Pikey Posted January 4, 2017 Posted January 4, 2017 Hi Neon! Download the script from github in Ciri's signature. In there are several example missions. Open them in the editor and play around with them how you want. If you are unsure how to do that, the DCS manual can be found in the DOC folder of your isntallation and there is a Mission Editor instruction booklet which goes through how to place things and then onto more complex stuff. hi guys. I just discovered this aswome script in a mp mission and I would like to start using it. But I am very new at MIST and CTLD. Can someone tell me how to add new single unit, a spawnable group that requires several crates, and can we also create a new FARP or other static buildings such as road outpost, watch tower? Is there a possiblity to rearm a complete group, such as an artillery platoon ? Thanks ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Spanker79 Posted January 4, 2017 Posted January 4, 2017 Any help regarding my question 2 posts above? :music_whistling: ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~
Pikey Posted January 4, 2017 Posted January 4, 2017 Never dropped a vehicle with CTLD, have 0 experience of it. Any help regarding my question 2 posts above? :music_whistling: ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
feefifofum Posted January 5, 2017 Posted January 5, 2017 Hey Vaggos, Take this with a grain of salt, but if you deploy an M818 cargo truck within a couple hundred meters your ground units should theoretically be able to use it to rearm. Functionality on this seems to come and go and it's kind of a weird feature so it may not get reported right away if it breaks. Last I remember reading it was working. Keep in mind it will still take units quite some time to rearm. There's not a feature like the SAM repair crate for any other equipment AFAIK. THE GEORGIAN WAR - OFFICIAL F-15C DLC
SUNTSAG Posted January 5, 2017 Posted January 5, 2017 Guys quick question. Like the troops that you can assign to them the max distance to search for enemy (line 48 ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy) can you do the same for the vehicles or it is for troops only? thnx :-) Hi Vaggos, I regularly bulid missions where Helos extract ground vehicles and drop them into combat or activate Farps. When dropped into combat they will search for enemy units exactly as the troops do. My method using CTLD is as follows:....... 1. Create the ground unit of your choice and name it extract1. 2. Load the vehicle onto the helo using the F10 menu by selecting F1 "Troop Transport" 3. Then select F1 "Unload/Extract Troops". You then fly to AO and drop the vehicle off using the same CTLD elements above. If there are enemies near by the vehicle will head off in their direction and engage. I hope this goes some way to answering your query mate. Cheers :thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Reflected Posted January 7, 2017 Posted January 7, 2017 Hello, It doesn't work: 1) I downloaded the mist.lua and ctld.lua 2) I set up a trigger time more 1 - do script file - pointing at mist.lua, then time more 3, same for the ctld.lua 3) in both cases there is a play sound for country - russia - beaconsilent.ogg When I load the mission, here is what I get: Facebook Instagram YouTube Discord
Reflected Posted January 7, 2017 Posted January 7, 2017 (edited) Never mind, I just had to download the file properly :) Now it works and it's awesome! I have a problem though: When I land somewhere randomly and I unload the troops on board, they appear near my Huey. However, when I fly into trigger zones that are not ctld related (not pickup nor dropzones) and I unload the Huey it says "Dropped troops back to base" and they are nowhere to be seen. What am I doing wrong? This might have nothing do to with the trigger zones, I'm just guessing. What I want: I pick up troops at base which is a pickup zone. Then I fly into a trigger zone that triggers a full scale battle. I want to land in the middle and unload the troops to fight. This is not happening though for the above mentioned reasons. thanks in advance! Edited January 7, 2017 by Reflected Facebook Instagram YouTube Discord
ESAc_matador Posted January 7, 2017 Posted January 7, 2017 I dint use triggerzones to spawn infantry groups. I only put groups with 8 infantry, named extract1, extract2, etc.... and the helicopter with pilot name helicargo1, helicargo2... etc. And that's it. You can pick them up, wherever they are, and drop, wherever you want..
Reflected Posted January 7, 2017 Posted January 7, 2017 The pickup part works well. It's just that I cannot drop them off anywhere. Sometimes it says troops dropped at base, and they don't appear around my Huey. Facebook Instagram YouTube Discord
rvotri Posted January 7, 2017 Posted January 7, 2017 (edited) I created small missions with logistic and transport and everything worked fine. But, when i was trying to implement CTLD to an old mission i have, it didn't showed up on the F10 Menu. The pickupzone is working fine, there is smoke there, the transporters are properly named (helicargoX)... As i said, i already have made (using the CTLD) some missions before, so i believe i'ts not my fault, and maybe, a bug. This mission, even that is using a lot of default mission editor's programming, it is working fine. My programming is as follows Once > > Load script file (Mist file) Once > Time more 1 > Load Script File (CTLD "Up to dated") But when landin on zone, no CTLDs commands.. In all my tests, it worked just one time, i loaded troops than when i landed to deploy'em there's no F10 CTLD menu anymore. Edited January 7, 2017 by rvotri Who cares...
