rogonaut Posted February 2, 2023 Posted February 2, 2023 (edited) awesome modpack! is it possible to get soldiers in the outpost towers? i just figrued the container watchtowers can be occupied - which is pretty dang spiffy ! Edited February 2, 2023 by rogonaut
Frank00 Posted February 2, 2023 Posted February 2, 2023 Awesome Mod one of my favorite. Maybe some animated grounded pilots?
Eisprinzessin Posted February 4, 2023 Posted February 4, 2023 Can the direction soldier point his arm to the right as well? Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
fagulha Posted February 4, 2023 Posted February 4, 2023 3 hours ago, Eisprinzessin said: Can the direction soldier point his arm to the right as well? Not at this moment. 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Morpheus Posted February 4, 2023 Posted February 4, 2023 (edited) On 2/2/2023 at 7:47 PM, Frank00 said: Awesome Mod one of my favorite. Maybe some animated grounded pilots? Suntag made it just little modifiction to make pilot walking (see last post) and link to download Edited February 4, 2023 by Morpheus 1
Mitch Posted February 5, 2023 Posted February 5, 2023 can anybody make a demo mission ? http://www.mitch-janssen.de
GOA_Escorpion (R) Posted February 6, 2023 Posted February 6, 2023 En 2/2/2023 a las 13:50, rogonaut dijo: awesome modpack! is it possible to get soldiers in the outpost towers? i just figrued the container watchtowers can be occupied - which is pretty dang spiffy ! Sniper soldiers???? I need this mod!!!!
rogonaut Posted February 6, 2023 Posted February 6, 2023 7 hours ago, GOA_Escorpion (R) said: Sniper soldiers???? I need this mod!!!!
Frank00 Posted February 6, 2023 Posted February 6, 2023 (edited) On 2/4/2023 at 1:56 PM, Morpheus said: Suntag made it just little modifiction to make pilot walking (see last post) and link to download Yes Morpheus I know this mod but pilot are not realistics for fighter pilots it's good for helicopter pilot Edited February 6, 2023 by Frank00
Massun92 Posted February 7, 2023 Author Posted February 7, 2023 On 2/2/2023 at 1:50 PM, rogonaut said: awesome modpack! is it possible to get soldiers in the outpost towers? i just figrued the container watchtowers can be occupied - which is pretty dang spiffy ! you can add soldiers inside of the others new hescos fortifications 1
Slick_441 Posted February 8, 2023 Posted February 8, 2023 These are fantastic! Can't believe I just discovered them. Do you have any plans to add western style Hangars and or Control Towers?
rogonaut Posted February 8, 2023 Posted February 8, 2023 On 2/7/2023 at 3:37 PM, Massun92 said: you can add soldiers inside of the others new hescos fortifications i must try out the others then!
NightFlier Posted February 13, 2023 Posted February 13, 2023 (edited) @Massun92 First of all, excellent job! Your mod is amazing and I always use it in my missions! I was wondering if you are interested in doing some apron equipments (GPUs, ASUs, steps etc.) used in 70-80s like the one in the picture, covered, uncovered, rusty etc. Both western and eastern side (they could be useful for more modern scenarios too as they are often operated even if old ). Edited February 13, 2023 by NightFlier 3 Night Flier _________________________________________________________________________________________ i7 9700K, MSI RTX 2080, 32GB RAM (3200 MHz), SSD m.2 1TB, Monitor 32'' WQHD 2560x1440, Windows 10 Pro
Saguanay Posted March 8, 2023 Posted March 8, 2023 Beautiful work Massun. Do you think you could make an object of a deployed pilot parachute on the ground. Pilot got out and is hiding idea?
Stratos Posted March 8, 2023 Posted March 8, 2023 On 2/13/2023 at 7:23 PM, NightFlier said: @Massun92 First of all, excellent job! Your mod is amazing and I always use it in my missions! I was wondering if you are interested in doing some apron equipments (GPUs, ASUs, steps etc.) used in 70-80s like the one in the picture, covered, uncovered, rusty etc. Both western and eastern side (they could be useful for more modern scenarios too as they are often operated even if old ). Ethiopian? I don't understand anything in russian except Davai Davai!
