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Edit bomb laser code in flight, f18 feature or gameism?


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Posted

From my understanding of bombs like the GBU 12/10/16/24 , the laser code is changed on the ground.

 

is a irl feature of the F18 to be able to do this on the fly ? 
 

Until recently I believed it was real, but upon further research it appears to be a made up thing in DCS? 
 

just looking for clarification from ED on this 

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Posted

Gameism

Personally I'd love for the sake of realism if it was changed so it is set on the ground, same as how the F16 module does it.

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Posted
39 minutes ago, MARLAN_ said:

Gameism

Personally I'd love for the sake of realism if it was changed so it is set on the ground, same as how the F16 module does it.

Really odd ED would do that. Does this also apply to changing the Fusing of weapons?

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Posted
1 hour ago, MARLAN_ said:

Gameism

Personally I'd love for the sake of realism if it was changed so it is set on the ground, same as how the F16 module does it.

Even more. So we could edit code for each bomb separatly, AFAIR in Viper you edit code for all bombs.

Posted

That being said, the gameism may be going away soon.

From: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.16.27869/

 

Quote
  • ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.

Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

 

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Posted

Removing the code change in the MFD is something we are looking to change in the future. Should be done on the ground using the kneeboard option.

thanks

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Posted (edited)
26 minutes ago, BIGNEWY said:

Removing the code change in the MFD is something we are looking to change in the future. Should be done on the ground using the kneeboard option.

thanks

Ideally it should be done on the armament screen, along with choosing fuses etc. Similar to what you’ve done with the WW2 stuff….Which is very welcome.

The ability to set bomb laser codes on a pylon per pylon basis is important. I’m thinking future F-15E application here in particular.

The kneeboard thing is still a bit gamey, if you ask me. 

Edited by AvroLanc
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Posted
3 hours ago, BIGNEWY said:

Removing the code change in the MFD is something we are looking to change in the future. Should be done on the ground using the kneeboard option.

thanks

Great to hear ! Thank you for the response

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Posted (edited)
Am 26.8.2022 um 11:20 schrieb AvroLanc:

The ability to set bomb laser codes on a pylon per pylon basis is important. I’m thinking future F-15E application here in particular.

The kneeboard thing is still a bit gamey, if you ask me. 

 

Is that a thing in real life? Setting different laser codes on one aircraft on a pylon-per-pylon basis? Never heard of that. What would be the use case?

 

agree, the laser-code should be selectable on the „Rearm/Refuel“ page, but I can live with the kneeboard solution.

also would be great, if the game could just assign a code to you, so that you don‘t use the same code as someone else.

And of course the JTAC should use the code, that you are telling him during check-in.

Edited by Phantom711
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Posted
1 hour ago, Phantom711 said:

And of course the JTAC should use the code, that you are telling him during check-in.

... so that anyone listening in can lase all over the place with it? 🙂

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Posted
6 hours ago, markom said:

.. so that anyone listening in can lase all over the place with it?

Anyone who can listen on the encrypted channel, I assume.

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Posted
vor 13 Stunden schrieb Swift.:

...thats how its down IRL. Pass the codes with the check in

This.

 

vor 6 Stunden schrieb Nealius:

Anyone who can listen on the encrypted channel, I assume.

And this.

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Posted
On 8/30/2022 at 12:00 AM, Phantom711 said:

Is that a thing in real life? Setting different laser codes on one aircraft on a pylon-per-pylon basis? Never heard of that. What would be the use case?

 

It depends on the Aircraft / community, but especially with the F-15E this was a common technique.

The bombs on each side of the jet would be set up for different codes. Dropping one from each side with own ship lasing one code and wingman lasing the other code. Would allow near simultaneous impacts of two weapons on two separate targets, without the dust and impact smoke obscuring the laser (difficult to coordinate two drops from two aircraft and still get simultaneous impact). 

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Posted
On 8/26/2022 at 10:53 AM, BIGNEWY said:

Removing the code change in the MFD is something we are looking to change in the future. Should be done on the ground using the kneeboard option.

thanks

That's good to hear, although this would be preferable 👇

On 8/26/2022 at 11:20 AM, AvroLanc said:

Ideally it should be done on the armament screen, along with choosing fuses etc. Similar to what you’ve done with the WW2 stuff….Which is very welcome.

The ability to set bomb laser codes on a pylon per pylon basis is important. I’m thinking future F-15E application here in particular.

The kneeboard thing is still a bit gamey, if you ask me.

 

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Posted
vor 12 Stunden schrieb AvroLanc:

It depends on the Aircraft / community, but especially with the F-15E this was a common technique.

The bombs on each side of the jet would be set up for different codes. Dropping one from each side with own ship lasing one code and wingman lasing the other code. Would allow near simultaneous impacts of two weapons on two separate targets, without the dust and impact smoke obscuring the laser (difficult to coordinate two drops from two aircraft and still get simultaneous impact). 

