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DCS World 2.0 and New Maps Discussion Thread


Wags

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DX11 is coming with the EDGE Engine...

 

We do not know exactly what dx11 effects they will use clip mapping has been mentioned and I imagine tessellation will be as well but time will tell.

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Xeon platforms in general offer you next to nothing in additional performance outside of server/workstation level tasks. The fire pro cards are going to perform even worse in DCS on any DX related task than the Radeon cards.

 

I still remain indefinitely irked about the probability that Edge and thus DX11 is tied to Nevada. The base DCS world engine has performance issues that you can't fix by throwing more hardware at, as the DX9 API can't do anything with it anyway. DCS looks really good as it is, especially considering there isn't much else in the genre remotely up to date. It would be nice if it actually performed accordingly with some sort of scalability.

 

Wonder how the Mac Pro would rock this game with 2 x D700 6GB coupled with one of the higher clocked Xeons.

 

For a desktop recycle bin I guess it will drop jaws, looking at how loud, large and clumpsy gaming rigs are.

 

If there wouldn't be that price tag....

 

 

 

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The old map will work with the new renderer. It wont look any different but it should use the DX11 enhancements...

 

At least this is the official word, but then again we all know Wag's official motto....

 

Just to nitpick and clarify so there is no confusion, I believe the only official thing is that the Black Sea map is not going anyplace. Nothing has been say about whether there will be parallel renderers, or Black Sea will work inside EDGE, or another method. Unless I missed a statement from Wags

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What happened to the Friday updates? I thought we would have heard something more about Nevada Map by now. I mean, it is the next biggest thing that most people are waiting for and some more screen shots or video would be nice, if nothing else.

 

 

There is no Friday updates, we get updates when Wags has something new to show, such as the CA 1.5 video that was uploaded to the DCS Youtube channel.

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What happened to the Friday updates? I thought we would have heard something more about Nevada Map by now. I mean, it is the next biggest thing that most people are waiting for and some more screen shots or video would be nice, if nothing else.

 

Haven't been any regular Friday updates in quite some time.

 

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What happened to the Friday updates? I thought we would have heard something more about Nevada Map by now. I mean, it is the next biggest thing that most people are waiting for and some more screen shots or video would be nice, if nothing else.

 

 

This is a tidbit from RRG forums, but it may help to put things in perspective since their terrain

development is riding on EDGE.

 

 

From Ilya....

The landscape is also moving along. The most important part of the process is engine integration, that is, getting the DCS aircraft to fly over the new terrain, and all the other objects, vehicles, ships, and so on, to properly interact with it. This task is in late testing stages, and in the meantime creating the landscape itself has slowed down a bit.

 

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This is a tidbit from RRG forums, but it may help to put things in perspective since their terrain

development is riding on EDGE.

 

What does he mean by "creating the landscape has slowed down a bit?" I thought the landscape was finished and it was just a matter of integration it into DCS now?

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What does he mean by "creating the landscape has slowed down a bit?" I thought the landscape was finished and it was just a matter of integration it into DCS now?

 

That is Ilya talking about WWII landscape/terrain.

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What does he mean by "creating the landscape has slowed down a bit?" I thought the landscape was finished and it was just a matter of integration it into DCS now?

 

 

Nevada is pretty much done, we have no idea where the Normandy map is in development.

 

Integration into DCS is the next major step for Nevada, then testing and tuning as far as I am aware.

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One question for the devs (after one discussion on another forum).

 

On what level navaids (intersections, waypoints, routes) and radio beacons (VOR/DME, TACAN, NDB) will be implemented in Nevada / mission editor?

 

Please, grab the opportunity and take your time to implement all of the stuff needed for proper instrument navigation! It is one of the biggest shortcomings in the Black Sea theater and DCSW in general.

 

Anything less than complete implementation would be disappointing in Nevada, if we take into account that there are no plausible conflict scenarios.

 

Nevada would be perfect for training, if the navigation aids, radio beacons, ATC and mission editor tools are done correctly.


