fjacobsen Posted September 30, 2024 Posted September 30, 2024 Title says... 2 | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
Hobel Posted September 30, 2024 Posted September 30, 2024 Basically a long time wish from the community, it removes the inbuilt 5% deadzone or you now have full control over how strong it is. This deadzone was more suited for force sense joysticks, but completely inappropriate for spring joysticks I've switched it off completely, so everything is set to 0% and I'm using a spring joystick. I am extremely excited about the change, the inputs are now much smoother, love it! 4
Glide Posted September 30, 2024 Posted September 30, 2024 This will likely get rolled into a larger thread on the entire flight model because this is something new. /me grabs the popcorn
darkman222 Posted September 30, 2024 Posted September 30, 2024 Deadzone is pretty self explanatory. As I am alternating between a spring stick and a a FSS, what does the "force stick gradient" setting do? I imagine it as a response curve to the stick input. If you enable "controls indicator" an approximately 70% pitch command at rate speed still makes the jet pull almost 9G. Which means the remaining 30% of the stick travel are just unused. I have to continue testing. But the "force stick gradient" setting just seems not to do a lot.
Roosterfeet Posted October 1, 2024 Posted October 1, 2024 Those are new difficulty sliders for air to air refueling. Slide them all the way to the left if you think AAR is too difficult in the viper or slide them all the way to the right for a real challenge. 5 5800x3D, rtx4070, Quest3 (sometimes)
Hobel Posted October 1, 2024 Posted October 1, 2024 vor 17 Minuten schrieb Roosterfeet: Those are new difficulty sliders for air to air refueling. Slide them all the way to the left if you think AAR is too difficult in the viper or slide them all the way to the right for a real challenge. 3
twistking Posted October 1, 2024 Posted October 1, 2024 5 hours ago, Hobel said: Basically a long time wish from the community, it removes the inbuilt 5% deadzone or you now have full control over how strong it is. This deadzone was more suited for force sense joysticks, but completely inappropriate for spring joysticks I've switched it off completely, so everything is set to 0% and I'm using a spring joystick. I am extremely excited about the change, the inputs are now much smoother, love it! I have a spring joystick, but because the sensor is starting to show its age, i need a little deadzone anyway. Would you still recommend deactivating the deadzone from the special menu and only using axis settings to set up the joystick? My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Hobel Posted October 1, 2024 Posted October 1, 2024 vor 3 Minuten schrieb twistking: I have a spring joystick, but because the sensor is starting to show its age, i need a little deadzone anyway. Would you still recommend deactivating the deadzone from the special menu and only using axis settings to set up the joystick? You have to test it, but I would say yes. You can also set the dead zone using the slide control. 2 1
Mapi Posted October 1, 2024 Posted October 1, 2024 vor 13 Stunden schrieb Hobel: You have to test it, what do beta testers test?
Hobel Posted October 1, 2024 Posted October 1, 2024 vor 26 Minuten schrieb Mapi: what do beta testers test? Sorry but I am not able to test which settings you personally like. There is a slider that allows you to move the deadzone from 0-~5, you have to find out which one you like. Or which settings are appropriate for your hardware 3
twistking Posted October 1, 2024 Posted October 1, 2024 Yes, i understand it's subjective. Thanks for the reply. Will probably set everything in special to off/left and tune from the control/axis menu then. It's more convenient also, because it's available during the mission. 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
schurem Posted October 1, 2024 Posted October 1, 2024 Me and my regular joystick (virpil cm-2) love this new setting to bits. So sharp! 2 I5 9600KF, 32GB, 3080ti, G2, PointCTRL
Raven (Elysian Angel) Posted October 1, 2024 Posted October 1, 2024 18 hours ago, darkman222 said: what does the "force stick gradient" setting do? I'd suggest reading the in-game tooltips that are displayed when you hover over those options. They explain it very well 1 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
jackill Posted October 1, 2024 Posted October 1, 2024 (edited) Just posted in mini updates and on YT: PS. And Wags casually teasing Sniper pod Edited October 1, 2024 by jackill 4 2
