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Patch notes discussion October 2023 - DCS 2.9


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Posted
9 minutes ago, Fisherman82 said:

I know its a known bug that the salute command does not work, but what do I need to do as a work around? I have afterburner detent to always off in special options but I still cant issue the salute command to get launched from the carrier? I dont get what else I need to do to not use the afterburner detent

You need to be in afterburner. It won't register the command if you're only in MIL.

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Posted
4 minutes ago, Harker said:

You need to be in afterburner. It won't register the command if you're only in MIL.

Oh thank you I will try that! My aircraft weight was such that I should only use MIL so I did not think of that!

Posted

Where are the missions of Normandy map that are described in the newsletter? I can’t find them in missions section for P47D, P51D or FW190D9. 

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Posted (edited)
11 minutes ago, vgilsoler said:

Where are the missions of Normandy map that are described in the newsletter? I can’t find them in missions section for P47D, P51D or FW190D9. 

Channel map IIRC.

Edited by Hammer1-1

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Posted

Just a heads up.

Be sure windows has not set your USB power profile to windows controlled.

Set to never shut off!

I find after a windows up date, it gets reset to the default.

This may cause freezes and other issues.

All USB hubs should remain on at all times.

FYI

YMMV

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Posted
8 hours ago, Saruman said:

About new datalink features: do we need to add Awacs as donor in mission editor for any group or will Awacs be added as donor in any case?

If you want AWACS, you have to add one to your mission, then set its DL freq in your aircraft. You can also set other aircraft as donor - that depends on aircraft you're flying and who you're flying with.

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Posted

Yes, I watched the videos thanks, and I'm doubtful whether I should add Awacs to donors on mission editor for every flight. It seems like it flashes on SA/HSD page of I don't do that?

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Posted
7 hours ago, Saruman said:

I'm doubtful whether I should add Awacs to donors on mission editor for every flight

No you don't. This has been clarified multiple times already here on the forum, and in the comments on the YT videos linked above 🙂 

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Posted

Another thing that I think has not been mentioned, apart from the radar lines, is how bad the TGP camera looks on the F16 when DLAA is applied with or without DLSS, all caused by what has been said here in previous posts. The trace left by the objects blurs everything. With MSAA all this disappears and the movement of objects is smoothed even when flying at low altitude. Of course, the FPS performance is wonderful with DLSS but no more.

Posted
2 hours ago, Silver_ said:

I think has not been mentioned

It has 🙂

2 hours ago, Silver_ said:

when DLAA is applied

Same thing happens with TAA. As far as I am concerned, both those techniques are currently useless outside of making pretty screenshots.

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Posted
9 minutes ago, Raven (Elysian Angel) said:

both those techniques are currently useless outside of making pretty screenshots.

Not really. I flew 2h missions with DLAA - I prefer this over shimmering.

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Posted

Another thing that I have noticed and that has nothing to do with the configuration of the graph, it happened to several members of my squad, is that randomly, sometimes, you see a flash in the glasses, as if they were doing a photo and I'm sure it wasn't my wife😅. This not only happened to me, as I said, and it coincided with the last patch, at first I thought it was the strobe but that was not the case because I turned it off and it continued doing it but very occasionally.

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Posted
6 hours ago, Silver_ said:

sometimes, you see a flash in the glasses

Already reported.

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Posted
On 10/31/2023 at 2:22 AM, Hawkeye60 said:

Just a heads up.

Be sure windows has not set your USB power profile to windows controlled.

Set to never shut off!

I find after a windows up date, it gets reset to the default.

This may cause freezes and other issues.

All USB hubs should remain on at all times.

FYI

YMMV

 

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Posted
15 hours ago, Silver_ said:

Another thing that I think has not been mentioned, apart from the radar lines, is how bad the TGP camera looks on the F16 when DLAA is applied with or without DLSS, all caused by what has been said here in previous posts. The trace left by the objects blurs everything. With MSAA all this disappears and the movement of objects is smoothed even when flying at low altitude. Of course, the FPS performance is wonderful with DLSS but no more.

For me it seems the root cause could be the lower framerate of the MFDs (or the mirrors). I set MFD's resolution to 1024 originally which affected the resolution of the mirrors as well (with 512 the mirrors were very ugly).

