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Showing results for tags 'f1'.
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They look useless compared to HEAT Hydra and S-8. For SNEB 253 HEAT damage about 7% by rear aspect M-60 per 1 rocket, same for block post, etc.... SNEB 257 HE with large warhead gives more damage by armored targets, it`s wrong.
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Hello, After the latest update, I noticed that the English cockpit mods no longer work, and there is no dropdown in the Special menu to even select a cockpit skin. I looked into this and found that all of the Mirage textures are now in \Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Textures. Furthermore, the regular textures are split into 2 separate .zip folders, and the Normal Maps and Roughmets are also in their own separate .zip folders. This is different than the original folder structure for cockpit texture mods normally utilized by the Saved Games folder (\DCS.openbeta\Liveries\Cockpit-F1EE\English Cockpit). I did set up a folder package that directs to the new location for the textures with the English Cockpit and it worked, but it does not pass IC due to it being in the installation folder. I'm working on figuring out how to get this to work by utilizing the Saved Games folder. If anyone has any info on this, please feel free to add your thoughts!
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Hi all, I've been having a blast flying this module but the magic 1 performance seems very off. Looking at tacview files it seems the missile only pulls around 8Gs, which is about the same as a GAR8. Public information available says the missile should be able to do in the neighborhood of 35Gs, which seems believable since the Magic II is known as a very very maneuverable missile, and the two share the same body and fins, the later missile simply having a different seeker and 10% more powerfull motor. Would an aerges dev care to comment on this ? Is the low maneuverability of the missile intended on your end or is it an oversight ?
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Hi, It seems the magic 1 performance needs to be re-evaluated, as the missile's aspect limitations seems much too restrictive compared to it's real life performance. Seemingly it's a single value that has been put in a bit pessimistically. See @IvanK and @DSplayer
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The radar and weapons of the F1 are something that has been keeping me busy for the past six months. This post isn’t necessarily to prove any capabilities of the plane, I mostly want to get some other people's opinion and maybe a response from the devs themselves on this. I will post links to the sources where I got my information from and add translations to English if needed at the end of the post. Part 1 - The Radar I love the Mirage F1 and I think that Aerges has done an amazing job so far. I very much enjoy the way the Mirage planes have been designed internally; thus, I also enjoy flying the Mirage 2000. Both Mirages we have in DCS have been concepted as interceptors/fighters and both excel when used accordingly. Still, they are not limited to only carrying air to air weaponry. For Example: Low drag bombs, high drag bombs, rockets, runway bombs and laser guided bombs with no self lasing capabilities. Whilst it is more of an art dropping bombs in the F1, the Mirage 2000 is quite a modern plane with the ability of dropping bombs via the radar in CCIP and CCRP modes. From what I could gather the F1M with the upgraded HUD and radar should also be able to drop bombs in CCIP and CCRP mode as well. Now, this pretty much brings me to my first point of discussion. I have been reading into all the different versions of the Cyrano IV radar to get an idea about what to expect from the F1M once we get our hands on it and tried to compile it into an infographic describing the different versions. The functions we currently have with the F1EE are pretty much equal to the Cyrano IV-3 with limited look down ability and ground mapping. It probably comes down to the radar not being finished yet. The manual by Aerges shows all the settings on the function indicator (Page 104) with an inoperable blind penetration mode and air-ground telemetry mode. This makes it seems more like the Cyrano IVM. The description on the Steam page says the module comes with the Cyrano IVM as well. On a Spanish forum I found this description of the different versions of the Cyrano IV and it says this about the Cyrano IVM (translated): This would correlate to the description of the manual except for the air to sea mode. Air to ground telemetry seems to be a different name for air to ground ranging, which should be what is used for CCIP and CCRP (Taken from Chucks guide for the Mirage 2000, chapter 4.1 explaining “Télémétrie Air-Sol” translated as “Air-to-Ground Ranging Mode”). I don’t know weather an air to ground ranging mode automatically enables CCIP/CCRP capabilities though or if some sort of designation ability is needed. Also the F1CE seems to have the same radar in-game. Maybe someone can clear