hellking Posted August 26, 2017 Share Posted August 26, 2017 I could not find the answer to this question anywhere... The current take off with Su-33 feels scripted. Almost feels like there is a script that keeps the nose and aircraft up for a few seconds after take-off. Then it suddenly shuts down, and you have to pick the nose up and raise it high enough that the aircraft doesn't go into the sea.. The issue is that it doesn't feel natural at all... Is this a special mode of the aircraft, or simply due to inaccurate physics model during take-off? Will this be fixed? Link to comment Share on other sites More sharing options...
HiJack Posted August 26, 2017 Share Posted August 26, 2017 We will know if it is fixed in September when the new flight model hits the sim. Current flight model is scripted. Link to comment Share on other sites More sharing options...
Ironhand Posted August 26, 2017 Share Posted August 26, 2017 And here I always thought that was the upward momentum imparted by the "ski jump" falling off. I've never noticed anything like that, when taking off from a runway. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
joey45 Posted August 26, 2017 Share Posted August 26, 2017 Part of the SFM limitations. When the PFM is out it will feel a lot natural. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
hellking Posted September 23, 2017 Author Share Posted September 23, 2017 (edited) Ok! I must admit I got what I asked for with the new update :). But now I fail on Su-33 aircraft carrier take-offs in my own previously designed missions. (I can land and take-off with ease in the quick start FC3 mission). Is this a bug? Anybody else? EDIT: Forgot to say that 1) I put the flaps down 2) I put the brakes down 3) I engage afterburner 4) I engage emergency afterburner immediately 5) I release the brakes 6) I do a nearly full stick down 7) Aircraft barely maintains 140 km/hr. 8) Splash into the ocean Edited September 23, 2017 by hellking Link to comment Share on other sites More sharing options...
Kayos Posted September 23, 2017 Share Posted September 23, 2017 Ok! I must admit I got what I asked for with the new update :). But now I fail on Su-33 aircraft carrier take-offs in my own previously designed missions. (I can land and take-off with ease in the quick start FC3 mission). Is this a bug? Anybody else? EDIT: Forgot to say that 1) I put the flaps down 2) I put the brakes down 3) I engage afterburner 4) I engage emergency afterburner immediately 5) I release the brakes 6) I do a nearly full stick down 7) Aircraft barely maintains 140 km/hr. 8) Splash into the ocean Same. I think we are missing something :doh: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Ramstein Posted September 23, 2017 Share Posted September 23, 2017 I can't use 'U' key for carrier takeoff, with barrier behind aircraft, supposed to raise barrier (behind engines of aircraft on deck, in starting position) and aircraft sets into position. SU-33 explodes about 50% of the time I try to launch on carrier. Aircraft continuously bounces around on deck. Speed is too low to takeoff, unless you go way back on deck. I have had Flaming cliffs and the SU-33 for ages. There is no way this Beta version could be ready in a week or two. Too many issues. FYI. I put it on a land base and flew also a few missions. This has all been since last night Friday 09-22-17 with latest patch. ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI 55" Sony OLED TV, Oculus VR Link to comment Share on other sites More sharing options...
claw Posted September 23, 2017 Share Posted September 23, 2017 (edited) Same here. Can't take off from the carrier anymore in campaign or missions I make with the mission editor. The plane has neither lift nor thrust and sails like a wet towel over the bow into the sea. AI has the same problem. Edited September 23, 2017 by claw Link to comment Share on other sites More sharing options...
mytai01 Posted September 23, 2017 Share Posted September 23, 2017 Just to let you know, the F/A-18 has a scripted take-off in real life. The pilot doesn't have control till after airborne. MS Win7 Pro x64, Intel i7-6700K 4.0Ghz, Corsair RAM 16Gb,EVGA GeForce GTX 1080 FTW GAMING ACX 3.0, w/ Adjustable RGB LED Graphics Card 08G-P4-6286-KR, Creative Labs SB X-FI Titanium Fatal1ty Champ PCIe Sound Card, Corsair Neutron XTI 1TB SSD, TM Warthog Throttle & Stick, TM TPR Pedels, Oculus Rift VR Headset CV1, Klipsch Promedia 4.1 Speakers... Link to comment Share on other sites More sharing options...
