av8orDave Posted November 4, 2021 Posted November 4, 2021 6 hours ago, Hiob said: I did, here - 4K, custom high settings, in Marianas, Trackfile included. No diag-files, though. The result was, exactly the same performance as before the patch. I doubt, that it is of real benefit though. My Specs are Ryzen 5900x, 64 GB 3600 Ram, Gigabyte RTX3080. I will try to provide the diag files, when I find the time. https://forums.eagle.ru/topic/269510-dcs-27-detailed-4k-benchmark-with-settings-new-scene-for-marianas/page/2/#comment-4807505 @Lange_666 Could you try to force DCS to (two) certain cores (on a single die, if you have a multi-die cpu) and see if it gives you any results? Edit: Just seen your Specs - I have to admit, that this particular point does apply more to multi-die ryzen cpus. Really don't know if it makes ANY difference for an i7. But no harm in trying. Wild, I have almost the same system (Ryzen 5950X, 64GB RAM, RTX 3080), and I have a huge performance hit with the latest open beta. Are you running VR? I am (Oculus 2), and my guess is that non-VR isn’t pushing your system hard enough to feel the hit in performance. 1
PLUTON Posted November 4, 2021 Posted November 4, 2021 Bonjour à tous la dernière mise à jour OB m'a fait perdre quelques fps (5/6) mais surtout en volant ou en roulant sur le tarmac j'ai gelé par contre avec la dernière mise à jour stable de mercredi plus de perte de fps et plus de gel donc pour moi c'est super car quand j'ai des problèmes avec OB je n'en ai plus avec stable. (bien sur la comparaison se fait toujours avec les 2 memes versions) bon vol
Hiob Posted November 4, 2021 Posted November 4, 2021 (edited) 8 minutes ago, davidrbarnette said: Wild, I have almost the same system (Ryzen 5950X, 64GB RAM, RTX 3080), and I have a huge performance hit with the latest open beta. Are you running VR? I am (Oculus 2), and my guess is that non-VR isn’t pushing your system hard enough to feel the hit in performance. What do you mean, pancake or not. The system is pushed to the limit of its bottleneck. Which is in both cases the GPU on our systems. 55 minutes ago, MattCri said: guys, it is not a windows issue if we can have the usual fps just reverting back the patch in my opinion if you cant see the degradation you are possibly running 1440p with msaa or 4k with msaa on a very recent gpu, even less if 60hz or capped at 60fps basically you dont see anything because your bottleneck is elsewhere What‘s all this „you probably don’t see it, because you have another/no bottleneck“ about. It‘s pretty simple. The Bottleneck is the GPU. Edited November 4, 2021 by Hiob "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
MattCri Posted November 4, 2021 Posted November 4, 2021 10 minutes ago, Hiob said: What‘s all this „you probably don’t see it, because you have another/no bottleneck“ about. It‘s pretty simple. The Bottleneck is the GPU. It's just observation at this stage but in my opinion it is not a gpu bottleneck or the new water im my experience the degradation is minimal to zero in very heavy scenes and huge in very simple frames (no clouds only sky f2 camera) If i have to guess its something related to memory/cache on the cpu side or bandwitdth related on the gpu that gets watered down if you are already pushing a lot of data for high res and msaa.
pixie Posted November 4, 2021 Posted November 4, 2021 Do we have a rough idea of the percentage of affected ppl ? Is everybody impacted ? I suppose the fps drop is a massive blow for low specs rig owner and VR enthusiasts. ATM I resist updating my steam version.
Derbysieger Posted November 4, 2021 Posted November 4, 2021 I managed to (mostly) fix my fps issues with the latest patches (this applies mainly to VR). Here's what I did: Someone in my squadron suggested I rename my DCS saved games folder and let DCS create a new one. This helped immediately, I was almost back at pre-patch performance albeit at lower graphics settings (more on that later). I then started copying back folders from my previous saved games folder and when I copied the scripts folder my performance tanked. I managed to single out SRS as the culprit - a reinstall helped to regain performance. Now the biggest thing for VR performance was that I forgot about holger's openvr FSR mod that I used. Obviously the game overwrites the custom openvr_api.dll when you run an update. I completely forgot about that and reapplying the mod brought my performance back to (almost) pre-patch levels. There is still an issue with performance when looking at smoke that I had not experienced pre patch in this way but it is not unplayable anymore. 1 CPU: AMD Ryzen 7 9800X3D | Mobo: ASRock X870E Taichi Lite | RAM: 96GB DDR5-6000 CL30 | GPU: ASUS RTX5090 32GB ROG Astral | SSDs: 3xSamsung 990 Pro 4TB M.2 Peripherals: Warthog HOTAS | Virpil MongoosT-50CM3 Base | TrackIR 5 | MFG Crosswinds | 3xTM Cougar MFDs | HP Reverb G2
Lange_666 Posted November 4, 2021 Posted November 4, 2021 Did the same test after the above (backup and then remove the saved games folder and let DCS OB create a new one (and without SRS in the script). Did put in the same settings as in the old one. Result is as good as the same, same loss compared to the 2.7.6. stable version which still has SRS in it's script folder. So that is a dead end. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
