Krupi Posted January 28, 2014 Share Posted January 28, 2014 DX11 is coming with the EDGE Engine... We do not know exactly what dx11 effects they will use clip mapping has been mentioned and I imagine tessellation will be as well but time will tell. Windows 10 Pro | ASUS RANGER VIII | i5 6600K @ 4.6GHz| MSI RTX 2060 SUPER | 32GB RAM | Corsair H100i | Corsair Carbide 540 | HP Reverb G2 | MFG crosswind Pedals | Custom Spitfire Cockpit Project IX Cockpit Link to comment Share on other sites More sharing options...
blkspade Posted January 29, 2014 Share Posted January 29, 2014 Xeon platforms in general offer you next to nothing in additional performance outside of server/workstation level tasks. The fire pro cards are going to perform even worse in DCS on any DX related task than the Radeon cards. I still remain indefinitely irked about the probability that Edge and thus DX11 is tied to Nevada. The base DCS world engine has performance issues that you can't fix by throwing more hardware at, as the DX9 API can't do anything with it anyway. DCS looks really good as it is, especially considering there isn't much else in the genre remotely up to date. It would be nice if it actually performed accordingly with some sort of scalability. Wonder how the Mac Pro would rock this game with 2 x D700 6GB coupled with one of the higher clocked Xeons. For a desktop recycle bin I guess it will drop jaws, looking at how loud, large and clumpsy gaming rigs are. If there wouldn't be that price tag.... Bit http://104thphoenix.com/ Link to comment Share on other sites More sharing options...
VanjaB Posted January 29, 2014 Share Posted January 29, 2014 The old map will work with the new renderer. It wont look any different but it should use the DX11 enhancements... At least this is the official word, but then again we all know Wag's official motto.... Link to comment Share on other sites More sharing options...
luckybob9 Posted January 29, 2014 Share Posted January 29, 2014 The old map will work with the new renderer. It wont look any different but it should use the DX11 enhancements... At least this is the official word, but then again we all know Wag's official motto.... Just to nitpick and clarify so there is no confusion, I believe the only official thing is that the Black Sea map is not going anyplace. Nothing has been say about whether there will be parallel renderers, or Black Sea will work inside EDGE, or another method. Unless I missed a statement from Wags Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
Dudester22 Posted January 31, 2014 Share Posted January 31, 2014 What happened to the Friday updates? I thought we would have heard something more about Nevada Map by now. I mean, it is the next biggest thing that most people are waiting for and some more screen shots or video would be nice, if nothing else. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 31, 2014 ED Team Share Posted January 31, 2014 What happened to the Friday updates? I thought we would have heard something more about Nevada Map by now. I mean, it is the next biggest thing that most people are waiting for and some more screen shots or video would be nice, if nothing else. There is no Friday updates, we get updates when Wags has something new to show, such as the CA 1.5 video that was uploaded to the DCS Youtube channel. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
VincentLaw Posted January 31, 2014 Share Posted January 31, 2014 What happened to the Friday updates?They were discontinued in favor of monthly newsletters for various reasons. The discussion thread can be found here. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
cichlidfan Posted January 31, 2014 Share Posted January 31, 2014 What happened to the Friday updates? I thought we would have heard something more about Nevada Map by now. I mean, it is the next biggest thing that most people are waiting for and some more screen shots or video would be nice, if nothing else. Haven't been any regular Friday updates in quite some time. http://forums.eagle.ru/showthread.php?t=113116 ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
Raven68 Posted January 31, 2014 Share Posted January 31, 2014 What happened to the Friday updates? I thought we would have heard something more about Nevada Map by now. I mean, it is the next biggest thing that most people are waiting for and some more screen shots or video would be nice, if nothing else. This is a tidbit from RRG forums, but it may help to put things in perspective since their terrain development is riding on EDGE. From Ilya.... The landscape is also moving along. The most important part of the process is engine integration, that is, getting the DCS aircraft to fly over the new terrain, and all the other objects, vehicles, ships, and so on, to properly interact with it. This task is in late testing stages, and in the meantime creating the landscape itself has slowed down a bit. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
Dudester22 Posted January 31, 2014 Share Posted January 31, 2014 This is a tidbit from RRG forums, but it may help to put things in perspective since their terrain development is riding on EDGE. What does he mean by "creating the landscape has slowed down a bit?" I thought the landscape was finished and it was just a matter of integration it into DCS now? Link to comment Share on other sites More sharing options...
