Jump to content

Recommended Posts

Posted
In other words, higher res screens can probably be achieved, but processing power won't allow full use of them.

 

OTOH, many of us are running DCS at a pixel density>1, which means DCS is rendering at a higher resolution, and oculus then downscales this to the native VR resolution.

Another advantage with higher res screens are less lcd grid, or screen door effect, even if we render at lower res than possible, higher res screens will help.

 

But visuals are really good, today, IMO. Sure, I want bigger-better-faster and more, just like everybody else. But what I really want is a natural way of interacting with the virtual world.

Sure, a VR glove would be nice. But once your physical hand has guided the virtual hand to the switch or lever...what does it do? Interaction must use some sort of gesturing. But you will still just be pointing in thin air. I just don't see how this will work, unless we wear a exoskeleton that restrict our movements when we reach something. How do we else achieve physical feedback..?

Posted

cause the Power Glove was a Big hit for Nintendo.... :megalol::music_whistling:

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
OTOH, many of us are running DCS at a pixel density>1, which means DCS is rendering at a higher resolution, and oculus then downscales this to the native VR resolution.

Another advantage with higher res screens are less lcd grid, or screen door effect, even if we render at lower res than possible, higher res screens will help.

 

But visuals are really good, today, IMO. Sure, I want bigger-better-faster and more, just like everybody else. But what I really want is a natural way of interacting with the virtual world.

Sure, a VR glove would be nice. But once your physical hand has guided the virtual hand to the switch or lever...what does it do? Interaction must use some sort of gesturing. But you will still just be pointing in thin air. I just don't see how this will work, unless we wear a exoskeleton that restrict our movements when we reach something. How do we else achieve physical feedback..?

I m not sure higher res will have positive effect on SDE. This mostly depends on the distance between each pixel. It can even make it worse, with higher number and smaller pixels this means more noticeable distance between them.

 

Sent from my SCH-I535 using Tapatalk

[sIGPIC][/sIGPIC]

Posted
Just replaced my DK2 with the CV1. Even thought it's a step up in capability, I noticed almost straight away that the depth of the 3D isn't quite what it was in the DK2. That affects the feeling of height and distance particularly in choppers. Lost the sensation of vertigo. Almost wish I had kept the DK2 in that respect, First world problem I guess. Anyone else who had a DK notice that?

 

for me it was definitely apparent as the FOV is totally different. Your eyes are much further from the lenses and therefore you get the "binocular" effect on CV1. I noticed I was turning my head a lot more and using less peripheral vision than DK2.

Posted
cause the Power Glove was a Big hit for Nintendo.... :megalol::music_whistling:

 

Yeah and look at the VR of the same period compared to what we have now. I think it's safe to say we've come a long way and can make this work ;)

Intel Core i9-10850K

ASUS ROG Strix Z490-E Gaming motherboard

Gigabyte Aorus GeForce RTX 3080 Master

32 GB Corsair Vengeance LED 3000MHz DDR4

Thrustmaster Warthog/ HP Reverb G2

Posted

Right.

Spent a while reinstalling everything and just don't know where I'm going wrong.

I have a DK2 - so don't know which set of instructions to use.

 

I have the oculus software running. I can look around the store and everything.

 

DCS is up and running, with auto-detect oculus ticked.

Mission loads up and nothing. Just the standard monitor screen.

 

There is a set of instructions mentioning Bilago's runtime manager but the program can't find the oculus runtime and I don't know where to point it to.

 

Is the DK2 being killed off by oculus? Been out of the loop for a while.

 

Any help would be GREATLY appreciated.

 

Thanks.

Posted

I think, the DK2 will not be longer supported in next Time by Oculus.

 

You can start the Oculus-Center, go to Settings -> General -> and aktivate "Unknow Sources" Then it will work i think.

Posted
I think, the DK2 will not be longer supported in next Time by Oculus.

 

You can start the Oculus-Center, go to Settings -> General -> and aktivate "Unknow Sources" Then it will work i think.

 

Thanks.

I've noticed that DCS wasn't "auto"-updated.

Updating now so probably that'll make things work.

Maybe............

Posted

@MrReynolds,

Just to give you confidence, I have a DK2, and running the latest Oculus Drivers(1.10.2.322199) on Windows 10, DCS runs fine in VR.

PC HW 9700K@5.0Ghz

Win 10 (Build 2004 ) with WMR

VR - Reverb

RTX2070 with Nvidia 451.48

DCS 2.5.6 (latest)

Posted (edited)
@MrReynolds,

Just to give you confidence, I have a DK2, and running the latest Oculus Drivers(1.10.2.322199) on Windows 10, DCS runs fine in VR.

 

Yep.

Game updated ----> queue wife bleating "Is that you making those noises up there?"

 

Thanks guys, working really well. Everything maxed and as good as I guess the DK2 will give me :)

Edited by MrReynolds
Posted

@MrReynolds,

Glad you have the DK2 going - except for a little more SDE than CV1, I think you will like using the old unit - it has advantages (no god rays, stays cool, only requires 75Hz, not 90HZ which gives you 20% more chance of keeping up with Riftsync).

Also, I run my CPU at 4.2Ghz and with that and an Nvidia 970, I am able to run with SuperSampling at 1.5. I do not like ASW so I turn it off with CNTL+Numpad_1. I do wish the framerate of DCS was better - more like Aerofly FS2.

