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Posted

Hi guys,

 

Put your bug reports here.

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted

- The lower fin below the fenestron has no damage model, it ignores the ground and moves through

 

- no clickable spot for the doors (I am fine with rcntrl+C but I wonder where does a real Gazelle pilot grab the door? Maybe you could just add a clickable spot there

 

- button "D" for cyclying pylons is mentioned in the tutorial, but not assigned

Posted

Wasn't sure where else to post this so here you go. Page 13 of the flight manual (section 2.4) typo of "whith" instead of "with".

 

It may be important to note that in normal conditions, whith 2 HOT3 and the IR deflector, the maximal amount of fuel will be around 350L. It will allow the aircraft an approximate flight time of 01:30 h.
Posted

Key assignments to hide the little chat window in MP are missing so you can't hide the letter symbol as long as you're in the Gazelle.



CPU: AMD Ryzen 7 9800X3D | Mobo: ASRock X870E Taichi Lite | RAM: 96GB DDR5-6000 CL30 | GPU: ASUS RTX5090 32GB ROG Astral | SSDs: 3xSamsung 990 Pro 4TB M.2

Peripherals: Warthog HOTAS | Virpil MongoosT-50CM3 Base | TrackIR 5 | MFG Crosswinds | 3xTM Cougar MFDs | HP Reverb G2
 
Posted
when using auto-start "cheat" the artificial horizon wont adjust. Cant be done manually after too.

 

This was reported in post #5.

Posted

When I loaded cold and dark on Groom Lake Ramp I spawned with my tail ripped off. I have a screen shot of it. When I reloaded the mission all was well again.

Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog

Posted

Player seems almost indestructible. If you crash into the ground in a high-G non-survivable manner, you are not instantly killed. Aircraft burns for some time and then you die, sometimes not.

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Posted

Pilot never dies.

Blades hit the floor, You can still fly E.G they dont break.

Auto start HSI does not align.

Night vision goggles seem blurred.

Joystick for slewing not implemented.

Not the fuel pump, But the bigger switch to the left flick it up nothing happens right click it again then it works.

 

Co-pilot scares the s*** out of me when i look left, Please can you take his drugs away from him.

Posted

*SA342 BUG REPORTS*

 

Other than the magnetic brake button on the pilot cyclic that seems not to work, i would say this is one of the most complete mod in terms of bugs. At least in this early access stage!

Respect Polychop. I am forced to buy anything you bring in the future.

Posted

When we get hit my a missile or whatever and the pilots die, we hear the screams but they look like they are dead but the actual player can still play, but not control the aircraft.

 

EDIT: Ah, sorry, I didn't see this has already made.

Posted
Pilot never dies.

Blades hit the floor, You can still fly E.G they dont break.

Auto start HSI does not align.

Night vision goggles seem blurred.

Joystick for slewing not implemented.

Not the fuel pump, But the bigger switch to the left flick it up nothing happens right click it again then it works.

 

Co-pilot scares the s*** out of me when i look left, Please can you take his drugs away from him.

 

Ya seems on the starter switch you have to hold it with mouse for a second to get it to start up. If you click it fast it just moves and doesn't start the turbine it is glitchy for me aswell.

 

The nerd in me would also like to see real battery drain if you failed the start or something.

Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog

Posted

The autopilot seems to be bugged:

 

[ame]

[/ame]

 

It looks like it's always on regardless of what the switches are doing. This also seems to confirm my anecdotal experience with flying feeling identical with and without sas.

Posted

On the gunner seat, when moving forward with trackir and focusing on the monitor, you'll actually go through the monitor screen and look inside of it :)

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Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo

Posted

There seems to be no option to set the collective to a button or key or am I just retarded cause I could not find any besides in the axis tabs.

[sIGPIC][/sIGPIC]

Posted

Bugs? Sure. Lots of 'em. Cockroaches, spiders, ants, and little white crawlies that I have no idea what they are.... probably nanobots of some sort.

 

But helicopter coding bugs? I have too much fun just flying the contraption than to look and see what isn't working right.

 

I'm so excited....

 

Thanks PolyChop!

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

Posted
Other than the magnetic brake button on the pilot cyclic that seems not to work, i would say this is one of the most complete mod in terms of bugs. At least in this early access stage!

Respect Polychop. I am forced to buy anything you bring in the future.

X-2, PolyChop very nice Debut and Roll Out!!! :thumbup:

  • Like 1

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Posted

Be careful what area you spawn in. Sometime the Area 51 Aliens like to steal helicopter parts to rebuild their spaceship to fly back home.

 

When I loaded cold and dark on Groom Lake Ramp I spawned with my tail ripped off. I have a screen shot of it. When I reloaded the mission all was well again.

Coder - Oculus Rift Guy - Court Jester

Posted

a Uh-1 with a autohover can be more effectiive then this :(

where to start

 

the auto hover only engages sometimes

when you press auto collective in a hover it 1 ither kills you or doesnt work at all

its max speed with 4 hots is around 150 kmph again a uh-1 is like twice as fast then it with a full loadout

 

great release................................ not

  • Like 1
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