dutchili Posted November 4, 2021 Posted November 4, 2021 In this track FPS drops not long after take-off from 20+ to 10. I noticed: - when other planes are in view FPS is relatively low (even if I can only see the label dot) - no clue why the FPS suddenly drops. Remarks: - this happened when playing a Liberation campaign mission. Results file not synchronised between the two apps? (but this issue also happens in multi-player without Liberation) DxDiag.txt dcs.log FPSdrop.trk
=37.Sqn= Mjugen Posted November 4, 2021 Posted November 4, 2021 10 minutes ago, Lange_666 said: Did the same test after the above (backup and then remove the saved games folder and let DCS OB create a new one (and without SRS in the script). Did put in the same settings as in the old one. Result is as good as the same, same loss compared to the 2.7.6. stable version which still has SRS in it's script folder. So that is a dead end. same here
Песочек Posted November 4, 2021 Posted November 4, 2021 (edited) I have noticed that main reason of FPS drop - MSAA setting. When i disable it (I set 4x usually), my FPS on Mi-24 Hind in cockpit have increased from 30 to 60. On Ka-50 with enabled MSAA = 4x fps decrease from 60 to 40-45 when im increase the FOV in cockpit and looking at the buldings on Caucasus. Before 2.7 i have used MSAA = 4x too, and i havent any troubles with FPS on Caucasus. So, im assuming that in 2.7 update MSAA setting began to demand more performance. Edited November 4, 2021 by Песочек опечатка GTX 1070, i5-8600 3.10GHz, 32GB RAM, Samsung SSD 970 EVO Plus 500GB
Jarhead0331 Posted November 4, 2021 Posted November 4, 2021 9 minutes ago, Песочек said: I have noticed that main reason of FPS drop - MSAA setting. When i disable it (I set 4x usually), my FPS on Mi-24 Hind in cockpit have increased from 30 to 60. On Ka-50 with enabled MSAA = 4x fps decrease from 60 to 40-45 when im increase the FOV in cockpit and looking at the buldings on Caucasus. Before 2.7 i have used MSAA = 4x too, and i havent any troubles with FPS on Caucasus. So, im assuming that in 2.7 update MSAA setting began to demand more performance. This is absolutely NOT the reason for the drop. MSAA has always been an extremely demanding option. I have always had to fly with it off. I had MSAA off before the patch and with it still off after the patch, I'm still having reduced FPS. 3
Enduro14 Posted November 4, 2021 Posted November 4, 2021 Lol no it’s not msaa never used once in vr, also like others I did full repair and rename saved games folder. Still not back to pre patch FPS Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Limaro Posted November 4, 2021 Posted November 4, 2021 (edited) I run the cleanup and repair described in here: https://www.digitalcombatsimulator.com/en/support/faq/repair/ The results are still the same (not getting as before in 2.7.6). Also btw, these are my NVidia settings: Sorry for having this only in german, but i hope the order of the options is the same so it can be recognized by it's index. @BIGNEWY Can you tell us, if at ED you could reproduce the problem? Edited November 4, 2021 by Limaro Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
ED Team BIGNEWY Posted November 4, 2021 ED Team Posted November 4, 2021 18 minutes ago, Limaro said: Can you tell us, if at ED you could reproduce the problem? We have not been able to reproduce the problem, we have checked with QA, and even our volunteer closed testers. We continue to look at data and tracks but at this time there is no obvious cause for some peoples fps loss. 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
DmitriKozlowsky Posted November 5, 2021 Posted November 5, 2021 (edited) So a stupid techie question. Does adding CUDA, via second RTX board in non-SLI , cores to system, add up to more cores being used in DX11 and DX12, OpenCL, GPU Render, thus increasing FPS in DCS? Running an experiment. My MB has two PCIe slots that suppourt GPU. I have RTX GeForce 2060Super in one , and 1 gen older Pascal P2200 in other. With Nvidia Studio Driver 472.39. All panels are plugged into RTX 2060Super. Driver sees both boards. I have RTX 2060S as OpenGL rendering GPU. RTX2060S as PhysX dedicated GPU, and CUDA cores enabled on both. Increasing CUDA core count to system is what I am interested in. The GPU renderers for DCC that I have, Renderman24 XPU, Redshift, both state that all CUDA cores will be used. RTX 2060S has 8gb vram and P2200 has 6gb. It is an open question as how GPU renderers will behave with two GPU having different VRAM amount, but running on same driver. When I downloaded Nvidia driver, I checked which is latest Studio driver for both RTX Touring and Pascal boards. Nvidia reported same driver for Studio and same driver (496.49) for latest Game Ready Driver. Sadly Game Ready driver in 496.XX do not work well with DCC 3D applications. Nvidia GPU utilization shows both If I am making a horrible mistake, please chime in. MY hope is that FPS in DCS is increased. If my GPU renderers get a boost , so much the better. My realistic expectation is that DCS and DX11/12/12.1 performance will get no boost or change. THe intent is to see if having one expensive RTX GPU driving panels, and lower cost Ebay bought used mining GPU's w/o video out, but having same Vram, and same drivers, be used together to bring up performance of primary panel driving GPU. Edited November 5, 2021 by DmitriKozlowsky
