MBot Posted February 20, 2015 Share Posted February 20, 2015 Not sure if this has been answered before, but will EDGE feature curviture of the earth that also limit radar horizons? Link to comment Share on other sites More sharing options...
9.JG27 DavidRed Posted February 20, 2015 Share Posted February 20, 2015 to my knowledge, yes, it has been stated that curvature of the earth is a feature of EDGE. or at least possible Link to comment Share on other sites More sharing options...
MBot Posted February 20, 2015 Share Posted February 20, 2015 to my knowledge, yes, it has been stated that curvature of the earth is a feature of EDGE. or at least possible And has it also be stated if this will be a graphical effect only or whether it will also affect the sensor model? Link to comment Share on other sites More sharing options...
9.JG27 DavidRed Posted February 20, 2015 Share Posted February 20, 2015 the way i understood, it will not be graphical only, but actually geometrical modeled. therefore it should be possible to model sensors to be limited by that as well...but thats only my assumption... Link to comment Share on other sites More sharing options...
Rykane Posted February 20, 2015 Share Posted February 20, 2015 I'm hoping that DCS World 2 will have the leading-edge vortices as well as the already implemented wingtip vortices. I've always wanted that feature in the game and if they already have the wingtip ones implemented I don't see why the leading-edge ones couldn't be too. Link to comment Share on other sites More sharing options...
MBot Posted February 20, 2015 Share Posted February 20, 2015 the way i understood, it will not be graphical only, but actually geometrical modeled. therefore it should be possible to model sensors to be limited by that as well...but thats only my assumption... Let's hope so. The reason I ask is the following: We know that DCS uses a x,y,z coordinate system (from scripting etc.). I do not think that a curved earth surface will exist in a fixed coordinate system. It would be a mess with all scipts and screw up physics (gravity would be a different vector on each point on the map etc.). Rather I assume that the coordinate system is somehow "bent" over the curved ground. If that would be true, any line of sight calculated would also be "bent". Therefore also no sensor horizon would exist per default, unless it is artifically coded. Link to comment Share on other sites More sharing options...
OnlyforDCS Posted February 20, 2015 Share Posted February 20, 2015 Let's hope so. The reason I ask is the following: We know that DCS uses a x,y,z coordinate system (from scripting etc.). I do not think that a curved earth surface will exist in a fixed coordinate system. It would be a mess with all scipts and screw up physics (gravity would be a different vector on each point on the map etc.). Rather I assume that the coordinate system is somehow "bent" over the curved ground. If that would be true, any line of sight calculated would also be "bent". Therefore also no sensor horizon would exist per default, unless it is artifically coded. Why would you assume that the euclidan coordinate system would be any different with a curved map? Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
MBot Posted February 20, 2015 Share Posted February 20, 2015 (edited) Why would you assume that the euclidan coordinate system would be any different with a curved map? If the map is curved in a "static" coordinate system, you would have an y-vector that is pointing in a different direction when sitting on the runway in Nellis than in Groom Lake (in reference to the ground). Sound like a fun environment to do physics caluclations ;) Edited February 20, 2015 by MBot Link to comment Share on other sites More sharing options...
OnlyforDCS Posted February 20, 2015 Share Posted February 20, 2015 (edited) If the map is curved in a "static" coordinate system, you would have an y-vector that is pointing in a different direction when sitting on the runway in Nellis than in Groom Lake (in reference to the ground). Sound like a fun environment to do physics caluclations ;) Erm no you wouldnt, besides I think you are confusing vectors with something else. Each (x,y,z) coordinate represnts a point in a three dimensional space. The coordinates are fixed precisely just so to prevent the problem you are describing. Edited February 20, 2015 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
MBot Posted February 20, 2015 Share Posted February 20, 2015 Erm no you wouldnt, besides I think you are confusing vectors with something else. Each (x,y,z) coordinate represnts a point in a three dimensional space. The coordinates are fixed precisely just so to prevent the problem you are describing. I have written one or two scripts for DCS, I think I have a good idea how the DCS coordinate system works. With a flat surface everything is very simple. Elevation of a point on the surface is the y component of its coordinate. height of an aircraft is its y component minus the y component of the terrain point with the same x and z coordinates etc. Now we curve the terrain. The above will only work at the center of the cooridnate system. As we move away from the center, the suface of the ground is no longer alligned with the x-z-plane of the cooridate system. Simply determining height will now require trigonometric calculations. Gravity at the center of the coordinate system will point straight down (a vector of 0,-9.81,0). But lets go 100 km to the north, gravity will now point 0,-8.9,-0.1 (numbers made up) because it is perpendicular to the surface and not perpendicular to the x-z-plane. Basically you get into a huge mess, therfore I do not think that it will work that way. If it does I would like to know now, because then I would immediately stop all scripting for DCS since everything would be broken with DCSW2. Link to comment Share on other sites More sharing options...
