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Eurofighter Typhoon by Lechuzas Negras Dowload: Option 1 Manual: Document Oficial Livery Template: Option 1 YouTube Channel : Discord EvilASV # 8641 Start-up TUTORIAL: VIDEO This mod started development over two years ago as a personal project to join the DCS modding community. Its developers, as the name suggests, belong to the virtual squad Lechuzas Negras. We started with the VSN model and then added and improved it. We are currently working with Qbit Simulations on a spectacular new cockpit even more amazing than the current one, 100% true to the real one. And we'll keep working on the mod to fix bugs and add new content. Happy New Year 2022! Developers: Gonzalodesanta EvilASV Qbit Badger for internal textures in the cockpit. Vader for the texture template linked above. Contributing Developers: We want to thank our mentor Hawkeye60, the entire Gripen Team for their immense help. Vinedog for all the support. Grinnelli for inspiration. Badger for his cockpit textures mod wich we have implemented with his permission. Freebird on the coding information and Neoshot for help regarding textures. Vader for texture template work. Testers: The entire squadron Lechuzas Negras (Chirri, Martin, Pablo, 2DKUN, Darcos_06 ...) Emiliano Growling Siderwinder LongShot Special thanks: We would like to thank D3W, especially Deliverator for supporting our project through the Airshow Mineralnye Vody 2021. Growling Siderwinder for being interested in our mod and supporting us by testing the plane and making videos of the mod. C.A.L.L. Campamento Aeronautico La Loma (Alberto, El Comandante) for so many years of passion for the air, to be the base of this and give us access to the air base of Albacete Los Llanos. Jaume and Alex, formal mechanic and pilot of the Spanish air force. LucasGitanoFamily for the main menu music. Ildsjel07 For the instant action missions. Features: Clickable cockpit Custom NAV HUD Startup procedure Shutdown procedure Custom external lights (different modes) Damage model Liveries for each nation that operates the aircraft Custom DASS (RWR) Custom HMD Custom Radar (not working yet) Rias Animations: Canards Flaperons Leading edges Air intake Canpy EJ-200 Wingflex Wing vapors Updated exterior model (currently using the VSN model as a base, we added more details) AAR refueling Real weapons loadout: A-A Weapons: Meteor Iris-T Aim-132 Aim-120 C-5 Aim-9M A-G Weapons: Bombs just CCIP and CCRP MODE: Mk-82 Snakeye Mk-82 Mk-82Y Mk-83 GBU-10 GBU-16 GBU-24 Paveway III GBU-31 GBU-38 Antiradiation missiles: AGM-88C ALARM Gun: BK-27 150 rds 27mm ammo PELE/PELE-T LITENING Smokewinder (all colors) Installation: Download the latest release at "link" Unzip the zip in C:\ Users \ username \ Saved Games \ DCS (el nombre de usuario variará en su máquina y DCS podría ser DCS beta) \ Mods \ Aircraft FAQ Preguntas frecuentes: Do I need FC3 to use the module? Yes we use SU33 avionics so only SU33 works. Is there any plan to make it independent? Yes, but without promise as we are still exploring the limits of development without the SDK.. Is there any plan for a two-seaters version? Surprise. Pass the IC? Yes. Known issues: [Incompatibility with the JAS39 MOD] Terrain units and ships will disappear. AI doesn't shoot our custom missiles. Changelog: v1.0.1 [Add] New instant action missions. v1.0.2 [Removed] Mach cone for better fps performance. [Fix] Gear animation. v1.0.3 [Fix] FM -> Engines performance. v1.0.4 [Fix] FM v1.0.5 [New] FM engines and SFM data more realistic Top supercruise (no afterburner) speed at FL400 (standar cruise altitude): Mach 1.3 Less "Over G" sound Max Speed at sea level: Mach 1.33 Max Speed at FL400 (standar cruise altitude) : Mach 2.21 T/W greater than 1 with light loads T/W less than 1 with heavy loads Optimum turn ratio speed: 220-300 Kts v.1.0.6. Hotfix for controls. Added new cockpit textures wip: Creation of texture Paint Kit for v 1.0.69. v.1.0.69. Hotfix ejection/death causing CTD (Crash to Desktop for non nerds) v.1.0.7. Flight model performance Cd0 High g turns Slats movements improve Canards movements improve v1.0.72. Flight model performance ROADMAP: (NO PROMISES) WIP: Add A/P and it's cockpit buttons Fix custom RWR New 3D cockpit and textures Two seater 3D model Add disorientation recovery button A-G version with guieded weapons Break axis Nose wheel animation MAYBE: New Working in a EFM Add Mach cone Add Interior lights Add operational custom radar Add new A-G weapons Fly by wire Fuel page HSI Independent HMD Thanks for all the support, see you in the sky!