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Well, if you can't rely on real, published IFR charts and approaches (STARs, SIDs ...) for navigation because of lack of reference NAV points and/or nonexistent/misaligned beacons referencing those points, you can say that DCSW is lacking in that department.

 

DCSW, with current theater and mission editor is almost there, but not quite ...

 

To be fair, 90% of end users don't care and in combat environment you really don't want to do Holding Pattern waiting for SAM or AAA to shoot you down. :D

 

But, for training and pure flying enjoyment it's pity that we have to keep FSX on our computers, just to realistically fly IFR and approaches.

 

So, Nevada is great chance to improve on in this area. Leveling those casinos with JDAMs could be fun :D), but for serious, RL training scenarios we need IFR navigation implemented in detail.


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Well, if you can't rely on real, published IFR charts and approaches (STARs, SIDs ...) for navigation because of lack of reference NAV points and/or nonexistent/misaligned beacons referencing those points, you can say that DCSW is lacking in that department.

 

DCSW, with current theater and mission editor is almost there, but not quite ...

 

To be fair, 90% of end users don't care and in combat environment you really don't want to do Holding Pattern waiting for SAM or AAA to shoot you down. :D

 

But, for training and pure flying enjoyment it's pity that we have to keep FSX on our computers, just to realistically fly IFR and approaches.

 

So, Nevada is great chance to improve on in this area. Leveling those casinos with JDAMs could be fun :D), but for serious, RL training scenarios we need IFR navigation implemented in detail.

 

Honestly I never want to fly "realistic" ILS approaches in DCS so that feature may not be vitally important to the entire player base. Honestly if you want to do ILS approaches just lock the screen to the instruments and go for it. Even in current Garmin cockpits ILS approaches are simplified to computer graphics and indications on the landscape where you need to fly. If anything some current types of ILS techniques are more "gamey" than VFR approaches in DCS.

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Everyone wants what they want. Personally, I want all the real Navaids, waypoints, intersections, air spaces, published approaches, etc. There probably aren't many features that are "vitally important to the entire player base", but certainly flying approaches is a significant part of the experience of military aviatiors.

 

Honestly I never want to fly "realistic" ILS approaches in DCS so that feature may not be vitally important to the entire player base. Honestly if you want to do ILS approaches just lock the screen to the instruments and go for it. Even in current Garmin cockpits ILS approaches are simplified to computer graphics and indications on the landscape where you need to fly. If anything some current types of ILS techniques are more "gamey" than VFR approaches in DCS.
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Everyone wants what they want. Personally, I want all the real Navaids, waypoints, intersections, air spaces, published approaches, etc. There probably aren't many features that are "vitally important to the entire player base", but certainly flying approaches is a significant part of the experience of military aviators.

 

I agree completely!

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I agree that having all the navigation and airfield approach systems fully functional across all airfields and all future maps would be fantastic and I acknowledge that it is a significant part of a military pilots experience but I don't want this to hold up the development of DCSW overall. As we probably all agree and understand that this is not vital to most of the customer base and I don't see it as being advertised as part of the core purpose of the sim. In time, yes, I think DCSW could be an effective platform for navigation flying and maybe even stand alongside FSX in this area, which is being replaced by Prepar3d anyway.

However, at no point do I see DCSW being an effective replacement for Prepar3ed in navigation training. Its just not what DCSW core function is about. ie a battlefield simulation.

As mentioned already, everyone has their favorite point of the sim they want developed further and indeed in some cases see its poor development as a major failing in the sim! I just hope to see the aircraft under development to arrive sooner with all the bells and whistles working well and the Nevada map with Edge to be released. If it has all the little nav aid extras there already then great but if not they can be added over time in patches.

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Will there be any ''wet runway'' graphic effects during or after rain with the new EDGE engine?

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Ok Matt I know you are out there somewhere. How is the integration progressing for EDGE? You been quiet on this topic for a while buddy. :) :pilotfly:

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