bkthunder Posted July 29, 2016 Posted July 29, 2016 IMO the lighting is the biggest improvement. Yes, the trees are very nice, the textures are maximum on-par with Barthek or Starway's, but the biggest thing is the lighting. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
Napa Posted July 29, 2016 Posted July 29, 2016 Its alive!! :P Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p
VTJS17_Fire Posted July 29, 2016 Posted July 29, 2016 I like EDs textures much more, than the currently mods. And priority one for me is: I don't need any mods. I can still play DCS vanilla. Maybe the new textures are the reason, why Starways work couldn't or shouldn't implementiert as dlc. Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Konovalov Posted July 29, 2016 Posted July 29, 2016 very nice look forward to this as its a very unique part of the world. This update is a hard one to wait for! Not as hard given that the upgrade to the Caucasus map is free. Intel i7-8700K | Asus Maximus X Formula | Corsair Vengeance 32GB DDR4 3200MHz | Gainward Phoenix GTX1070 GLH | Samsung 960 EVO NVMe 1 x 250GB OS & 1 x 500GB Games | Corsair RM750x 750W | Corsair Carbide Air 540| Win10 | Dell 27" 1440p 60Hz | Custom water loop: CPU EK-Supremacy EVO, GPU EK-GTX JetStream - Acetal+Nickel & Backplate, Radiator EK-Coolstream PE 360, Pump & Res EK-XRES 140 Revo D5, Fans 3 x EK-Vardar 120mm & 2 x Corsair ML140 140mm
boedha68 Posted July 29, 2016 Posted July 29, 2016 (edited) Don't forget, in the meantime are Mod starway and gtm 6.5 playable now. :smartass::pilotfly: Those guys did a fantastic job. Edited July 29, 2016 by boedha68 Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
Lib Posted July 29, 2016 Posted July 29, 2016 The screenshot of 2.5 must have been taken on a Sunday ! Nobody working at factories, no fumes from chimneys ! :D 1
Fri13 Posted July 29, 2016 Posted July 29, 2016 Everything looks better in the 2.5, but somehow I do like Starways textures as well, and the lighting being "dull". And while the 2.5 looks nicer with new tree models etc. And it has now the new building textures that were promoted two years ago, I still think that there is something missing, and that is ground clutter. I would really want to see far more bushes, small trees and rocks on the ground between forests and urban areas. Just so that the ground vehicles could hide in those areas better. But there are other fixes for those too, transparency fix. So when the unit isn't moving, it gets 25-50% transparent and its thermal model is reduced as well from the sides (to simulate ground foliage). And then that would require a little better track textures that could reveal the unit positions too, meaning the tracks could be 20% transparent and when group is moving in column, it would stack the tracks making them more visible and easier to spot than when moving in a line. And then when the unit starts moving, its transparency would go from 25-50% to 75% first at distance and 100% at closer ranges linearly. Meaning you can't spot easily at all even a MBT at 1.5km distance when it is stationary, but when it is moving at 40kph you can spot it from 5km distance that there is something moving. That would maybe be the best option to simulate the ground clutter, as that would require a lot of drawings even when being fairly scattered sprites. And that transparency trick really would help infantry a lot, as when camouflaged infantry stands still, you can not spot it at all easily until from very close distances (like 10-20m) if at all positioned to shadow or near something that can hide the shape, but standing on flat field would reveal soldier if not laying down, or if moving. That would make the CA players to be far more careful how to move when infantry could be hidden almost anywhere. One day we should get then a feature where infantry can mount to buildings. I don't know did the modelers and coders count that for 2.5 or future, but it would make infantry far more powerful than they are now, as you would have infantry assaulting buildings, manning them and having far greater defensive capabilities in urban areas and towns than in forest because 3D combat model and improved cover. Aircraft pilots would be more terrified when MANPAAD would be located on rooftops and ground units when ATGM/AT weapons would be as well located on windows or rooftops. But that is already off-topic about the improved 2.5 engine and ground. But just hoping to see more ground clutter in future like can be see in the 2.5 screenshot just on right edge of the screen or bottom left corner where are very small trees/bushes, that could be scattered around the empty areas so we really need to find out the ground units. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
JABO2009 Posted July 29, 2016 Posted July 29, 2016 well thats good , the Cimney smoke looked exaggerated anyway. Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