this up for me, also which version exactly we have or are getting. I sadly couldn’t find any information specifically on the Spanish versions of the F1. I could imagine that the F1M would either include all the abilities of all previous versions since it pretty much was the last time the Cyrano IV was used in an upgrade, or a combination of the Cyrano IVM and IVMR which also was used by France in the Mirage F1CT upgrades. Part 2 - The Weapons Now before I get into all the information I’ve gathered about armament the Mirage F1 could carry, I want to say the following: I know that some of the weapons I will talk about have not been used by the versions of the F1 we are getting for DCS. Now, except Aerges decides to do more playable versions of the F1 in the future, this definitely will be the only time we get a thoroughly simulated Mirage F1 in an environment that also simulates usable weaponry in the next years, maybe even for the next decade. There simply will not be a second developer developing a Mirage F1 for DCS. This probably is a whole other discussion about how far you can go into adding weapons not carried by the real plane. Whilst I fully agree that one should not add a targeting pod if there wasn’t one in real life, because you would have to make up a whole page for the MFD, I think that if the capability of a weapon is based on hardpoint wiring (not talking about being a smart hardpoint or not) it simply is so far under the hood that it should not matter for DCS. Obviously, one should not argue about adding weapons that weren’t used by any version of the airplane. But if it isn’t too farfetched technically, I don’t see why one should not add a weapon. I personally would be somewhat disappointed in not being able to enjoy some of the weapons that were used by other F1 versions because of absolute “realism”. For the people interested in absolute realism the DCS mission editor allows to disable certain weapons from use. At the end of the day this is also about me being interested in having a capable, non-American, true multirole aircraft (besides the JF-17) in DCS. I already love the F1 though, this is not about having it as capable as possible. Now I would like to state some information I’ve found online about a few weapons. Again, I don’t necessarily try to prove certain capability for those weapons. I know Wikipedia is not the most reliable source for these kind of things, but I used it anyway to underline a claim if there is another source claiming similar/the same facts. Martel / ARMAT I want to start off with the MARTEL and ARMAT anti-radiation missiles. It is somewhat complicated to find something about which air forces used these weapons on which plane. The Iraqis have definitely used them on their F1EQs. A small Danish website about plane facts claims that the Kuwaiti have used the ARMAT on their F1CKs. A stat page about the Mirage F1CK-2 on CMANO-DB also lists the ARMAT as a used weapon. Wikipedia also suggests that the ARMAT was in use with the Kuwaiti air force. The German Wikipedia article of the MARTEL claims that 25 ARMAT were delivered to Kuwait. The Kuwaiti F1CK-1 are equal to the general F1C model, and the later F1CK-2 are equal to the F1E. This would suggest that the version the F1 we already have in game probably are capable to launch the MARTEL/ARMAT ARM. If I find more information on this, I will add it here later. AS-30 Next, I want to talk about the AS-30 and AS-30L missile. F1EQs of the Iraqi air force used AS-30L during the Iran-Iraq war. The Wikipedia page of the AS-30 links to an external image of a French F1 firing an AS-30L. The F1 in the picture is one of the later F1CR or F1CT as it has a laser spot tracker below the cockpit. I would think that the AS-30L does not have any special launch constraints and will simply track a laser after launch with a pre-set code as most laser guided weapons. From what I could gather, only the South African F1AZ/CZ used the regular AS-30 with MCLOS guidance. I don’t know how farfetched (probably a lot) this one would be, as especially the F1AZ were specifically made for ground attack with heavy modifications to the ground attack suite compared to all other F1 versions. The laser guided version seems to be technically possible though. AM39 Exocet This last one has been discussed a lot. The AM39 Exocet. I found this to be a rather complex one. Only the Iraqi F1EQ have fired Exocets and these have a version of the Cyrano IV with a special designation, namely the Cyrano IVM3. On a Spanish forum there was a post made by someone about the Cyrano radar in the Venezuelan Mirage 5 and he said the following about the Iraqi F1EQs and the Cyrano IVM3 (translated): Interestingly the late upgrade of the Mirage 5 of Venezuela, the Mirage 50EV, was upgraded with the Cyrano IVM3 radar as well and was fully capable of launching Exocets as stated on Wikipedia. Though, not only did the radar get replaced, but the inertial navigation system (INS) as well. It was replaced by one made by SAGEM. Coincidentally SAGEM is the company producing the Uliss INS. This makes it likely that in the case of the Mirage 50EV there also was a