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MASSUN92´s Animated ground crew and lights MOD -- DOWNLOAD IT FROM: HERE! What a journey, right? As mentioned in today's newsletter (May 17, 2024), the asset pack will become part of the DCS core, allowing everyone to use the assets in their missions without needing to download anything. This does NOT include the animated ground crew and lights, which will still be available for download from the link above. ------------------------------------------------------------------------------------------------------------------------------------------------------ Before addressing some questions, I would like to thank all of you, the community, for your support and positive vibes. This achievement is also partly yours. On one hand, your support for the asset pack pushed me to make it better and bigger. On the other hand, I'm sure ED wouldn't have noticed the asset pack if so many people weren't using it and creating wonderful bases with it. So feel proud, we've achieved something fantastic! ------------------------------------------------------------------------------------------------------------------------------------------------------ - What's going to happen with the mod? I will continue developing content because I enjoy doing it. I love seeing what I create come to "life" within the simulator. According to my discussions with the people at ED, there's a possibility of adding more objects in the future, so feel free to leave suggestions below. - What will happen to the missions created with the latest version of the mod? As far as I understand, and I could be wrong, they should work fine WITHOUT the mod installed. - Will there be improvements? We have an agreement where I will make some minor future corrections to the models. Beyond that, I don't know what the future holds. ------------------------------------------------------------------------------------------------------------------------------------------------------ - Who I am? Hi to all! My name is Patricio Massun, I'm a 3D artist and architect from Argentina. My job is mostly related to arch visualization and asset creation for renders. I use this mod to practice some lowpoly, game-ready, real time rendering technics. I use Blender for all my work. All the models of the mod are created entirely by myself and the textures are from ambientcg (old cc0textures.com). All the export process is based on the EDM exported made by Tobi and use the tutorials from Grajo (Without them the mod would not have been possible). - About the mod:
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After releasing my "FSF-1 SeaFighter" ship, I have received multiple requests to release my "SeaHawk" mod. To be clear, I don't have a "SeaHawk" but I am releasing the following and this topic is for discussion / feedback of my (NOT a) Seahawk UH-60a mod. This project was originally meant to replace the existing, old SH-60b eyesore model with something that looked better as a personal entertainment / learning exercise. I fully expect his mod to be moot when ED finally releases a new SH-60 and other modders release their flyable BlackHawk; (both of those models should be much better than this) but if you can't wait until then... --------- v1.0.0722 update is now available DOWNLOAD HERE: Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only) (digitalcombatsimulator.com) --------- ======================================================================================= Note: This release now includes all of the liveries from my old UH-60a skin pack (adapted for this mod). You no longer need to add my old "UH-60a Livery Pack (Multiple Country H-60 variants)" to have them working in this mod What this mod does: 1) Allows you to have the appearance and capability of: ESSS External Stores, MH-60L DAP, MH-60R StrikeHawk, MH-60S Knighthawk 2) New Tasking: Anti-Ship Strike, CAS, GroundAttack, and AFAC 3) New loadouts: Hellfires, Hydra rockets, fuel tanks, and Penguin anti-ship missile 4) I've included a few liveries of mine adapted for this mod. However, most UH-60a liveries are compatible (but need to be copied to the \Liveries\CLP_UH60aMOD folder because DCS treats this as a separate aircraft) 5) the mod will be listed as "UH-60a MOD (CLP)" in the mission editor Now, LOTS of disclaimers / credits: 1) This mod creates a user files virtual duplicate of the existing DCS UH-60a to allow user defined loadouts. The 3d models included in this package are "add-ons" to the existing UH-60a This mod DOES NOT alter or redistribute the DCS UH-60a model. The DCS UH-60a model is the Intellectual Property of Eagle Dynamics. The manufacturer and owner of the Intellectual Property rights did not in any way sponsor, endorse or aid in the development of this mod. 2) This mod DOES NOT modify core DCS files. All additions are in "User Files" 3) This mod is NOT a Seahawk (did you see the catchy title?). Although I have included a "MH-60R" package, technically, it is NOT correct. Since this mod only "bolts on" some appearance packages and allows new tasking and weapons on the existing UH-60a, there are many things that are technically incorrect (ie gear, doors, etc.). In fact, EVERYTHING in this mod I did with only MK.1 eyeball using some photos I found on the internet. I do NOT represent anything found here as correct. As always, this is my artistic representation based on photos of the actual aircraft / my modeling skills, and not necessarily 100% accurate. ====== credit to: rato65 - whose original "UH-60 US Coast Guard Mod" inspired me to make this (and to start 3d modeling in this first place) EasyPeac3's UH-60 template was used in creating all my UH-60 liveries ======= Notes: 1) Since all the add-ons are considered weapons/pods, they are stripped off when the helo parks. like Cinderella at midnight, the helo will revert to a plain UH-60a 2) The door gunners still don't work. (why would ED include fully animated gunners that don't do anything?) I haven't figured out the code for that yet. If anyone can assist, please let me know. Also, I'm still trying to figure out how to get the in-game animation working for the FLIR pods. As such, this is a "beta" build Changelog: v1.0.0722: fix for LASER GUIDED WEAPONS not working after DCS update v1.0.0125 corrected wrong UH-60L variant v1.0.0123 Added 4 more models / configurations: MH-60R no pylons, MH-60S no pylons, MH-60L (legacy) with pylons and UH-60J Re-worked R/S/ESSS models and textures Added/modified liveries Added Damage code (thanks to "RustyGunner" for identifying it was missing) Modified fuel tank code to avoid any potential conflicts v0.9.1116 BETA Added 3 no pylon configurations: HH-60G, MH-60L (legacy), and a "Mike" configuration all flirs are now rigged for animation (for future development) Added/modified liveries Added additional parts to "DAP", "L", and "M" variants v0.9.1110 BETA 1st Public Release There are now 8 unarmed "slicks" and 4 armed versions (with pylons)
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You will always find the latest version of all my assets here: http://www.currenthill.com Hey guys! Since the numbers of assets I've created is starting to grow considerably, I've decided to reorganize everything for your sake and mine. This will be the thread where I post information about releases of new and current assets. And I'd be happy to get your feedback on them as we've done so far. I appreciate you mentioning any issues you have, or ideas or new assets to create. To avoid confusion I will be decommissioning all my other threads. All the assets are available in one place with information about version, download link, size, stats and changelog with just a click.