cichlidfan Posted January 31, 2014 Share Posted January 31, 2014 What does he mean by "creating the landscape has slowed down a bit?" I thought the landscape was finished and it was just a matter of integration it into DCS now? That is Ilya talking about WWII landscape/terrain. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 31, 2014 ED Team Share Posted January 31, 2014 What does he mean by "creating the landscape has slowed down a bit?" I thought the landscape was finished and it was just a matter of integration it into DCS now? Nevada is pretty much done, we have no idea where the Normandy map is in development. Integration into DCS is the next major step for Nevada, then testing and tuning as far as I am aware. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
danilop Posted February 4, 2014 Share Posted February 4, 2014 (edited) One question for the devs (after one discussion on another forum). On what level navaids (intersections, waypoints, routes) and radio beacons (VOR/DME, TACAN, NDB) will be implemented in Nevada / mission editor? Please, grab the opportunity and take your time to implement all of the stuff needed for proper instrument navigation! It is one of the biggest shortcomings in the Black Sea theater and DCSW in general. Anything less than complete implementation would be disappointing in Nevada, if we take into account that there are no plausible conflict scenarios. Nevada would be perfect for training, if the navigation aids, radio beacons, ATC and mission editor tools are done correctly. Edited February 4, 2014 by danilop Link to comment Share on other sites More sharing options...
falcon_120 Posted February 4, 2014 Share Posted February 4, 2014 Wish all this didn't take so long. Link to comment Share on other sites More sharing options...
BBQ Posted February 4, 2014 Share Posted February 4, 2014 Danilop, In what way do you find the Black Sea region lacking in relation to the navigation aids and vor ILS etc? I have always thought that it was pretty solid, but I'm not from the area. Link to comment Share on other sites More sharing options...
danilop Posted February 4, 2014 Share Posted February 4, 2014 (edited) Well, if you can't rely on real, published IFR charts and approaches (STARs, SIDs ...) for navigation because of lack of reference NAV points and/or nonexistent/misaligned beacons referencing those points, you can say that DCSW is lacking in that department. DCSW, with current theater and mission editor is almost there, but not quite ... To be fair, 90% of end users don't care and in combat environment you really don't want to do Holding Pattern waiting for SAM or AAA to shoot you down. :D But, for training and pure flying enjoyment it's pity that we have to keep FSX on our computers, just to realistically fly IFR and approaches. So, Nevada is great chance to improve on in this area. Leveling those casinos with JDAMs could be fun :D), but for serious, RL training scenarios we need IFR navigation implemented in detail. Edited February 4, 2014 by danilop 1 Link to comment Share on other sites More sharing options...
Mike Busutil Posted February 4, 2014 Share Posted February 4, 2014 Very good point danilop [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Mike%20Busutil&set_filter=Y Link to comment Share on other sites More sharing options...
