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DCS: F-16CM Block 50 by EDSA Discussion Thread


NineLine

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Same conversation keep happening.

 

One would have thought people got the message by now, but nope.

 

I've always boggled at the fact that people can't seem to understand that if you put two Vipers, even when you take two from the same Block, you can have two VASTLY different aircraft in terms of capabilities just because of the variants in the different software-versions of the two jets...

Regards

Fjordmonkey

Clustermunitions is just another way of saying that you don't like someone.

 

I used to like people, then people ruined that for me.

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One would have thought people got the message by now, but nope.

 

I've always boggled at the fact that people can't seem to understand that if you put two Vipers, even when you take two from the same Block, you can have two VASTLY different aircraft in terms of capabilities just because of the variants in the different software-versions of the two jets...

 

Pointless remark. People will keep asking questions and there's nothing wrong about it, and the fact that you have some knowledge doesn't make you special

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max22,

Sorry, it seems you are taking it the wrong way. He is not talking about you specifically but the forums in general.

 

Shadowxp, =Panther=, and many other here have vast knowledge of the F-16. I bet it can become frustrating to them to answer something just to see the same questing posted several more times in a row. If you go through the forums you would see most post in the last 2 weeks in regards of the F-16 have been posted for years.


Edited by mvsgas

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

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Pointless remark. People will keep asking questions and there's nothing wrong about it, and the fact that you have some knowledge doesn't make you special

 

My comment wasn't aimed at you or anyone else specifically, it's more of a general observation. My point is that IF people learned to search for things instead of just taking the easy way out every time, they might learn a few things.

 

Asking a question is not wrong. But asking a question because you're too lazy to look for the answer for yourself first, however, is. In my opinion, anyway.

 

I have some hands-on knowledge about the Vipers, yes. Or, more specifically, of the Block 5, 10 and 15 OCU/MLU's. This doesn't make me special in any way, shape or form like you rightly said, but it does seem that my ability to use a search-function does, however.

Regards

Fjordmonkey

Clustermunitions is just another way of saying that you don't like someone.

 

I used to like people, then people ruined that for me.

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Wags/BIGNEWY/NineLine,

 

How is the F-16 manual looking? I know it will be a work in progress throughout the early access period, but will we be getting an initial version at release?

 

Thank you!

Great question! +1

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The above image looks realistic :cry:

 

When was that image taken? An important but often overlooked point...

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  • ED Team
Wags/BIGNEWY/NineLine,

 

How is the F-16 manual looking? I know it will be a work in progress throughout the early access period, but will we be getting an initial version at release?

 

Thank you!

 

Hi BJM,

 

It's coming along great thanks. Bunyap has done a fantastic job with it and it will be available upon release. We'd release it now, but items are changing daily.

 

Thanks

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Wags/BIGNEWY/NineLine,

 

How is the F-16 manual looking? I know it will be a work in progress throughout the early access period, but will we be getting an initial version at release?

 

Thank you!

 

We must start with

 

*******************************************

COCKPIT INTERIOR CHECK

1. Interior check-Complete.

 

AFTER COCKPIT CHECK IS COMPLETE-VERIFY

*1. FUEL MASTER switch-MASTER (guard down

and C DF safety�wired).

2. ENG FEED knob-NORM.

3. EPU switch-NORM (guard down).

4. C DF ENG CONT switch-PRI (guard down).

5. DR ENG CONT switch-NORM (guard down).

*6. Throttle-OFF.

*7. LG handle-DN.

*8. HOOK switch-UP.

9. MASTER ARM switch-OFF.

10. AIR SOURCE knob-NORM.

*11. Loose or foreign objects-Check.

 

BEFORE STARTING ENGINE

1. MAIN PWR switch-BATT.

2. FLCS PWR TEST switch-TEST and hold.

3. FLCS PWR TEST switch-Release.

4. MAIN PWR switch-MAIN PWR.

5. EPU GEN and EPU PMG lights-Confirm off.

6. Communications-Established.

7. Canopy-As desired.

8. Chocks in place, fireguard posted, and intake and

other danger areas clear (ground crew).

STARTING ENGINE

1. JFS switch-START 2.

2. SEC caution light-Check off.

3. Throttle-Advance to IDLE at 20 percent rpm

minimum.

4. ENGINE warning light-Off (approximately 55

percent rpm).

 

 

*Engine at idle and check:

5. JFS switch-Confirm OFF.

6. HYD/OIL PRESS warning light-Off.

7. FUEL FLOW-500�1500.

8. OIL pressure-15 psi (minimum).

9. NOZ POS-Greater than 80 percent.

10. RPM-65�77 percent.

11. FTIT-625C or less.

12. HYD PRESS A & B-2850�3250 psi.

13. Six fuel pump lights (ground crew)-On.

14. Main fuel shutoff valve (ground crew)-Check.

15. JFS doors (ground crew)-Verify closed.

16. Throttle cutoff release-Check.

 

AFTER ENGINE START

1. TEST switch panel - Check.

a. PROBE HEAT switch - PROBE HEAT.

b. PROBE HEAT switch - TEST.

c. PROBE HEAT switch - OFF.

d. FIRE & OHEAT DETECT button - Test.

e. MAL & IND LTS button - Test.

