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The Dynamic Campaign... WHEN?!?!?


The Jack

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İ always want to play with my modules. I come home and start the dcs , then i can't find anything to do. End up playing American truck simulator.

Having said ats , it has a good career mode. Maybe dcs can provide us a pilot career. Giving tasks giving points and ranks etc

+1

It kind of take the fun out to fly similar missions all the time.

The modules in dcs are getting complex rich in features like sensors, map and weapons. These advanced features need be employed in true combat campaign.

I am not very good at designing complex missions with the mission editor beside simple missions to test weapons and other stuff.

 

It is great that a dcs dynamic campaign is in progress to address this void.

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May be can you take a look at Mbot Dynamic Campaign Engine ? Waiting for ED official dynamic campaign system it can be a good way to fly in a war like environment

 

 

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Okay thanks. I will look up the Mbot DC.

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  • 1 month later...

Totally agree - the thing that made that 'other' F-16 sim so good was the Dynamic Campaign! You felt like missions had actual consequences, and were driven to succeed.

Currently you do a mission, or even 'campaign' in DCS - and apart from the singular 'experience' - it means nothing. You land again and nothing is gained. I mean obviously the 'experience' is still fun - but having that ongoing situation where every mission actually matters really makes a difference.

I was never even that into the F-16 back in the day of those 'other' sims - but spent thousands of hours flying missions in the Dynamic Campaign, starting out planning OCA and SEAD to gain aerial domination, then supporting my ground troops as they pushed forward.

 

Subsequently I am really looking fwd to the DCS F-16 release as I am so familiar with that aircraft - but fear it will be a hollow experience in comparison just doing meaningless single missions (and maybe a limited 'campaign' if and when one gets made). Fingers crossed it won't be - I mean Viper in VR, how could that be hollow lol!

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Totally agree - the thing that made that 'other' F-16 sim so good was the Dynamic Campaign! You felt like missions had actual consequences, and were driven to succeed.

Currently you do a mission, or even 'campaign' in DCS - and apart from the singular 'experience' - it means nothing. You land again and nothing is gained. I mean obviously the 'experience' is still fun - but having that ongoing situation where every mission actually matters really makes a difference.

I was never even that into the F-16 back in the day of those 'other' sims - but spent thousands of hours flying missions in the Dynamic Campaign, starting out planning OCA and SEAD to gain aerial domination, then supporting my ground troops as they pushed forward.

 

Me too! I totally loved doing SEAD and Deep Strike missions. I forgot how you could influence the campaign by setting how you wanted the ATO to focus.

 

I've been giving the DCE stuff a go, and while it's better than the normal campaigns, it still misses the feeling of having a live world happening and your mission having (or not having) an influence on that world. I also have a little bit of trepidation for an official DCS dynamic campaign, as I've experienced how even having a very small area of the map in use causes the framerates to plummet. I can't imagine how having a full map of flights, ground units, etc all in motion would be possible.

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Yeah Falcon 4 campaign was ahead of its time for sure. Me too spent countless hours looking at the war evolving. Nothing is funnier at night to come back from work, turn on the sim, and do some flight to clear out some areas of the map. Having things evolving between flight is priceless. It brings an OLE NEW EXPERIENCE.

 

I am sure 100% that the dynamic campaign will bring lot of business to ED. Few of my friend played the game, but not for long ...saying "Yeah nice plane and fight, but where is the game". If you are not in building your own mission or browsing forum to get the good mission, then you are quite empty handed.

 

I do play a LOT with scripting and the editor ... and I noticed that it will be tough for ED to have a good dynamic campaign without proper AI. I am quite sure that they are struggling with the campaign because of this. I think that they will need to have stronger AI first (since many units are moving thru that war), to later then spawn them, task them and persist them inter-mission.

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I believe a dynamic campaign for dcs is already in the works by a programmer. The last I held about it is that it in development stage.

A true Dynamic campaign would no doubt lift ED sale and acceptance. There are a number of simmers out there who are not easily lured by graphics and stuff.

Think about it, ED has made some really detailed and high fidelity aircrafts and maps. We are looking at getting the most detailed aircraft carrier module(Nimitz class) according to Ed in the near future.

It is only natural to have a true dynamic campaign that would use all these military assets.

Dynamics campaign as present or better than in the other F-16 sim would be a huge game changer for ED.

 

I quite understand from recent instances the problem associated with putting out information on estimated time of release on on-going project for ED but I will relish a regular info on how the dynamic campaign development is going.

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I believe a dynamic campaign for dcs is already in the works by a programmer. The last I held about it is that it in development stage.

A true Dynamic campaign would no doubt lift ED sale and acceptance. There are a number of simmers out there who are not easily lured by graphics and stuff.

Think about it, ED has made some really detailed and high fidelity aircrafts and maps. We are looking at getting the most detailed aircraft carrier module(Nimitz class) according to Ed in the near future.

It is only natural to have a true dynamic campaign that would use all these military assets.

Dynamics campaign as present or better than in the other F-16 sim would be a huge game changer for ED.

 

I quite understand from recent instances the problem associated with putting out information on estimated time of release on on-going project for ED but I will relish a regular info on how the dynamic campaign development is going.

