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Posted
19 minutes ago, Picure said:

No explanation needed. All rotary wing pilots will know my gripe 😂

Fixed wing pilots too. I've seen 2000lb bombs land on trees while the dude hanging out beneath it is just fine. IRL, the guy, the tree, and all the trees within a hundred feet should just be gone.

  • Like 7
Posted
5 hours ago, Tank50us said:

Fixed wing pilots too. I've seen 2000lb bombs land on trees while the dude hanging out beneath it is just fine. IRL, the guy, the tree, and all the trees within a hundred feet should just be gone.

Don't even need trees 2000lb bombs do little damage in the sim vs real life. Guy just standing a few feet to far away from the relatively small blast radius, and he'll be fine.

  • Like 3

i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.

  • 2 weeks later...
Posted

I just did a sortie in rotorheads. An osa in the bushes is unable to be destroyed. Im pretty sick and tired of freakin anti missile trees and bushes

  • Like 3
  • 2 weeks later...
Posted

+1

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted

Just last night I missed on an AI tank.  It moved back in between a row of trees.  I came back around three times with three Maverick locks.  They all hit the trees.  I unloaded my GBU-12's then my laser rockets then emptied my gun on this tank and he didn't lose a bit of life.  I flew back Winchester and pissed.  The tank laughed and lived on.  All thanks to the impervious trees.

 

  • Like 4

Gear: Asus X870, 9800X3D / 96GB DDR5 / Samsung 4TB nVME / RTX 4090 24gb / TM-Warthog / Winwing Orion - F15EX / VPForce Rhino/ MFG Crosswinds/ Total Controls MPDs/ Custom TEDAC/ Winwing PTO2 / HP Reverb G2 v2, Tracker IR

Irish 1-1 | Maleioch

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Posted

I think the trees should offer tiny probability of survival for small caliber ammunition which is not really even necessary. No more than that. And yes they should be destructible and I think.

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Posted

I agree 100% that trees should suffer damage, but they should still have an influence on weapons.  Proximity fuses can be triggered by heavy foliage, and it will make the correct setting of fusing delays and types more relevant, particularly when attacking through thick cover.  Large limbs can deflect weapons too, and any hunter will know that even a tiny twig can cause enough of a deflection to turn a hit into a miss.  Scale that up and it is obviously important that the effect trees have on weapon systems should not just be removed altogether, as that would be equally unrealistic.  i.e. 100% penetrable trees is as unrealistic as 100% impenetrable trees.

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Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs,  pit WIP (XBox360 when traveling). Quest 3S.

Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.

Posted
On 1/31/2023 at 3:33 AM, Lace said:

I agree 100% that trees should suffer damage, but they should still have an influence on weapons.  Proximity fuses can be triggered by heavy foliage, and it will make the correct setting of fusing delays and types more relevant, particularly when attacking through thick cover.  Large limbs can deflect weapons too, and any hunter will know that even a tiny twig can cause enough of a deflection to turn a hit into a miss.  Scale that up and it is obviously important that the effect trees have on weapon systems should not just be removed altogether, as that would be equally unrealistic.  i.e. 100% penetrable trees is as unrealistic as 100% impenetrable trees.

Even a tiny twig can wreak your plane or helo. DCS trees are made of concrete.

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🇺🇦  SLAVA UKRAINI  🇺🇦

MoBo - ASUS 990FX R2 Sabertooth,     CPU - AMD FX 9590 @4.7Gb. No OC
RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ,   GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz
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Posted

I don't want to spoil the party - and on its own, I'm all for destroyable trees and stuff - I'm just afraid that such things would make my cpu melt..... 😅

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
6 hours ago, NineLine said:

This is something we are currently investigating, I do not know at this time if it will be possible or what will be possible but this is something we would like to do. 

Thanks!

...or, you could do like burning trees IRL do and spread into a forest fire, but even a 4090 would probably melt.  😎

  • Like 1

🇺🇦  SLAVA UKRAINI  🇺🇦

MoBo - ASUS 990FX R2 Sabertooth,     CPU - AMD FX 9590 @4.7Gb. No OC
RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ,   GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz
Game drive - Samsung 980 M.2 EVO 1Tb SSD,    OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2

Controls - Thrustmaster T-Flight HOTAS X,   Monitor - LG 32" 1920 X 1080,   PSU - Prestige ATX-PR800W PSU

Posted

Even just a toppling animation would be good, following by removing all collision. As neat as forest fires would be (for fighting them in a helo, if nothing else), it'd take some serious work to implement. 

Incidentally, the safe radius for a 2000lb bomb is one mile. Granted, that's for how far fragments might travel, but a Mk84 blast radius should be much larger than it is. We're getting a Herc with a MOAB, while nobody had talked about including the original Daisy Cutter yet (although, being a palletized load, I suspect it would not be very hard to add once MOAB is in), it can be used in a similar way.

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