2. AVIONICS POWER panel - Set.

a. MMC switch - MMC.

b. ST STA switch - ST STA.

c. MFD switch - MFD.

d. UFC switch - UFC.

e. GPS TRK switch - GPS TRK.

 

 

3. EGI - Align after display visible on the DED.

4. SNSR PWR panel:

a. LEFT HDPT switch - OFF, unless required.

b. RIGHT HDPT switch - As required.

c. FCR switch - FCR.

d. RDR ALT switch - RDR ALT.

*5. HUD/ASHM - As desired.

6. C & I knob - UFC.

7. MFL - Clear.

8. SEC - Check after the engine has run at idle for

at least 30 seconds. May be delayed until the

BEFORE TAKEOFF checklist.

9. Flight controls - Cycle.

10. FLCS BIT - Initiate and monitor.

11. ECM panel - As required.

12. SPD BRK switch - Cycle.

*13. WHEELS down lights - Three green.

*14. SAI - Set.

15. FUEL QTY SEL knob - Check.

16. EPU FUEL quantity - 95�102 percent.

17. Avionics - Program as required and verify

(manual or data transfer cartridge).

*18. MFD's - As desired.

19. VHF radio - As desired.

After FLCS BIT completed:

*20. DBU - Check:

a. DIGITAL BACKUP switch - BACKUP.

b. Operate controls - All surfaces respond

normally.

c. DIGITAL BACKUP switch - OFF.

21. Trim - Check.

 

 

*22. D FLCS override - Check.

*23. MPO - Check.

*24. Operate controls-All surfaces respond nor�

mally; no FLCS lights on.

*25. AR system (if required)-Check.

*26. Brakes-Check both channels; then return to

CHAN 1.

27. Anti�ice-Check.

28. EPU GEN and EPU PMG lights-Confirm off.

29. EPU switch-OFF.

30. Ground safety pins (ground crew)-Remove.

31. EPU switch-NORM.

32. Intercom (ground crew)-Disconnect.

33. Avionic BIT's-As desired.

34. C DF Seat-Adjust to design eye.

35. OBOGS-Check (at least 2 minutes after engine

start).

**********************************************

Prepare for days of READING!!!!................ :smartass:

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When was that image taken? An important but often overlooked point...

 

That image I think has a MOD or other simulator (if that is a simulator, of course). No SBD and rails 3D models has implemented into DCS. And the version build by ED has not implement SBD by Block and year.


Edited by Silver_Dragon
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We must start with

 

*******************************************

 

"We" and "must" should never be used when giving your opinion.

 

Other than showing your presumed understanding of the F-16 and lack of knowledge of where the devs are in preparing a manual and presumption of speaking for us and the apparent dictating what the devs should present - the information is good.

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Do we know the Block of that 16?

 

Block 30 from the Wisconsin ANG.

Twitch Channel

 

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I know how it works IRL.

 

I’m asking how DCS will implement it as it’s a new thing in the Viper (and will it become the new universal standard (eventually?))

 

From what I can understand it will be a feature on the viper, and will later make it to the F18, and presumably at some point to other modules (A10, F5, Mirage2k, Harrier, F14 etc). The question that Wags didn't answer is whether the JTAC system will be updated so they can change their code to designate for you, and it probably should be since that is the way it worked IRL for LGB's. Mavs/hellfires PRF codes can be changed in flight and in that case would usually listen to the FAC/JTAC.

 

As a bit of trivia lower PRF codes are preferred since repeat rate is higher and they are therefore a bit more accurate.

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We must start with

 

*******************************************

COCKPIT INTERIOR CHECK

1. Interior check-Complete.

 

AFTER COCKPIT CHECK IS COMPLETE-VERIFY

*1. FUEL MASTER switch-MASTER (guard down

and C DF safety�wired).

2. ENG FEED knob-NORM.

3. EPU switch-NORM (guard down).

4. C DF ENG CONT switch-PRI (guard down).

5. DR ENG CONT switch-NORM (guard down).

*6. Throttle-OFF.

*7. LG handle-DN.

*8. HOOK switch-UP.

9. MASTER ARM switch-OFF.

10. AIR SOURCE knob-NORM.

*11. Loose or foreign objects-Check.

 

BEFORE STARTING ENGINE

1. MAIN PWR switch-BATT.

2. FLCS PWR TEST switch-TEST and hold.

3. FLCS PWR TEST switch-Release.

4. MAIN PWR switch-MAIN PWR.

5. EPU GEN and EPU PMG lights-Confirm off.

6. Communications-Established.

7. Canopy-As desired.

8. Chocks in place, fireguard posted, and intake and

other danger areas clear (ground crew).

STARTING ENGINE

1. JFS switch-START 2.

2. SEC caution light-Check off.

3. Throttle-Advance to IDLE at 20 percent rpm

minimum.