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Hello guys, this is my first DCS mod that's been up on User Files for a couple of months now, but I've made a few updates greatly improving the mod since then and to avoid confussion and to make things easier, I decided to make this thread. This mod doesn't use stock DCS MiG-31 model, neither external or collision. It's not a MiG-31 replacer and what's important to people playing multiplayer - it doesn't break IC. The mod uses custom cockpit with majority of gages working, working lights, and datalink display. Mod is FC3 Su-27 dependent, which since FC2024 update means that you have to load the FC3 aircraft which is used by the mod before being able to jump into the modded aircraft. However the OvGME ready FC3 Fix mod I'm attaching fixes this but sadly it doesn't pass IC as it changes core game files. Along with the MiG-31BM I'm adding custom weapons - R-33, R-37 and R-37M. All of the added A/A missiles can be fired without launch permission override. Besides A/A weapons MiG-31BM mod can also use Kh-31P anti radiation missile, using a "dumb" fire mode with launch permission override. As of now mirrors and refueling option don't work properly. User Files link: https://www.digitalcombatsimulator.com/en/files/3346479/ Huge thanks to zamoski, Hayds_93 and all of DCS Modding Hub community for helping me with making this mod.
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Всем привет, это тема, посвященная разработке мода Ка-52 для DCS. Присоединяйтесь в Дискорд, новые скриншоты разработки каждый день. Также требуется помощь в разработке мода. Канал Дискорд: https://discord.gg/BwGZE8VEQg --------- Hello everyone, this is a topic dedicated to the development of the Ka-52 mod for DCS. Join the Discord, new screenshots of the development every day. You also need help developing a mod. Discord Channel: https://discord.gg/BwGZE8VEQg
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JAS-39C by Whisky Actual using JF-17 avionics v.1.1.0 Download: https://github.com/whisky-actual/JAS-39-C-by-Whisky-Acutal/releases YouTube Channel This is the initial release of the JAS-39-C Mod using the JF-17 avionics. This is a personal project of mine based on the amazing work of the Community mod. Until we are able to achieve the standalone, this mod will satisfy all your 4th Gen fighter needs, with an advanced radar, TGP, EWS suit, and one of the best SA pages in the game. I've re-mapped our cockpit to match the JF-17's avionics. Fun fact, about 95% of the functions of the Jeff maps directly to the Gripen functions. Thus, if you already know one of these airframes you will feel at home. I will be making some videos to learn this "new" plane, so stay tuned! Developer Whisky.Actual Liveries 313_Paegas, 59th_Jack, Isak Khysing, Megalax, Whisky.Actual Special Thanks Breadmaker91, Currenthill, FatSpacePanda, FrM|Shaft, Gripen Viking, Roughmaster, Ulvar40, VSN Team (Cdpkobra and Razor+) Features Custom clickable cockpit Liveries Exterior model Tweaked avionics Tweaked flight model Custom cockpit sounds Custom Weapons Air-to-Air WVR IRIS-T Air-to-Air BVR AIM-120C-7 Meteor Air-to-Ground guided AGM-65H AGM-65K Brimstone GBU-12 GBU-16 GBU-10 GBU-31 BLU-109 GBU-39 SDB DWS39 RBS-15 Gungnir SPEAR-EW AGM-154A (CBU) AGM-154B (Anti-Armour) AGM-154C (Unitary BROACH) KEPD 350 Air-to-Ground unguided M70B AP M71 Mk82 Mk83 Mk84 Other LDP Litening III Drop tank 1100 liters Drop tank 1700 litres Internal tank Internal tank + 1700 litres Known Bugs Find the full list of bugs and enhancements at https://github.com/whisky-actual/JAS-39-C-by-Whisky-Acutal/issues Installation Download the latest release at https://github.com/whisky-actual/JAS-39-C-by-Whisky-Acutal/releases select assets The JF-39_AI.zip contains the plane and weapons, if you don't own the JF-17 you can still use this as an AI replacement for the JF-17 The JF-39_Liveries.zip contains extra liveries (this file is not mandatory) JF-39_Player.zip contains the cockpit, systems, and files needed to fly the JAS-39-C. This will replace the JF-17 cockpit. Frequently Asked Questions Q: Do you need JF-17 to use the module? Yes. Q: Do we plan to make it a standalone? No. Q: Will the JAS-39C mod pass IC? No.
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Hi CH! There are some inaccuracies in the Tu-95 model (mod and core) The propellers are not positioned correctly now. They should be in the center of the air intakes. Please fix it as you can.