 

Yeah it has been said by Wag not so long ago (probably also reported in this long thread somewhere) that they hired a developer FULL TIME only to work on this. So yes its coming :)

 

You know what would be awesome ... Version 3.0 of DCS with updated lighting engine, Vulcan API and the dynamic campaign in the same release. I think I would take 2 weeks off from work lol.

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I did find this statement on the F-16 sales page quite intriguing - "The F-16 provides endless gameplay in DCS World!"

Indeed - but does DCS World provide endless gameplay for the F-16...

 

I know there are guys making really good limited scripted Campaigns, and to DCS' credit they are working on it - and it is no small challenge given the comments from the guy that designed the 'other' Dynamic Campaign..

 

Many recent simulators are released without even trying to code a Dynamic Campaign engine. Why do you think today's sim developers are so scared of what you guys were able to create more than a decade ago?

Well, it's just really hard to do. Looking back on it, I think the only reason we took on what we did is because we were too inexperienced to know better. Knowing what I do now, even given my experience on Falcon, the cost to develop such an engine would be substantial. Since flight sims don't bring in that kind of revenue companies look at it from a cost to benefit standpoint and Dynamic Campaigns score pretty low in that regard. There is also the argument that scripted missions are more interesting which has some merit. I think if I were to do it over I would do a mix of scripted/generated missions, so that the player still feels like they're involved in the world, but there is also some variety thrown in to keep things interesting.

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What worries me most of the free approach is the following:

-The DC not only is a huge undertake by itself but i suspect that once it is integrated in the game it will require constant bugfixing with each game update. New modules and functionality will probably break things in the DC engine, so you dont just develop it, but you need to maintain this.

-To bear this ED need a constant income flow to support these resources, which if it is free will need to come from new modules and new maps which requires a big team

-So by keeping it free; which is a valid option and will please many, you basically delay everything (supposing that if its a paid module you can afford the risk of hiring someone else) and once developed you have this resource contantly locked on keeping the DC as clear of bugs as possible. Which i think it might be a nightmare and in turn will mean a lesser quality product for all of us.

-and finally but more important for me: heck! 40 dollars(making this number up) is a night out with friends in many countries, you pay it once and enjoy for the rest of your chair piloting years :p.

 

 

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No matter how you pay for it at first, ED would run out of money if they can't keep income for it... So only way would be a subscription based model for it.... Or simply make it free, charge with new modules and content like new maps etc.

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Do you think that Combined Arms was an attempt to create a "Dynamic Campaign" but without AI providing the Dynamics?

 

 

Perhaps the AI improvement put in CA would be the model ED use and therefore they just maintain that Module?

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Do you think that Combined Arms was an attempt to create a "Dynamic Campaign" but without AI providing the Dynamics?

 

 

Perhaps the AI improvement put in CA would be the model ED use and therefore they just maintain that Module?

 

CA has none to do with a DC... initialy was a Desk trainer to train FACs on UK Army, By Jim Mackonochie. Trainer was show on ITEC as part of The Battle Sim:


Edited by Silver_Dragon
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Yeah I think we all have enough aircraft for a while. I personally think that the effort should be pushed more to the world/engine side, even if they have to change the revenue stream model.

 

- Dynamic Campaign

- AI

- ATC

- Vulcan

- Lighting system (night)

- Weather

- Tons of civilian objects (AI)

...


Edited by Frag
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Yeah I think we all have enough aircraft for a while. I personally think that the effort should be pushed more to the world/engine side, even if they have to change the revenue stream model.

 

- Dynamic Campaign

- AI

- ATC

- Vulcan

- Lighting system (night)

- Weather

- Tons of civilian objects (AI)

...

Just my thout. With hornet finished (hopefully not far from now), the F16 coming and the huge number of aircraft and helicopeters we have tons of fun ahead, if ED manages to develop a proper DC.

 

Maybe they should approach the same path as the future carrier module and develop the DC as a buyable product...

 

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Can the ED give us an estimate of the time it takes to have the dynamic campaign?

 

I dont think they know that, by contrast to developing a module, for which they have experience, this is an unexplored terrain for them, and it can think of lots a difficulties when developing this. To make things worse, as far as we know there is one specialised engineer for this, so its not like the resources are that many.

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Can the ED give us an estimate of the time it takes to have the dynamic campaign?

 

Yeah I don't think they actually know. There is 1 guy the hired to do it IIRC. I wouldn't count on any time soon though.

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A Dynamic Campaign will be pretty useless without this feature

https://forums.eagle.ru/showthread.php?t=162243

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  • ED Team
A Dynamic Campaign will be pretty useless without this feature

https://forums.eagle.ru/showthread.php?t=162243

 

Yeah, I am sure it will be looked at to see if it's feasible, It would even be important to MP Dynamic Campaigns if there was a server crash or needed a restart.

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I dont think they know that... as far as we know there is one specialised engineer for this... so its not like the resources are that many.

In my opinion the ED should take inspiration from the other sim that has an excellent dynamic campaign, you know what i mean... In doing so, they should have a clear idea of what is the MINIMUM level we expect for a dynamic campaign.

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