Wychmaster Posted April 26, 2021 Posted April 26, 2021 vor 3 Stunden schrieb VampireNZ: Could we PLEASE have an option to just disable clouds fully in the settings page (not just using the ME) until this is sorted! Simple check-box... While I agree that the new clouds are something I rather turn off in VR whenever I have the opportunity using the ME, I wouldn't ask for this option. We are playing a BETA version and that comes at the price of an increased number of bugs and unfinished features. Finding and optimizing them is its purpose. Asking the devs to waste time into implementing an UI option to solve a problem that will get fixed anyways is kind of pointless (yes, something seemingly that simple can take several hours). And even if it would require less than 5 minutes, ED would have to face angry people that found out that some other people turned off their clouds in MP to get an advantage over players that didn't do that. Sure, problem is solveable by adding a new option to override it in MP -> more dev time -> other problem -> more dev time -> ... and so on. So it is probably better for ED to invest their time in fixing the original problem. If it is too bad for you, there is always the possibility to go back to the stable version. 1
Elunnia Posted April 26, 2021 Posted April 26, 2021 I hope this will not pollute this thread, but is there any ED announces about rain drop in VR? I mean, in 2D it's super realistic with big drops which slide on canopy. In VR it's small dropplets which disapear quickly and doesn't move. I don't know how it is in Reverb, but in CV1 I cannot see the rain drop moving from "the hud" to the back of the canopy like in 2D when moving forward. Even if I stick my head on the HUD. So is it something cause of low definition VR headset or is it something due to a DCS VR setting which cannot change? PS: I tried with several plane, F18-A10C-F14-P51-SU27,etc... Overcast and rain 1 & 2. 1
pimp Posted April 26, 2021 Posted April 26, 2021 7 hours ago, Elunnia said: I hope this will not pollute this thread, but is there any ED announces about rain drop in VR? I mean, in 2D it's super realistic with big drops which slide on canopy. In VR it's small dropplets which disapear quickly and doesn't move. I don't know how it is in Reverb, but in CV1 I cannot see the rain drop moving from "the hud" to the back of the canopy like in 2D when moving forward. Even if I stick my head on the HUD. So is it something cause of low definition VR headset or is it something due to a DCS VR setting which cannot change? PS: I tried with several plane, F18-A10C-F14-P51-SU27,etc... Overcast and rain 1 & 2. It's an almost 3 year reported issue. It seems to be a very very very low priority. 2 i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
zaelu Posted April 29, 2021 Posted April 29, 2021 (edited) +1 clouds are bad in VR. probably they need some work/effort/time/money for a good result and probably ED doesn't have yet a good solution for both problems. For clouds they are fuzzy objects and seen in VR they might be flickering badly on edges if quality would be forced on ultra, probably because the edges might not be the same fuzziness everywhere for both eyes. Same with the rain drops... objects with a lot of refraction and very close to the eyes so a lot of problems if they don't work well due to increased depth effect at that range. When I see such problems I usually start with the "solution": they can't or don't know yet how to solve it. It's the best fitting explanation for me for the fact. No high hopes etc. Edited April 29, 2021 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Jafergon Posted April 29, 2021 Author Posted April 29, 2021 On 4/26/2021 at 4:58 PM, average_pilot said: But what I fear now is that this parallelism results on neither of this problems resolved in many years instead. I hope it's solved sooner than that, after all in the patch notes they stated that it's a priority issue to be fixed 1
bigalsunit Posted April 29, 2021 Posted April 29, 2021 (edited) An update from the developers might clear some of this up. After all, VR pilots were led to believe that we would also be receiving usable clouds with the move to 2.7. Edited April 29, 2021 by bigalsunit 2
nrosko Posted April 29, 2021 Posted April 29, 2021 50 minutes ago, bigalsunit said: An update from the developers might clear some of this up. After all, VR pilots were led to believe that we would also be receiving usable clouds with the move to 2.7. They responded & said they are looking into it. Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//
bigalsunit Posted April 29, 2021 Posted April 29, 2021 (edited) The fact remains that currently the sky is completely detached from the sim environment when flying in VR. I do not believe that a little update regarding this issue is too much to ask of the developers. Edited April 29, 2021 by bigalsunit 1
joca133 Posted April 30, 2021 Posted April 30, 2021 Since we are discussing how VR is abandoned... am I the only one almost getting seizures when the game is loading? With steamvr and G2 its a strobe fest on the loading screen. 1
Raven (Elysian Angel) Posted April 30, 2021 Posted April 30, 2021 Just now, joca133 said: With steamvr and G2 its a strobe fest on the loading screen No, you're not the only one. As far as I understand, it's due to Windows Mixed Reality. They have a lot to learn from Oculus, as their headsets don't have that problem. Just do what everyone else does, and close your eyes while the game is loading (if you read the WMR sticky in the VR subforum, you can see lots of people are complaining about that "strobing" effect). 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
coopercobra03 Posted April 30, 2021 Posted April 30, 2021 18 minutes ago, joca133 said: Since we are discussing how VR is abandoned... am I the only one almost getting seizures when the game is loading? With steamvr and G2 its a strobe fest on the loading screen. Yeah my G1 does the same thing, I just rest the head set on the top of my head until the game has loaded up... 1
5ephir0th Posted April 30, 2021 Posted April 30, 2021 (edited) 37 minutes ago, Raven (Elysian Angel) said: No, you're not the only one. As far as I understand, it's due to Windows Mixed Reality. They have a lot to learn from Oculus, as their headsets don't have that problem. No, not looks like a WMR thing, more like a SteamVR one, my Quest 2 suffer the same if i use Steam VR Edited April 30, 2021 by 5ephir0th NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
joca133 Posted April 30, 2021 Posted April 30, 2021 37 minutes ago, Raven (Elysian Angel) said: No, you're not the only one. As far as I understand, it's due to Windows Mixed Reality. They have a lot to learn from Oculus, as their headsets don't have that problem. Just do what everyone else does, and close your eyes while the game is loading (if you read the WMR sticky in the VR subforum, you can see lots of people are complaining about that "strobing" effect). It's dazzling! I am not epileptic...yet. Thanks for confirming this is not something isolated, I haven't had time to go through the forums lately and the whole VR experience seems like well... a beta thing at best. Im getting sub 45fps with 3080 and 3700x.