But now if I even switch it to "1024 every frame", nothing changes, they are definitely not updated every frame.

As the new AA methods (TAA, DLAA/DLSS) are temporal AA solutions it seem they don't like if the input material is choppy for them. Interestingly not a single smearing of the outside world is perceived when moving my head as looking out of the cockpit. But the choppy, low framerate updated things are smearing upon movement, like: MFDs, mirrors, even other AI airplanes.

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Posted
5 minutes ago, St4rgun said:

For me it seems the root cause could be the lower framerate of the MFDs (or the mirrors). I set MFD's resolution to 1024 originally which affected the resolution of the mirrors as well (with 512 the mirrors were very ugly).

But now if I even switch it to "1024 every frame", nothing changes, they are definitely not updated every frame.

As the new AA methods (TAA, DLAA/DLSS) are temporal AA solutions it seem they don't like if the input material is choppy for them. Interestingly not a single smearing of the outside world is perceived when moving my head as looking out of the cockpit. But the choppy, low framerate updated things are smearing upon movement, like: MFDs, mirrors, even other AI airplanes.

I have the same feeling that 1024 every frame is not every frame anymore. The mirrors are choppy / stuttering if I look @ it. This is normal for 1024, but should nit be normal for 1024 every frame - seems something is bugged there.... 

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Posted
16 hours ago, Silver_ said:

Another thing that I think has not been mentioned, apart from the radar lines, is how bad the TGP camera looks on the F16 when DLAA is applied with or without DLSS, all caused by what has been said here in previous posts. The trace left by the objects blurs everything. With MSAA all this disappears and the movement of objects is smoothed even when flying at low altitude. Of course, the FPS performance is wonderful with DLSS but no more.

This is precisely why I am not using DLSS. The negative effect on cockpit displays is too much for me...even with Sharpening up to max. I'm using 2D, but I can't imagine how it looks in VR. I use MSAA still, and my performance is very good. If they could find a way to keep cockpit displays crisp and clean with DLSS, I would consider going back... but it's a no-go for me.

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Posted
1 hour ago, wilbur81 said:

This is precisely why I am not using DLSS. The negative effect on cockpit displays is too much for me...even with Sharpening up to max. I'm using 2D, but I can't imagine how it looks in VR. I use MSAA still, and my performance is very good. If they could find a way to keep cockpit displays crisp and clean with DLSS, I would consider going back... but it's a no-go for me.

I'm using VR exclusively and DLAA is phenomenal. Really very, very nice to live without shimmers.

Overall rhe cockpit displays are perfect for me, except the forementioned choppyness-induced slight smearing. The black and white TGPs are the worst, the radar line in F/A-18 is not bad at all, the tiny radar sweep indicator in F-15 and F-16 is "ghostly" smeared, the quick changing digital indicators (fuel flow in F-16 and F/A-18) are a bit "laggy", like having some afterglow, but very little, not annoying at all. All the analog gauges are perfect for me. The images in the mirrors ate also smeared upon fast movement.

It's something in the refresh rate of these. I think ED should consider refreshing all of this in every frame in the future to avoid the DLAA/DLSS side effects.

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Posted
16 hours ago, draconus said:

Not really. I flew 2h missions with DLAA - I prefer this over shimmering.

It depends on what you do I suppose. But when I merge with a bandit I prefer to be able to see them. Currently a bandit within 2nm is either completely invisible or doesn't have its wings rendered 🤷‍♀️

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Posted

hi, @BIGNEWY,

based on my and other's feedback the custom color filters are a hit!

Questions:

- will the devs add more prebuilt filters in the future?

- will we get an RGB slider to modify existing/create new personalized filters?  <--- this would be an amazing addition to the graphics options.

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Posted

Adjustments would be great. I like technicolor 3 VERY vibrant, but just a touch too much. Dialing it back just a bit would be great.

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Posted (edited)
20 minutes ago, MadKreator said:

Adjustments would be great. I like technicolor 3 VERY vibrant, but just a touch too much. Dialing it back just a bit would be great.

yup, technicolor3 is pretty saturated, at least in VR (Varjo Aero) it looks like I'm in the Disney Land. 😄 

Edited by peachmonkey
Posted

Would love if they could add a night vision filter.  Would help so much with making cool night mission videos.

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