Jump to content

Make pilot model transparent around the game cursor


Rapierarch

Recommended Posts

Posting on behalf of reddit user https://www.reddit.com/user/NotKalashnikov/ since he needs to wait 24 hours to post it as a new DCS forum user.

Original post here: 

 

Feature concept: transparent pilot model around cursor. I don't use pilot body because it prevents me from seeing switches I want to press. It could be also applied to stick and throttle if it's in the way of buttons.

o47htbci1haa1.png

  • Like 43
  • Thanks 1
Link to comment
Share on other sites

This seems like it would be immersion weird to see your body varnish. So what’s the point? A pilot body simply doesn’t work well with a clickable cockpit. I could see animating the pilot to move away from your cursor as a better solution but that still might be odd. 

  • Like 2

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Link to comment
Share on other sites

4 hours ago, SharpeXB said:

This seems like it would be immersion weird to see your body varnish. So what’s the point? A pilot body simply doesn’t work well with a clickable cockpit. I could see animating the pilot to move away from your cursor as a better solution but that still might be odd. 

I don't consider it any more immersion breaking than seeing a cursor flying about the cockpit. You don't get that in real life either. Could just make it toggleable. Those who don't want it can just not turn it on.

  • Like 4
Link to comment
Share on other sites

5 hours ago, SharpeXB said:

This seems like it would be immersion weird to see your body varnish. So what’s the point? A pilot body simply doesn’t work well with a clickable cockpit. I could see animating the pilot to move away from your cursor as a better solution but that still might be odd. 

And not having legs and arms and see your stick, throttle and rudder pedals magically move around isn't "immersion wierd"?

To me, as a VR user, an empty cockpit is more unrealistic than (very occasionally during startup) having to hide the pilot body for a second.

Other than flippin' the probe switch in this example, what are you guys doing on the side panels during a mission anyways? (Apart from staring up)

o47htbci1haa1.png

 

 

I think what the OP brought up would be quite a good (temporary) solution and maybe not to difficult to implement. If you don't like it, just keep hiding the pilot body entirely. Everybody wins 👍 

 


Edited by sirrah
  • Like 4

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Link to comment
Share on other sites

I mapped my mouse button 4 (back) to Show/Hide Pilot Body. Quite pleased with how well that works for me.


Edited by Knock-Knock
  • Like 4

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

Exactly why I never have the pilot turned on.  Even In VR I feel it intrudes on the cockpit and feels unrealistic.  IRL, I don't notice my body in the cockpit, and I don't get in my own way, because my limbs are actually moving to interact with controls.  The DCS pilot model not only blocks the controls, but seemingly can interact with the cockpit telepathically, which in itself is an immersion breaker.  It's a nice option to have for those who like to see tiny legs poking out in front of them, but it's not for me in its state.

I guess the perfect solution is a model which is controlled by capto glove or similar, and mirrors your own real life limb and hand movements, but not everyone wants to go down that route.

  • Like 2

Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, FSSB-R3, Cougar throttle, Viper pit WIP (XBox360 when traveling). Rift S.

NTTR, SoH, Syria, Sinai, Channel, South Atlantic, CA, Supercarrier, FC3, A-10CII, F-5, F-14, F-15E, F-16, F/A-18, F-86, Harrier, M2000, F1, Viggen, MiG-21, Yak-52, L-39, MB-339, CE2, Gazelle, Ka-50, Mi-8, Mi-24, Huey, Apache, Spitfire, Mossie.  Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.

Link to comment
Share on other sites

On 1/7/2023 at 3:54 AM, SharpeXB said:

I could see animating the pilot to move away from your cursor as a better solution...

My vote goes for the raised hand - it could also be used as a momentary cockpit sun blind.

  • Like 3
  • Thanks 1

🖥️ Win10  i7-10700KF  32GB  RTX3060   🥽 Rift S   🕹️ T16000M  TWCS  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Link to comment
Share on other sites

Or simply hide the whole left / right arm whenever you get close to those sidepanels with the mouse cursor.

  • Like 3

Intel I9 10900k @5.1GHz | MSI MEG Z490 Unify | Corsair Vengeance 64GB - 3600MHz | EVGA RTX 3090 FTW3
VPC T-50 Base /w Viper & Hornet Grip | VPC Rotor TCS Pro w/ Hawk-60 Grip | TM TPR
LG C2 42" | Reverb G2 | TIR 5 | PointCtrl | OpenKneeboard

Link to comment
Share on other sites

On 1/7/2023 at 3:54 AM, SharpeXB said:

This seems like it would be immersion weird to see your body varnish. So what’s the point? A pilot body simply doesn’t work well with a clickable cockpit. I could see animating the pilot to move away from your cursor as a better solution but that still might be odd. 