Jafergon Posted April 30, 2021 Author Posted April 30, 2021 From the latest newsletter, it's very encouraging: "DCS World 2.7 Open Beta is now running at full power and feedback is coming in fast from the community. Thank you all for helping us with bug reports and suggestions, it is highly appreciated. We are currently also working to improve clouds, water and wave issues and enhance certain terrain features before moving 2.7 to Stable. " 1
Wychmaster Posted May 1, 2021 Posted May 1, 2021 vor 9 Stunden schrieb average_pilot: I think it happens only with non-native SteamVR headsets. If some Vive/Index user could confirm that would be welcome. I have an Index and there are no strobe effects when loading the game. 1 1
Taz1004 Posted May 1, 2021 Posted May 1, 2021 (edited) 9 hours ago, average_pilot said: I think it happens only with non-native SteamVR headsets. If some Vive/Index user could confirm that would be welcome. I have Vive Pro. Loading screen will freeze from time to time but no "strobing" BTW, 2.7 runs really smooth on Vive Pro. Much better than 2.5 and even better than MSFS 2020. Cloud does crawl but doesn't bother me that much. Only thing that bothers me is that it crashes if I change plane often. i7-4790K and GTX 1080. Final render resolution is 2880x3200 per eye. Edited May 1, 2021 by Taz1004 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
Danimal1306 Posted May 7, 2021 Posted May 7, 2021 While it’s obvious that 2D clouds render better than in VR, it’s the same for any object at a distance. The clouds we have gotten in 2.7 are far and away better than before! Thanks ED for a great product, and continually working to improve it! Nothing is as good visually in VR vs 2D. We sacrifice that visual quality for the immersion that VR achieves. That said, it would be amazing if ED could get clouds in VR looking closer to 2D! 2
pimp Posted May 7, 2021 Posted May 7, 2021 Ever since this thread started, I've always wished people would tailor their expectations for this very reason. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Jafergon Posted May 7, 2021 Author Posted May 7, 2021 That's exactly right. I'm fully aware that overall in VR these days it's hard to get the same quality that you can get in 2D. The point of this thread was simply to notify as a bug that quality options in the settings menu don't have any effect in VR, so you can't adjust them accordingly with your hardware at the moment. 5
pimp Posted May 7, 2021 Posted May 7, 2021 Yeah your thread has been high-jacked about 20 times. 2 i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Dragon1-1 Posted May 7, 2021 Posted May 7, 2021 Why would things look worse in VR, though? Other than bugs in the code, there's no reason that something that can be rendered on a 4K screen couldn't be rendered on a 4K VR display, isn't it? Performance is the only limiting factor, but people are running 3090s now. The only problems I can see are issues resulting from having to use two cameras, but I think that can be fixed with enough effort. 4
zildac Posted May 7, 2021 Posted May 7, 2021 Personally I'd love to see a patch that was VR focused. As much as I appreciate the huge amount of effort that the team constantly put into the sim, there are some real VR fundamentals that need to be addressed. The fact the US military are using the platform as part of their A10 training syllabus is reason enough surely. 6 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
Wychmaster Posted June 2, 2021 Posted June 2, 2021 The jittering was mostly fixed in the last patch. Is the quality issue also fixed?
Steff Bourne Posted June 2, 2021 Posted June 2, 2021 vor 2 Stunden schrieb Wychmaster: The jittering was mostly fixed in the last patch. Is the quality issue also fixed? Yes they quality is also improved. The experience is now fantastic in vr. I like the patch very much 1
falcon_120 Posted June 2, 2021 Posted June 2, 2021 There is work to be done on quality, but much improved! The jittering was a deal breaker 1
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