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OH-6A by Tobsen and Eightball


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Posted (edited)

Question about the M134....this variant seems to spray all over the place, whats the difference between this M134 and the M134 on the UH-1H? I havent tried the M134 on the SA342 so not sure how it compares against that one, but I would assume its similar to the Huey.

Edited by Hammer1-1

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted

Hello all. I'm just curious to see if Version 1.3 has fixed the rear rotal blades that don't spin while being used as an AI Aircraft.

Thank you,

Timex 3

Posted (edited)
3 hours ago, Timex3 said:

Hello all. I'm just curious to see if Version 1.3 has fixed the rear rotal blades that don't spin while being used as an AI Aircraft.

Thank you,

Timex 3

No, not fixed.

(Also, when on the ground, the AI's skids will sink into the ground on the right side causing the aircraft to rollover and explode. Reported earlier.)

Edited by GrEaSeLiTeNiN
  • Like 3

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Posted
1 hour ago, GrEaSeLiTeNiN said:

No, not fixed.

(Also, when on the ground, the AI's skids will sink into the ground on the right side causing the aircraft to rollover and explode. Reported earlier.)

 

Thanks GrEaSeLiTeNiN. I love the OH-6A for AI RECON, but sadly the tail rotor will not spin! I hope this issue is fixed sometime soon!

Timex 3

Posted
32 minutes ago, Timex3 said:

Thanks GrEaSeLiTeNiN. I love the OH-6A for AI RECON, but sadly the tail rotor will not spin! I hope this issue is fixed sometime soon!

Timex 3

AI is prio zero at the moment

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Posted
On 8/10/2024 at 2:48 PM, tobi said:

OH-6A version 1.3:

 

Flightmodel improvements:

  • Improved stability due to tuned enginedynamics
  • Tuned skid friction, dynamic roll over is a thing now
  • Landings on water are possible if floaters are equipped. Waves cannot be taken into account til now.

 

 

Can anybody explain what the first bullet point here means? I don't understand.

I haven't tried 1.3 mod yet...are the FM changes significant?

Posted

I don’t know what’s been done technically, Tobi’s the man for that one but I can tell you that the latest version is a better, more stable ride than the first.

  • Like 2
Posted
37 minutes ago, Scarecrow84 said:

Can anybody explain what the first bullet point here means? I don't understand.

I haven't tried 1.3 mod yet...are the FM changes significant?

Best is to try it

38 minutes ago, Scarecrow84 said:

Can anybody explain what the first bullet point here means? I don't understand.

I haven't tried 1.3 mod yet...are the FM changes significant?

I am still "waiting" for the details what you don't like.

  • Like 2
Posted
Quote

When you hire a big game fishing heli charter, but realize you've bitten off more than you can chew! (...or is that the other way around?!)

Just as well you brought along your trusty M60 machine gun, for just such cases!

The MEG awaits your helicopter!

giphy.gif&f=1&nofb=1&ipt=97839750fe4409c

 

  • Like 3

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted
On 8/10/2024 at 8:48 PM, tobi said:

OH-6A version 1.3 is available now.


https://github.com/tobi-be/DCS-OH-6A/releases/tag/v1.3

 

Flightmodel improvements:

  • Improved stability due to tuned enginedynamics
  • Tuned skid friction, dynamic roll over is a thing now
  • Landings on water are possible if floaters are equipped. Waves cannot be taken into account til now.

New features:

  • Pedal Trim Option
  • Trim Fade in with optional fade speed, see special options
  • Camera man (tracks enemies)
  • Trim release when button is released (until then ffb is force less)
  • ADF (only in ME predefined beacons work)
  • Floaters and landing on water
  • Rotorbrake (fictional), no default key set, you need to assign a key
  • Added generic civilian liveries from playgroundrelease

Bugfixes:

  • Gunner export is no longer active if player is not in oh-6
  • IAS should not indicate sideways speed
  • Collective Button not working
  • FFB <-> trim issues fixed
  • Rocket mounts display mp sync
  • Weird flapping in mp
  • No rain on roof
  • Raindrops in compass
  • Renamed 2nd trim option
  • Missing parts of rotor added
  • Collective Button not working

 

@tobi Thanks so much for update on this great mod

@eight-ball Thanks for your Vietnam pack, but was very pleasantly surprised to find the extra Playground Pack included in the updated github.

Includes some car racing goodies & climbing (close to my heart as a climber)

I did a couple of extra liveries to add your Team Alfa Romeo livery, Team Martini & Team Jagermeister

Alfa Romeo Team Jagermeister Team Martini Liveries

Screen_New Car Collage_240813_144830_Reduced.png

I used your climber to simulate some of my unfortunate chopper rescue scenarios in real life.

