIR to know how the real F14 worked. But, I can read between the lines. I know what “too complicated” and “can’t be simply explained in general” mean from a Community Manager. Trained teachers and flight instructors take for granted how easy it is for us to learn, internalize, and restate. Sorry I tend to do that a lot. Especially in relation to Software where I always forget only the project lead usually has a full picture, and “we don’t know why, but don’t delete that line of code or everything breaks” is an accepted industry standard. So It’s on me to understand when answers just aren’t likely to happen. -
PSA: F-14 Performance/FM Development Status + Guided Discussion
RustBelt replied to IronMike's topic in DCS: F-14A & B
I'm sorry if my suggestions were made too bluntly, or with a seeming directive to them. If you don't think we "need to know" what's going on under the hood of DCS, people will continue being confused by, and repetitive in asking, the same things over and over. Keep in mind THIS IS A TOY "Privileged" has nothing to do with it. Especially in light of how much work CUSTOMERS here have been contributing to and reporting problems with this TOY both this module and the game in general. I've been in flight sims since the late 80's starting on DIAL IN BBS forums on 286 systems, Just because I wandered into the DCS ecosystem 5 years ago, doesn't mean I'm new to any of this. Plenty of devs, LOVE to talk the deep nitty-gritty of their work, or at least the Devs not in Europe always have. Perhaps it's a cultural difference. Or just something most makers just gave up on during the drought years of flight simulators as gaming became BIG BUSINESS and everything is TOTALLY SUPER SERIOUS!!!! Trying to piece together the vagaries of how DCS works from second hand and circumspect explanations can be fun. But, it also leads to a LOT of misconceptions about how the game should or shouldn't be behaving, and a lot of confusion in the user base over weird DCS-isms. And it also makes patience difficult when things just go bugnutty randomly update to update, year after year of early access. Toys are supposed to be fun. And airplane nerds are the kind of weird kids who liked to take apart their toys to see how they work. -
It’s because the way dimming is done, which from vague statements they made in the past, seem to involve animation layers and fudging not direct changes to any texture/object characteristics. Apparently doing it the latter way causes the dreaded DCS cataracts/fingerprints on the camera lens effect on light sources.
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PSA: F-14 Performance/FM Development Status + Guided Discussion
RustBelt replied to IronMike's topic in DCS: F-14A & B
You know, there’s a lot of technically minded people here. Have you considered actually being completely EXPLICIT with the actual specific issues? Or is this some annoying ED NDA crap because they think anyone cares about ripping off their clunky cludge sim? Performance is performance. Be it engine thrust, or stores drag, or anything else. Precise Specificity is more useful when it comes to these users here. -
You may have gotten a bad texture file. Clear Metashader2 and FXO directory in the Saved Games folder under your windows user Directory. if that doesn’t work, try a repair through the eagle dynamics start menu folder.
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PSA: F-14 Performance/FM Development Status + Guided Discussion
RustBelt replied to IronMike's topic in DCS: F-14A & B
Kiteo, his eyes closed. Zima and Bakor at Anzo. -
PSA: F-14 Performance/FM Development Status + Guided Discussion
RustBelt replied to IronMike's topic in DCS: F-14A & B
Yea, must be everyone else who's wrong. That's typically how it works. -
PSA: F-14 Performance/FM Development Status + Guided Discussion
RustBelt replied to IronMike's topic in DCS: F-14A & B
Why do you insist on being so insufferable? Nobody wants to play with you, you need to understand that. -
So to be clear you want FULL BODY motion capture to be developed by Heatblur just from scratch?
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In 2.8, CTD every time when one of us trying to join as RIO.
RustBelt replied to Amarok_73's topic in Bugs and Problems
Yea….love that Super Carrier….. -
Feedback Thread - F-14 Tomcat patch 28th Oct 2022
RustBelt replied to IronMike's topic in DCS: F-14A & B
I mean, you do technically do some wear and damage to the ship with every trap. -
If you look at almost any picture of people flying in the tomcat they’re all hunched forward some. The shape of the ejection seat is for optimizing ejection, not seating position.
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F-14 v2.8 - Jamming, JESTER, and Headless Bodies!
RustBelt replied to Cobra847's topic in DCS: F-14A & B
Make sure they use a more robust power connector! -
F-14 v2.8 - Jamming, JESTER, and Headless Bodies!
RustBelt replied to Cobra847's topic in DCS: F-14A & B
Gotta have that Aardvark Orange! -
I feel you. But what must unfortunately always be said in a case like this, this isn’t a finished product. Neither the F-14 or DCS. The Tomcat is in early access. Something that certainly feels like should be made much more explicit in the sales pages but isn’t. Now, it has been Early Access for a very long time, and that’s a whole other toilet full of worms. But part of that is reason 2. DCS is never going to be a finished product. And it’s free for the self same reason. Meaning publishing a finished mod like the Tomcat is a constantly moving target. And one made more complex by the methods of how DCS gets improvements. Which also means the final released Tomcat will only be “final” for one Release cycle because any future changes are un-planable and so can only happen after DCS pushes their updates to their 3rd party with documentation and API, which is historically a very slow process for DCS. We’re now going on 9+ months waiting on the full new missile API to get to heatblur so they can implement it at all. Until then, none of the missiles are really “done” at all. DCS is that 80’s Camaro shell your great uncle keeps in his garage that he’s totally going to get to one day, but currently acts as a badly designed shelf for everything else in the garage. The only way to understand DCS is to look at it from that perspective.
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Yea VEC is IN OP. MAN is handy but your navigating style may vary.
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Vector was a part of the old ground control system. The idea was the carrier could directly fly or provide steering indications to get the pilot to intercept a threat. Not surprisingly for late 60’s early 70’s tech, this didn’t work so well. It was part of the system, but was quickly abandoned because unsurprisingly, pilots can actually fly the plane themselves. I guess the F-106 also had this in the Airforce. And it also never really got used. Manual is a basic HSI where you dial in the heading and Course yourself no INS pointer steering, just heading and radio navigation.