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Posted

Looks Awesome!

 

Man, the terrain looks so much better. I love what you've done with the place!

Thanks for the shots, it helps with the wait.:music_whistling:

Posted

When you request taxi to runway, do you get directed via the taxiway signs? some times in black shark, I have no Idea where to go.

Posted

looks great !!!

:pilotfly:

NotiA10

 

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Posted
They are DX 9, as Matt mentioned in his post.

 

LOL thanks :doh:

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Posted

Looks like we have a 2 different styles of HAS now, one which swings open and one that slides open. Nice!

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Posted

I know these are still WIP but unless you plan to do this already one of the wishes I'd have is if you could please adjust these aircraft shelters LOD distances so they don't change to low quality LOD so soon, on second last screen shot they still look like LO/FC2 ones where they switch to these simple looking box-shape buildings. The shape of the hangars changes too dramatically up close so I'd love if this can be changed.

 

Otherwise, the base textures look very nice and natural, I'm glad the taxiways textures edges look like gravel now... makes them look much more natural as they overlay to ground terrain texture.

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Posted

looks great...

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Posted
Speaking of which.. :)

 

Does it mean runways in Warthog finally are not as flat as glass and are curved?

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  • ED Team
Posted

Is it in plan to update graphics engine of DCS: Black Shark to standard of A-10C?:joystick:

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Posted

About the flowers I am sure they'll get fixed. It's WIP.

 

I have a question. Two of the screens shows a runway sign; "C 30-12" and "F 27-09".

My question is will the ATC tell you, depending on your parking spot, indications that lead you to the runway like in real life, meaning;

 

"N333XX, ready for taxi."

"N33XX, taxi to RWN 27 via taxiway A then C1 and holdshort of RWN."

 

Thanks.

 

Regards.

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Posted (edited)

these pics reminds me of stalker grass. I wonder if the grass magically 'pops up' as you move forward. I may disable this if it's an option. Don't they mow the grass anyway? ha - Looks like they disappear as you get in the air.

 

Other than that, all the fine details are looking really nice. Good jobs!

Edited by jerda
Posted

Thank for sharing!!

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Posted

Nice! :thumbup:

 

 

kind regards,

Fire

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Posted

Thanks ED, Looks awesome!! Is it as good at night? Any chance of some night screenies please? :D

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Posted

I like that grass is being implemented but it needs a lot of work imo. From pics it shows up for only about 30ft around you. Second it looks more like sporadic weeds that are randomly placed rather than grass. I think the grass should be much shorter and much fuller and extend out to about 150ft around you. Just my opinion of what would actually make it look good. Right now it looks kind of out of place, but Im sure this isnt exactly the top priority of the ED team either.

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  • ED Team
Posted
I like that grass is being implemented but it needs a lot of work imo. From pics it shows up for only about 30ft around you. Second it looks more like sporadic weeds that are randomly placed rather than grass. I think the grass should be much shorter and much fuller and extend out to about 150ft around you. Just my opinion of what would actually make it look good. Right now it looks kind of out of place, but Im sure this isnt exactly the top priority of the ED team either.

 

It's still WIP. And you can control how far out you will see the grass, in the options menu.

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