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dorianR666

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Everything posted by dorianR666

  1. Geez. If I knew asking "why cant the bay carry any bombs" would cause so much hostility, I wouldn't have asked. To answer your question: I was looking for something german filling a role of strategic bomber (at least approximately), for one of my missions. Hence searching for something with a lot of bombs. I solved it with a community mod, so no big deal. It never was a big deal. It was merely one small question. Don't worry, I'll try to stay out of the WW2 forum section. Seems to be a bit on edge.
  2. hi are you at an airfield set to the same coalition as you? otherwise they dont cooperate. its likely because you have these two sound settings wrong make sure "Headphones" is the correct sound device, you probably want it to be the same as "Main audio out". make sure "Helmet" is at reasonably high level. for some reason, these settings get sometimes messed up by updates. send a trackfile ideally.
  3. not 2.7 specific this is in DCS since as far as i can remember. though it would be nice if it was fixed. its very noticable in Dubai at all hours because of the tall buildings casting long shadows.
  4. i have also seen AI aircraft crashing into me from behind when taxiing a spit in the channel map. its like they are blind. might be related.
  5. its the smoke effect static object. this bug appeared with 2.7 and happens in singleplayer too. if you click on it on the map, it shows ZIL_KUNG_P1.
  6. the real problem is that it appears the missile position&velocity arent synchronized between clients, unlike aircraft. each client seems to have its own independent simulation of the missiles trajectory, countermeasure rejection etc. maybe it would require too much bandwidth, dunno. personally i cant say im seeing it more on 2.7 than before.
  7. i think you misread the post. the spit comment was in regards to number, not strength, of the bombs. in regards to the bombing bays where i presume more could be carried. nothing "wrong" with the bombs, just asking about the bays.
  8. it doesnt, even in singleplayer it works only sometimes (bug). i have seen some tricks people pull off with putting in farps, as farps automatically remove trees around, but i havent tested it myself (yet).
  9. gone for me too
  10. i know exactly what you mean and i dont know if its a bug either. jf-17 is the only module in DCS where TGP slewing behaves this way. the problem appears to be that when you slew TGP, it rotates merely according to TDC input, instead of according to [ground stabilization + TDC input]. sometimes it happens that TGP is nicely locked onto target area and i need to slew it a tiny bit - yet, i can only move TGP in one direction, as for example TDC left moves it left quickly, TDC right moves it left slowly, due to this "bug" (before someone replies, no, it isnt a binding issue). reason being that ground stabilization requires rotation faster than TDC input can induce, but TDC movement replaces that stabilization, therefore you cant slew TGP in certain directions in such situations. extremely frustrating when attacking with laser-guided bombs.
  11. i confirm this i confirm this too nice catch, it sounds like a probable cause.
  12. but did you disable the game mode? settings are saved in user directory, not installation directory.
  13. thanks for quick reply, BN
  14. thank you, very informative. im too used to just clicking an alignment button of gyromagnetic compasses...
  15. YEP THATS IT @BIGNEWY is this known? the lightbulb can die but the replacement mechanics isnt implemented, despite what the manual says. it appears that ground repair can fix it, but the lightbulb dies rather often - at least so far for me, sometimes within minutes of flight as in the last track.
  16. another one sight_fail.trk the sight disappears at 08:02:00, track ends shortly after the manual mentions that gunsight lightbulb can die and describes a procedure on page 169 how to replace the lightbulb, but its not implemented. perhaps the dying is implemented but the replacement was forgotten?
  17. ye so the purely magnetic compass is more of a... back up?
  18. it appears the best view possible is to move camera max forward, max left. stick will only be in way if forward or left of center. i tried editing snapview lua file manually but it seems same exact restrictions apply as when moving camera with keyboard in game, so no fancy top down view behind/above stick that i'd like.
  19. i see well that certainly is sus
  20. hello, very new spitfire pilot here how can i access the compass when in flight? no matter how i position the camera, the stick is in the way and i dont see the compass. i cant find any "hide stick" control, there is no clickable area on the stick either to make it disappear (like in hornet for example). hide stick checkbox in game settings is ignored. of course i can move the stick out of the way but that can be done only on ground, not in flight for obvious reasons. how can i get clear view at the compass?
  21. the 8nm constant is for daytime and 5:15 is considered nighttime i believe. contrast itself has no impact sadly.
  22. Install Audacity. Its free software capable of recording into OGG. WAV is absolutely unacceptable, the files are huge because there is no compression. WMA has poor compatibility in software world because there is no publicly available full specification, using it means either Microsoft's codec or reverse-engineered opensource attempts. OGG, which is what DCS uses, is superior.
  23. its the wrong button weapon release button is used for AG weapons, trigger is used for AA weapons.
  24. no, its just the bricks working correctly now and having a trail
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