grim_reaper68 Posted October 1 Posted October 1 Hi I tested it on Kola map on sunrise and din't have this issue with Cirrocumulus 3. Here is a wonderfull screen with this preset with a great rainbow effect. 2
JCofDI Posted October 2 Posted October 2 (edited) Not dismissing that other people aren't seeing it, just sharing screens to help show it. Two visible "seams" to the cloud layer looking different directions. Information bar included in shots to help narrow down location/direction to look. Also included a screenshot of the Mission Editor setup for any further setup parameters that might be needed. As mentioned, it's far less apparent than the shot I originally quoted, so if this lesser example is expected or normal that's okay with me too, just appeared at first blush like the sort of thing that was being requested. Edit: also meant to add, I run zero motion blur inside of DCS. Edited October 2 by JCofDI 2
Rob Mason Posted October 4 Posted October 4 As a big fan of Bandits work here a few more screenshots all using his weather mod, the repaints are not released yet in user files but done by my good friend VirginCustoms. 6
Valium Posted October 8 Posted October 8 nullThese contrails look stunning. 5 Click here to see more pictures of Polish Air Force! Check also my album.
JCofDI Posted October 16 Posted October 16 On 10/1/2025 at 10:59 PM, JCofDI said: <snip> Hat in hand - this issue appears to have been a result of me running a mod to "increase cloud quality" that I forgot I had even enabled. (The graphics files have an unselectable quality one step higher, the mod just re-enables that as part of increasing view distance.) I stepped back to the default highest cloud quality and the issue is gone. Thanks again for the mod, and sorry for the false report! 4
tigershark1-1 Posted October 19 Posted October 19 Request: Could you please add cumulonimbus clouds? I think they'd make for a great-looking cloud shape in screenshots. 3
bandit648 Posted October 19 Author Posted October 19 2 hours ago, tigershark1-1 said: Request: Could you please add cumulonimbus clouds? I think they'd make for a great-looking cloud shape in screenshots. We need ED to work on the back end cloud rendering system to get cloud shapes like that. I've already pushed the current engine to its limits in terms of what's possible. That being said, I have made some improvements to thunderstorms and lightning for the next update. 29 6 PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2 Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map
CommandT Posted November 9 Posted November 9 On 10/19/2025 at 5:48 AM, bandit648 said: We need ED to work on the back end cloud rendering system to get cloud shapes like that. I've already pushed the current engine to its limits in terms of what's possible. That being said, I have made some improvements to thunderstorms and lightning for the next update. That looks phenomenal. Would be great to get some more realistic-looking lightning 1
bandit648 Posted Tuesday at 05:31 PM Author Posted Tuesday at 05:31 PM On 11/8/2025 at 4:14 PM, CommandT said: That looks phenomenal. Would be great to get some more realistic-looking lightning I'm working on some big changes for the next update including some minor improvements to lightning. Lightning is kind of tricky since its tied to the "Thunderstorm" precipitation type. I'd like to be able to enable it for certain cloud presets but I haven't come up with any way to do that yet. It's probably locked up in the weather.dll. 12 2 PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2 Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map
VR Flight Guy in PJ Pants Posted Tuesday at 06:32 PM Posted Tuesday at 06:32 PM Keep up the good work. I Fly, Therefore I Am. Bandit648's Weather Mod and ATMOS-X should have been part of the core of DCS World! YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
vladimusmaximus Posted Wednesday at 12:50 AM Posted Wednesday at 12:50 AM Not sure why but OVGME/ModManager do not pickup this zip file
Minsky Posted Wednesday at 01:14 AM Posted Wednesday at 01:14 AM 19 minutes ago, vladimusmaximus said: Not sure why but OVGME/ModManager do not pickup this zip file Been asked/requested multiple times: names of the zip and the folder inside don't match. Just drop the extracted folder into the OVGME mods folder. Not the sleekest solution, but it is what it is. Dima | My DCS uploads
Morpheus Posted Thursday at 04:59 PM Posted Thursday at 04:59 PM On 11/12/2025 at 1:50 AM, vladimusmaximus said: Not sure why but OVGME/ModManager do not pickup this zip file OvGME accept zip only created by OvGME
Minsky Posted Thursday at 05:05 PM Posted Thursday at 05:05 PM 5 minutes ago, Morpheus said: OvGME accept zip only created by OvGME No. Dima | My DCS uploads
Morpheus Posted Thursday at 05:12 PM Posted Thursday at 05:12 PM 6 minutes ago, Minsky said: No. Every time I tried zip just downloaded OvGME failed to accept it .........