Loz Posted July 29, 2016 Author Posted July 29, 2016 @Loz: If thats your maxed out config you might want to check your settings again as there arent any tree's shadowing in your pic which actualy is already implemented in 1.5/2.0 :thumbup: Oops You are right!! I must have accidentaly left Flat Shadows OFF. I've now edited the OP to show Tree Shadows. Thanks :megalol: i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
Ala12Rv-watermanpc Posted July 29, 2016 Posted July 29, 2016 Oops You are right!! I must have accidentaly left Flat Shadows OFF. I've now edited the OP to show Tree Shadows. Thanks :megalol: You are welcome mate!:thumbup: Take a look at my MODS here
shagrat Posted July 29, 2016 Posted July 29, 2016 (edited) I would really want to see far more bushes, small trees and rocks on the ground between forests and urban areas. Just so that the ground vehicles could hide in those areas better. But there are other fixes for those too, transparency fix. So when the unit isn't moving, it gets 25-50% transparent and its thermal model is reduced as well from the sides (to simulate ground foliage). Hmm, we would need a “thermal model“ first. Currently it is just a b/w and contrast adjust. Not representing anything related to temperature. Current ground forces, even on plain meadows can be nearly invisible on IR depending on angle, background texture and lighting. I hope we get a thermal map/texture set that represents engine heat, summer sun heated metal parts, thermal cover of foliage etc. And that transparency trick really would help infantry a lot, as when camouflaged infantry stands still, you can not spot it at all easily until from very close distances (like 10-20m) if at all positioned to shadow or near something that can hide the shape, but standing on flat field would reveal soldier if not laying down, or if moving. That would make the CA players to be far more careful how to move when infantry could be hidden almost anywhere. Careful, what you wish for... ;) I remember lots of mission where I and others as well, tried to find a single f...ing soldier remaining for the trigger "group is dead" to continue the mission. Can easily take a couple hours, be horribly frustrating and often ends in carpet bombing the general area... :D I would definitely like the infantery to support stance settings. Stand, crouch, prone/take cover. Let texture/color do the hiding with the new procedural grass/bushes... And while we are at it. More infantry! Different types, LAW Team for western army, snipers (with camo-webbing), maybe more diverse camo, civilians, insurgents of different heritage, more civil cars, and such. :) EDIT. You can put MANPAD and even Zsu-23 emplacements on rooftops... and yes, that's scary for most pilots, but as well a huge fun for JTAC/FAC players calling in air strikes. Edited July 29, 2016 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Fri13 Posted July 29, 2016 Posted July 29, 2016 Careful, what you wish for... ;) I remember lots of mission where I and others as well, tried to find a single f...ing soldier remaining for the trigger "group is dead" to continue the mission. Can easily take a couple hours, be horribly frustrating and often ends in carpet bombing the general area... :D. That is the reason why never should be used 100% destruction requirement unless something very clear like a building or a bridge. But for groups 30-40% destruction is enough to render it unable to continue mission/operation. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
shagrat Posted July 29, 2016 Posted July 29, 2016 That is the reason why never should be used 100% destruction requirement unless something very clear like a building or a bridge. But for groups 30-40% destruction is enough to render it unable to continue mission/operation. Unfortunately 90% of the mission designers ignore this truth... ;) Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Bucic Posted July 30, 2016 Posted July 30, 2016 I don't know if you can see that but the haze is also improved. It has much more volumetric look to it. In 1.5 it was completely off. Instead of the gradient translucency we got blurred terrain textures. Try some crisp textures mod and take a look at a piece of terrain 10 km away. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Vitormouraa Posted July 30, 2016 Posted July 30, 2016 The screenshot of 2.5 must have been taken on a Sunday ! Nobody working at factories, no fumes from chimneys ! :D That helps me to see the wind direction! :D 1 SplashOneGaming Discord https://splashonegaming.com
TheCabal Posted August 3, 2016 Posted August 3, 2016 Ok so graphics are very hot ok, no words needed on that but..... any words regarding the performance? FC3, Ka-50, A-10C, AJS-37, MiG-21bis, F-14A/B, F/A-18C, F-16C, NTTR, Persian Gulf, Super Carrier, TacView Advanced Next in line: F-5 II , MiG-19 , MiG-23 MLA Wishlist: PA-100 Tornado, F-104 Starfighter, MiG-25 Foxbat, A-6 Intruder
Frostie Posted August 3, 2016 Posted August 3, 2016 Judging by Wags post, performance = 42 "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
iLOVEwindmills Posted August 4, 2016 Posted August 4, 2016 Judging by Wags post, performance = 42 What does that mean?