Reflected Posted January 7, 2017 Posted January 7, 2017 It works!!! Thank you so much for CTLD!!! https://www.digitalcombatsimulator.com/en/files/2255088/ Facebook Instagram YouTube Discord
Neon67 Posted January 10, 2017 Posted January 10, 2017 Is there an option to turn on/off units to be controled by a tactical commander ?
Rivvern Posted January 12, 2017 Posted January 12, 2017 Bug report: Trying to use CTLD with true slingloading. If you arent veeeery gently the line will tear. Its not like the stock cargoes. Also another strange bug. After the line has been teared the helicopter looses fuel in some way. Like it got a hole in the fuel tank. You know anything about this? [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
Whisper Posted January 12, 2017 Posted January 12, 2017 Bug report: Trying to use CTLD with true slingloading. If you arent veeeery gently the line will tear. Its not like the stock cargoes. Also another strange bug. After the line has been teared the helicopter looses fuel in some way. Like it got a hole in the fuel tank. You know anything about this? How is the wind in your mission with CTLD compared to when you tested slingloading without CTLD? Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
Rivvern Posted January 13, 2017 Posted January 13, 2017 I used Daws weather to download the current weather and then removed all wind and turbulence. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
Scooternutz Posted January 15, 2017 Posted January 15, 2017 Hello all. I am trying to use CTLD for a JTAC. I am using the latest MIST to re-spawn a unit and then when I try to do script for JTAC it never works. It will work if I do not use MIST but I am using the F10 menu to activate and deactivate units without them being killed off. Any thoughts? Does CTLD not recognize re-spawns? Is there is spawn function in CTLD? Thanks!!! [sIGPIC]https://drive.google.com/file/d/16rUBmmJR7A3YGZVGPGskxG1XtvulGojJ/view?usp=sharing[/sIGPIC]
awjudge Posted January 16, 2017 Posted January 16, 2017 Hi, I have a question about sling loads. Am I right in assuming you can only call for HMMVs and other transportable units if you're using simulated sling loading? I've tried switching off simulated loads in the LUA file, but the only way I can get a 'real' sling load to work is if I place it into the mission with the editor. Is this how it's supposed to work?
Ciribob Posted January 16, 2017 Author Posted January 16, 2017 I created small missions with logistic and transport and everything worked fine. But, when i was trying to implement CTLD to an old mission i have, it didn't showed up on the F10 Menu. The pickupzone is working fine, there is smoke there, the transporters are properly named (helicargoX)... As i said, i already have made (using the CTLD) some missions before, so i believe i'ts not my fault, and maybe, a bug. This mission, even that is using a lot of default mission editor's programming, it is working fine. My programming is as follows Once > > Load script file (Mist file) Once > Time more 1 > Load Script File (CTLD "Up to dated") But when landin on zone, no CTLDs commands.. In all my tests, it worked just one time, i loaded troops than when i landed to deploy'em there's no F10 CTLD menu anymore. Double check which comm button you're using, try a different radio button if the current one isn't working like intercom. Check keybinds and try all of them, one should work :) Is there an option to turn on/off units to be controled by a tactical commander ? Nope sorry, no option for that. Bug report: Trying to use CTLD with true slingloading. If you arent veeeery gently the line will tear. Its not like the stock cargoes. Also another strange bug. After the line has been teared the helicopter looses fuel in some way. Like it got a hole in the fuel tank. You know anything about this? Try increasing the weight of the crates, change the weight numbers here: https://github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L424 Make sure that they all have different weights or the system wont know whats in the crate :) Hello all. I am trying to use CTLD for a JTAC. I am using the latest MIST to re-spawn a unit and then when I try to do script for JTAC it never works. It will work if I do not use MIST but I am using the F10 menu to activate and deactivate units without them being killed off. Any thoughts? Does CTLD not recognize re-spawns? Is there is spawn function in CTLD? Thanks!!! Once you respawn, or deactivate and reactivate a until you'll need to reinitialise the JTAC unit with CTLD with the ctld.JTACAutoLase command Hi, I have a question about sling loads. Am I right in assuming you can only call for HMMVs and other transportable units if you're using simulated sling loading? I've tried switching off simulated loads in the LUA file, but the only way I can get a 'real' sling load to work is if I place it into the mission with the editor. Is this how it's supposed to work? No, anything that works with the simulated system will also work with the real sling loading. :) Checkout the example missions, one shows simulated, the other real (https://github.com/ciribob/DCS-CTLD/blob/master/test-mission%20-%20real%20slingload.miz) to see it working Sorry for the slow replies, due to IRL issues I don't have access to a PC or DCS and won't for at least another month or so. Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
awjudge Posted January 17, 2017 Posted January 17, 2017 Thanks for your reply Ciribob, much appreciated. Seems I was missing the fact that you have to remove and re-add the CTLD script from the mission when you edit it, otherwise the change doesn't take effect. I have 2 new issues though. Quite possible I'm doing something wrong. On 1.5 when I load Mist, CTLD and place a logistics unit and a transport helo, I don't see the 'Other' option on the radio menu, so I can't request anything. On 2.0, with the same configuration. I can request a crate, and I get a message confirming my request, but the crate never spawns in front of me.