Nealius Posted October 2, 2024 Posted October 2, 2024 How do these axes deadzones interact with the axis tune? For example, I have deadzones set to 3 in the axis tune panel to deal with sensor jitters, mainly for autopilot to work reliably. If I turn these special settings deadzones to 0, I will still have that deadzone of 3 in the axis tune, correct? If I leave the special setting deadzone to the default 4.375%, is that added on top of the axis tune deadzone? 3
deep Posted October 3, 2024 Posted October 3, 2024 Wow! This was a literal game changer with the F-16 for me. Now I feel like I'm actually in control of the aircraft. 2
irq11 Posted October 3, 2024 Posted October 3, 2024 4 hours ago, deep said: Wow! This was a literal game changer with the F-16 for me. Now I feel like I'm actually in control of the aircraft. nullI wonder if this improvement (highlighted in blue) also gives this better feeling of control ? Aviate-navigate-communicate
darkman222 Posted October 3, 2024 Posted October 3, 2024 (edited) I would say the pitch overshoot will only rarely contribute to that as it happens after the control input was made. These settings have their effect when you command a manover. (Still unsure about how much the pitch creep was reduced anyway) Edited October 3, 2024 by darkman222
Choffix Posted October 3, 2024 Posted October 3, 2024 I don't know if I'm so used to the old setting, but after turning it off the viper felt too snappy and nervous. Maybe I need to mess around with deadzone and curves but I had to turn the FLCS setting back on. I'm using my trusty old T16000m which might be showing it's age by now, but it seems like the built in deadzone worked for me. I'll try messing around with the settings and report back. 1
darkman222 Posted October 3, 2024 Posted October 3, 2024 (edited) I have had no time to mess around with that yet. But one approach could be to use the "user curves" to rebuild whats shown in the graph above how the curves were set up before we got access to that. From that point just start modifying your own rebuilt curves to your liking could be a feasable approach. Edited October 3, 2024 by darkman222 1
Default774 Posted October 3, 2024 Posted October 3, 2024 If you set both gradients to on and max out the deadzone sliders, nothing changes from previous versions. 2 hours ago, darkman222 said: Still unsure about how much the pitch creep was reduced anyway Not much
Flia Posted October 5, 2024 Posted October 5, 2024 So when i turn both these gradients off its ok use curvature ? Or its better have pitch and roll fully linear ? PC: i7 9700K, 32 GB RAM, RTX 2080 SUPER, Tir 5, Hotas Warthog Throttle, VPC MongoosT-50CM2 Base with VPC MongoosT-50CM2 Grip, VKB-SIM T-RUDDER PEDALS MK.IV. Modules : NEVADA, F-5E, M-2000C, BF-109K4, A-10C, FC3, P-51D, MIG-21BIS, MI-8MTV2, F-86F, FW-190D9, UH-1H, L-39, MIG-15BIS, AJS37, SPITFIRE-MKIX, AV8BNA, PERSIAN GULF, F/A-18C HORNET, YAK-52, KA-50, F-14,SA342, C-101, F-16, JF-17, Supercarrier,I-16,MIG-19P, P-47D,A-10C_II
Nealius Posted October 5, 2024 Posted October 5, 2024 I set both gradients off and added a 20 curve to roll for my 20cm extension. With both off and no curves, the roll axis was way too sensitive for me. So I'd say it is indeed safe to use curves with gradients off.
Flia Posted October 5, 2024 Posted October 5, 2024 (edited) Aha i see. I agree at 100 % with this solution. Thx for answer. Edited October 5, 2024 by Flia PC: i7 9700K, 32 GB RAM, RTX 2080 SUPER, Tir 5, Hotas Warthog Throttle, VPC MongoosT-50CM2 Base with VPC MongoosT-50CM2 Grip, VKB-SIM T-RUDDER PEDALS MK.IV. Modules : NEVADA, F-5E, M-2000C, BF-109K4, A-10C, FC3, P-51D, MIG-21BIS, MI-8MTV2, F-86F, FW-190D9, UH-1H, L-39, MIG-15BIS, AJS37, SPITFIRE-MKIX, AV8BNA, PERSIAN GULF, F/A-18C HORNET, YAK-52, KA-50, F-14,SA342, C-101, F-16, JF-17, Supercarrier,I-16,MIG-19P, P-47D,A-10C_II
jojojung Posted December 27, 2024 Posted December 27, 2024 Am 1.10.2024 um 02:43 schrieb Roosterfeet: Those are new difficulty sliders for air to air refueling. Slide them all the way to the left if you think AAR is too difficult in the viper or slide them all the way to the right for a real challenge. Why do you mean that without any deadzone it is more easy to AAR? I think I have to retrain my muscle memory a lot... Am 2.10.2024 um 02:37 schrieb Nealius: How do these axes deadzones interact with the axis tune? For example, I have deadzones set to 3 in the axis tune panel to deal with sensor jitters, mainly for autopilot to work reliably. If I turn these special settings deadzones to 0, I will still have that deadzone of 3 in the axis tune, correct? If I leave the special setting deadzone to the default 4.375%, is that added on top of the axis tune deadzone? That would also be my interesst. As far as I understand it, the deadzone is put up when the % in the special options is more than your axis deadzone via controls. The higher value counts. But I can be wrong of course...
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