DimASS Posted November 5, 2021 Posted November 5, 2021 Don't want to break the magic, but looks like updating Nvidia dirvers to the latest version fixed the issue for me (never helped before ), FPS is back to normal. Not sure though if any driver-level setting have been changed upon driver update (i.e. set to default), but still. 1 [sIGPIC][/sIGPIC]
Boosterdog Posted November 5, 2021 Posted November 5, 2021 12 minutes ago, DimASS said: Don't want to break the magic, but looks like updating Nvidia dirvers to the latest version fixed the issue for me (never helped before ), FPS is back to normal. Not sure though if any driver-level setting have been changed upon driver update (i.e. set to default), but still. No difference for me and my old 1080. 26 minutes ago, DmitriKozlowsky said: If I am making a horrible mistake, please chime in. Well youre posting in the wrong thread for a start... MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
DmitriKozlowsky Posted November 5, 2021 Posted November 5, 2021 SO far my experiment produced no change in DCS performance. Only the primary RTX GPU gets a 3D load. Second CUDA GPU is at zero. 15 minutes ago, DimASS said: Don't want to break the magic, but looks like updating Nvidia dirvers to the latest version fixed the issue for me (never helped before ), FPS is back to normal. Not sure though if any driver-level setting have been changed upon driver update (i.e. set to default), but still. Which version? I am running Studio Driver 472.39. Which latest Studio Driver. Latest, for my rig, Game Ready Driver is 496.49, has problems in Houdini, Maya, and OpenGL.
Boosterdog Posted November 5, 2021 Posted November 5, 2021 Ive recently heard that staring at the winter solstace from inside a goats arse will recover the the lost fps and gain you 30 more. What is so hard about sticking to the subject of the original thread and providing ED with the files and logs they requesed? 1 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
Miro Posted November 5, 2021 Author Posted November 5, 2021 (edited) @BIGNEWY @Lange_666, Lange has the best described decline in FPS, supported by tests, maybe you would ask him to volunteer for a beta tester in this case? Edited November 5, 2021 by Miro :pilotfly:
Limaro Posted November 5, 2021 Posted November 5, 2021 I've rolled back stable to 2.7.6. and the framesrates are back to "normal". Nvidia driver update did not make any differens. @BIGNEWY I can offer you to make specific tests, or try different configurations. It's very reliable reproducable and I have both, Stable 2.7.6 and Beta 2.7.7 installed ATM. 1 Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
Песочек Posted November 5, 2021 Posted November 5, 2021 (edited) @BIGNEWY I have created fps comparison video that you can see the fps drop in last patches. I hope it help you to find the problem with low frame rate. On picture you can see the video settings that i have used in both tests. Sorry that video setting on Russian language, i dont know how to switch in to English. Ka-50 fps drop.trk dcs.log DxDiag.txt Edited November 5, 2021 by Песочек Insert video 2 2 GTX 1070, i5-8600 3.10GHz, 32GB RAM, Samsung SSD 970 EVO Plus 500GB
Lange_666 Posted November 5, 2021 Posted November 5, 2021 (edited) 33 minutes ago, Песочек said: @BIGNEWY I have created fps comparison video that you can see the fps drop in last patches. I hope it help you to find the problem with low frame rate. On picture you can see the video settings that i have used in both tests. Just watched this, very good effort but it seems your framerates are capped, they jump from 60 to 30 and back. The difference between stable 2.7.6 and OB 2.7.7 is exactly 30 FPS which proves my point. Best is to let the FPS loose (no VSync, no FPS limiter) if you make a comparison and use MSI Afterburner or another overlay where you can easily change color and fontsize instead of the onboard FPS counter (which is enough but is very small and therefore difficult to read). I would make one myself but i don't have the knowledge to make one and lack the time to do so. Edited November 5, 2021 by Lange_666 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Limaro Posted November 5, 2021 Posted November 5, 2021 36 minutes ago, Песочек said: @BIGNEWY I have created fps comparison video that you can see the fps drop in last patches. I hope it help you to find the problem with low frame rate. On picture you can see the video settings that i have used in both tests. Sorry that video setting on Russian language, i dont know how to switch in to English. Ka-50 fps drop.trk 55.55 kB · 1 download dcs.log 43.54 kB · 1 download DxDiag.txt 113.21 kB · 1 download You activated Vertical Sync. That means that before patch you were somewhere over 60 FPS, which is then capped to 60. After the back you are below, and then it's capped to 30. Thats of course extreme situation. It confirms the drop, but not the real quantity 1 Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
Boosterdog Posted November 5, 2021 Posted November 5, 2021 47 minutes ago, Limaro said: I've rolled back stable to 2.7.6. and the framesrates are back to "normal". Nvidia driver update did not make any differens. @BIGNEWY I can offer you to make specific tests, or try different configurations. It's very reliable reproducable and I have both, Stable 2.7.6 and Beta 2.7.7 installed ATM. @BIGNEWYsame here MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
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