draconus Posted November 17 Posted November 17 4 minutes ago, Esac_mirmidon said: F-14 yes. No for Forrestal ( maybe in the future ) As per news also not for the Stennis at the moment. Do you have a source on that F-14 compatibility info? I had my jaw dropped the whole time watching the video above up until the last minute where it turned automatically 180 and Wags also said about automatic teleports. Oh boy - unrealistic! I could just Esc/quit and call it a day after the mission but I want to at least do a proper shut down procedure without the magic 180! Can this be optional? 5 Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Esac_mirmidon Posted November 17 Posted November 17 Wags commented that in the Youtube video. Search for his replies 1 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Blackfyre Posted November 17 Posted November 17 18 minutes ago, draconus said: Do you have a source on that F-14 compatibility info? null 19 minutes ago, draconus said: I had my jaw dropped the whole time watching the video above up until the last minute where it turned automatically 180 and Wags also said about automatic teleports. Oh boy - unrealistic! I could just Esc/quit and call it a day after the mission but I want to at least do a proper shut down procedure without the magic 180! Can this be optional? Totally agree, I expected that it will be invisible force pushing you backwards to the parking spot instead of teleport. Kinda disappointing. I hope the work continues and teleportation won't be absolutely necessary. 4 1 You don't know what you don't know. Ты не знаешь то, чего не знаешь. Скрытый текст Hardware: AMD 5900x, 64Gb RAM@3200MHz, NVidia RTX3070 8Gb, Monitor 3440x1440(21:9), Samsung 980pro 1Tb NVMe SSD, VKB Gunfighter+MCGU, Virpil Throttle CM3, VKB T-Rudder, TrackIR.
Mistermann Posted November 17 Posted November 17 2 hours ago, draconus said: I had my jaw dropped the whole time watching the video above up until the last minute where it turned automatically 180 and Wags also said about automatic teleports. Oh boy - unrealistic! I could just Esc/quit and call it a day after the mission but I want to at least do a proper shut down procedure without the magic 180! Can this be optional? Same here - jaw dropped and fully immersed in Wags' experience. Looking forward to the patch with great anticipation. Personally, I am not too concerned about the Auto180 and suspect they had to make some compromises for various reasons. I can live with it for now. Not ideal, but a workable solution for their first release. I am more concerned about the speed of recovery operations in MP and the spacing required now that Plane Directors keep players in the way by making them stop to fold wings and foul the deck. Again, not a show stopper, but something I hope they acknowledge as a problem and commit to addressing. Overall this looks like an great addition and something my gang will very much appreciate. Thanks ED! 2 System Specs: Spoiler Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 365 Thrustmaster TWCS Mod
Rudel_chw Posted November 17 Posted November 17 3 hours ago, Beirut said: Can't wait to fart around with the lighting and the fog and get that perfect tasty sunrise. Here is a tutorial that shows how the Fog looks from within the Mission Editor ... loved that it can be scripted: 8 3 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
ED Team BIGNEWY Posted November 17 ED Team Posted November 17 Yes in the next update 6 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ouky1991 Posted November 17 Posted November 17 1 minute ago, BIGNEWY said: Yes in the next update Outstanding! Thank you guys 1
Beirut Posted November 17 Posted November 17 2 hours ago, Rudel_chw said: Here is a tutorial that shows how the Fog looks from within the Mission Editor ... loved that it can be scripted: Great video. Thank you. 2 Some of the planes, but all of the maps!
Hammer1-1 Posted November 17 Posted November 17 On 11/16/2024 at 8:47 AM, irisono said: Great, I see a white knight for DCS. Well, show me which post you used to make this request to DCS and tell me whether you expected 8500 development hours. Development time that could have been used much more sensibly for more important things. we've been waiting for decent fog system since Flaming Cliffs 1. yes, we've asked for it for the better part of 2 decades. 3 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+/ AH64D grip/custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro My wallpaper and skins On today's episode of "Did You Know", the Peregrine Falcon can pull 25G's after delivering The Falcon Punch.