4. ENGINE warning light-Off (approximately 55

percent rpm).

 

 

*Engine at idle and check:

5. JFS switch-Confirm OFF.

6. HYD/OIL PRESS warning light-Off.

7. FUEL FLOW-500�1500.

8. OIL pressure-15 psi (minimum).

9. NOZ POS-Greater than 80 percent.

10. RPM-65�77 percent.

11. FTIT-625C or less.

12. HYD PRESS A & B-2850�3250 psi.

13. Six fuel pump lights (ground crew)-On.

14. Main fuel shutoff valve (ground crew)-Check.

15. JFS doors (ground crew)-Verify closed.

16. Throttle cutoff release-Check.

 

AFTER ENGINE START

1. TEST switch panel - Check.

a. PROBE HEAT switch - PROBE HEAT.

b. PROBE HEAT switch - TEST.

c. PROBE HEAT switch - OFF.

d. FIRE & OHEAT DETECT button - Test.

e. MAL & IND LTS button - Test.

2. AVIONICS POWER panel - Set.

a. MMC switch - MMC.

b. ST STA switch - ST STA.

c. MFD switch - MFD.

d. UFC switch - UFC.

e. GPS TRK switch - GPS TRK.

 

 

3. EGI - Align after display visible on the DED.

4. SNSR PWR panel:

a. LEFT HDPT switch - OFF, unless required.

b. RIGHT HDPT switch - As required.

c. FCR switch - FCR.

d. RDR ALT switch - RDR ALT.

*5. HUD/ASHM - As desired.

6. C & I knob - UFC.

7. MFL - Clear.

8. SEC - Check after the engine has run at idle for

at least 30 seconds. May be delayed until the

BEFORE TAKEOFF checklist.

9. Flight controls - Cycle.

10. FLCS BIT - Initiate and monitor.

11. ECM panel - As required.

12. SPD BRK switch - Cycle.

*13. WHEELS down lights - Three green.

*14. SAI - Set.

15. FUEL QTY SEL knob - Check.

16. EPU FUEL quantity - 95�102 percent.

17. Avionics - Program as required and verify

(manual or data transfer cartridge).

*18. MFD's - As desired.

19. VHF radio - As desired.

After FLCS BIT completed:

*20. DBU - Check:

a. DIGITAL BACKUP switch - BACKUP.

b. Operate controls - All surfaces respond

normally.

c. DIGITAL BACKUP switch - OFF.

21. Trim - Check.

 

 

*22. D FLCS override - Check.

*23. MPO - Check.

*24. Operate controls-All surfaces respond nor�

mally; no FLCS lights on.

*25. AR system (if required)-Check.

*26. Brakes-Check both channels; then return to

CHAN 1.

27. Anti�ice-Check.

28. EPU GEN and EPU PMG lights-Confirm off.

29. EPU switch-OFF.

30. Ground safety pins (ground crew)-Remove.

31. EPU switch-NORM.

32. Intercom (ground crew)-Disconnect.

33. Avionic BIT's-As desired.

34. C DF Seat-Adjust to design eye.

35. OBOGS-Check (at least 2 minutes after engine

start).

**********************************************

Prepare for days of READING!!!!................ :smartass:

Seems like a lot, but it goes soooo fast in RL. Takes about 15-20 mins from C/S to taxi. Good thing I know it!:smilewink:

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Seems like a lot, but it goes soooo fast in RL. Takes about 15-20 mins from C/S to taxi. Good thing I know it!:smilewink:

 

Ha that must be nice! - used to take 90 mins to pre-flight the P-3 after you check all the systems and calc the W&B and TO perf.

That is just the interior as well - the other FE did the outside inspection, inside tie-down etc at the same time. Inside FE was always the last one to finish his PF.."The aircraft is ready to depart..and everyone is waiting for you"

No pressure...am only calculating takeoff performance so nothing important lol.:megalol:

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We must start with

 

*******************************************

COCKPIT INTERIOR CHECK

1. Interior check-Complete.

 

AFTER COCKPIT CHECK IS COMPLETE-VERIFY

*1. FUEL MASTER switch-MASTER (guard down

 

<snip>

 

With many, many c/s performed in the A-10C now, my startup flow allows me to get the jet going in a very non-linear fashion so I’ll be curious to see which steps can overlap while bringing a Viper to life...

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Ha that must be nice! - used to take 90 mins to pre-flight the P-3 after you check all the systems and calc the W&B and TO perf.

That is just the interior as well - the other FE did the outside inspection, inside tie-down etc at the same time. Inside FE was always the last one to finish his PF.."The aircraft is ready to depart..and everyone is waiting for you"

No pressure...am only calculating takeoff performance so nothing important lol.:megalol:

 

maybe the new P-8s will cut down on some of that. anyway dont want to take the thread off topic

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If you exceed a certain AOA, you can scrape both the speedbrakes and the nozzle along the ground. Don't think you'll hit the ventrals, though.

Regards

Fjordmonkey

Clustermunitions is just another way of saying that you don't like someone.

 

I used to like people, then people ruined that for me.

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