PC HW 9700K@5.0Ghz

Win 10 (Build 2004 ) with WMR

VR - Reverb

RTX2070 with Nvidia 451.48

DCS 2.5.6 (latest)

Posted

Anyone gone from a 980ti to 1080 and noticed a improvement?

 

I'm getting below 45 FPS with the VR preset settings (pixel density 2.0-2.5) with a 980ti and 4770k @ 4.5ghz.

 

I'd like to be able to get 90 FPS sometimes and 45 all the time without lowering my pixel density below 2.0, anyone done this upgrade and know?

Posted
Anyone gone from a 980ti to 1080 and noticed a improvement?

 

I'm getting below 45 FPS with the VR preset settings (pixel density 2.0-2.5) with a 980ti and 4770k @ 4.5ghz.

 

I'd like to be able to get 90 FPS sometimes and 45 all the time without lowering my pixel density below 2.0, anyone done this upgrade and know?

I don't think you'll get what you want without lowering PD below 2, even with a 1080.

I get almost always >45fps, except over Las Vegas, and often 90fps with everything maxed out except shadows on medium and flat terrain shadows.

But I set PD to 1.7.

 

Sent from my SM-G925F using Tapatalk

Intel Core i7 6700K@4.7GHz, Asus Sabertooth Z170 Mark1, 16Gb Kingston DDR4 2800MHz, Asus Geforce GTX1080, SSD Sandisk Extreme Pro 250Gb, Seagate 2Tb, TM Hotas Warthog, Ch Pro Pedals, TrackIr 4, Oculus Rift CV1 & Rift S

Posted

PD = 2+ is ambitious :)

 

WRT whitav8's comment about god rays...The DK2 running DCS on my other system is quite good, and comparing it against the the CV1 on my main system reminds me of how good it actually is. If they could have the screen resolution of the CV1 on the DK2, it would be great!

 

The god rays really suck, and even though they're not too bad on my own CV1, they suck. The DK2 is really clear comparatively speaking.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
Anyone gone from a 980ti to 1080 and noticed a improvement?

 

I'm getting below 45 FPS with the VR preset settings (pixel density 2.0-2.5) with a 980ti and 4770k @ 4.5ghz.

 

I'd like to be able to get 90 FPS sometimes and 45 all the time without lowering my pixel density below 2.0, anyone done this upgrade and know?

 

I'm in the exact same boat as you. I'm considering Kaby Lake and DDR4 ram instead of a 1080. I see many people hitting 5ghz on the 7700k which I think will give a bigger improvement in frame rate than a change of graphics card.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

I think I will try the Kaby Lake approach first as well, the CPU is ~4 years old now.

 

Worst case I'll be eating ramen for months after shelling out for a 1080ti down the road.

Posted

4790+980ti is all you need. Since ED won't support the special rendering features for VR of the 1080/70 cards, there's no sense in getting one, IMHO.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
4790+980ti is all you need. Since ED won't support the special rendering features for VR of the 1080/70 cards, there's no sense in getting one, IMHO.

Well, even without its special VR features, the 1080 is still around 25% faster than the 980ti. So it should make a difference.

Now that's true that DCS is CPU intensive, but as it's mainly single threaded, it won't benefit from the multiple cores and multithreading capabilities of recent CPUs.

So the gain to be expected from a new CPU would only reside in the clock speed difference.

 

It would be a completely different story if DCS was able to use the latest capabilities of CPUs and GPUs (multi-threading + VR features)

 

Sent from my SM-G925F using Tapatalk

Intel Core i7 6700K@4.7GHz, Asus Sabertooth Z170 Mark1, 16Gb Kingston DDR4 2800MHz, Asus Geforce GTX1080, SSD Sandisk Extreme Pro 250Gb, Seagate 2Tb, TM Hotas Warthog, Ch Pro Pedals, TrackIr 4, Oculus Rift CV1 & Rift S

Posted

The 4790 has the second-to-best single core performance.

 

https://www.cpubenchmark.net/singleThread.html

 

The 1080 may be 5% more capable than the 980ti; and that's being nice:

 

http://www.videocardbenchmark.net/high_end_gpus.html

 

I'm not here to debate and don't really care what anyone uses.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

For both Vullcan and myself I think it makes more sense to go from 4770k chips to 7700k than buying a 4790. Provided of course we reach ~5ghz on the new chip. I Agree that a 1080 would not be worth the upgrade from 980ti.

 

I'll consider a 1080ti later in the year if I hear good results in x-plane with flyinside. I doubt it will make a massive difference in DCS unless the engine receives a major update.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted (edited)

Asus z170 Kaby 7700K @ 5ghz Asus strix GTX 1080 1980ghz Ram at 2666 32GB

 

I can do 2.0 PD with these settings but i have turned off shadows and gone 2x AA and turned off depth of field. Im getting 45 in the cities and 90ish outside. Any hard banking will result in loads ghosting in the cities. GPU load 80-90%

 

 

 

settings.md.jpg

a1045fps.md.jpg

Edited by trigen

1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc

Posted

I'd also factor in VRAM.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

 

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

 

 

 

Nice, but it wont take long until someone get's killed with it. Only one arm keeps you out from ground...

 

Metal will always get weak, its only mater of time. :book:

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

[sIGPIC][/sIGPIC]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...