

dorianR666
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Everything posted by dorianR666
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F/A-18c's radar no longer working correctly
dorianR666 replied to ContraStorm's topic in General Bugs
hornets radar range was decreased to realistic values in 2.7 it was overperforming in the past. see this graph. its with a su-27 as target, which has high rcs. smaller targets will be visible at shorter ranges. -
levitating_ai.trk edit: for some reason, the forum removed all the text i wrote. ??????? so again... i ignored ATC and drove straight to runway, positioned myself there waiting for my take off time. wingman then reached the end of his taxiway leading to the runway and stopped. after some time, he decided to roll out and drove into me on the runway (bug i assume). after the collision, the wingman started levitating above the ground (another bug)
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Bug campagne "enemy within 3.0"
dorianR666 replied to Majestic's topic in A-10C The Enemy Within Campaign 3.0
mission can enforce civ traffic setting so that it overrides your game's setting. if the mission requires no traffic but doesnt enforce it, its a bug in the mission. surprising if it isnt done already. -
ED said they might reopen some of the lua files in future updates. i will check the numbers and report back here when that happens.
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this imagine if there was a bug that makes the game crash when taking off with wind at 7 m/s. or taking off with particular weapon. or taking off at dawn. now imagine these would happen only with particular plane, or on particular map. you would say - but how did they miss this, its so easy to trigger! it can be tested in 30 seconds! what happens is that numbers of these options to test multiply with each other. and with each new possibility added, the number of situations to test grows exponentially fast. thats why automated testing is considered a necessity in modern software world. its simply not feasible to test those situations reliably by people.
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hmm, sounds more like an accidental bug rather than intentional change
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there are two spots south of Cabourg where the terrain goes almost vertical for no reason. coordinates are part of the screenshots
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in my experience, viggen's bombs and rockets are more powerful than equivalents in other modules. (heavier) mk82s seem pathetic in comparison. might be a placebo, i havent looked into the Lua weapon database to prove it with numbers.
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2.7 Viggen Patch 14-04-2021 Feedback Thread
dorianR666 replied to IronMike's topic in DCS: AJS37 Viggen
i agree with this its especially bad with the landing modes, with the white symbol for landing runway being nearly invisible on the bright green background. decreasing radar screen brightness doesnt help because it decreases brightness of both. it gets better with radar on if the background around the airfield is dark tho great update btw -
Well, thats what I aimed for originally. It doesnt matter now, I solved it through other means. Not unhappy at all, I was researching options for mission making. Others are more knowledgable than a noob like me, it would be stupid not to ask. Agreed. I do not wish to continue this thread, it blew out of proportions over such a small thing. Have a nice day, Pikey.
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Geez. If I knew asking "why cant the bay carry any bombs" would cause so much hostility, I wouldn't have asked. To answer your question: I was looking for something german filling a role of strategic bomber (at least approximately), for one of my missions. Hence searching for something with a lot of bombs. I solved it with a community mod, so no big deal. It never was a big deal. It was merely one small question. Don't worry, I'll try to stay out of the WW2 forum section. Seems to be a bit on edge.
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hi are you at an airfield set to the same coalition as you? otherwise they dont cooperate. its likely because you have these two sound settings wrong make sure "Headphones" is the correct sound device, you probably want it to be the same as "Main audio out". make sure "Helmet" is at reasonably high level. for some reason, these settings get sometimes messed up by updates. send a trackfile ideally.
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not 2.7 specific this is in DCS since as far as i can remember. though it would be nice if it was fixed. its very noticable in Dubai at all hours because of the tall buildings casting long shadows.
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reported MP Desyncs are getting on my nerve
dorianR666 replied to TAW_Impalor's topic in Multiplayer Bugs
the real problem is that it appears the missile position&velocity arent synchronized between clients, unlike aircraft. each client seems to have its own independent simulation of the missiles trajectory, countermeasure rejection etc. maybe it would require too much bandwidth, dunno. personally i cant say im seeing it more on 2.7 than before. -
i think you misread the post. the spit comment was in regards to number, not strength, of the bombs. in regards to the bombing bays where i presume more could be carried. nothing "wrong" with the bombs, just asking about the bays.
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it doesnt, even in singleplayer it works only sometimes (bug). i have seen some tricks people pull off with putting in farps, as farps automatically remove trees around, but i havent tested it myself (yet).
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gone for me too
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i know exactly what you mean and i dont know if its a bug either. jf-17 is the only module in DCS where TGP slewing behaves this way. the problem appears to be that when you slew TGP, it rotates merely according to TDC input, instead of according to [ground stabilization + TDC input]. sometimes it happens that TGP is nicely locked onto target area and i need to slew it a tiny bit - yet, i can only move TGP in one direction, as for example TDC left moves it left quickly, TDC right moves it left slowly, due to this "bug" (before someone replies, no, it isnt a binding issue). reason being that ground stabilization requires rotation faster than TDC input can induce, but TDC movement replaces that stabilization, therefore you cant slew TGP in certain directions in such situations. extremely frustrating when attacking with laser-guided bombs.