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Project Lancaster for DCS We plan to bring the Avro Lancaster to DCS, Beginning with the Mk3 and hopefully covering other variants including the special variants responsible for the Dam-busters raids on the the dams in the Ruhr Valley. We dont want to state any time window for release as the mod is still far off and we want to get it right without having to skip steps to meet a set date Progress Checklist: Bomb Aimer's Station: 90% Pilot's Station: 80% Flight Engineer's Station: 95% Navigator's Station: 95% Radio Operator's Station: 70% Front Gunner's Station (Bomb aimer operated): 60% Mid Upper Gunner's Station: 30% Tail Gunner's Station: Not Started About the Mod: We plan on having a full multicrew aircraft capable of fitting a full 7 man crew. We are currently working to get the flight characteristics for the Lancaster nailed before moving onto systems and other parts. The new external model should be completed by the end of 2023 Discord: We are more active on discord and are about to answer your questions, You can find us at this link here: https://discord.gg/PD29TWXBKx How you can help We are looking for any help we can! With this being a community mod, we are looking for help from the community, weather this be directly helping out with the coding and modelling or just spreading the word, we need your help. If you do have something to assist us with the then the discord is the way to do it, We appreciated any reference images and all of the support we receive from the community and we are looking for people with experience in coding LUA or C based languages to help out with the coding of the mod! Feel free to contact me on discord at the tag Scooby#2794 Media Virtual Air Festivals vBBMF display for Remembrance day 2021 (21 mins) https://youtu.be/PJ7S8jaWXss Dambusters 80th anniversary: vBBMF VIAF 2022 Radio Operators Station PA474 Leader TW900 EM-F Feel free to ask questions below as I'm not really sure how to use the forums -Scooby and the Lancaster team. Edit: Updated progress percentages
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AB-212 / AB-412 / Huey II - look-alike facelift MOD for the UH-1H, plus UH1 Cutters, Winch and Radar Attachments by rato65 UPDATE notes: 05. January 2024 - AB-412 Top texture template AB-412_TopMap_published.psd 25. August 2023 - Nose texture template (all versions) AB-412_NoseMap.zip 23. March 2023 - civil liviery (Gatari) with textured AB-212 turbine cover for download: https://www.dropbox.com/s/zm6lkqk1jmwic5f/AB-212_Gatari.zip?dl=0 - detailed AB-212 turbin cover template texture AB-212_topMap.dds AB-212_topMap.psd 10. March 2023 version: 1.02 - added Huey II variant with payloads - added red nose texture file NOTE: To install update, delete all Mod files from previous releases, including /MissionEditor/UnitPayloads/UH-1H.lua before installation. - corrected UH-1H.lua (missing Huey II cutters_pads configuration, corrected WTS and Powerline loadouts, added cutters to WTS and powerline loadoutsn thanks Neo47) - now included in 1.02, or as separate file here: UH-1H.lua 9. March 2023 version: 1.01 - updated UH-1H.lua for MissionEditor/UnitPayloads with all currently active payloads listed (thanks Neo47) Thanks to EightBall, we now have - a new organization of textures to be used in liveries rather than copying after fixed color scheme - according setup of the sample liveries - all textures saved as dds instead of png 08. March 2023 version: 0.2 - initial release DOWNLOAD: https://www.dropbox.com/s/hfgv036jeow5poz/UH-1H_AB-212_AB-412_Mod v1.02.zip?dl=0 INTRODUCTION: The package contains cutters, a winch, a front radar and pads to mount as loadouts onto the UH-1H. In addition it mounts a new nose and top to make the UH-1 appear like a Huey II, AB-212 or AB-412. Obviuosly, this is just cosmetic and does not provide 4 blades or a new cockpit. So, in the end it is for eye candy and enthusiasm... I made this for myself to gain/improve some skills in 3D modelling, texturing and lua scripting, and because cutters were missing for the civil version of the Huey. Tested with DCS 2.8.0.3. USE AT YOUR OWN RISK! INSTALL: Unzip the package. 1. Copy the content of "tech" into your "Saved Games/DCS/Mods/tech" folder 2. Copy the content of the "/tech/UnitPayloads" into your "Saved Games/DCS/MissionEditor/UnitPayloads" folder. > CAUTION: if you already use attachments for the UH-1H module, make a backup of the "UnitPayloads/Uh-1H.lua" file before you overwrite. I needed to delete it before copying the one in this package, otherwise the game would not recognize. > NOTE: I included EightBalls attachments from https://forum.dcs.world/topic/266028-uh-1h-attachments-mod/ into my "UnitPayloads/Uh-1H.lua" file, so the should be still available after you install this package, if you had used them previously. 3. Copy the example UH-1 liveries into your "Saved Games/DCS/Liveries/UH-1H" folder 4. Use JSGME to install the folder "UH-1H Spec Map Mod" to remove the UH-1H unrealistic shiny effect. USAGE: 1. Loadouts: The Mission Editor Loadout menu offers you to choose from different new payloads attached to Pylon 2 (AB-412, cutters, winch, and radar, pads and their combinations). You cannot change the Pylon, and you need to load the complete payload pack listed. To hide the gun pylons, I strongly recommend to make use of EightBalls "PylonsOff" Livery method: https://forum.dcs.world/topic/266028-uh-1h-attachments-mod/ In ME: - first load the payload - second load EightBalls PylonOff Livery - third load your desired UH-1H Livery 2. Attachment colors (updated): All textures are now in one folder without subfolders, and named after color. They can be chosen by the Livery description.lua you like to use (see below) 3. Liveries: The appearance of the AB-212/AB-412 should be constistent on the complete fuselage. I include 2 real live AB-212/AB-412 liveries which are tuned with spec maps so they match the AB-212/AB-412 attachments relatively well. It was the best I can do, others may have more knowledge to make it even better. See the description.lua how the different colors of the attachments are configured according to the UH-1H livery. 4. JSGME Specular Map value replacement: In order to make the AB-212/AB-412 reflections and metal surfaces look consistent between fuselage and fuselage attachments (see screenshots provided), you need to tweak the games original AB-212.json file. Most of the people have done that long time ago already to remove the unrealistic reflection appearance. I recommend strongly to use JSGME to install the MOD-folder "UH-1H Spec Map Mod" to remove the UH-1H unrealistic shiny effect. With JSGME you can restore the original setting anytime with one click. CREDITS: This mod was inspired through the work from Upuat, EightBall and some chat with Lvergara. I used some snippets of lua-scripts from each of these authors and modified them for this project. The Assets were modelled by me, the AB-212/AB-412 parts were taken from a basic royalty free cad model and modified by me. The example liveries included were published by AWACS_Bandog and tango down565. EightBall proveded some immediate improvement regarding texture organisation and livery configuration. Have fun! cheers, rato65
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Su-22m4 for DCS World! Mod developement thread. discord: https://discord.com/invite/6yqcEngfE8 First of all, this is separate project from Sniper's and Octopuss Su-22. I'm making Su-22m4 with custom cockpit and external model, based on FC3 (Su-25A) avionics with PFM. Mod will be released soon as a AI 3d model replacement for Su-17m4 and then, in the meantime I'll work further on developing the flyable mod (mainly working on cockpit) External model is 90% done, with most of the animations, and some liveries. Liveries include Polish, Czech, Hungarian, Ukrainian, Russian, Syrian, DDR and some other. Cockpit needs to be animated as well with making all the scripts and logic in lua. Yes, it will have variable sweep wings! It will carry a lot of unguided weaponry such as bombs and rockets, as well as guided munitions such as Kh-29 missiles family, ARM and more. Maybe I will be able to add TV seeker view into the cockpit CRT without switching to Su-25T avionics, but I dont promise anything yet. No ETA, stay tuned, the AI replacement will be public soon.