Alright. Interesting! 
I absolutely buy that explanation.

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  • 2 weeks later...
Posted

IMHO Laser Code should be done via rearming screen.
Kneeboard is a wierd solution.

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  • 4 weeks later...
Posted (edited)

Please keep it as is. Or add a checkbox  "change laser code mid flight = true/false" to the ME tab. Prohibiting laser code changes after takeoff entirely is too hardcore for my taste.

It's a sim, we don't fly realistic, pre-planned "sorties" all the time. Sometimes the targets change or someone else killed them already. Freeroam/sandbox flights would become impossible. The comms in DCS are also limited (JTAC), you can't request a new code like you could in real life. I'm not totally against removing the ability to change codes, but then we need the ability to request the one we need from the JTAC.

Same for the NVG/JHMCS,  people appreciate a bit of flexibility and help in the sim. It would be cool if we had a "both" option in the ME tab, and use NVGs and JHMCS individually.

Edited by 79Au
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Posted
8 hours ago, 79Au said:

Please keep it as is. Or add a checkbox  "change laser code mid flight = true/false" to the ME tab. Prohibiting laser code changes after takeoff entirely is too hardcore for my taste.

It's a sim, we don't fly realistic, pre-planned "sorties" all the time. Sometimes the targets change or someone else killed them already. Freeroam/sandbox flights would become impossible. The comms in DCS are also limited (JTAC), you can't request a new code like you could in real life. I'm not totally against removing the ability to change codes, but then we need the ability to request the one we need from the JTAC.

Same for the NVG/JHMCS,  people appreciate a bit of flexibility and help in the sim. It would be cool if we had a "both" option in the ME tab, and use NVGs and JHMCS individually.

I totally disagree. It's a sim as you said and the purpose of a sim is to simulate something and it should do so as accurately as possible.

Requesting laser code change from a JTAC is indeed something that should be added, as it would be realistic.

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Posted
On 8/26/2022 at 10:20 AM, AvroLanc said:

Ideally it should be done on the armament screen, along with choosing fuses etc. Similar to what you’ve done with the WW2 stuff….Which is very welcome.

The ability to set bomb laser codes on a pylon per pylon basis is important. I’m thinking future F-15E application here in particular.

The kneeboard thing is still a bit gamey, if you ask me.

Agreed, I don't really like the kneeboard solutions as they make it look like a workaround feature for stuff that would make more sense somewhere else (like the ground crew menu and armament screen).

That said, fortunately I think the plan is to integrate it into the new fusing options/weapon configuration menu recently added for WWII bombs.

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Posted
19 hours ago, 79Au said:

Please keep it as is. Or add a checkbox  "change laser code mid flight = true/false" to the ME tab. Prohibiting laser code changes after takeoff entirely is too hardcore for my taste.

Well, I hope you only fly the A-10C or the F/A-18, because just about everything else has fixed codes which have to be set on the ground.

19 hours ago, 79Au said:

It's a sim, we don't fly realistic, pre-planned "sorties" all the time.

What's your point?

Having pre-set laser codes doesn't mean I have to have planned a realistic, pre-planned sortie - it isn't all or nothing.

19 hours ago, 79Au said:

Sometimes the targets change or someone else killed them already.

How does this have any impact on being able to change laser codes mid-flight or not?

19 hours ago, 79Au said:

Freeroam/sandbox flights would become impossible.

They absolutely would not, freeroam/sandbox flights are 99% of my use-case and not once have I been negatively impacted by not being able to change my code mid-flight and I'm really struggling to come up with any scenario where it would.

If you're going to bring up FACs/JTACs, then I simply leave the codes at default and don't touch them.

19 hours ago, 79Au said:

The comms in DCS are also limited (JTAC), you can't request a new code like you could in real life. I'm not totally against removing the ability to change codes, but then we need the ability to request the one we need from the JTAC.

I agree, we need the ability to control JTAC laser codes, but there's nothing stopping you from just using the default code all the time, or having it pre-set already so you don't have to touch it.

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Posted (edited)

IMO, your laser codes should be all reported to the JTAC on check-in, and he should automatically pick the right code for the weapon he wants you to drop. If you want to drop something else, though luck, it's his call, but he should be the one handling this.

AFAIK, it's done from the cockpit for the Hornet (and the A-10C) because the kneeboard functionality wasn't implemented yet at the time this capability was added, and it was judged too restrictive for MP players to force setting it from ME/mission planner. I do hope this gets revised someday (preferably across the board), and put in armament menu where it belongs.

Edited by Dragon1-1
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Posted

Why doesn`t the sim just assign a code to the player randomly with the bombs and laser already set up correctly. so the more novice player wouldn`t have to worry about it too much but it would still be more realistic.

And of course, as mentioned elsewhre already the fighter calls for the laser code to be used not the JTAC. Can`t be that difficult to be implemented.

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