Frostie Posted August 4, 2016 Posted August 4, 2016 What does that mean? The answer to the ultimate question. For anyone who has taken time to read the opening thread will know that the product is not released and still being worked on. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Cibit Posted August 5, 2016 Posted August 5, 2016 (edited) Sorry to be pedantic but I thought these shots where at the same time of day, yet the shadows are cast in opposite directions:noexpression: Doh I just zoomed in and one is 10.30 AM and the 2nd is 18.30ish Still looking forward to flying low and slow in my Huey over teh new terrain :) Edited August 5, 2016 by Cibit i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Loz Posted August 5, 2016 Author Posted August 5, 2016 Sorry to be pedantic but I thought these shots where at the same time of day, yet the shadows are cast in opposite directions:noexpression: Doh I just zoomed in and one is 10.30 AM and the 2nd is 18.30ish Still looking forward to flying low and slow in my Huey over teh new terrain :) The two in the OP were taken at the same time of day but someone added a third to show what it looked like with a third party mod, and that one was at a different time. i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
scotchegg Posted August 5, 2016 Posted August 5, 2016 Textures look great, but I am disappointed to read that it's only a possibility the mesh will be updated. Come on guys, the mesh is woefully inadequate making flying around the mountains a real immersion killer.
Captain Orso Posted August 7, 2016 Posted August 7, 2016 (edited) I like the ground textures a whole lot more. (I hate when the ground texture looks like it was or a 10x10 meter piece of ground, but was enlarged for a 100x100 meter piece of ground on the map ). Ground texutre at 1.2 Ground texture at 2.5, much better! That being said, the railroad tracks in 1.2 look better to me. The light colored rail bed is much closer to what I know, but that is from the US and western Europe, where the rocks used for rail beds are granite, which is light gray. But, in the Caucuses, it may be different. Also, rail beds are always raised above the surrounding ground. I like that in 2.5 the building don't look like they were simply dropped into an open field. Buildings in 1.2 Buildings in 2.5 Then again, not all building have a paved 'platform' extending all the way around them. Both look like a one-size-fits-all solution, but neither is quite correct. The windows and balconies in the 1.2 buildings look better to me. They are more varied, like people are living in the building, each having different curtains opened/closed to different degrees, balconies with different furniture, etc. It just looks more lived-in. I too would like to see the hills and mount-meshes fixed. The straight-line ridges are just soooo .... Also, if we're talking about mesh, rivers and streams should all be sunken lower than the surrounding land. That's what rivers and streams do, they eat into the ground and always have an embankment at their edges. Looking forward to the 2.5 Caucuses map. I can already see that it's going to be beautiful :thumbup: Oh, one more thing. I've flown around a couple of times looking for one, but I can't ever remember seeing a gas station :huh:, one of the most common landmarks in the western world, especially at night, they are the most lit-up thing around; but not a one :doh: Edited August 7, 2016 by Captain Orso When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
rrohde Posted August 9, 2016 Posted August 9, 2016 Another news tidbit from Wags yesterday: http://forums.eagle.ru/showpost.php?p=2869234&postcount=2 Sounds very promising! PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
ED Team NineLine Posted August 9, 2016 ED Team Posted August 9, 2016 Yes, you guys will have to re-work your comparisons some :) 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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