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Bought this map 2 days ago. First off, thank you for doing this, UGRA! I know I'm early with this, since a lot will hopefully be added or fixed, but anyway, here we go again... I decided to get back into modding as much as possible. I know I never really finished what I started back then, but I can say I learned a lot. This time it feels different, because it's Germany — I live here on the westide if germany, grew up here, and know many of the bases since I was a little kid in the early '90s. So there's a personal connection to it to some degree. (Even if LA is my second home.) This isn't meant to bash anyone, but I did pay $55 for this map, so yeah — while I don't expect much accurate cities or villages (it's not possible without satellite data or AI generating detailed roadmaps and building placements), I do at least expect the airbases to be accurate. Right now, RAF Gütersloh looks like a civilian airport, with 99% inaccurate buildings. Also, the shelters are wrong — too many colorful buildings and so on. It's fun to have a bike at all the main gates, but I'd prefer accuracy over little details like that. So, I decided to start this project. And yes, it will take time and resources — I'm on my own doing this. More about that later. This is just a start — models are not finished yet, it's all work in progress. The only thing that's finished right now is the shelter concrete texture. Sad thing already: the AI gets scared when you place something "over" their "heads" — jets automatically choose the next available ramp start spot to take off from, even though the shelters don't even have a collision shell yet. Choosing ground start is no option since the Harrier go full speed and just crash somewhere.. very buggy So the idea with Shelters is, to some degree, useless until one of the following happens: - UGRA Media adopts my hardened shelter model, - or they create their own, - or ED tweaks the AI so they're less "scared". (Also hoping the scenery remove object tool gets enhanced too.) enough talk for now... very early stages shots
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Hi guys, It's eleyp from ValTek. As you've seen I have deleted our mod, this post has a video attached explaining what happened, and the future of the mod alongside the future of ValTek. Summary of the video : - I deleted the mod because I thought it wasn't good enough and I wasn't satisfied with it. I also believe I made it public too soon. - The mod will most likely keep being developed but more privately now (we also have a 3d artist that can help us upgrade the cockpit model) - Looking into Tu22M3 for the future Video : New Discord server (might be temporary depending on how things go) : https://discord.gg/ASGY5KtuUA
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I am the Project Lead for a new team and we are proud to announce our first project; Project Arrow. Please enjoy. We are looking to add to our team so if you are interested please reach out Project Arrow Teaser.mp4
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I'd like to introduce Livery Link, a desktop application for managing custom liveries. I've been working on this for a few months now and although it's still incomplete, there are a few people using it and I think it's in a state where I'm happy to share with the wider community. The primary function is to make it trivial to install liveries (see the video below). In addition to this, it can also automatically share liveries with other people. So far, I loved building this, I really hope you enjoy it! For those interest in the server, I've created a Server Functionality Poll to get a feel for the kind of features people would like to see added. Download Visit https://github.com/Camble/LiveryLink for more information click the download button for the latest version. User Files link: https://www.digitalcombatsimulator.com/en/files/3339586/ See it in use: Key Features Paste in a User Files URL to automatically install a livery The Livery Browser displays your installed liveries with nice thumbnails Plenty of options in case you don't like a specific feature Automatically share and download liveries (with other users of Livery Link) Installation No installation required, extract anywhere you like and run. FAQs Q. How does Livery Sharing work? A. In order to share liveries to other players, they must also have Livery Link, and the server you are flying on must be running Livery Link Server. Q. How do I enable livery sharing? A. Simply install liveries with Livery Link, and use those liveries on a Livery Link enabled server. Q. How do I send liveries to people? A. If you're sporting a livery that was installed with Livery Link, it will be shared automatically as soon as you take off. Q. How do I receive other people's liveries? A. If connected to a Livery Link server and a player shares a custom livery, Livery Link will download and install it automatically. Q. What if I don't want to share liveries? A. This feature can be disabled, or tweaked to your liking.