Kayos Posted September 23, 2017 Share Posted September 23, 2017 Yep, can't for the life of me take off from a carrier. Anyone figure it out yet? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Weta43 Posted September 23, 2017 Share Posted September 23, 2017 How much fuel, and what weapons ? Cheers. Link to comment Share on other sites More sharing options...
Kayos Posted September 23, 2017 Share Posted September 23, 2017 I had 4 x R-73, 60% fuel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Iskra Posted September 23, 2017 Share Posted September 23, 2017 Same here. Can't take off from the carrier anymore in campaign or missions I make with the mission editor. The plane has neither lift nor thrust and sails like a wet towel over the bow into the sea. AI has the same problem. Lol. Another wet towel over here. How much fuel, and what weapons ? In my case no weapons, 100% fuel. Link to comment Share on other sites More sharing options...
=OPS=Slider Posted September 23, 2017 Share Posted September 23, 2017 I took off with 70% of fuel and no weapons, but no WEP as well, and I had enough power and altitude after "ski jump" to safely fly away. Link to comment Share on other sites More sharing options...
Weta43 Posted September 23, 2017 Share Posted September 23, 2017 From another thread (sorry, no credit). What I gathered from the russian side of the forum is 27 tons using the short run and 32 from the long one, with no wind and a stationary carrier. With a 10m/s combined carrier speed and headwind it goes up to 29 and 34.5. Cheers. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 23, 2017 ED Team Share Posted September 23, 2017 Carrier has two 'short' (105 meter - right deck side and part of left side) and 'long' (195 m, left deck side) runways. Maximal A/C takeoff weight (carrier is not moving, no wind) for 'short' RW at +15C is 27 ton, for 'long' - 32 ton. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Knock-Knock Posted September 23, 2017 Share Posted September 23, 2017 Carrier has two 'short' (105 meter - right deck side and part of left side) and 'long' (195 m, left deck side) runways. Maximal A/C takeoff weight (carrier is not moving, no wind) for 'short' RW at +15C is 27 ton, for 'long' - 32 ton. Cool, thx for the info. I managed a 6xR73, 2x27ER, 60% fuel, short take off, no WEP, from a stationary carrier with 1 kts headwind. But only just :). Is there any way to control which ramp to take off from? Can you cycle between them somehow? - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Oceandar Posted September 23, 2017 Share Posted September 23, 2017 Yup, Bignewy is right. Pay attention to your weight or you'll be swimming in the ocean right away :D Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
Ironhand Posted September 23, 2017 Share Posted September 23, 2017 Ok! I must admit I got what I asked for with the new update :). But now I fail on Su-33 aircraft carrier take-offs in my own previously designed missions. (I can land and take-off with ease in the quick start FC3 mission). Is this a bug? Anybody else? EDIT: Forgot to say that 1) I put the flaps down 2) I put the brakes down 3) I engage afterburner 4) I engage emergency afterburner immediately 5) I release the brakes 6) I do a nearly full stick down 7) Aircraft barely maintains 140 km/hr. 8) Splash into the ocean With the PFM, not only does weight matter a great deal but also wind over the deck. Taking off or landing from a stationary carrier vs from one that's moving (eg 37 km/hr) now makes a great deal of difference to your experience. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
Shadow KT Posted September 23, 2017 Share Posted September 23, 2017 Low fuel and AAR ? Isn't that the general idea ? 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
sgtmike74 Posted September 23, 2017 Share Posted September 23, 2017 Is there a way to select the long side of the deck? In the ME, it only shows take of from parking with "Auto". Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted September 23, 2017 Share Posted September 23, 2017 Make a backtrack after spawning. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted September 23, 2017 Share Posted September 23, 2017 Just dont taxi over the wires. They will grab the hook even if its in the up position, and get you stuck. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
claw Posted September 23, 2017 Share Posted September 23, 2017 Yup, you have to balance weight (armament, fuel) and carrier speed. I managed to get a few take offs. Link to comment Share on other sites More sharing options...
Kayos Posted September 23, 2017 Share Posted September 23, 2017 Does it say how many Tons you are or do you just have to convert it from LBS? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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