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Everything posted by falcon_120
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Call it like you want, but you have made yourself sound like an irritated boy that has been grounded/off his toy. I like being informed when a patch is PLANNED. Other than that, this sh*t happens in software engineering when you are building a version, regression testing it and UAT testing it to go live, sometimes you detect important issues you just can't sort in 1 day. It is what it is... its not like it happens to ED a lot, normally everything goes smoothly.
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Should the M2KC be able to hold up against the Viper in a 2 circle fights?
falcon_120 replied to cmbaviator's topic in M-2000
Shouldn't you just jump on DCS and try yourself better? I said last time I Checked myself. Also check these, in both the hornet and vipers turn out as superior 2 circle fighter against the mirage (in DCS i mean), so all in order right regarding your OP claim? [/url] Enviado desde mi ELE-L29 mediante Tapatalk -
Should the M2KC be able to hold up against the Viper in a 2 circle fights?
falcon_120 replied to cmbaviator's topic in M-2000
Last time I checked the viper ate the m2000 alive in a 2 circle fight in DCS, particularly after the latest changes to the viper. Isn't that so? Enviado desde mi ELE-L29 mediante Tapatalk -
Alternate Marianas? What is that ? [emoji2955] Enviado desde mi ELE-L29 mediante Tapatalk
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Have you tried them already? They are quite straight forward. So I will try to explain how they work now in DCS: -If you are in mode 1/2 (deception mode), the jammer will break the lock of any aircraft of SAM once they have locked you, and given you are at a certain distance (meaning if you are too close they won't do a thing). This mode is currently working in the same way as the hornet SPJ. -Difference of mode 1 and 2 are radar priority or jammer priority. -If you are in mode 3 (noise jammer), the ecm will work as all FC3 aircraft ECMs, this is, it will deny range information until burnthrough range. It will also deny lofting of Fox 3 missile if they are launched outside burnthrough range. I think I dont miss anything about DCS current implementation. Enviado desde mi ELE-L29 mediante Tapatalk
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There is one positive thing of turning on your noise jammer, it will deny lofting to Fox 3 (sd10 and Amraam at least) hugely reducing the range even at altitude. Enviado desde mi ELE-L29 mediante Tapatalk
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Is it going to be worth going 3090 to 4090?
falcon_120 replied to Digitalvole's topic in Virtual Reality
I'm in the same situation as you, I am thinking is it makes sense to buy a 3090ti that I can get for 1300€ in Spain, but I'm also eagerly waiting to see price and reviews of the rtx 4080 and the new Amd gpus to take a final decision.... My 1080ti is holding with dignity but the reverb G2 is asking too much of her XD... Enviado desde mi ELE-L29 mediante Tapatalk -
What purpose would it have in DCS anyway? Enviado desde mi ELE-L29 mediante Tapatalk
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Do not feed this never ending argument again. The history is clear, the Phoenix was designed to deal with the threat of soviet bombers, but they did it so well with its design that is was indeed very capable against fighters. Later on with the Aim54 c it was clear it would need to engage fighters so it was improved for that. Recently I heard an interview of former F14 pilot Puck, explaining this, and the differences between the Phoenix and the amraam, also how they trained to use it against fighters in red flag I leave the link below. Enviado desde mi ELE-L29 mediante Tapatalk
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it's a double edge sword, it would be like you state for a pylon free, clean f16, on the other hand a fully loaded aircraft, with fuel pylons, bombs, missiles hanging from the wings (like normally most players are flying in any server) could be detected much farther away. But yeah, it would be an additional step to a more realistic EW environment. Enviado desde mi ELE-L29 mediante Tapatalk
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Wondering about this topic as well. Specially curious since Razbam and Deka introduced in some of the latest patches RCS dependcy on stores and aspects. I have no idea what exactly they have implemented or to what degree but several question arises: How is this affecting other modules? How did they manage to simulate that without an internal discussion with ED first? . Again this is a thing that should be somehow centralized in ED for an homogeneous simulation. At least at an software architecture level, to make sure the way of implementing that could be scalable in the future if ED decides to implement the functionality themselves. Enviado desde mi ELE-L29 mediante Tapatalk
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[emoji23][emoji23][emoji23] Enviado desde mi ELE-L29 mediante Tapatalk
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Well, put into perspective the hornet is like 90%-95% complete even in this EA state and that is already more complex that some full games out there. I don't doubt ED will always provide support the hornet and will finish what is left. So nothing to be worried about and no reason to stop supporting them in the future at least IMHO. Enviado desde mi ELE-L29 mediante Tapatalk
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Perhaps he was looking for this Just kidding, as someone else suggested always use the 2 week free trial for every module, it is great. Enviado desde mi ELE-L29 mediante Tapatalk
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investigating GBU-24 still drops short and TTI is still off
falcon_120 replied to Furiz's topic in Bugs and Problems
Couldn't it be that ccrp for gbu 24 (if no laser is detected) is designed to enter the laser basket, not hit the target? It makes sense to me that way, so the bomb during the last part of the path If no laser is detected, is aimed to the center of the basket which should be a bit before the target itself... meaning that if no laser is detected it will hit a bit short Don't know if I made myself clear... Enviado desde mi ELE-L29 mediante Tapatalk -
Ok Enviado desde mi ELE-L29 mediante Tapatalk
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What I suspect is, ED has a modern fighter team dedicated to the F18/F16 and other projects, from experience they usually work in sprints. As of now given recent updates, the team is making a hard push at the F16, meaning probably there is 1/2 people not full time on the hornet, or maybe just 1 for bug squashing. After the big F16 push is finished, which could be already, the modern fighter teams moves again to the hornet and other project to finish remaining items, mostly FM, loft modes and hopefully revisiting some implementations (MSI/track files/ look down radar capabilities) Enviado desde mi ELE-L29 mediante Tapatalk
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In which world does someone learn to cold start a new aircraft in 3 min? Are you a MIT/Harvard student? :/ Enviado desde mi ELE-L29 mediante Tapatalk
- 147 replies
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I think DCS simplifies that, it just track objects that are alive under a certain distance. Last time I checked the maverick will lock a tank if under x nm and the crosshair is around it by a margin only when the unit is still "alive". It won't lock when it's destroyed. Did ED changed that? Enviado desde mi ELE-L29 mediante Tapatalk
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Just my 2 cents. I'm a family dad with an intensive work. If lucky I will have 25 min of play during weeks and maybe 2 hours on weekends... if lucky. The little time I have nowadays won't let me memorize startup procedure of new planes, the only ones I know how to start manually are the F18/F16/A10c/Av8b With that situation im all but helpful that the autostart option exist to let me play new modules for which I cannot keep up. I like realism, just I don't have the time right now to properly enjoy it, and I enjoy more flying that cold starting a plane, if a server force me to autostart a plane I cannot right now I simply won't join. Enviado desde mi ELE-L29 mediante Tapatalk
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We are missing tweaks and changes at the track logic implementation and overall MSI as well as some tweaks at the FM and loft bombimg modes. The plane is great as it is now, just need a last push to leave it as what it is, the best simulation of a hornet lot 20 ever made in a public product. Enviado desde mi ELE-L29 mediante Tapatalk
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Just as reference, this in an old video showing a Flir maverick at 0.55 Another one in here As it can be seen, identification of targets is nearly imposible due to bad resolution, however tanks does stand as bright spots against the ground. I find the current version of our IR maverick lacking in that regard, is really difficult to find bright spots to lock into. I agree past version had too good resoulition and now is more realistic though.