Morpheus Posted Thursday at 05:31 PM Posted Thursday at 05:31 PM 18 minutes ago, Minsky said: No. Testing now, downloaded mod zipped with good path inside, copied it in my OvGME mod folder, it doesn't appear in mod manager ......... Have to unzip it
Minsky Posted Thursday at 05:39 PM Posted Thursday at 05:39 PM 2 minutes ago, Morpheus said: Testing now, downloaded mod zipped with good path inside, copied it in my OvGME mod folder, it doesn't appear in mod manager ......... Have to unzip it As I said in my earlier post, the only requirement is that the name of the archive must exactly match the name of the folder inside that archive. If you download this particular mod and rename it from "bandit648_Weather_Mod_v2.0.zip" to "bandit648 Weather Mod v2.0.zip", OvGME will pick it up just fine. 1 Dima | My DCS uploads
Art-J Posted Thursday at 05:46 PM Posted Thursday at 05:46 PM I admit I never used the zip method with OvGME. Any real and practical advantage of it compared to extracted folders? I mean, size difference is usually negligible (at least in mods I use). Loading times maybe - but the game must unzip the archive anyway, doesn't it? i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Rudel_chw Posted Thursday at 05:54 PM Posted Thursday at 05:54 PM 7 minutes ago, Art-J said: Any real and practical advantage of it compared to extracted folders? The OvGME zip format allows you to add a Description and version number to each Mod, which is helpful when your Mod collection grows: 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Art-J Posted Thursday at 05:59 PM Posted Thursday at 05:59 PM Thank you, that's a cool feature indeed. 2 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
fagulha Posted Thursday at 09:26 PM Posted Thursday at 09:26 PM 3 hours ago, Art-J said: Thank you, that's a cool feature indeed. I don´t use .zip with OVGme i just label my folders with the version number so i can track updates etc. It´s another way of do it. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz With Thermal Grizzly CPU Frame | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Tough Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
MAXsenna Posted Thursday at 10:16 PM Posted Thursday at 10:16 PM (edited) 4 hours ago, Art-J said: Thank you, that's a cool feature indeed. And thumbnails. Another nice to have is the portability. Sent from my SM-A536B using Tapatalk Edited Thursday at 10:57 PM by MAXsenna
Rudel_chw Posted Thursday at 10:51 PM Posted Thursday at 10:51 PM 34 minutes ago, MAXsenna said: And thumbnails. OvGME doesn't have that feature, its succesor (which I don't use) does 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
MAXsenna Posted Thursday at 10:56 PM Posted Thursday at 10:56 PM OvGME doesn't have that feature, its succesor (which I don't use) does Aaaahh! My bad. I was so sure OvGME had it as well, because I remember repacking mods with description. I guess Open Mod Manager has been around long now, that I thought the feature even was in OvGME. Sent from my SM-A536B using Tapatalk 1
Minsky Posted Friday at 12:06 AM Posted Friday at 12:06 AM (edited) 6 hours ago, Art-J said: Any real and practical advantage of it compared to extracted folders? You answered it yourself: the extraction part can be avoided. Some unarchivers, depending on their settings, may extract the archive into another folder which contains the folder you need to use with OvGME. So it could be confusing to some people, and would require extra steps and cleanup afterwards. Compared to just moving whatever you've downloaded to wherever your mods folder is. As I said before, my suggestion to make this mod's archive OvGME-friendly is just that, a suggestion. Not a demand or criticism. It's just unusual that the creator made everything inside the archive ready for OvGME, and then decided not to take the very last step and name that archive appropriately. Edited Friday at 12:07 AM by Minsky 2 Dima | My DCS uploads
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