F-2 Posted Monday at 05:12 PM Posted Monday at 05:12 PM 1 hour ago, okopanja said: Here is the ejection sequence diagram: https://apps.dtic.mil/sti/tr/pdf/ADA321294.pdf 1
ED Team NineLine Posted Thursday at 06:35 PM Author ED Team Posted Thursday at 06:35 PM Added to FAQ: Do I want this if I already own the Flaming Cliffs version? If you are a fan of simulation of complex real world systems, then yes, you very much want this. The Flaming Cliffs version for everything but FM is very simplified for ease of use, based on what Flaming Cliffs was meant to be. The MiG-29A Fulcrum will be like learning a new aircraft, from navigation to employing weapons and all the challenges expected for this complex Russian fighter. 4 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
YoYo Posted Thursday at 07:51 PM Posted Thursday at 07:51 PM (edited) New video! Quote NOTE 1: When is it coming? We are still shooting for this month, but we cannot give an exact date until testing is complete. NOTE 2: In a later video, I'll discuss the ADF Panel. NOTE 3: I am not at liberty to discuss 3rd party products. Please keep comments on topic. NOTE 4: I'm still just learning this aircraft, so my skills (particularly in in-close IFR), need work. I know. Edited Thursday at 07:52 PM by YoYo 3 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Silver_Dragon Posted Thursday at 07:56 PM Posted Thursday at 07:56 PM (edited) The last Mig-29 video, show configurable RSBN/PRMG with Channels and names on mission editor. Other point has the sun visor on helmet. Edited Thursday at 08:16 PM by Silver_Dragon 2 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
jackill Posted Thursday at 08:27 PM Posted Thursday at 08:27 PM And individually folded mirrors, it’s novelty I believe?
Silver_Dragon Posted Thursday at 08:39 PM Posted Thursday at 08:39 PM 41:48 New Parachute Physics? 2 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
ThorBrasil Posted Thursday at 09:04 PM Posted Thursday at 09:04 PM 25 minutes ago, Silver_Dragon said: 41:48 New Parachute Physics? On 9/4/2025 at 5:49 AM, ThorBrasil said: For those who haven't seen the MiG-29A tease on ED's Discord. https://discord.com/channels/542985647502393346/1402701497678168084/1412665003437461556 https://discord.com/channels/542985647502393346/1402701497678168084/1413055517559099466 On 9/4/2025 at 6:16 AM, quantum97 said: I put it here for you, we have independent mirrors and a nice parachute. DCS_MiG29_Mirrors_1.mp4 DCS_MiG29_Mirrors_2.mp4 DCS_MiG-29A_Drogue_chute.mp4 1 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
AeriaGloria Posted Thursday at 11:50 PM Posted Thursday at 11:50 PM 3 hours ago, Silver_Dragon said: 41:48 New Parachute Physics? Not to mention altimeter is properly inaccurate Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
NoPro Posted yesterday at 08:17 AM Posted yesterday at 08:17 AM Wags mentioned in the last video that using the DTC function, we’re able to use more than the mentioned six waypoints (3 AD‘s and 3 WPT‘s). Does this mean, using the DTC function I can create a Flightplan with let’s say 15 waypoints and the navigation system is able to alter between these in auto function or did I get it wrong? Second question, maybe I missed it. What does the beacon buttons do? Wags selects #2….because I understood that the NDB‘s are selected via the com rotary on the left console. Thanks in advance cheers
Dača Posted yesterday at 09:44 AM Posted yesterday at 09:44 AM 1 hour ago, NoPro said: Wags mentioned in the last video that using the DTC function, we’re able to use more than the mentioned six waypoints (3 AD‘s and 3 WPT‘s). Does this mean, using the DTC function I can create a Flightplan with let’s say 15 waypoints and the navigation system is able to alter between these in auto function or did I get it wrong? Second question, maybe I missed it. What does the beacon buttons do? Wags selects #2….because I understood that the NDB‘s are selected via the com rotary on the left console. Thanks in advance cheers I also wanted to ask same question. At least the first one. And for second question, I think beacon waypoints are the ones programed to airfields. Beacons such as ARK, RSBN. Maybe someone can correct me.
