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Showing results for tags 'controls'.
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Hey everyone, I know the world is a mess right now. A couple days before the invasion of Ukraine my wife ordered me a full setup of controls from Virpil. Then war broke out... Anyway. I was wondering how badly I'm going to get screwed... Kidding, but we all know that Virpil is headquartered in Belarus, and ships from Lithuania. Of course, getting anything from Virpil is always a waiting game, so... Anyway, I went on their forums looking for answers, seeing what's going on, etc. My wife ordered me the following products. Alpha Conny Grip, right. Mongoose base Mongoose CM3 throttle VPC ace collection Rudder Pedals. and some mounts. (Free shipping!) It's been a week, and the order hasn't shipping, which of course is COMPLETLY normal for Virpil from what I understand. On the forums a company rep posted this... "Posted Saturday at 07:43 AM Hello everyone, I can confirm that we are still operating as expected per our usual order process. Orders are still being dispatched daily from our worldwide distribution center in Lithuania and successfully delivered! If you have any questions about an order please feel free to get in touch with our support team who will be more than happy to help with any questions." Here's the link to the post. Safe to order equiment - General Discussion - VIRPIL Controls So, that's the word from Virpil, and I'm not expecting anything to arrive at my house for at few more weeks, at the soonest. I will keep everyone updated as Virpil updates me and I encourage anyone to share how they are doing if they have controls on order from overseas. The world shipping market is taking a big hit as commercial carriers are seeing an increase in fuel prices and insurance rates. I currently have a Winwing Orion set, which I'm very happy with, but it did come from China. I know VKB also ships from China. So lets keep one another up to date. ~See you in the skies.
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Hi everyone, I've got a few requests for the controls: Firstly, it would be good to see a "toggle sight selection" bind added, which when pressed switches between available sights, where applicable (so it starts on say, a day sight, press the bind and it switches to thermal, press it again and you're back to day). At the moment we only have discrete bindings for toggling night sights on/off and toggling thermal sights on/off. Secondly, I'd like to rework how weapon and ammunition is selected: At the moment there are a few keybinds: there's "turret select", "turret weapon select" and "select ammunition feed 1/2". While "turret select" is typically consistent, sometimes "turret weapon select" will cycle between ammunition types and sometimes "select ammunition feed 1/2" will select different ammunition types. Personally, I'd replace these with the following: "Select next/previous weapon" - this should select between wholly different weapons (i.e cannon/coaxial MG/commanders MG/bow MG/missile launchers etc, regardless if they're on the same turret or not). This should not reach and end point, and should cycle back to beginning with subsequent key presses. "Select ammunition type 1/2/3/4/5" - this should select ammunition types for the same weapon (i.e for tank cannons AP/HE etc). Thirdly, would it be possible to assign mousewheel up/down to zoom in and zoom out for sights? Even better is if it would work as it does currently for numerous cameras, and when using fixed sights it adjusts zoom in/zoom out as described.
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- ammunition
- weapons
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Hi everyone, With the newly added technicals and for pintle mounted weapons in general, would it be possible to facilitate absolute input devices for the turret azimuth and elevation controls? At the moment we only have a relative control input scheme, where displacing your controller controls the slewing velocity. Some users have built DIY pintle mounted guns which are intended to be used as absolute pointing devices, whereby displacement controls the position, not the velocity; these work very well on things like the Huey, but don't work so well on CA's fairly wide array of controllable, pintle mounted weapons.
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Hello. I haven't played DCS for awhile and when i came back and installed the updates, i noticed a breaking change in view controls. I have neither head-tracking nor VR headset (yet) so i use mouse for free look. In previous versions i was able to use the mouse for both the free look and clicking the cockpit by toggling between those with a "Force cursor to show" (default: Alt+C). It was not ideal, but it worked. However with the newest version the Alt+C shortcut added a third mode, which is moving around the cockpit (strafe left/right/up/down), so now i have to press Alt+C (which is also binded to my mouse middle button) two times to switch from free look to cockpit control, and two times to get back to free look. This adds so much overhead for me that it's impossible to do in a fight anymore. How do you guys do it when you don't have a head-tracking and you need to look around and click cockpit at the same time? Why don't we simply get a view mode, where the mouse is used for free look and the cursor always stays in the middle, so that you chose which button to click by looking around instead of by moving the cursor across the screen? Same way as how it was done for example in Doom 3 or Quake 4 when you aproached some control panel.
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The current control scheme is pretty unfriendly to users without a Head Tracking or VR Headset who want to look around with mouse. There are 2 separate modes for the mouse - freelook mode in which the mouse is used for looking around and cursor mode in which you can click buttons in the cockpit - which you can toggle between with Alt+C by default. However during a fight for example this is pretty uncomfortable and impractical, because you have to constatly switch the modes back and forth. And it doesn't help that now one click is not enough, you have to double-click. Why can't we simply get a mode in which the mouse controls the view and there is a cursor that stays always in the middle of the screen, so that you chose which button to click by actually looking at it, instead of moving the cursor across the screen? Simmilarly to how it works here This would mean you would need just one mode and there would be no switching, because you would be able to look around and click buttons at the same time.
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Hi, Started playing DCS in VR some weeks ago and I'm having a blast. Bought the F-16 immediately and started the learning courses designed for it. However, I'm having issues with my controls when flying missions as they only allow me to use the F-16C_50_easy controls / version of the jet. I rather enjoy the more complex and detailed controls of the F-16C Sim version. This leads to my question; is it possible to have the full simulator controls for a mission flight, or is gameplay in mission mode limited to a simplified set of rules (/controls)? I guess the same question applies to multiplayer when I eventually embark on that adventure. Appreciate all feedback!
