dorianR666
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Everything posted by dorianR666
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bump could this be acknowledged please?
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[REPORTED] Both engines can be started simultaneously
dorianR666 replied to dorianR666's topic in Bug Reports
perhaps. if it isnt a bug, then the manual should be edited to be more clear imo. -
Will the Marianas Map be shaped such that it fits on a sphere?
dorianR666 replied to Northstar98's topic in DCS: Marianas
it would break compatibility with all mission scripts, and likely with modules too. im fairly sure we will never see spherical maps in dcs. -
Blue Angels Livery: Add the dynamic Bordnumber to the Tail
dorianR666 replied to T-O-A's topic in Wish List
it wastes memory in runtime -
investigating Atflir wrong A-A reticle?
dorianR666 replied to IkarusC42B Pilot's topic in Bugs and Problems
ADV- line isnt blocking the video thats also interesting -
Place Aircraft units on road to start cold/dark?
dorianR666 replied to Tj1376's topic in Mission Editor
i dont have a link now but i remember nineline himself posted it on reddit -
A-10C has those, but they dont work for many years now, its just cosmetic fluff basically
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?
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you need to hold that to be allowed to designate DTT in real plane if i recall correctly. deka mentioned it before. it doesnt work like that in the game. i agree, it is concerning how weirdly the AA radar is implemented. my top gripe is tws tracks behaving like bricks.
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the SEAD task is notoriously terrible in DCS. when building missions, its generally recommended to use Attack unit instead. not sure what the campaign authors use, or if they even can (given the mission structure) use alternatives.
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Big missing stuff: - some AA radar modes - all of AG radar - JHMCS datalink and AG functions - PFL and TEST page (!!!), there is currently almost no damage modeling - GPS-guided munitions - majority of DED functionality
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setting VHF presets repeatedly didnt work for me either, though in my case its possibly user error. i havent tried UHF ED will ask you for trackfile though.
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did you promote desired tank targets to system tracks first? TMS right only cycles through system tracks, or if there is no system track it promotes all tanks to system tracks. TMS right is not "simply cycle to next hostile track". i cannot link it here without breaking forum rules, but you can read more about this in MLU M1 manual, page 130 (as printed on pages).
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the ground rendering bug is not hw-related, its related to distance from player's plane. its far more visible with jf-17's cruise missile, because it has much higher video transmission range. this thing broke when ED added slam to hornet, its broken for 8 months now....
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AI C-130 and C-17 airdrop mission editor task
dorianR666 replied to Backy 51's topic in DCS Core Wish List
would be cool indeed -
M05 - it was changed to day?
dorianR666 replied to Arikaj's topic in A-10C The Enemy Within Campaign 3.0
yes your plane is even loaded with illumination flare dispensers and there are voice lines talking about nightvision goggles. even though its bright day confused me too. -
[REPORTED]The HUD indication issue on the Nevada map
dorianR666 replied to lllcky's topic in Problems and Bugs
that should influence only rotation of the circle, no other symbols. in game, it changes difference between heading and track +1 -
yes, it is caused by enabling TWS AUTO. radar elevation then gets stuck even in RWS, even if you return to TWS and toggle AUTO on and off, it still wont work. Tholozor's trick fixes it.
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correct as is WPT and TCN Descent Guidance Different Distances
dorianR666 replied to Frederf's topic in Bugs and Problems
indeed i would also like an explanation why this function works differently depending on terrain module used. -
[REPORTED]The HUD indication issue on the Nevada map
dorianR666 replied to lllcky's topic in Problems and Bugs
i have noticed the track symbol issue as well. its as if the plane is drifting in wind, but there is no wind in the mission. -
reported JSOW has way too small drag - record of 85 km glide
dorianR666 replied to Fri13's topic in Bugs and Problems
thats another, different, bug related to JSOW A -
@silverdevil there used to be a bug causing damaged landed air units to be indestructible perhaps its back in some form
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look what i found said to be "fixed internally" three months ago. thread was locked too, so cant even report its actually still broken. oh well.