Thanks for this brilliant idea. My own vote goes for this instead of original post. This will be even less for the resources and better for immersion. 

  • Like 1
Link to comment
Share on other sites

On 1/9/2023 at 3:46 AM, draconus said:

My vote goes for the raised hand - it could also be used as a momentary cockpit sun blind.

Most of these suggestions are difficult to implement.  Relatively speaking.  I'd be happy with just the legs and torso option.

  • Like 2
  • Thanks 1
Link to comment
Share on other sites

2 hours ago, Rapierarch said:

Thanks for this brilliant idea. My own vote goes for this instead of original post. This will be even less for the resources and better for immersion. 

That would actually be a very easy solution. A big click zone over the panels and when your mouse moves to either side the arm just animates and moves away. 

  • Like 3

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Link to comment
Share on other sites

On 1/9/2023 at 9:56 AM, Gruman said:

Or simply hide the whole left / right arm whenever you get close to those sidepanels with the mouse cursor.

This appears to be the better method for me, as when I'm in an unfamiliar cockpit, I don't know where to look exactly, and with VR this would be a godsent.

Optimally, as @SharpeXB suggested would be an animation of the entire body to move in a way that the body does not obstruct the view to any panel. This may add the 'contortionist' skill to the pilot's requirement (and will make for some really funny poses - I once programmed a full-body model rig that postures the entire body based only on three input vectors for hands and head (from a VR set) via inverse kinematics of the bones. Some of the resulting poses really don't look comfortable) - but I can live with that 🙂 

The only downside I see is that IK calculations can take a lot of performance for very little added value (except visually truly stunning in-cockpit effects)


Edited by cfrag
  • Like 1
Link to comment
Share on other sites

8 minutes ago, cfrag said:

I once programmed a full-body model rig that postures the entire body based only on three input vectors for hands and head (from a VR set) via inverse kinematics of the bones

I've been saying that we need this for a while now in VR, leap motion hands driving an IK rig; the VRIK mod for skyrimVR being the source of my suggestion.  Likely not going to happen though 🙂

  • Like 1

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Link to comment
Share on other sites

2 minutes ago, draconus said:

I never turn it off.

+1.

Flying the Viper in VR with an empty cockpit it´s not right, with the Hornet i use it all the time but i understand that can be a challenge for 2D users.

  • Like 1

 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball".

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat.

Link to comment
Share on other sites

  • ED Team
14 minutes ago, Kalashnikov said:

Hi, @BIGNEWY 🙂
Is this solution being considered or anything else being planned to solve the issue of pilot model obstructing view of switches?

Hi, 

no plans to change the current implementation 

RShift + P can be used to hide the pilot body if needed, and can be assigned to a switch if also. 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

Well, thats unfortunate. Would have been a nice QOL upgrade. So the Pilot body will continue to stay off for me.

Maybe another solution which would be easier to implement: Any chance for a cleverly hidden/transparent buttons to press with your mouse on the left and right panel to have the pilot body toggled? Similiar to how you hide the joystick in the F-18. Since you already have your mouse over those panels, it would be quicker and you won't waste a HOTAS Button.


Edited by Gruman
  • Like 1

Intel I9 10900k @5.1GHz | MSI MEG Z490 Unify | Corsair Vengeance 64GB - 3600MHz | EVGA RTX 3090 FTW3
VPC T-50 Base /w Viper & Hornet Grip | VPC Rotor TCS Pro w/ Hawk-60 Grip | TM TPR
LG C2 42" | Reverb G2 | TIR 5 | PointCtrl | OpenKneeboard

Link to comment
Share on other sites

7 hours ago, Gruman said:

Since you already have your mouse over those panels, it would be quicker and you won't waste a HOTAS Button.

Generally I think it's more efficient to bind to the hotas, using modifiers gives you infinite variations now that you can combine them. Additionally modifiers bound in the UI layer for example can be dual bound to other module specific functions.

For example I use warthog pinky paddle + mic switch + trim hat left and right in the UI layer to enable/disable the respective leap motion hands, I still bind the mic switch to coms menu in each module and use the pinky paddle as a separate module specific modifier.

Combine the above with joystick gremlin and you have an incredibly powerful tool and undiyne buttons to use 🙂


Edited by edmuss

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...