Valium Posted March 13, 2023 Posted March 13, 2023 Any chance to make green (grass) pattern for Caucasus? 3 Click here to see more pictures of Polish Air Force! Check also my album.
davo4466 Posted March 17, 2023 Posted March 17, 2023 Looks Great! Thanks for the effort I am looking forward to testing it in my mission editor.
NightFlier Posted March 25, 2023 Posted March 25, 2023 (edited) Suggestion: It would be a great add to have GPU and Air Starters with the ducts unfolded and in a kind of "connected" shape in different variants to be used with different modules as they have their specific connecting points. Having them as active ground unit would also be amazing as we might create triggers (i.e. using Spacebar or F10 radio menu) to talk with ground crew (not the default invisible one) and activate and deactivate those units for engine start. Edited March 25, 2023 by NightFlier 1 Night Flier _________________________________________________________________________________________ i7 9700K, MSI RTX 2080, 32GB RAM (3200 MHz), SSD m.2 1TB, Monitor 32'' WQHD 2560x1440, Windows 10 Pro
AnimalMother1775 Posted March 27, 2023 Posted March 27, 2023 Question. Do i have to unzip the folder inside the textures folder once installed ?
gmangnall Posted April 7, 2023 Posted April 7, 2023 Hi Patricio. The ground units seem to be much harder to kill than the default ED infantry units so if a bomb goes off the ED soldiers die and your gronud units stay standing. Is there a LUA entry which I can tweak?
313 SQN JD Posted May 2, 2023 Posted May 2, 2023 (edited) UPDATED last 5/4/23 16:30 *added filter to check for client countryID and spawn the crewchief with that country so blue players get a blue crew chief and red players get a red crew chief. *cleaned up the script with the help of the MOOSE guys. -- *added extra check so that the crew chief does not spawn if you spawn on a ship. *added option for crew chief to spawn with random liveries. If you don't want this comment out line 25 and 32. *changed the position of the crew chief to be compatible with Caucasus and NTTR shelters so that he does not spawn on the roof. MULTIPLAYER: Multiplayer usage of the script is tested and works. Hey guys! I thought some of you might like this. I wrote a small script to use with the asset pack crewchief which will automatically spawn a crewchief related to your player/client aircraft and automatically salute when you leave the ramp or come back and he will despawn if you go out of your aircraft. You don't need to make any more triggers or flags. The script will take care of all of it. If you want to use this with a helicopter simply change line 1 from: FilterCategories("plane") to FilterCategories("plane", "helicopter") How to use the script: 1. Mission Start > Do Script File > Moose.lua (needs to be the newest version of moose) 2. Mission Start > Do Script File > DynamicCrewChiefV1.2Public.lua 3. In ME, make 1 late activated group, select M92_Personell_salute and change the gorup name exactly to "Crewchief". Here's a small video demo and the script is attached. This should work in Multiplayer too but i have not tested it yet. This is the very first working itteration, if you know lua you can change the position and heading of the crewchief. If you spawn in a shelter the guy will be on the roof, there is nothing i can do about that. I'm planning to script the parking guy next to appear when you leave the airfield and when you come back be at your parking spot and put his hands up to brake. Cheers! DynamicCrewChiefV1.2Public.lua Edited May 8, 2023 by 313 SQN JD 5 9
313 SQN JD Posted May 2, 2023 Posted May 2, 2023 And for good measure here are the variables you can change if you want to alter the position of the crewchief. nullnull 6 3
Rudel_chw Posted May 2, 2023 Posted May 2, 2023 26 minutes ago, 313 SQN JD said: I wrote a small script to use with the asset pack crewchief which will automatically spawn a crewchief related to your player/client aircraft and automatically salute when you leave the ramp or come back and he will despawn if you go out of your aircraft. Thanks a lot for this, I will use it on some of my missions 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
313 SQN JD Posted May 2, 2023 Posted May 2, 2023 22 minutes ago, Rudel_chw said: Thanks a lot for this, I will use it on some of my missions You are very welcome! 1
313 SQN JD Posted May 2, 2023 Posted May 2, 2023 On 1/18/2023 at 1:17 AM, Massun92 said: the problem with this animation is I´m not able to react to the distance to the plane - @Massun92 Is it possible to include this dude into the groups and let him raise his hands on alarm state red? I can script the reaction on distance with moose. Cheers!
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