OnlyforDCS Posted February 20, 2015 Share Posted February 20, 2015 (edited) I get what you are saying, but the calculations are not really that complicated. You just place the center coordinates (0,0,0) at a place that corresponds to the centre of the earth, the gravity force vector would always point from the plane to the point. As for altitude yes you are right altitude would require a trigenometric calculation instead of just a simple (y2 - y1) but that would still be simpler than creating a curved non-euclidan coordinate system. (Not to mention more realistic, since that's how its done in real life, unless we want to get into General Relativity, curved space time etc. :) ) Edited February 20, 2015 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
VincentLaw Posted February 20, 2015 Share Posted February 20, 2015 If the map is curved in EDGE, then my guess is scripting would be done with spherical coordinates instead. e.g. [theta,phi,r] or [lat,long,h]. Even if DCS doesn't do that, someone could write a function to convert spherical coordinate input to Cartesian. I am not too worried about it. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rapier-VCG- Posted February 23, 2015 Share Posted February 23, 2015 Nevada and EDGE Hi there Wags, Any updates in regards to the Nevada map and EDGE. I know you are all doing a great job on getting any of the remaining bugs worked out in the integration of both into Dcs World. Just curious if they are still on schedule for a tentative release sometime between March and June of 2015. Also, haven't found anything in regards to what will be the cost of getting Nevada for those of us not able to jump on the a10 beta bandwagon. Link to comment Share on other sites More sharing options...
emg Posted February 23, 2015 Share Posted February 23, 2015 answers here http://www.mudspike.com/exclusive-dcs-world-2-hands-on/ Link to comment Share on other sites More sharing options...
westr Posted February 23, 2015 Share Posted February 23, 2015 answers here http://www.mudspike.com/exclusive-dcs-world-2-hands-on/ Good article. According to this guy, and he's better informed than us there is only a possibility of DCS 2.0 this quarter and that it's likely 2.0 will be released in 2015. But that's not a definite. It's going to be a long and painful wait. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV Link to comment Share on other sites More sharing options...
Outlaw24 Posted February 24, 2015 Share Posted February 24, 2015 Good article. According to this guy, and he's better informed than us there is only a possibility of DCS 2.0 this quarter and that it's likely 2.0 will be released in 2015. But that's not a definite. It's going to be a long and painful wait. Yes a long wait maybe the first or second half of this year or...... Spoiler: MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, Thrustmaster Warthog Throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, UTC MK II Pro, Virpil TCS Plus Collective, Dell AW3418DW Gsync monitor, 970 Pro M2 1TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, 3X TM Cougar with Lilliput 8" screens. Tek Creations panels and controllers. Link to comment Share on other sites More sharing options...
rjetster1 Posted February 24, 2015 Share Posted February 24, 2015 Well at least there’s a bunch of stuff to look forward to… Link to comment Share on other sites More sharing options...
Silver_Dragon Posted February 24, 2015 Share Posted February 24, 2015 btd put new music to a nevada teaser 2 but, where are the teaser 1? Link to comment Share on other sites More sharing options...
SilentGun Posted February 24, 2015 Share Posted February 24, 2015 DCS World 2 Discussion but, where are the teaser 1? It's there just two below the second one on the list https://m.soundcloud.com/btd/soundtrack-for-dcs-nevada-teaser Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:) Link to comment Share on other sites More sharing options...
Silver_Dragon Posted February 24, 2015 Share Posted February 24, 2015 Sorry wrong question.... where are the first teaser video. btd put the first teaser and the Nevada music but..... nothing has show about them. Has similar to "Soundtrack for ....." F-18? and "Soundtrack for ..... #2" Unknown. Link to comment Share on other sites More sharing options...
VincentLaw Posted February 24, 2015 Share Posted February 24, 2015 Sorry wrong question.... where are the first teaser video. btd put the first teaser and the Nevada music but..... nothing has show about them.Consider it a teaser for the teaser. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
HiJack Posted February 24, 2015 Share Posted February 24, 2015 Damn teasers :( Link to comment Share on other sites More sharing options...
SilentGun Posted February 24, 2015 Share Posted February 24, 2015 My guess would probably be that they need choices, like the sabre's music. Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:) Link to comment Share on other sites More sharing options...
Athlonic Posted February 25, 2015 Share Posted February 25, 2015 511.8 MB Steam update today ! And I was stupid enough to thought it was DCS 2.0 :doh: :joystick: HW : 4790K @4.6 / GTX 1080ti 11GB / 16 GB / Asus ROG Formula VI / Acer Predator 32" 4K Gsync / X-55 Rhino / Oculus Rift-S / TrackIR Combined Arms/Supercarrier/Nevada TTR/Persian Gulf/Normandy F-16C/FA-18C/AV-8B Harrier/F5-TigerII/SA342-Gazelle/M2000-C/L-39 Albatros/C-101/MiG-21/F-86F Sabre/Mi-8MTV2/UH-1H Huey/A-10C Warthog/Black Shark 2/Flaming Cliff 3/Hawk T1A(RIP) WWII : Spitfire/Bf-109 Kurfurst/Fw-190 Dora/P-51D Mustang Link to comment Share on other sites More sharing options...
*Rage* Posted February 25, 2015 Share Posted February 25, 2015 511.8 MB Steam update today ! And I was stupid enough to thought it was DCS 2.0 :doh: :joystick: DCS 2.0 (with maps) would be closer to 500Gb! [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22 Link to comment Share on other sites More sharing options...
Recommended Posts