killerwhale Posted November 17 Posted November 17 On 11/15/2024 at 9:03 AM, Graphics said: This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. While not undermining your effort, I would have spent that much time developing crucial features such as SAVEGAME functions. 2
rob10 Posted November 17 Posted November 17 45 minutes ago, killerwhale said: While not undermining your effort, I would have spent that much time developing crucial features such as SAVEGAME functions. And why do you think they haven't? It wasn't every developer at ED working on fog and/or the new deck crew. People seem to forget that ED tend to do things in the background with only the occasional mention of them until it's baked (or at least baked enough that they're going to put it out). I always go back to the example of multi-threading which a large number of people had wrote off as being abandoned until one day it was added. 2
sirrah Posted November 17 Posted November 17 4 hours ago, BIGNEWY said: Yes in the next update Watching this small sneak peak, am I correct that we will not be able to create local fog? Happy to see fog nonetheless, but just wondering (local fog would make it easy to create "divert to alternate" kinda scenarios) 4 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Gunfreak Posted November 17 Posted November 17 (edited) 1 hour ago, sirrah said: Watching this small sneak peak, am I correct that we will not be able to create local fog? Happy to see fog nonetheless, but just wondering (local fog would make it easy to create "divert to alternate" kinda scenarios) I guess you could always make sure another airfield is at a higher elevation and so not affected by fog. But it would be really cool if they added the ability to use trigger zones to add weather. Not just for fog. But dust storm. Local showers etc. You don't even have to make the trigger zones another shape. "Just" add a built in "irregular " shape to any weather. So if you weather trigger zone is 100 000. Then the fog will be at say 90 000 and then get less dense closer to the 100 000 border. But that's probably another 8500 man hours. Edited November 17 by Gunfreak 4 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
sirrah Posted November 18 Posted November 18 6 hours ago, Gunfreak said: I guess you could always make sure another airfield is at a higher elevation and so not affected by fog. Well, I guess it can also be achieved/simulated with a repetitive trigger (if player inside zone -> fog on). Just a bit more cumbersome and unrealistic. 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Emacs Posted November 18 Posted November 18 Nice update! The new fog looks really great and much better than the one we had so far. But.. > This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. 8500 hours is a team of 4 developers working 8 hours a day, 5 days a week for one full year. I understand that it's not just the fog, but the effect of it on visual and sensor line of sight, but 8500 hours? I can't imagine that to be right. 1
Rudel_chw Posted November 18 Posted November 18 10 hours ago, sirrah said: Watching this small sneak peak, am I correct that we will not be able to create local fog? It seems to me that it is possible to simulate local fog, since you can adjust the fog amount from within a trigger, so it should be possible to have the departing airfield with thick fog but the destination with no fog, or viceversa. 46 minutes ago, Emacs said: but 8500 hours? I can't imagine that to be right. why put in doubt what the developer says? You think they are lying? … the 8500 can include the development of software tools and frameworks associated with a new tech. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Bucic Posted November 18 Posted November 18 48 minutes ago, Emacs said: Nice update! The new fog looks really great and much better than the one we had so far. But.. > This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. 8500 hours is a team of 4 developers working 8 hours a day, 5 days a week for one full year. I understand that it's not just the fog, but the effect of it on visual and sensor line of sight, but 8500 hours? I can't imagine that to be right. The white paper suggests a significant portion of the effort was literally a research work. Could as well be majority... 1 F-5E simpit cockpit dimensions and flight controls
sirrah Posted November 18 Posted November 18 1 hour ago, Rudel_chw said: It seems to me that it is possible to simulate local fog, since you can adjust the fog amount from within a trigger, so it should be possible to have the departing airfield with thick fog but the destination with no fog, or viceversa. Yes, that's what I said in my previous post. It will however be more cumbersome for mission editor (involves triggers and anticipating on what players might or might not do). Also, I'm very curious on what the sudden and quickly "emerging fog" will look like from the air. Imagine trying to simulate a fogged up situation only at the players homeplate: Looking at current implementation, a trigger would have to initiate high density fog to suddenly appear over the homeplate, when the player comes near. This will mean that the player will effectively see the fog appear out of nowhere. While in real life, you'd see the high density fog layer from a long distance away, like a "cloud" blanket over your homeplate. But hey, I'm probably just getting ahead of things here . Let's see how it turns out. It would at some point just be cool if we could easily change the weather/fog type completely and have it kinda area bound (take-off in foggy overcast conditions and have the target area 100nm away, with lightly scattered clouds) 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Raven (Elysian Angel) Posted November 18 Posted November 18 22 hours ago, Blackfyre said: I expected that it will be invisible force pushing you backwards to the parking spot instead of teleport. Kinda disappointing. I hope the work continues and teleportation won't be absolutely necessary. Indeed, I hope it doesn’t make people throw up in VR Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
draconus Posted November 18 Posted November 18 (edited) Unfortunately allowing for fog change in seconds is not realistic either. Quo vadis DCS? Edited November 18 by draconus 1 Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
draconus Posted November 18 Posted November 18 23 hours ago, Mistermann said: I am more concerned about the speed of recovery operations in MP and the spacing required now that Plane Directors keep players in the way by making them stop to fold wings and foul the deck. Wags explained in the video comments that the procedure is ok, he was just lazy there, doing things slowly with all the talking. On 11/17/2024 at 12:55 PM, Esac_mirmidon said: Wags commented that in the Youtube video. So it's a maybe rather than yes: Quote Regarding the F-14, we are working with Heatblur to make this happen. It’s cutting it very close to be in the initial release of this feature, but if not, it will be soon after. Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Esac_mirmidon Posted November 18 Posted November 18 His answer was "F-14", so for me is a yes, not a maybe. 2 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Mistermann Posted November 18 Posted November 18 5 hours ago, draconus said: Wags explained in the video comments that the procedure is ok, he was just lazy there, doing things slowly with all the talking. Thanks - haven't gone back to the comments on YT so I would have missed that. Good to know. System Specs: Spoiler Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 365 Thrustmaster TWCS Mod
draconus Posted November 18 Posted November 18 1 hour ago, Mistermann said: Thanks - haven't gone back to the comments on YT so I would have missed that. Good to know. There's even pinned comment now and about leaving LA he says it's still WIP and they still tune it Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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