link between the INS and radar. Coming to the F1M upgrade made for Spain. The Wikipedia page mentions that part of the upgrade was “…added anti shipping capability with a modernised Cyrano IVM radar…” suggesting again that this last version of the Cyrano IV does incorporate all functions of previous versions (Cyrano IVM, IVMR, IVM3). Besides, right afterwards Exocet compatibility gets mentioned. Here the full paragraph: To double down on this, I found an article from 2011 in the “Archivo Mirage” about the Cyrano IV radars history and it states the radar of the F1M being “…digitised, as its readings can be displayed on a colour multifunction display … replacing the old monochrome display”. Further the following is said: This should basically be it. The “digitised” Cyrano IVM can communicate with other systems and thus probably also with the INS. This possibly brings it down to being a wiring issue first and foremost. Because of all this I don’t think it would be that farfetched to add the Exocet to the F1M. Again, this could be disabled in the mission editor by the people that don’t like it. Also, this probably is out of the scope for the DCS Mirage F1, but another article on “Archivo Mirage” about the Mirage F1 MF2000 by ASTRAC mentions Exocet capability. Yes, it has a different radar and a "GPS-upgraded SIGMA 95 laser gyro intertial navigator" but also uses the 1553 data bus for the systems. This also somewhat reinforces the claim that Exocet capability is dependent on a link between radar and INS. Again, I am first and foremost interested in opinions on all this and maybe a response from the devs. I may or may not have missed something as I am finishing this with a headache. Source as links and translations as PDF files: Archivo Mirage Cyrano Article: https://archivomirage.blogspot.com/2011/01/radar-thomson-csf-cyrano-iv.html Archivo Mirage on MF2000: https://archivomirage.blogspot.com/2009/07/le-bourget-2009-astrac-presenta-el.html Zona Militare about Cyrano IV: https://www.zona-militar.com/foros/threads/caracteristicas-tecnicas-del-cyrano-iv.3313/ ARMAT Wikipedia page: https://en.wikipedia.org/wiki/ARMAT MARTEL German Wikipedia page: https://de.wikipedia.org/wiki/AS.37_Martel Mirage F1 Wikipedia page: https://en.wikipedia.org/wiki/Dassault_Mirage_F1 Mirage 5 Wikipedia page: https://en.wikipedia.org/wiki/Dassault_Mirage_5 Kampfly.dk on Kuwait F1: http://www.kampfly.dk/Flysiden/Fly/Dassault/MirageF1KW.htm GermanMARTELWikipage.pdf ArchivoMirageCyranoArticle.pdf ArchivoMirageMirageF1ASTRACArticle.pdf ZonaMilitareCyranoPost.pdf Kampflydk.pdf
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untilHi everyone! Summer is over but we are still hot! Time to regroup and do a FAM Flight for the community! Expect 2 ship flights, full protocol with comms, G Warm Up, Fence IN/OUT, AAR, rejoins and Speed and Angels! > Any aircraft, Fixed wing > Confirm your presence on ourdiscord! https://discord.gg/xpSvMbbJ?event=1016030720885542922 Let's have some fun!
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As in the title, flipping between F10 and F1 seems to have a % chance of starting long-lasting stutters and screen-tearing in VR. Usually happens after the 5th or 6th time looking at the map while on a mission. This is actually so bad that it immediately stops my gameplay, I cannot continue with it. See attached video. This bug never appeared before multithreading was introduced. https://cdn.discordapp.com/attachments/865742930064965662/1100018920297070692/20230424_200758.mp4 Oculus Quest 2 3070ti M.2 SSD for DCS 32GB memory X570 Gaming+ Ryzen 7 5800X3D
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The 4477 Test and Evaluations Squadron is looking for Brave Pilots and Comrades! All skill levels welcome, custom livery on completion of training. We are a MilSim Lite group that trains hard, plays hard, but keeps it light as a group and we don't take ourselves too seriously! As a Red Squadron dedicated to defense of the Motherland, it is our duty to teach these fat, lazy Americans the true meaning of superior Soviet tactics, we fly the JF-17, Mig-29, Su-33, Su-27, MiG-21, F-5E, Su-25T, Mirage F1. 4477 TES Flies as aggressors for vTF-77 and other partner communities, Helping them train while being a threat on their missions. If your interested feel free to join the discord and apply to the squadron, looking forward to flying with you! Requirements: 18+ Ability to Speak English Own at least one of the supported aircraft modules Own the Persian Gulf and Syria Maps or intend to purchase within 90 days of joining Possess adequate head tracking equipment(Track IR / VR) Possess a HOTAS System Link: https://discord.gg/vTF77 Training Times: Tuesdays and Thursdays @ 23:00 EST/EDT (20:00 PST/PDT)
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I can't seem to bind "TEL" positions after a recent update. original I could bind all three positions. But now I get a flag on one and I can't clear it. I'm including a screenshot. If anyone has an idea please let me know. Thanks. (Yes before we go through all the obvious and pointless replies, I've cleared it, checked modifiers, and all that.)