Vakarian Posted yesterday at 10:10 AM Posted yesterday at 10:10 AM It was quite clearly explained. You can have a as much points as you want, but the aircraft will know only 6 of those at any time and of those 6 only 3 can be airfields as you can assign only 3 points to the Airfields tab in the DTC and 3 points to the Waypoints tab. What wasn't touched on (or I missed it) is can you update which points will be loaded in the aircraft while on the ground only (I assume so as the ground menu is the only way you can reach DTC interface while in-cockpit). 1
CrazyGman Posted 23 hours ago Posted 23 hours ago (edited) 2 hours ago, Vakarian said: It was quite clearly explained. You can have a as much points as you want, but the aircraft will know only 6 of those at any time and of those 6 only 3 can be airfields as you can assign only 3 points to the Airfields tab in the DTC and 3 points to the Waypoints tab. What wasn't touched on (or I missed it) is can you update which points will be loaded in the aircraft while on the ground only (I assume so as the ground menu is the only way you can reach DTC interface while in-cockpit). He did also mention that can use any of the airfield points, as extra way points (you don't have to put them on airfields) You will just have to switch still to the AB position to use those way points. Edited 23 hours ago by CrazyGman
draconus Posted 23 hours ago Posted 23 hours ago 2 minutes ago, Dača said: What does ADF stand for ? What is the long word. https://en.wikipedia.org/wiki/Automatic_direction_finder 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
CrazyGman Posted 23 hours ago Posted 23 hours ago (edited) 4 hours ago, NoPro said: Wags mentioned in the last video that using the DTC function, we’re able to use more than the mentioned six waypoints (3 AD‘s and 3 WPT‘s). Does this mean, using the DTC function I can create a Flightplan with let’s say 15 waypoints and the navigation system is able to alter between these in auto function or did I get it wrong? Second question, maybe I missed it. What does the beacon buttons do? Wags selects #2….because I understood that the NDB‘s are selected via the com rotary on the left console. Thanks in advance cheers No I believe it's just like in the MiG-21 NDB's are selected using the bottom part of the navigation panel on the right depending what navigation number they have been assigned to. You rotate the nob to the correct number, and make sure the switch is set from RSBN to ADF. Use just use the comms pannel on the left set to ADF to tune into the correct comms channel to hear the morse code, to confirm the it's the correct NDB the ADF is listening to. I believe the beacon buttons are just a quick way to select specific programed channels without have to select them using the navigation nob. Edited 23 hours ago by CrazyGman
Hawkeye_UK Posted 21 hours ago Posted 21 hours ago Just caught up with Wag's video's and cannot unsee the helmet sight optics flickering either side of the HUD control unit, aka in direct eyeline, pretty annoying especially the RHS which has alot more white in the image flicker. Looks like there are 2 metal levers above them is this some slide down door to protect the glass and can be shut when not required (aka 80% of the flight). I'm asking as in VR this will be even more annoying - can there be a special option to have these static, its enough to make me not buy the module and sure it will annoy others also. 1 --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat
ESAc_flankercobra Posted 19 hours ago Posted 19 hours ago Where is my ADI?..., Why did they forget about it on the instrument flight?... hahahaha The ADI and the HSI for the IFR....: https://www.cruzdesanandres.com/foro/viewtopic.php?f=45&t=2764
AeriaGloria Posted 16 hours ago Posted 16 hours ago 11 hours ago, NoPro said: Wags mentioned in the last video that using the DTC function, we’re able to use more than the mentioned six waypoints (3 AD‘s and 3 WPT‘s). Does this mean, using the DTC function I can create a Flightplan with let’s say 15 waypoints and the navigation system is able to alter between these in auto function or did I get it wrong? Second question, maybe I missed it. What does the beacon buttons do? Wags selects #2….because I understood that the NDB‘s are selected via the com rotary on the left console. Thanks in advance cheers What he simply meant was how you use the 3 beacon points The normal before spawn method only allowed you to assign 6 points, but not the 3 beacons. With DTC, you can assign beacon points. What he meant was that they don’t have to be beacons, you could make them any spot you want and it will work. But I don’t think he really went into why you shouldn’t do that. Your whole dead reckoning nav system is pretty inaccurate and only with RSBN correction is it “good.” So if you want to have correction when at the front, you will want to assign those 3 points to beacons proper. That’s all it was. Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Volator Posted 5 hours ago Posted 5 hours ago Wags' landing video shows English cockpit with metric units, which is a good thing. The HSI distance indication however shows miles despite the units setting in the simulation. I hope this will also be changed to km before release @NineLine 1./JG71 "Richthofen" - Seven Eleven
ARM505 Posted 5 hours ago Posted 5 hours ago 16 hours ago, Hawkeye_UK said: Just caught up with Wag's video's and cannot unsee the helmet sight optics flickering either side of the HUD control unit, aka in direct eyeline, pretty annoying especially the RHS which has alot more white in the image flicker. Looks like there are 2 metal levers above them is this some slide down door to protect the glass and can be shut when not required (aka 80% of the flight). I'm asking as in VR this will be even more annoying - can there be a special option to have these static, its enough to make me not buy the module and sure it will annoy others also. They were weirdly annoying, but certainly not reason to not buy it. It would be nice to have an option to not animate them, maybe save a few fps in the process (I'm reaching here, but options are always nice - something in the 'special' menu maybe?)