Screen_Climbing_240812_141717.jpg

My real life chopper rescues after climbing accidents

Climbing Accident.png

Free Solo Climbing Table Mountain, Cape Town, South Africa

  • Like 9
Posted
On 8/13/2024 at 5:51 AM, tobi said:

Best is to try it

I am still "waiting" for the details what you don't like.

I downloaded and flew the 1.3 version this morning.

It seems like an improvement to me.

It might just be me, but the oscillations (I think it was mostly yaw) seem improved.

I went back and forth between oh6 and ah6 mods to try to figure out what exactly felt different. Honestly, they seem pretty close now.

One thing I noticed, when doing ~500fpm descending turns in the ah6, cyclic is "counter steering" (slight right cyclic in left hand turn). With the oh6, it was slight left cyclic for left hand descending turn.

Thanks for the update, will have to try out the float version.

Posted
18 minutes ago, Scarecrow84 said:

I downloaded and flew the 1.3 version this morning.

It seems like an improvement to me.

It might just be me, but the oscillations (I think it was mostly yaw) seem improved.

I went back and forth between oh6 and ah6 mods to try to figure out what exactly felt different. Honestly, they seem pretty close now.

One thing I noticed, when doing ~500fpm descending turns in the ah6, cyclic is "counter steering" (slight right cyclic in left hand turn). With the oh6, it was slight left cyclic for left hand descending turn.

Thanks for the update, will have to try out the float version.

Happy that you don't need significant changes anymore.
This update only changed the behavior of the governor. It reacts slower on rpm deviations. This might slow down the yaw reactions on torque changes but should not affect cyclic control directly. (except need of correction of coupled inputs).

The AH-6 is a linearized FM. It calculates forces and moments on a linear approximation based only on forward speed, downward speed, pitch rate, sideways speed, roll rate, yaw rate, collective input, pitch input, roll input  and pedal input for different speeds. I am not sure how much reference it is in "special" situations since a helicopter is a non linear system by nature.

 

  • Like 4
Posted
On 8/12/2024 at 9:57 PM, Hammer1-1 said:

Question about the M134....this variant seems to spray all over the place, whats the difference between this M134 and the M134 on the UH-1H? I havent tried the M134 on the SA342 so not sure how it compares against that one, but I would assume its similar to the Huey.

 

There was an opinion that the huey m134 does not spray enough. Not sure what right. 

Posted (edited)
6 hours ago, tobi said:

There was an opinion that the huey m134 does not spray enough. Not sure what right. 

 

Its practically a laser beam. The only reason why it would jerk would be from recoil, and that would be mitigated by any mechanical arm aiming the weapon. Its like shooting a jackhammer at a higher RPM setting. You could tell the difference between a human aiming it and a gimbal.

 

Edited by Hammer1-1

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
 My wallpaper and skins

On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted (edited)
21 hours ago, Hammer1-1 said:

 

Its practically a laser beam. The only reason why it would jerk would be from recoil, and that would be mitigated by any mechanical arm aiming the weapon. Its like shooting a jackhammer at a higher RPM setting. You could tell the difference between a human aiming it and a gimbal.

 

 

Remember, the OH-6 was a 1960's bird.  The AH-6 came out in the 80's....  twenty years of upgrades to mounts and sighting system.

 

Edited by One Eyed Ross
Posted (edited)
34 minutes ago, One Eyed Ross said:

Remember, the OH-6 was a 1960's bird.  The AH-6 came out in the 80's....  twenty years of upgrades to mounts and sighting system.

 

 

but no updates to the gun itself, and mechanical linkage is mechanical linkage. its only going to vary between updates that only improves on the design such as correcting flaws. Its still going to mechanically hold it in position.

Edited by Hammer1-1

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
 My wallpaper and skins

On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted

Looks like a RC scale model to me.

  • Like 1

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

Help: During the cold start process of Oh-6a, I have turned on the battery switch and the fuel pump in sequence, but when I press the starter, I can see that the instrument rotates to 20%, but the propeller does not move. No matter how much I increase the throttle, the engine still cannot start. Has anyone encountered this problem?

Posted
Help: During the cold start process of Oh-6a, I have turned on the battery switch and the fuel pump in sequence, but when I press the starter, I can see that the instrument rotates to 20%, but the propeller does not move. No matter how much I increase the throttle, the engine still cannot start. Has anyone encountered this problem?

Did you try the included training mission? Works for me even if I rush it.
  • Like 1

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My HOTAS Profiles

Posted
55 minutes ago, GrEaSeLiTeNiN said:


Did you try the included training mission? Works for me even if I rush it.

Do you mean my operation process is wrong? Which is correct?

Posted
28 minutes ago, Springfield-902 said:

bro how to select smoke ?

and how to using this aim mark

If you go to your rearming page you can choose your loadout. Smoke grenades are there, it’s up to you what button you bind to drop them.

The gunsight can be moved, I swing it up and out of the way and fire off a few shots to get my eye in. Have a look at some of Devil505s videos posted here to give you an idea.

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