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Hi Guys 'n Girls, can anyone of you share the current version of the EDM Exporter for Blender? All links are currently offline... I want to start creating own mods for DCS, with own 3D-Models... I would appreaciate your help very much!! best regards, Chris
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2022-09-23: ENGINEERING DATA DUMP F-105 ENGINEERING DATA (2025MAY15) DUMP: https://drive.google.com/file/d/1pVG628RmTqJXROtc1rdishT7yDE8DFQJ/view?usp=sharing I'd like to add in the F-105D as a module, third party module or a really good MOD to DCS World. "ONE HUNDRED MISSIONS TO BE FLOWN" One hundred missions to be flown. *uh-hmm, uh-hmm* One hundred targets still unknown. *uh-hmm, uh-hmm* But it's my belief that my Thunderchief strikes a telling blow to help GI Joe. Still a hundred missions I myself have flown. One hundred missions to be flown. *uh-hmm, uh-hmm* It's good to know you're not alone. *uh-hmm, uh-hmm* If the shrapnel stuck and I have to jump and the Jolly Green will pick me up clean. Still a hundred missions I my self have flown. One hundred missions to be flown. *uh-hmm, uh-hmm* A hundred bridges to be blown. *uh-hmm, uh-hmm* On my left and right, the rest of my flight help keep me alive in my one-o-five. Still a hundred missions I my self have flown. *uh-hmm, uh-hmm....hmmmm.....hmmm.uhmm.hmmm.hmmm....hmm*
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A "late summer look" for Cold War Germany map. Works best with gamma setting around 2.2, depending on your display. In case you prefer brighter surface, increase surface gamma in "Mods\terrains\GermanyColdWar\shadingOptions.lua" (currently 0.7, original value is 0.78). Same can be done for trees and objects (buildings) Download Link Probably breaks IC Update 03.07.2025 - v2 - Simplified the mod, only increased brightness of existing textures instead of swapping them - Fixed missing wheat textures
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J10-A Community Mod v.1.0.0 Download : https://github.com/whisky-actual/Community-J-10-A Discord link : https://discord.gg/WhnCeenaPe Download Paint kit : J-10A_Paintkit_v1.0.zip (you will need the Microsoft YaHei Font) With the permission of original author, @happy cavin, we took his FC3 J-10 mod and adapted it for wonderful JF-17 made by Deka Ironwork Simulations using it's cockpit and avionics. We also added several custom weapons from the PLAA, custom cockpit textures and other interesting features.. We are taking the "early access" route with this mod and sharing it as-is. Work will continue and your help will be appreciated if you have any modding experience. Contributing Developers Cactus, Snowy Wolf, Yatsie, Whisky Actual Special Thanks Currenthill, Cdp Kobra, Freebird and the SU30 Team, Fatpsacepanda and JacobBadshot Features New exterior textures Updated animations Canards (in-flight) Leading edges Flaps New cockpit textures to match the J10A New Hud graphics to match what is seen in public videos New night lights mode for NVG based public pictures WIP mandarin cockpit (see options menu) FM modification using a special pod to have a different feel from the base JF-17 AAR refueling Authentic weapons loadouts with past, current and future weapons of the People's Liberation Army Air Force PL-8A PL-8B PL-10 PL-11 PL-12 PL-15 YJ-83K 250-3 YJ-91 JG500 JG500B Known Bugs Find the full list of bugs and enhancements at https://github.com/whisky-actual/Community-J-10-A/issues Installation The preferred method will be to use OVGME or any other mod management software. 1) Download the mod and extract it to your desktop. 2) Make backups of your CoreMods AND Mods folders in your main DCS install. 3) Drop the content of the CoreMods AND Mods in your main DCS install; override the files. 4) To remove the mod you will need to delete the CoreMods and Mods folders and replace them with your backups. Frequently Asked Questions Q: Do you need JF-17 to use the module? Yes. Q: Do we plan to make it a standalone? No. Q: Do we plan to have a B model or C models? Yes, possibly in the future. Q: Will the J10A mod pass IC? No.
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- custom weapons
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Hiya folks been working hard on getting the k4 cockpit up to par as much as humanly possible with obvious constraints and limitations of this old DCS bird but I am pleased to give you proper cockpit mod. Here's what I've done Every texture was upscaled to 4k, then every single line, scratch, wood grain, edge was refined to 4k standard giving a much sharper image. Colors were corrected to historical late war RLM 66, with aid of research and AI. In game shade and direct sunlight were cross referenced for honing in proper lightness and hue Revi 16b Gunsight changed to more plausible black configuration along with historically accurate base mounting plate and mounting bracket being in the correct color configuration Cockpit floor was basically redone from scratch. Panels, rivits, dirt, oil, wear and tear were added carefully cross referencing historical photos Please keep in mind this is what I produced with the most available data and a super smart robot that talks to me. It was not uncommon for pilots and crew to modify parts and use paints to their liking which is why you almost never find a 109 cockpit that looks the same even if its the same variant. Obviously being 4k the file is too large to upload to the user files section of the DCS website so here's a download link...... https://drive.google.com/file/d/1BbPf3NWLRkW50KoQ27-7Up6i8hiKHFgS/view?usp=sharing Please note i have corrected the flare gun since these screenshots