Furia Posted February 8, 2017 Posted February 8, 2017 Hi guys. Just one question. Is there a way to tell the scrip what type of "paint scheme" should have the infantry spawned from helicopters or the vehicles spawned from a crate? I am creating a mission and I need the to use the "winter clothing" available on the editor instead the "default" one. Thanks [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
SUNTSAG Posted February 8, 2017 Posted February 8, 2017 Hi guys. Just one question. Is there a way to tell the scrip what type of "paint scheme" should have the infantry spawned from helicopters or the vehicles spawned from a crate? I am creating a mission and I need the to use the "winter clothing" available on the editor instead the "default" one. Thanks Hi Furia, AFAIK there is no requirement for the script to issue a paint scheme command as the cammo is controlled via the textures built into the season you select..... this will vary from mod to mod in some instances eg Vanilla, Starways Vietnam, Starways Dessert, Bartheks and Starways latest encarnations and Mustangs. Cheers Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Ciribob Posted February 15, 2017 Author Posted February 15, 2017 Thanks for your reply Ciribob, much appreciated. Seems I was missing the fact that you have to remove and re-add the CTLD script from the mission when you edit it, otherwise the change doesn't take effect. I have 2 new issues though. Quite possible I'm doing something wrong. On 1.5 when I load Mist, CTLD and place a logistics unit and a transport helo, I don't see the 'Other' option on the radio menu, so I can't request anything. On 2.0, with the same configuration. I can request a crate, and I get a message confirming my request, but the crate never spawns in front of me. I'd post your missing here if you havent already solved it and someone will help :) Sorry for the slow reply! Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Wrench Posted February 17, 2017 Posted February 17, 2017 Originally posted this in the wrong forum. I've been wanting to be able to have a mission where you drop troops off, who then carry out a mission with waypoints etc. I understand this doesn't work and in the thread here Criribob posted a such a mission. The problem is, the troops from extract10 won't activate the trigger once they've been picked up with CTLD. Is this a known bug/ Is there a workaround for it? Carrier Script.
EasyEB Posted February 17, 2017 Posted February 17, 2017 Was there ever any progress on getting the JTAC to prioritize target types, without naming the units "priority" or "hpriority"? For example make it target in the order SAM, AAA, Heavy Armor, Light Armor, Artillery, Unarmed?
Ciribob Posted February 18, 2017 Author Posted February 18, 2017 Originally posted this in the wrong forum. I've been wanting to be able to have a mission where you drop troops off, who then carry out a mission with waypoints etc. I understand this doesn't work and in the thread here Criribob posted a such a mission. The problem is, the troops from extract10 won't activate the trigger once they've been picked up with CTLD. Is this a known bug/ Is there a workaround for it? Does the sample mission not work or just the one you are building based off the tutorial? Was there ever any progress on getting the JTAC to prioritize target types, without naming the units "priority" or "hpriority"? For example make it target in the order SAM, AAA, Heavy Armor, Light Armor, Artillery, Unarmed? I didnt want to enforce how it picked the order (instead using the hpriority etc) as my worry was there are actually a lot more factors than type, as distance is important too. If anyone wants to have a go and add it (with an option to turn on or off) feel free :) To both: Sorry can't help that much at the minute, no access to DCS. :( Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
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