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Dear Friends , I am struggling to progress in this masterpiece . 1. I bought too many modules (that is on me ) 2. I cannot switch between mouse look ( great for fine movements over switches ) and headtracking (just great for every thing else ) I can turn off head tracking with a hotkey , but at that point the mouse will not allow mouse movement to move the camera around the cockpit . With headtracking I can look around (and zoom with a slider on my hotas ) but I cannot stay still enough to easily flick switches . When I watch tutorial vids its obvious that there is a better way to do it . I know I can go into controls , clear the head track controls and get the mouse to work but I really want to change between the two methods on the fly . Alternatively, if anyone can suggest another way I will be hugely grateful , I have an embarrassing total of hours in this thing but am still dangerously rubbish (despite actually flying a fair amount in real life ..not military I hasten to add ) 3. Greedy but ALSO ! Snap views obviously are just that , a quick look , how can you set up (or can you ) custom views of , say, a panel , and then be able to have a cursor to click on the switches ?? Thanks , happy flying and if you ever see a confused looking plane fly into the ground its probably me , Di
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I am having a continuing problems with mapping controls. Specifically I map the controls and save the profile. But when I return to it, everything has changed. Example: I mapped my X-56 Joystick, Throttle and Thrustmaster Rudder Pedals for the F-18. I set it up exactly how I wanted it. I flew it and everything worked fine. I quit the program. When I started it up again, I loaded the F-18 profile. But when I started a mission, nothing worked or it worked incorrectly. I mapped the thrust lever to my X-56 Throttle but when I move the throttle the thrust lever doesn't move but the cockpit joystick moves instead. Nothing works as it should. I went so far as to delete the entire program and re-downloaded and installed it again. But after mapping the controls, the same things happen again. No matter which switch, button, slider or dial I assign and save, it always is screwed up when I load it. I shouldn't have to map the controls every time I want to fly. I must be doing something wrong, but dang if I can figure out what it is.
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Can anyone tell me how long it normally takes a reported issue normally take to rectify? After an update in July the Spitfire VR hands control stick grip became non functional. I reported this to ED and they confirmed this was problem and I've been waiting ever since. I like using the VR hands it works so well on Oculus Quest via Steam and would buy more modules but I'm reluctant because of this.
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What does it mean when an action includes <> in it's description? It typically includes "Special For Joystick" in the category. I have a Virpil stick and I'm wondering if I can use it with the throttle switches. Thanks
- 3 replies
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- configuration
- switch
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So I am a Gunner and I am flying with my pilot. He needs to go to the bathroom so I request the controls of the aircraft pressing the key C. He comes back and I give the controls back. This is a gamey way of doing right?. Would the controls be passed IRL using the BUCS Select? How does BUCS Select work? Is it an option for emergencies where your pilot is wounded or death and you press it and take the controls of the aircraft? Also, does it work in DCS? If my pilot dies, can I use the BUCS Select as Copilot/Gunner to recover the aircraft?
- 7 replies
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- ah-64d
- bucs select
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So, I've been flying the Viper for a couple months and enjoy it like crazy, but I'm having issues with fine control inputs in situations like strafing runs, AA Refueling and on landings, especially in bad weather, and find myself overcorrecting. Aside from the obvious answer of getting more stick time and stop having gorilla hands, I was hoping to get some insight from other folks who might have the same equipment as me. Currently using the stock 'medium' springs that come installed in the stick, and haven't changed my dead zones or axis at all from default within the DCS controls themselves. Is there anything non-skill based I could manipulate with my equipment and/or settings that might help? Thank you!
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I can't seem to bind "TEL" positions after a recent update. original I could bind all three positions. But now I get a flag on one and I can't clear it. I'm including a screenshot. If anyone has an idea please let me know. Thanks. (Yes before we go through all the obvious and pointless replies, I've cleared it, checked modifiers, and all that.)
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Hey all, New to the forums so I am not sure if this is the right spot to place this request. I am looking to get ideas on building a simpit for F/A-18 DCS sim. I have seen many articles but they all seem pretty outdated. Does anyone have any sites or resources that are still relevant and good for building, programming arduino's etc to create a good working cockpit for F-18 Sim? I have years of experience as an airframer for F/A-18 A-F's , as well as in flight troubleshooter, so I have logged quite a few hours in sorties in my squadron. Its SUPER helpful and more enjoyable experiences when the cockpit matches the usability.
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I've been having problems with my Virpil Warbird/F-14 grip combo in-game that I can't replicate outside of it. Within the Virpil config software, each switch throw is functioning correctly. Off to gun, to sidewinder, to sparrow/ph, and back to "off" with no detected dysfunction. Each switch reports back correctly when tested. However, in-game moving from off to any of the weapon choices causes a flurry of ghost selections in rapid succession sometimes winding up at the right selection, but many times not. To solve the problem I have to reselect the correct choice until the series of rapidly changing choices settles on the correct selection. Super frustrating. Any ideas?
- 1 reply
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- virpil
- user error
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I'd like to bind the Altitude Adjust knob so I can adjust the baro-setting using one of my joystick controls. I can't find the option to do this. Anyone know what the setting name is? Thanks