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This Elytra Mod is an entertaining, overpowered, fun and fictional mod. It does follow some general rule of a delta wing design plane but still, it will be just a mod for fun. It’s still in development but I hope posting it on forum earlier would gather some idea. YOUTUBE LINK DISCORD LINK Requirement: FC3 / F-15C What Elytra can provide? 3D THRUST-VECTORING You could practice with the quick mission F/A-18-Ace-dogfight. An ace AI F/A-18C would pull you into an AoA fight which you could make the best use of TVC You could switch mode in FCS page to toggle Pitch/Yaw/Roll TVC separately. Sometimes you only want the Pitch TVC. In order to make the plane less UFO, the plane is made for not stable in stall. Don’t pull too hard while doing a post-stall maneuver. It takes time and practice to play with TVC. Cobra, falling leaf maneuvers are can-do with Elytra but a mistake could lead to unexpected spin like a kite out of control. Touchscreen cockpit Elytra use a touchscreen clickable cockpit I'm glad that the development of it is going well! Advanced Data Fusion System With 'Omniscient System' in Elytra, Elytra has information of ground and airborne units in the action zone. Elytra can utilize such information for weapon release and situation awareness. Custom BVR Radar 6 DOF DAS System Elytra can detect and lock nearby enemies at any degrees. DAS can launch Gen5 fox2s in lock on after launch mode. With Gen5 fox2s Elytra can attack enemies on its six. Guided A/G Weapon supported Support GPS guided and Laser guided weapons so as to perform precision strike. High angle manoeuvre It does not have an AoA limiter as you can easily recover the plane with TVC and strong thrust. You would easily stall in turning tight as a delta wing would slow down the plane very easily and you would face too high AoA. Even without TVC it still can achieve high AoA. You would stall around 45 degree AoA Very hard to fall out of the sky as the plane usually would recover itself if you push the throttle with the nose down. Super-cruise ability You can achieve 1.25 Mach without afterburner at altitude Mach 1.25 with afterburn at sea-level Mach 2.5 with afterburner at altitude Not so useful Fly-by-wire Still tuning. You could override the FBW system at the FCS page. It would help in level flight. Modern weapons compatibility 10 Hard points for missiles and bombs. Superb dogfight abilit EFM flight model doesn’t mean better than SFM. It just means I can mess around with the flight model and make thrust vectoring possible. The lift and drag are calculated by component separately. If you snap a part of the wing you only lose the lift drag from the part it snapped. A fair RCS for a modern fighter Custom Integrated HSI Waypoint, airbase, markpoints are shown on the screen. Fully HMD The HUD is integrated into HMD. Custom advanced EW You can see how far is the missile incoming EW filter (SAM, AIRBORNE, SHIP, MISSILE) Check six warning Cockpit WIP Only BVR mode is using F-15C. ACM mode are implemented with custom avionics code. With the custom avionics you can now acquire air targets and ground target by the HMD. No more FC3 control. Two mode auto throttle (ATC) Damage Model I didn’t work on the damage animation. No bullet holes but the wing would malfunction if it gets hit. It would snap by parts if it’s taking too much damage. Overwing Vapour Limited A/G ability (CCRP / CCIP )! Cluster bomb, iron bomb. Guidance not available right now but laser guided weapon might work with JTAC Ripple bombing setting available. See the effect of 12 x CBU-97 ripple run below TODO: Better stall behavior Custom radio I have not yet worked on the cockpit. I prefer to build a simple cockpit showing all the mfd screen and publish it. Maybe I could seek permission to use the cockpit of an existing mod as I’m not a good 3D builder… Will work on it when I consider the flight model is acceptable. This is a one man project so don’t expect the work progress would be fast. Elytra specification: Fuel capacity: 8400kg (Internal Bay) Wing span: 13.85m Clean weight: 17530 Max takeoff weight: 37340 Performance Clean configuration Maximum speed: Mach 2.5 at altitude; Mach 1.25 at sea level G limit: +9.0/-3.0 10 Hard points Credits: 3D model base from Nestor de Buen Current Progress Coding Clearing. Download would be available when ready.
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CGTC is an alternative package to improve the looks of the Caucasus map of DCS World, with extensively overhauled ground textures. It modifies everything texture related to the Caucasus terrain. From ground, mountain, rocks, to fields, trees, towns, airport terrain textures (and matching hangars), etc. It also modifies the gamma, palette and overall colors of the Caucasus, through readjusted ingame files (there are no Reshades here). It just doesn't modify the water or buildings/houses, as I see no need. It covers both the "High" and "Low" textures, so that it can be used also by those with older/slower GPUs, as well as those struggling with VR requirements. Latest 2.84.1 version of CGTC (release 21/May/2023) represents the biggest update to the mod since the initial release, with many improvements, additions and bug fixes. I don't find bugs with this mod but, if you find any, feel free to report them in this thread. DCS is constantly updated and it may break something in this mod at some point. At this point, the "CGTC project" is to be considered concluded. But then who knows about tomorrow... ________________________________________________________________________________________________________________________________________________________ - This mod was tested and made compatible with DCS 2.84 (but should be compatible with later versions) and does work with older versions as well (from 2.5 and up). - No performance impact as all of the texture replacements have similar format and size as stock defaults, and both "High" and "Low" terrain texture packages are included. - With no other mod dependencies, just install over vanilla (default) Caucasus map of DCS and off you go. - As usual with this type of mod, for Multiplayer it's only usable on servers with “Pure textures” disabled (in the integrity check). ________________________________________________________________________________________________________________________________________________________ CGTC (v2.84.1) download: https://www.digitalcombatsimulator.com/en/files/3321589/ I've included a "READ ME" in .PDF format (also available HERE) with all the necessary info: mod description, installation notes with suggested settings, credits/thanks, etc. Please take a moment to read it before using the mod or posting, as it should clear the most common doubts. _____________________________________________________________________________________________________________________________________ Also, as optional, you have two different options for the Caucasus' Shading Options, which slightly alter overall tones: - Modified based (CGTC uses this one by default) - Original based If you ever wish to change this, go to the main DCS folder and then into "...\Mods\terrains\Caucasus\shadingOptions\CGTC - shading options selection". Use the respective file as of your preference. _____________________________________________________________________________________________________________________________________ And now for the mandatory screenshots... Enjoy it!