Faith Posted February 5, 2014 Share Posted February 5, 2014 Well, if you can't rely on real, published IFR charts and approaches (STARs, SIDs ...) for navigation because of lack of reference NAV points and/or nonexistent/misaligned beacons referencing those points, you can say that DCSW is lacking in that department. DCSW, with current theater and mission editor is almost there, but not quite ... To be fair, 90% of end users don't care and in combat environment you really don't want to do Holding Pattern waiting for SAM or AAA to shoot you down. :D But, for training and pure flying enjoyment it's pity that we have to keep FSX on our computers, just to realistically fly IFR and approaches. So, Nevada is great chance to improve on in this area. Leveling those casinos with JDAMs could be fun :D), but for serious, RL training scenarios we need IFR navigation implemented in detail. Honestly I never want to fly "realistic" ILS approaches in DCS so that feature may not be vitally important to the entire player base. Honestly if you want to do ILS approaches just lock the screen to the instruments and go for it. Even in current Garmin cockpits ILS approaches are simplified to computer graphics and indications on the landscape where you need to fly. If anything some current types of ILS techniques are more "gamey" than VFR approaches in DCS. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Cake Posted February 5, 2014 Share Posted February 5, 2014 Everyone wants what they want. Personally, I want all the real Navaids, waypoints, intersections, air spaces, published approaches, etc. There probably aren't many features that are "vitally important to the entire player base", but certainly flying approaches is a significant part of the experience of military aviatiors. Honestly I never want to fly "realistic" ILS approaches in DCS so that feature may not be vitally important to the entire player base. Honestly if you want to do ILS approaches just lock the screen to the instruments and go for it. Even in current Garmin cockpits ILS approaches are simplified to computer graphics and indications on the landscape where you need to fly. If anything some current types of ILS techniques are more "gamey" than VFR approaches in DCS. 1 6700K@4.6 48Gb - 1080Ti Hybrid - Warthog - RIFT Link to comment Share on other sites More sharing options...
Snoopy Posted February 5, 2014 Share Posted February 5, 2014 Everyone wants what they want. Personally, I want all the real Navaids, waypoints, intersections, air spaces, published approaches, etc. There probably aren't many features that are "vitally important to the entire player base", but certainly flying approaches is a significant part of the experience of military aviators. I agree completely! v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Hawk_5 Posted February 5, 2014 Share Posted February 5, 2014 I agree that having all the navigation and airfield approach systems fully functional across all airfields and all future maps would be fantastic and I acknowledge that it is a significant part of a military pilots experience but I don't want this to hold up the development of DCSW overall. As we probably all agree and understand that this is not vital to most of the customer base and I don't see it as being advertised as part of the core purpose of the sim. In time, yes, I think DCSW could be an effective platform for navigation flying and maybe even stand alongside FSX in this area, which is being replaced by Prepar3d anyway. However, at no point do I see DCSW being an effective replacement for Prepar3ed in navigation training. Its just not what DCSW core function is about. ie a battlefield simulation. As mentioned already, everyone has their favorite point of the sim they want developed further and indeed in some cases see its poor development as a major failing in the sim! I just hope to see the aircraft under development to arrive sooner with all the bells and whistles working well and the Nevada map with Edge to be released. If it has all the little nav aid extras there already then great but if not they can be added over time in patches. Hawk_5 Modules: A10C, BS2, FC3, P51, CA, UH-1H, Mi-8MTV2 System: Gigabyte GA-X79UP4 MB, intel 3930k, Coolermaster Siedon 120M liquid cooled, Corsair Vengence Red 16GB 2133Mhz, Gigabyte Geforce GTX680 2GB Super o'clk, intel 520 SSD 240GB, Seagate Barracuda 2TB HD, Coolermaster Silent Pro 800W PS, Coolermaster CM690 II Case Link to comment Share on other sites More sharing options...
TaliG Posted February 5, 2014 Share Posted February 5, 2014 Will there be any ''wet runway'' graphic effects during or after rain with the new EDGE engine? [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War Link to comment Share on other sites More sharing options...
MemphisBelle Posted February 5, 2014 Share Posted February 5, 2014 Will there be any ''wet runway'' graphic effects during or after rain with the new EDGE engine? I deeply hope, why should we get a new Grafic Engine when this Engine wouldn´t be capable to realize those meanwhile usual things. BlackSharkDen | BSD Discord | DCS Tutorial Collection Link to comment Share on other sites More sharing options...
Raven68 Posted February 7, 2014 Share Posted February 7, 2014 Ok Matt I know you are out there somewhere. How is the integration progressing for EDGE? You been quiet on this topic for a while buddy. :) :pilotfly: Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
NRG-Vampire Posted February 7, 2014 Share Posted February 7, 2014 Will there be any ''wet runway'' graphic effects during or after rain with the new EDGE engine? it's already possible - with the present graphic engine, effects, materials Link to comment Share on other sites More sharing options...
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