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In my test myssion, Yankee TACAN on Mirage F1 doesn't work, but on F-18C and others its work. Did the test with channel 110Y. (!!! Important: In the C aucasus, everything works. I ran into a problem specifically in Syria. ) Attached test mission and track, it has two beacons TACAN - 55X and 55Y. When I set it to 55Y, it is ignored and the plane catches 55X Test.miz Y TACAN.trk
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More pressure values for barometric altimeter please. When you put the aircraft at Iraqi airfield H3 in Syria, it is not possible to set the main altimeter as it does not have these pressure values. I read Aerges answer that this should be the case, as the Spanish Mirage F1 CE did, but could you make more values for the main baroaltimeter? It is now capable of taking values from 930 to 1070 mb, but at the standard pressure of 29.92 in HH at H3 airfield the pressure is about 920-926mb (I can check and clarify if needed)
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Hi guys, First of all, IMPORTANT: THIS IS NOT MY WORK!!! I just converted it to the Mirage F1 and added some new features like Portable TACANs on the main airbases. 5 missions Mirage F1 Campaign on Syria Map. Did you ever want to play the bad guy? Well, here is your chance to slip into the role of "Desert Snake", a Mirage F1 pilot who will do anything necessary to defend his country and her allies against foreign disrespect. Set in a fantasy version of events around the 1970ies Syria region. This medium difficulty campaign will take you through most of the Mirage F1's relevant systems. During this 5-mission campaign, you will become proficient in radio navigation, air to air intercept and dogfighting, air to ground employing bombs and rockets. Also, it is fun to play the bad guys for a change. Available on User Files Download Campaign DL page. Original work by Black_Dynamite: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Black_Dynamite/apply/ Original campaign link: https://www.digitalcombatsimulator.com/en/files/3322826/ Extract on D:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Missions (recommended) or Extract on C:\Users\"username"\Saved Games\DCS.openbeta\Missions (customize your drive letter) Required to play: Mirage F1, WWII Assets Pack, Syria map payware modules. Btw, Any trouble with Campaign advance is due to my incompetence (lol). Pls, use the skip button if necessary. All the best, Sydy
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I set the green radio preset to 118.25 in the Editor. However in game using SRS it showed only 118.00. I wonder if this explains the problems we've been having with presets? And when manually set to 118.250 (Kerman), it didn't work and SRS showed 118.205. So it doesn't transmit or receive. In short, both Preset and Manual mode are broken. Manual does work for numbers where the last digits are zero, eg 251.300.
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Hello. It seems that radar elevation in altitude mode is bugged/doesnt work or simply instead of 1000 feet increments, it jumps by 10 000 feet increments. Ive setted up a test Mirage F1 at 10 000 feet and bunch of B52s at altitude of 25 000 approx 35nm away so i could use TDC all the time. Dialed in +15 as for + 15 000 feets and.... nothing. Dialed back to +1 and i had them on, even at like 5nm with +1 or +2, i still had them on scope, which should be wrong and i should have had +15 to see them for the whole duration. It seems like in altitude mode, instead of 1000 increment, its miswritten to 10 000, which is absolutely unusable. For the whole time on the pics below, i had either +1 or +2 as for + 1000 or 2000. Bombers were approx 15000 feets above me.
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When refueling from tanker KC-130 (not tested with others) at the end of refueling occurred error "ALT. 2" (generator error as I understand it) after which a chain of failures began, and failed almost all systems, below is a screenshot with a list of failures. Occurrence was detected in several users in multшplayer with multitraiding. We will also attach a video of the problem. P.S. We also encountered the crash of the game when entering the spectators on Mirage F1, but for this we will make a separate thread Here is the track of the "empty" mission not in multiplayer. DCS works in multithreading. Additionally attached the mission file https://youtu.be/t6D-yDkpqfI AAR failures.trk ARR Test M F1.miz
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Dear developers! Please make it possible to enable afterburner by button, like in the F/A-18C module. There it is possible to enable that the axis does not activate afterburner and it is activated by a separate button For a trottle without detents, it's very much in demand