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The Iconic Talon Veco Simulations is happy to announce our first public community mod for DCS World: the T-38A Talon. The T-38A Talon is a two-seat supersonic jet trainer powered by two J85 turbojet engines. Entering service in 1961, it was the world's first jet trainer to exceed Mach 1. This revolutionised pilot training with its high performance, endurance, and safety. Extensively used by the U.S. Air Force and other NATO allies, it has trained more than 72,000 pilots since its inception. Even today, over 65 years after its first flight, the T-38 remains a key part of NATO fighter pilot training for many nations. The T-38A will be released as a free standalone full-fidelity community mod with a clickable multi-crew cockpit, highly-detailed 3D model and textures, custom-built external flight model (EFM) and stand-alone avionics. 3D Model The creation of the 3D model began with a simple external design and evolved into a year-and-a-half-long project fueled by precision and dedication to capturing the iconic shape of the T-38A. Our focus on VR optimization and accuracy led us to extensively overhaul the external model and revise the cockpit design three times since 2022, ensuring every detail meets our high standards. Extensive research was crucial in this journey. We gathered hundreds of high-resolution photos, both first-hand and second-hand, of the T-38A and its T-38M counterpart. Using photogrammetry, we meticulously captured the most complex shapes, ensuring no detail was overlooked. To bring the model to life, we are utilizing PBR textures and have hand-painted hundreds of bolts, ensuring an accurate and vibrant representation of the aircraft. This attention to detail not only enhances the realism of the model but also adds a dynamic and immersive quality that makes the aircraft feel truly alive. We have a skilled team of well-known 2d artists and livery creators - Roughmaster, Wolfthrower, Crash, Aqil, and Fistick - dedicated to crafting a diverse range of liveries for the initial release. These liveries represent various operators throughout the aircraft's extensive operational history. Each livery is detailed with unique weathering effects specifically crafted by Roughmaster to reflect the wear and tear experienced by these aircraft over time. Furthermore, we are developing templates with multiple levels of wear-and-tear to include in the livery painting kit. This will allow the community to select their preferred starting point when creating their own liveries, providing flexibility and creative freedom for everyone. External Flight Model (EFM) Development of the EFM started in 2022 and it is responsible for the simulation of the flight dynamic model, engine model and aircraft systems. The flight dynamics of the T-38A are defined by over 25 stability and control derivatives, considering non-linear effects of angle of attack and Mach. The coefficients were derived from wind tunnel tests, empirical estimations and CFD analysis - and subsequently verified against U.S. Air Force flight tests. It features accurate stall characteristics, yaw and pitch dampers, and authentic flight control deflection limits and is continuously refined through extensive flight testing by the Virtual Turkish Stars. The J85 engine simulation uses an analytical model based on a NASA design, providing detailed engine parameters influenced by environmental conditions, with features like afterburner, cold start, and compressor stall accurately represented. The system model employs a "divide and conquer" approach, simulating each component independently, covering electric, fuel, and hydraulic systems on a near-study level, ensuring an honest representation of the aircraft's operational procedures. Standalone Avionic The T-38A features a classic steam gauge cockpit and is fully equipped for instrument flight training. Community mods for DCS typically have limitations regarding the avionic capabilities, as they don't have access to the Software Development Kit (SDK) that is used by 3rd party developers. However, we have carefully chosen an authentic 1970s avionic configuration that allows us to fully implement every functionality, without the need to own any other module and - equally important - without sacrificing our self-imposed level of fidelity. This configuration includes: A fully functional UHF radio for radio communication with ATC and even other players via voice chat. Intercom for communication between the pilot in the front seat and the instructor in the back seat via voice chat. TACAN for range and bearing information to ground beacons, taking into account distance and line-of-sight limitations. ILS for vertical and horizontal guidance during instrument approach, including marker beacon. A mechanical Flight Director System provides the steering cues to follow the desired flight path. Our vision is to provide an unforgettable experience that truly represents what it's like to be in the seats of the T-38A Talon, creating a digital representation that goes beyond what you see on the screen. This project represents a culmination of extensive research, meticulous craftsmanship, and a deep appreciation for the historical significance of this iconic trainer. We invite you to join our journey and experience the T-38A Talon in unparalleled detail. To stay updated on our progress, participate in discussions, and connect with fellow enthusiasts, join our Discord server: https://discord.gg/GfwnDEr62s
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Hello! I am Widow, and me and my development team are working to bring an A-7D Corsair II Mod to DCS. The model to this plane is nowhere near completion but here are some small snippets of what we have done, our goal is to make the best Standalone A-7D Corsair II mod that we can, If you would like to support us and our journey to creating the A-7D for DCS go ahead and join our server down below! Join our Discord community to get exclusive development updates, behind-the-scenes looks, A-7D discussions, and more. [https://discord.gg/PAH7HchW]
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I have received a few requests for my E-7a AEW&C mod, so here it is. However, as I might release more AEW&C or ISR mods in the future, I am making a single thread to capture all of the "magic collection" This post will be reserved for download links. E-7a DOWNLOAD HERE (v1.1.0317): E-7a Wedgetail (AI only) (digitalcombatsimulator.com) P-8 DOWNLOAD HERE (v1.2.0922) P-8 Poseidon (AI only) (digitalcombatsimulator.com) M28 Skytruck / MC-145 Coyote and Antonov An-28 DOWNLOAD HERE (v1.0.1007) M-28 Skytruck / MC-145 /An-28 (AI only) (digitalcombatsimulator.com) Tupolev Tu-204/214 variants DOWNLOAD HERE (v1.2.0123) Tupolev Tu-204/214 variants (AI only) (digitalcombatsimulator.com) O-2A Skymaster, DOWNLOAD HERE (v1.2.0123): O-2A Skymaster (AI only) mod (digitalcombatsimulator.com) RQ-4 Global Hawk, DOWNLOAD HERE (v1.0.0704): RQ-4 Global Hawk (AI only) (digitalcombatsimulator.com)
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