YoYo Posted 4 hours ago Posted 4 hours ago 16 hours ago, Hawkeye_UK said: Just caught up with Wag's video's and cannot unsee the helmet sight optics flickering either side of the HUD control unit, aka in direct eyeline, pretty annoying especially the RHS which has alot more white in the image flicker. Looks like there are 2 metal levers above them is this some slide down door to protect the glass and can be shut when not required (aka 80% of the flight). I'm asking as in VR this will be even more annoying - can there be a special option to have these static, its enough to make me not buy the module and sure it will annoy others also. This topic is discussed here: This raises some concerns, especially for VR users, as I've already mentioned. However, if you have a Ka-50 III module, you can test it out for yourself. If you're not using the helmet-mounted sight (it's not lowered), it doesn't work, although, as you can see in the MiG-29, it works constantly, even when you're not using the Shlem (is that a bug?). In the Ka-50, contrary to appearances, it's not terribly irritating in VR, although you can see the sensor working and it might be a bit distracting for some, but it's not as annoying as in Wags's 2D videos. I'm curious about the difference between the helmet-mounted sight in the Ka-50 and this one. There, the sensor doesn't rotate when you're not using it, while here, it rotates constantly, even when the sight is not lowered. 1 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
draconus Posted 1 hour ago Posted 1 hour ago 2 hours ago, YoYo said: it rotates constantly, even when the sight is not lowered Apparently it works as long as the armament control is turned on. You're free to turn it off if you're not fenced in. I don't understand the problem. This supposed to be the MiG-29A full fidelity simulation. If it was like that IRL that's how it should be simulated. It's not meant to be catered for DCS player convenience. Get a grip. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
YoYo Posted 1 hour ago Posted 1 hour ago 20 minutes ago, draconus said: Apparently it works as long as the armament control is turned on. You're free to turn it off if you're not fenced in. I don't understand the problem. This supposed to be the MiG-29A full fidelity simulation. If it was like that IRL that's how it should be simulated. It's not meant to be catered for DCS player convenience. Get a grip. First, speak for yourself, but as you can see, there are users who have concerns about this. Second, you don't fly in VR, so don't enter a level you might not understand, which is related to VR mode (to be precise, the special tab was mentioned as part of the wishes related to the MiG-29 module; no one here is saying it shouldn't work or should always be disabled). If you don't see this as a problem, that's fine, but that's your issue. In the MiG-29A IRL, it doesn't always work. There are situations where rotation is disabled, so we'll see how it works when the MiG-29 is released. If you have one, check out the Ka-50 III instead of artificially extending the thread. EOT. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Raven (Elysian Angel) Posted 15 minutes ago Posted 15 minutes ago 1 hour ago, YoYo said: First, speak for yourself I doubt Draconus is the only one wanting an accurate representation of the real MiG-29 (not the pre-production MiG-29A since I highly doubt it even had an armament system). 1 hour ago, YoYo said: Second, you don't fly in VR But I for one do, and I'd say let's wait and see how it actually works out in practice. When that system is active, you'll be (mostly) looking outside of the cockpit anyway, so there might not even be an issue And perhaps it's an incentive to many to start using proper fence-in / fence-out procedures, instead of flying with "master arm on" during the entire flight... 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
draconus Posted 4 minutes ago Posted 4 minutes ago 1 hour ago, YoYo said: you don't fly in VR What makes you think that? You could've checked my sig. 1 hour ago, YoYo said: In the MiG-29A IRL, it doesn't always work. There are situations where rotation is disabled... Yes, because as I said, you can turn it off. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
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