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dorianR666

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Everything posted by dorianR666

  1. This is correct and it always was like this.
  2. when your wings are folded, you dont have to hold the button. if your wings are extended, you do have to hold the button. edit: FoxTwo was faster
  3. are you high and fast? thats what wins the fight
  4. ive seen them mentioned as added in a past changelog but they never ever showed in my game
  5. To make it clearer: The bug isnt in the mission, the mission is perfectly fine. The bug is in DCS game engine and affects solid third of all campaign missions across modules. Real blight upon singleplayer content.
  6. the trees are scripted to be removed, but Scenery Remove is horribly broken in DCS for several years now
  7. hi i confirm 1 and 4. the take off and landing ai is disfunctional right now. i even had a wingman as if landing in formation with me, touching down but not braking, so he just drove into trees past the runway. lol in regards to 3, there is an ancient bug that wingmen call out bingo when they have like 2% fuel left. the bingo calls dont work for some 3 years now.
  8. okay, this happens even if you correctly ask ATC for permission to take off and receive it. wingman completely disregards you and drives into you. after taking off, ATC still kept talking to me, completely nonsensically telling me that i can taxi, that i can take off, that i cannot take off and so on. this part of ai is completely busted in current dcs version. for now, you have to take off at the edge of the runway, or your wingman will crush you. ps: i have a trackfile nicely demonstrating this right away but i cant attach it because of the stupid 5MB limit. its 2021, why is the limit so absurdly low? it doesnt even fit campaign missions, let alone the track data. how are we supposed to report bugs?
  9. i confirm this there is something wrong with target prioritization
  10. trackfiles arent compatible across DCS versions, if thats what you mean
  11. hornets radar range was decreased to realistic values in 2.7 it was overperforming in the past. see this graph. its with a su-27 as target, which has high rcs. smaller targets will be visible at shorter ranges.
  12. not much to be said, just run the track offroad tank group ordered to reach a point behind a river. they correctly pathfind that they need to use the bridge. but the group leader swims under/through the bridge and gets stuck, while the rest of the group stands still on the bridge bridge_fail.trk
  13. after some more testing i found out that the AI simply ignores player on the runway me afar with afterburner, wingman near the camera. just drove in right after me and started accelerating. forgot to add, this is on todays OB
  14. levitating_ai.trk edit: for some reason, the forum removed all the text i wrote. ??????? so again... i ignored ATC and drove straight to runway, positioned myself there waiting for my take off time. wingman then reached the end of his taxiway leading to the runway and stopped. after some time, he decided to roll out and drove into me on the runway (bug i assume). after the collision, the wingman started levitating above the ground (another bug)
  15. i encountered this issue too
  16. mission can enforce civ traffic setting so that it overrides your game's setting. if the mission requires no traffic but doesnt enforce it, its a bug in the mission. surprising if it isnt done already.
  17. ED said they might reopen some of the lua files in future updates. i will check the numbers and report back here when that happens.
  18. this imagine if there was a bug that makes the game crash when taking off with wind at 7 m/s. or taking off with particular weapon. or taking off at dawn. now imagine these would happen only with particular plane, or on particular map. you would say - but how did they miss this, its so easy to trigger! it can be tested in 30 seconds! what happens is that numbers of these options to test multiply with each other. and with each new possibility added, the number of situations to test grows exponentially fast. thats why automated testing is considered a necessity in modern software world. its simply not feasible to test those situations reliably by people.
  19. hmm, sounds more like an accidental bug rather than intentional change
  20. if i remember correctly, ED doesnt use automated testing on the game as a whole because the codebase is old and didnt count with it. there is so many seemingly obvious things in DCS that when broken can be missed by human testers if they dont want to spend eternity doing testing.
  21. there are two spots south of Cabourg where the terrain goes almost vertical for no reason. coordinates are part of the screenshots
  22. in my experience, viggen's bombs and rockets are more powerful than equivalents in other modules. (heavier) mk82s seem pathetic in comparison. might be a placebo, i havent looked into the Lua weapon database to prove it with numbers.
  23. i agree with this its especially bad with the landing modes, with the white symbol for landing runway being nearly invisible on the bright green background. decreasing radar screen brightness doesnt help because it decreases brightness of both. it gets better with radar on if the background around the airfield is dark tho great update btw
  24. Well, thats what I aimed for originally. It doesnt matter now, I solved it through other means. Not unhappy at all, I was researching options for mission making. Others are more knowledgable than a noob like me, it would be stupid not to ask. Agreed. I do not wish to continue this thread, it blew out of proportions over such a small thing. Have a nice day, Pikey.
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