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Everything posted by Swift.
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Now that HARM has PB mode and is nearing completion (nice job ED!) It seems like a good time to raise a couple of points before the book is closed forever on this weapon: This image, taken from a 2003 cruise video (https://youtu.be/up7V79QzCog?t=1700) shows some interesting things EOM - Equation of Motion is a mode of HARM that we currently don't have in DCS. Its benefits include later seeker activation to PB which allows a more precise search area. It also allows for a more efficient flight path allowing off axis employment. TOT - The obvious use here is better ability to time weapon impacts to facilitate SEAD coverage. Overall Im super impressed and pleased with the HARM we have, but there are evidently a few cool things we haven't yet seen. Let push to get this all the way home as a completed weapon system.
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Except you can, F16 has a KY58 and a cipher select switch on the front right of the right console. Next to the NUC switch
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So there is, but that came with MC OFP 23X. Which came in around 2011 iirc MC OFP 23X is amazing btw, target AOA, DUAL altitude in the HUD (Radar and Baro up to 5000, HAT and Baro above 5000), etc ,etc
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Forward and aft movements of the stick in hornet with flaps in half or full will decrease or increase the AOA respectively. That's not a by-product, that's directly what the FCS is driving. This means trim can be used to put the aircraft on speed and it will stay there provided no longitudinal stick is used. Increasing throttle will cause more speed, making the nose rise for the same AOA, and decreasing vice versa. From this the technique is to trim the aircraft so that it's flying on speed (8.2 AOA) then use an increasing decreasing motion of the throttle ('walking' or jockeying) to control the velocity vector. Because jet engines take a while to spool up and down, you will find yourself having to over power then under power over and over to maintain a steady flight path.
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That is not correct for Hornet.
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cannot reproduce and missing track file TPOD TDC Depress bugged in a/g?
Swift. replied to Orwell's topic in Bugs and Problems
If only the Litening we had was USMC. Instead you should be pretending to be a Spanish aviator circa 1995 -
Thats a super hornet Edit: Im late, forums decided to be odd again.
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Question regarding the SLAM-ER, SLAM, and AGM-62 w/ Datalink pod
Swift. replied to Hammer1-1's topic in DCS: F/A-18C
IRL yes. DCS, to be revealed I guess -
Question regarding the LSO Main screen reticle/crosshair and the Ball
Swift. replied to TimRobertsen's topic in DCS: F/A-18C
You'll have to remind me also. Isn't basic angle the angle of the IFLOLS, add into that the roll angle and it gives you the GS when lined up. Then from that GS the effective GS factors in the movement of the ship and the WOD. -
Question regarding the LSO Main screen reticle/crosshair and the Ball
Swift. replied to TimRobertsen's topic in DCS: F/A-18C
The PLAT is not used for GS calls. Additionally BA being 3.5 doesnt mean the GS will be. You're right though, there is a mismatch. Luckily you guys are all waving properly using the PLAT only for lineup, and your calibrated eyeball for GS...right? -
I mean, aren't all clouds rain clouds. Just some less dense than others.
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Using the radar to detect clouds and weather fronts is a technique specified in NATOPS.
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Oh I've just realised what he's talking about for hornet. With the new PLM, when you are in rate or path mode there is a virtual VV that shows as a little carrier deck symbol, it's tied to the carrier's motion so all you do is put the symbol on the deck. It's not the same thing as a runway virtualization like other jets have. Also, what are you talking about. F35 doesn't have a HUD
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And I agree wholeheartedly. But throttle movement does not change AOA in hornet.
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I assume you are talking about when you are in the landing gains for FCS, ie you are about to land. Throttle has no bearing on AOA at all, its all stick and stick trim.
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So, completely unsourced factoid right now: A little birdy told me that CCIP symbology shouldn't even show without TDC assigned to the HUD. Like I said, no source for that, but interesting nonetheless
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I don't think this is a bug. F16s have quite a small RCS. Remember that hornets radar was overperforming before, and in 2.7 they fixed that overperformance to put it more inline with realistic expectations.
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It does work, its just jank. I encourage you to give it a try, hold your nerve as it chops the throttle it will come back.
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fixed wrong launcher rails for Aim-9s and Aim-120's
Swift. replied to berk.kp's topic in Bugs and Problems
Switzerland did, because they have a special pylon on station 2/8 which allows direct mounting a lau127. Similar to Superhornets outer pylons. For the rest, for this we must look into the performance charts NATOPS flight manual, NFM-210. This manual lists a whole bunch of performance charts for various flight performance metrics. But more interestingly it has a list of stores that the hornet can carry along with their associated drag indices and weights. So, we turn to this manual and search for the entries about LAU-127. What we find is that LAU-127's drag index is only listed when mounted on 'Rack' LAU-115, which is how it mounts in DCS. Following this, we search for AIM-120 and its associated drags. With this we find the following: AIM-7 LAU-115C/A AIM-9 on LAU-115C/A & -127 AIM-120 on LAU-115C/A & -127 AGM-65 Maverick on LAU-117 So what does this tell us? Carrying an AIM-120 on a single LAU-127 direct mounted onto the pylon is not a configuration that was tested/computed, where every other minute stores and configuration was. From this it become apparent that single LAU-127 must not have been possible. To the same extent, I challenge you to find an image of such a loadout on a hornet that isn't Swiss for reasons above. -
No, ACLS is a different thing to ATC approach mode
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More or less, its a bit janky right now as it tends to chop the throttle and make you go wayy slow before coming back up again. And its a bit delayed so pretty useless compared to manual.
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F-18 Deadstick Landing Without Losing FCS possible?
Swift. replied to CommandT's topic in DCS: F/A-18C
Either mech or del is modelled in dcs. It's hard to tell because the only case where it would engage in dcs is one where there are no DDIs -
The CCIP cue is jumping because you are using AGR against rough ground. So by aiming upwards to the very tip of a mountain. you are inviting the computer to attempt to cue you onto the mountain or behind it, jumping quickly between the two. In future, aim to bomb downwards onto the target. Helps the AGR range better.
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Interestingly, by not giving us IR marker. ED have all but confirmed that our pod should have Navflir...
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Forgive me for thinking that we were getting a USMC/USN hornet from 2005, after having been told that so many times by ED.